smatz
423864a101
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
2008-02-16 17:10:14 +00:00
smatz
91456a93f0
(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse()
2008-02-05 00:30:58 +00:00
smatz
4f2f7f52a6
(svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
...
-Fix: houses with zero probability could be built
2008-02-04 23:24:22 +00:00
smatz
e9b22d7c70
(svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
...
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2008-02-04 22:15:48 +00:00
peter1138
ef66b08784
(svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.
2008-01-31 21:16:40 +00:00
skidd13
bd1115e7ff
(svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
...
-Codechange: Remove some needless checks
2008-01-30 17:31:39 +00:00
rubidium
8b90809718
(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
2008-01-19 14:00:04 +00:00
belugas
88206b8808
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
2008-01-16 02:53:55 +00:00
glx
8344327a91
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-15 00:03:48 +00:00
belugas
e91e9d9b4e
(svn r11851) -Codechange: A few magic numbers removal, plus a little code style
2008-01-14 18:19:29 +00:00
rubidium
fafab82a31
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
2008-01-13 13:36:01 +00:00
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
peter1138
0f7392bd61
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
2fc62eab05
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
glx
8ee8d1b964
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
2008-01-09 17:47:05 +00:00
rubidium
0365c1f33b
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
2008-01-09 16:55:48 +00:00
rubidium
64d691bacc
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
2008-01-09 09:45:45 +00:00
rubidium
b09d957f31
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
2008-01-07 14:23:25 +00:00
smatz
f02cf9281b
(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
...
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-04 19:45:29 +00:00
glx
bf57e3d868
(svn r11750) -Revert (r11749): commited too much
2008-01-03 23:54:23 +00:00
glx
e9a35fd75d
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
2008-01-03 23:50:58 +00:00
rubidium
722613f7f3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
db73addb43
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
f82aeb82c5
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
81bf9f8503
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
20ecff81b0
(svn r11685) -Codechange: remove a few 'useless' includes.
2007-12-23 11:20:41 +00:00
rubidium
1f6043458c
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
2007-12-22 23:30:28 +00:00
rubidium
3074bca136
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
2007-12-21 22:50:51 +00:00
rubidium
766551b0bc
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
8427b8bad2
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
be923601bf
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
efc18e8ab3
(svn r11663) -Codechange: moving of the road related types and functions.
2007-12-18 20:38:16 +00:00
smatz
d56a690ba4
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
2007-12-16 19:30:42 +00:00
smatz
926fe5c9e9
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
rubidium
91152b925e
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
2007-11-25 20:20:16 +00:00
skidd13
e36dba227b
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
...
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
skidd13
3ae50673a3
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
6801cceda1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
2007-11-19 21:32:20 +00:00
skidd13
c0a2c0c23e
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
rubidium
ccf610e13c
(svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance.
2007-11-17 23:16:41 +00:00
rubidium
5bbb31a896
(svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by divide.
2007-11-15 17:51:36 +00:00
rubidium
a46f502d5f
(svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would cause a crash...
2007-11-13 22:44:41 +00:00
rubidium
14c092faad
(svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
2007-11-12 19:21:33 +00:00
belugas
f26a591e6c
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
truelight
b02337bbe0
(svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight)
2007-11-09 13:21:48 +00:00
truelight
1ebfc21e7a
(svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
2007-11-09 11:20:36 +00:00
rubidium
9a32d5f44f
(svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13.
2007-10-20 17:38:23 +00:00
maedhros
3a361422fa
(svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.
2007-10-20 10:19:23 +00:00
rubidium
3bcfe14cd1
(svn r11276) -Codechange: be more consistent with naming of some accessors.
...
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
glx
94c9e65331
(svn r11243) -Fix: update waypoint signs when renaming a town
2007-10-10 01:36:15 +00:00