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Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster.
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@ -13,8 +13,6 @@
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/* Define to disable buffer syncing. Will increase max fast forward FPS but produces artifacts. Mainly useful for performance testing. */
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// #define NO_GL_BUFFER_SYNC
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/* Define to enable persistent buffer mapping on AMD GPUs. */
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// #define GL_MAP_PERSISTENT_AMD
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/* Define to allow software rendering backends. */
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// #define GL_ALLOW_SOFTWARE_RENDERER
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@ -577,14 +575,6 @@ const char *OpenGLBackend::Init()
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this->persistent_mapping_supported = this->persistent_mapping_supported && (IsOpenGLVersionAtLeast(3, 2) || IsOpenGLExtensionSupported("GL_ARB_sync"));
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#endif
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#ifndef GL_MAP_PERSISTENT_AMD
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if (this->persistent_mapping_supported && (strstr(vend, "AMD") != nullptr || strstr(renderer, "Radeon") != nullptr)) {
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/* AMD GPUs seem to perform badly with persistent buffer mapping, disable it for them. */
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DEBUG(driver, 3, "OpenGL: Detected AMD GPU, not using persistent buffer mapping due to performance problems");
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this->persistent_mapping_supported = false;
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}
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#endif
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if (this->persistent_mapping_supported && !BindPersistentBufferExtensions()) {
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DEBUG(driver, 1, "OpenGL claims to support persistent buffer mapping but doesn't export all functions, not using persistent mapping.");
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this->persistent_mapping_supported = false;
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