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@ -9,9 +9,11 @@
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#include "stdafx.h"
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#include "command_func.h"
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#include "hotkeys.h"
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#include "newgrf.h"
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#include "newgrf_object.h"
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#include "newgrf_text.h"
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#include "object.h"
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#include "querystring_gui.h"
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#include "sortlist_type.h"
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#include "stringfilter_type.h"
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@ -33,6 +35,11 @@ static ObjectClassID _selected_object_class; ///< Currently selected available o
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static int _selected_object_index; ///< Index of the currently selected object if existing, else \c -1.
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static uint8 _selected_object_view; ///< the view of the selected object
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/** Enum referring to the Hotkeys in the build object window */
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enum BuildObjectHotkeys {
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BOHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
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};
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/** The window used for building objects. */
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class BuildObjectWindow : public Window {
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typedef GUIList<ObjectClassID, StringFilter &> GUIObjectClassList; ///< Type definition for the list to hold available object classes.
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@ -88,7 +95,7 @@ class BuildObjectWindow : public Window {
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}
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public:
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BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1), filter_editbox(EDITBOX_MAX_SIZE)
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BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1), filter_editbox(EDITBOX_MAX_SIZE * MAX_CHAR_LENGTH, EDITBOX_MAX_SIZE)
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{
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this->CreateNestedTree();
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@ -544,6 +551,21 @@ public:
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this->UpdateButtons(_selected_object_class, -1, _selected_object_view);
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}
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EventState OnHotkey(int hotkey) override
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{
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switch (hotkey) {
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case BOHK_FOCUS_FILTER_BOX:
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this->SetFocusedWidget(WID_BO_FILTER);
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SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
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break;
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default:
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return ES_NOT_HANDLED;
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}
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return ES_HANDLED;
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}
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void OnEditboxChanged(int wid) override
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{
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string_filter.SetFilterTerm(this->filter_editbox.text.buf);
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@ -597,7 +619,28 @@ public:
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}
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this->SelectOtherObject(-1);
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}
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static HotkeyList hotkeys;
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};
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/**
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* Handler for global hotkeys of the BuildObjectWindow.
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* @param hotkey Hotkey
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* @return ES_HANDLED if hotkey was accepted.
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*/
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static EventState BuildObjectGlobalHotkeys(int hotkey)
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{
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if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
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Window *w = ShowBuildObjectPicker();
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if (w == nullptr) return ES_NOT_HANDLED;
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return w->OnHotkey(hotkey);
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}
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static Hotkey buildobject_hotkeys[] = {
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Hotkey('F', "focus_filter_box", BOHK_FOCUS_FILTER_BOX),
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HOTKEY_LIST_END
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};
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HotkeyList BuildObjectWindow::hotkeys("buildobject", buildobject_hotkeys, BuildObjectGlobalHotkeys);
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Listing BuildObjectWindow::last_sorting = { false, 0 };
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Filtering BuildObjectWindow::last_filtering = { false, 0 };
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@ -661,16 +704,18 @@ static WindowDesc _build_object_desc(
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WDP_AUTO, "build_object", 0, 0,
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WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
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WDF_CONSTRUCTION,
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_nested_build_object_widgets, lengthof(_nested_build_object_widgets)
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_nested_build_object_widgets, lengthof(_nested_build_object_widgets),
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&BuildObjectWindow::hotkeys
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);
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/** Show our object picker. */
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void ShowBuildObjectPicker()
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Window *ShowBuildObjectPicker()
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{
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/* Don't show the place object button when there are no objects to place. */
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if (ObjectClass::GetUIClassCount() > 0) {
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AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
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return AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
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}
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return nullptr;
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}
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/** Reset all data of the object GUI. */
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