Commit Graph

331 Commits (470437df70d63b2c44ce34d408b6820cfa446aed)

Author SHA1 Message Date
rubidium fec2550803 (svn r12669) -Fix (r12667): crash when a vehicle has never been to a station and the load percentage conditional variable is evaluated. 16 years ago
rubidium 02f8281ce2 (svn r12664) -Codechange: do not force the 'color' pointer to be non-NULL when trying to get the load percentage. 16 years ago
rubidium 3c7e23fa8c (svn r12659) -Cleanup: some style cleanups in vehicle.cpp. 16 years ago
rubidium daf5a2f1bc (svn r12658) -Codechange: unify a vast portion of the CmdSend<VehicleType>ToDepot commands. 16 years ago
rubidium e61dcab79d (svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
16 years ago
frosch b91781b715 (svn r12629) -Codechange: Split VehicleNeedsService() into Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing().
-Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders.
16 years ago
rubidium 973997e896 (svn r12617) -Codechange: add type safety to the Order's load and unload types. 16 years ago
rubidium cf250390c5 (svn r12615) -Codechange: rename some enums related to depot orders to make it more clear that they are no loading/unloading flags. Also add more type strictness. 16 years ago
rubidium fcdd44b662 (svn r12600) -Codechange: make GetNonStopType return a more augmented type; not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere. 16 years ago
smatz 76eaed68a0 (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining 16 years ago
rubidium 53d101cc99 (svn r12593) -Codechange: hide Order's flags in most of the code. 16 years ago
rubidium 935b562074 (svn r12588) -Codechange: do not access the destination of an order directly. 16 years ago
rubidium 3edb967ecf (svn r12586) -Codechange: do not access an order's refit variables directly. 16 years ago
rubidium 84e3fa75e1 (svn r12585) -Fix (r12584): assumption that assertions were enabled during compilation/testing was flawed. 16 years ago
rubidium 3b0e3d8d30 (svn r12584) -Codechange: do not access the order type directly. 16 years ago
frosch 51155403a4 (svn r12531) -Codechange: Rename some variables for consistency. 16 years ago
rubidium df1d9bd880 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 16 years ago
rubidium c51b81c247 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 16 years ago
rubidium b84b16cfcd (svn r12488) -Codechange: split order.h into order_base.h and order_func.h. 16 years ago
rubidium 2426f5342f (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 16 years ago
bjarni b05919cc5a (svn r12421) -Feature: [autoreplace] the autoreplace button in train depots will now also replace wagons even if they aren't connected to a locomotive
fixed estimated cost in CmdDepotMassAutoReplace() (will still not estimate wagon removal profits)
  Made it possible to command CmdDepotMassAutoReplace() to either replace everything or nothing (the button will still happily replace just some of the vehicles if cash premits)
17 years ago
peter1138 a61cbab37b (svn r12339) -Fix (r12331): Recalculate cached train data after clearing reversing flag when entering depot. 17 years ago
glx d9d601b1ca (svn r12331) -Feature: [NewGRF] vehicle variable FE bit 8 17 years ago
bjarni 801bd045fe (svn r12231) -Cleanup (r12230): [autoreplace] moved Vehicle::NeedsAutorenewing() and added comments 17 years ago
smatz 1aa5237461 (svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again 17 years ago
smatz fe48d0be21 (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
17 years ago
glx 7a20968aaf (svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames. 17 years ago
smatz cc59c5bd23 (svn r12033) -Fix: do not show train speed as zero after loading paused game 17 years ago
smatz dfb91c26ec (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
17 years ago
smatz fc2895e8c2 (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places 17 years ago
rubidium 049e615cfb (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type. 17 years ago
rubidium 736640fd87 (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*. 17 years ago
smatz 81cad58c68 (svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later 17 years ago
rubidium 9c0c798dd8 (svn r11834) -Codechange: only include settings_type.h if needed. 17 years ago
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
peter1138 0f7392bd61 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
rubidium 2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
smatz aa11580621 (svn r11809) -Fix [FS#1643]: set expenses type when selling all vehicles in depot 17 years ago
smatz bc4ed3eafd (svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
17 years ago
rubidium 0365c1f33b (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium 64d691bacc (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 17 years ago
rubidium b09d957f31 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 17 years ago
rubidium e2f7ec1d3e (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. 17 years ago
rubidium 444e77d8bc (svn r11774) -Change: do not include variables.h in a header when it is not needed. 17 years ago
peter1138 96d09cfae9 (svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs. 17 years ago
rubidium 445a733eb6 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 17 years ago
rubidium 722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 17 years ago
rubidium f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 00c9d3ef20 (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 17 years ago
rubidium 507463e420 (svn r11684) -Codechange: split gfx.h in a type and functional header. 17 years ago
rubidium 1f6043458c (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 17 years ago
rubidium 3074bca136 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 17 years ago
rubidium 766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
rubidium 818a23e7f2 (svn r11664) -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places. 17 years ago
smatz 60f9bbd17e (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks 17 years ago
smatz f13a60b90c (svn r11639) -Codechange: simplify EnsureNoVehicleOnGround 17 years ago
smatz c972d309be (svn r11637) -Fix: mark viewports dirty when removing visible vehicle chain 17 years ago
smatz d31506654c (svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge 17 years ago
rubidium 6685c7c8e2 (svn r11632) -Fix [FS#1541]: vehicles were still followed when sold. 17 years ago
smatz 3b59b68a15 (svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too 17 years ago
skidd13 e36dba227b (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
rubidium 49e2e29685 (svn r11506) -Fix [FS#1471]: selling vehicles could cause the window of others to scroll to that location. 17 years ago
skidd13 3ae50673a3 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
skidd13 f4a5c80d71 (svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define 17 years ago
skidd13 98f66552be (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 17 years ago
belugas 8e7111491c (svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was last seen while been center-followed 17 years ago
rubidium dd4720461b (svn r11400) -Fix [FS#1409]: assign orders during cloning after refitting as it needs the cargo types to be the same. 17 years ago
rubidium f9079240bd (svn r11362) -Fix [FS#1380]: cloning vehicles with non-standard sub-cargotypes (i.e. livery refits) failed. 17 years ago
glx 7e769d3286 (svn r11353) -Codechange: add support for newgrf callback 32 17 years ago
glx 6120d02751 (svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) instead calling it every time the vehicle is drawn 17 years ago
rubidium 29ebb28c65 (svn r11314) -Fix [FS#1356]: stop following a vehicle when you sell/destroyed it. 17 years ago
rubidium 8342c18fb5 (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. 17 years ago
rubidium 633004402a (svn r11262) -Fix [FS#1330]: do not check for vehicles that are not on the ground when removing owned land, furthermore do not check for shadows (of aircraft). 17 years ago
rubidium 038c98bee3 (svn r11236) -Fix [FS#1322]: DeleteVehicleChain can just work as good for all vehicles, instead of not allowing trains to use it (enforced by an assert), but actually using it for trains. Patch by SmatZ. 17 years ago
rubidium a28b307c95 (svn r11173) -Codechange: rename some callback enums so they are more uniform. 17 years ago
rubidium 0ca9fd7dc2 (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 17 years ago
rubidium 10ea6cd13c (svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown. 17 years ago
glx 5ad79a5db0 (svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order 17 years ago
bjarni 7cd2aeb1c9 (svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine 17 years ago
rubidium 2cd15f732c (svn r11027) -Fix: do not unconditionally assume that a tile has a depot. 17 years ago
rubidium cadc470da5 (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more. 17 years ago
rubidium 3b672a5c5f (svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of a consist. 17 years ago
rubidium 732845440a (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17 years ago
rubidium f830699971 (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 17 years ago
rubidium 235ad4ab6b (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 17 years ago
rubidium c2dcccae16 (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. 17 years ago
rubidium a6a9968d16 (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 17 years ago
belugas e9435c11b0 (svn r10971) -Codechange: One less magical number 17 years ago
maedhros b17975d1f2 (svn r10808) -Fix (r10353): Make sure spectators can't open infrastructure building menus. 17 years ago
rubidium 8f719a7b2d (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 17 years ago
rubidium dfe851e02f (svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(. 17 years ago
rubidium 9df2e25258 (svn r10772) -Codechange: also make use of the generic clean and destroy pool callback functions for vehicle. 17 years ago
rubidium b21f29c38f (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
17 years ago
rubidium 99da45988a (svn r10756) -Codechange: use vehicle->IsValid in favour of IsValidVehicle(vehicle). 17 years ago
rubidium 0ab03b835b (svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places. 17 years ago
peter1138 9b9bca40b9 (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 17 years ago
peter1138 f975e2e85c (svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check. 17 years ago
glx 05ae4506af (svn r10714) -Fix r10696: MSVC performance warning 17 years ago
rubidium a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 17 years ago
rubidium a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 17 years ago
rubidium 7fe3635cdb (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 17 years ago
peter1138 61e41b24b4 (svn r10603) -Codechange: avoid direct access to _engine_info 17 years ago
peter1138 dcf4881b07 (svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels. 17 years ago
rubidium 6dfbc5a113 (svn r10478) -Fix [FS#999]: remove the loading indicator when a vehicle is removed. 17 years ago
rubidium ec137f60ed (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 17 years ago
rubidium c0e341ee05 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 17 years ago
peter1138 fd6f474c88 (svn r10380) -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players. 17 years ago
peter1138 cd0e022172 (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 17 years ago
peter1138 85fb4eb94b (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf) 17 years ago
rubidium 36e05116ae (svn r10354) -Fix [FS#950]: loading indicator showed "^" when the train would load at the given station. 17 years ago
rubidium 1cff472501 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. 17 years ago
maedhros cc63a1659f (svn r10341) -Fix (r10236): Only update the timetable when leaving stations if this is a scheduled stop. 17 years ago
maedhros 9fce70ac21 (svn r10335) -Fix (r10331): Increment the current order index *after* using it in UpdateVehicleTimetable. 17 years ago
KUDr aa93897197 (svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate. 17 years ago
truelight 80bcbce62b (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning vehicle is loading, down meaning vehicle is unloading 17 years ago
rubidium fc201d4ad8 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 17 years ago
truelight 66a136be09 (svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh) 17 years ago
maedhros 7fb6e8f11d (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 17 years ago
rubidium 8220153e6b (svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder. 17 years ago
rubidium 773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 17 years ago
rubidium 82e79b847e (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). 17 years ago
rubidium 3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
rubidium 6cd88fd449 (svn r10154) -Fix [FS#870]: some vehicles were not drawn when having a high resolution and a high zoom-out level. Patch by B. N. SmatZ!. 17 years ago
rubidium 5644794af9 (svn r10153) -Fix [FS#869]: vehicles disappear when crossing certain tiles. Fix by B. N. SmatZ!. 17 years ago
peter1138 cb54a561ef (svn r10129) -Fix (r10111): Test for x == INVALID_COORD instead of v->tile == INVALID_TILE to determine if a vehicle should be removed from the has. 17 years ago
glx 3de8438314 (svn r10126) -Fix (r10111, FS#864): old_new_hash cache was not reset when the position hash were 17 years ago
peter1138 ce590b59f3 (svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') 17 years ago
maedhros c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
17 years ago
bjarni 160aa21f31 (svn r10077) -Fix: FS#845 Cloning Trains Longer Than 8 Units Causes Crash
The problem was that if adding units to the clone (wagon by wagon) failed, then cloning wouldn't notice it and it made two half trains
  Now it detects this case and it will make cloning fail. The string with the explanation for the failed move will be used in the error message so the user will know why it failed.
17 years ago
peter1138 f2e0912ce9 (svn r10062) -Codechange: Don't redraw all station tiles when cargo is added or removed if the station has no custom graphics. 17 years ago
rubidium 0fcda4e45c (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy. 17 years ago
rubidium ddf249b2fe (svn r10049) -Codechange: get rid of the SLE_WRITEBYTE obfuscation. 17 years ago
peter1138 a0a43b4a7e (svn r10048) -Fix (r6455): Don't use override engine type for articulated wagon parts. 17 years ago
maedhros fb5072b824 (svn r10020) -Fix [FS#824]: GetNextVehicle() is invalid for anything that isn't a train. 17 years ago
maedhros fa548f1a6f (svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type. 17 years ago
maedhros d07b57f9aa (svn r9959) -Fix: Only call GetNextVehicle for trains. 17 years ago
peter1138 7273802f0c (svn r9956) -Codechange: Add tram livery schemes 17 years ago
maedhros 4ff33af406 (svn r9953) -Fix: Only check whether trains are multiheaded when cloning. 17 years ago
maedhros c7897d4422 (svn r9939) -Fix (r3139): EngineHasArticPart(v) is only valid for trains. 17 years ago
rubidium 21546a66f3 (svn r9917) -Codechange: prepare some more areas for more road types. 17 years ago
rubidium 821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 17 years ago
glx bba732921f (svn r9896) -Fix (r9874): when selling an entire train, decrease the number of vehicles in the group only once 17 years ago
peter1138 45d1c92030 (svn r9889) -Codechange: Use cargo's freight status for choosing livery scheme. 17 years ago
rubidium 86bb5cc2a6 (svn r9878) -Fix (9874): some vehicle count's were not properly updated on delete or autoreplace of vehicles. 17 years ago
rubidium 8f0f090c51 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 17 years ago