Fix #8803: Only auto-remove signals when rail can be built (#8904)

pull/239/head
Charles Pigott 3 years ago committed by GitHub
parent 50cd6e135e
commit 086c95718d
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GPG Key ID: 4AEE18F83AFDEB23

@ -459,6 +459,10 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track);
if (ret.Failed()) return ret;
ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
if (ret.Failed()) return ret;
cost.AddCost(ret);
if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
/* If adding the new track causes any overlap, all signals must be removed first */
if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
@ -472,10 +476,6 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
}
}
ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
if (ret.Failed()) return ret;
cost.AddCost(ret);
/* If the rail types don't match, try to convert only if engines of
* the new rail type are not powered on the present rail type and engines of
* the present rail type are powered on the new rail type. */

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