dP
e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. ( #10596 )
...
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2 years ago
translators
58e629ca84
Update: Translations from eints
...
korean: 8 changes by telk5093
russian: 7 changes by Ln-Wolf
finnish: 8 changes by hpiirai
2 years ago
PeterN
078e27bd84
Fix #10619 : Crash loading linkgraph for older savegames. ( #10620 )
2 years ago
Rubidium
c6ff7dad68
Add: compile time "unit tests" for GetPartialZ consistent
2 years ago
Rubidium
41ef7c88af
Codechange: make a numer of Slope related functions constexpr
2 years ago
Rubidium
9d2a0f3d0b
Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
...
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2 years ago
Rubidium
1fcd69096c
Fix: do not update a RV's Z-position when stationary while turning
...
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
2 years ago
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
...
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2 years ago
Alberth289346
1321e48465
Fix: Update top toolbar tooltips for added features. ( #10616 )
2 years ago
Tyler Trahan
97bdf99239
Codechange: Add a property to graph windows for whether to draw dates ( #10608 )
2 years ago
translators
39c6b3def1
Update: Translations from eints
...
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
2 years ago
Tyler Trahan
0de5eb53fa
Codechange: Use constants for service interval max/min/default values ( #10611 )
2 years ago
Tyler Trahan
1691640603
Fix: Specify units for value of share trading age setting ( #10612 )
2 years ago
PeterN
f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. ( #10594 )
...
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2 years ago
glx22
3a48d6e60f
Fix 991a797: [Script] Allow STRINGN consumption to be different than expected
2 years ago
Jonathan G Rennison
43cea852a6
Fix 41b414b: Validate RAW_STRING parameter values in game_script mode
2 years ago
Peter Nelson
47e12a8790
Codechange: Check that CompanyMask fits into 16 bits during compilation.
2 years ago
Peter Nelson
5199881a8d
Codechange: Use correct type for linkgraph company mask.
2 years ago
Peter Nelson
65e0b0dcb7
Codechange: Be consistent with how company masks are set to all.
2 years ago
Peter Nelson
08977828cc
Fix: Check ID for name is within bounds.
2 years ago
Peter Nelson
cd6c04a663
Fix: Check station ID is within bounds when copying layouts.
2 years ago
Peter Nelson
8361cf5a73
Fix: Check sprite group mapping ID is within bounds of feature.
2 years ago
Peter Nelson
96f4eb3681
Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
...
Previously this was checked after loading ids, or repeatedly checked for
each item.
2 years ago
Peter Nelson
04215afe3f
Codechange: Replace roadstop spec limit magic number with constant.
2 years ago
translators
9246789fd3
Update: Translations from eints
...
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
2 years ago
Loïc Guilloux
e4c511d403
Fix #10578 : Allow to select any version of AI/GS from GUI ( #10604 )
2 years ago
Peter Nelson
82c70ed3b8
Change: Expose ObjectSpec vector to simplify iteration.
2 years ago
Peter Nelson
1f46f080f0
Codechange: Store objectspecs in std::vector instead of flat array.
2 years ago
Peter Nelson
93197f58b7
Codechange: Bind objectspecs to classes once all finalised.
2 years ago
Peter Nelson
02961fd7af
Codechange: Use std::vector for NewGRF class lists.
2 years ago
PeterN
73474b08fe
Fix: Clicking on editbox clear button didn't take account of padding. ( #10583 )
2 years ago
PeterN
c1077212d7
Codechange: Use a shared_ptr for viewport overlay. ( #10586 )
2 years ago
translators
c905824248
Update: Translations from eints
...
chinese (traditional): 14 changes by inAndyPao
danish: 1 change by bscargo
2 years ago
Loïc Guilloux
9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut ( #10573 )
2 years ago
Tyler Trahan
0bf6f82305
Cleanup: Don't mix switches and early returns in widget selection
2 years ago
Tyler Trahan
066ae6f3fb
Codechange: Simplify some CodeQL-flagged trivial switches
2 years ago
translators
a15e584e40
Update: Translations from eints
...
japanese: 27 changes by fmang
chinese (simplified): 12 changes by XiaoJi-Game
2 years ago
translators
24e9af83aa
Update: Translations from eints
...
japanese: 22 changes by fmang
2 years ago
translators
83eb73a9b2
Update: Translations from eints
...
japanese: 12 changes by fmang
2 years ago
translators
1d915214a1
Update: Translations from eints
...
japanese: 31 changes by fmang
2 years ago
translators
d15a14bd9e
Update: Translations from eints
...
japanese: 32 changes by fmang
danish: 7 changes by bscargo
2 years ago
Tyler Trahan
e5438891e2
Cleanup: Keep spacing saveload versions by groups of five ( #10576 )
2 years ago
translators
1424b7b49e
Update: Translations from eints
...
french: 14 changes by ZarTek-Creole
2 years ago
translators
3254d65b3e
Update: Translations from eints
...
swedish: 17 changes by joeax910
czech: 13 changes by jachymozo
danish: 3 changes by bscargo
2 years ago
translators
0bf6d80cd7
Update: Translations from eints
...
danish: 161 changes by bscargo
2 years ago
Rubidium
24b5033a06
Fix #10568 : "can savegame be loaded check" failed in dedicated server
...
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
* If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
2 years ago
translators
be69aa6257
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
korean: 3 changes by telk5093
german: 30 changes by Wuzzy2
slovak: 14 changes by legitalk
dutch: 12 changes by Afoklala
2 years ago
Peter Nelson
e999aa2923
Fix: Don't (briefly) switch from title-only playlist on menu screen.
...
Switching playlist while on the menu screen now only changes the playlist
that will be used when out of the menu screen.
2 years ago
Peter Nelson
3b90b85439
Change: Allow jukebox lists to fill window width.
2 years ago
Peter Nelson
0c4e2ce114
Change: Resize jukebox when changing music set.
2 years ago
Peter Nelson
1ec34acb51
Fix: Truncated music-set song names cause warning log.
...
The music-set does not need to be selected for this to occur.
Resolved by using std::string instead of fixed buffer for song names,
which avoids manual string copying and removes the length limit.
2 years ago
PeterN
2d3250923c
Fix #10554 : Let Scrollbar::SetPosition clamp instead of assert. ( #10555 )
2 years ago
Rubidium
1e4a89177e
Fix: crashes to desktop from game scripts when companies disappear
...
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.
For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.
Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2 years ago
Rubidium
717f79ff22
Add: deity mode enforcement checks to functions with command or company access
...
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2 years ago
Rubidium
8d443d1379
Add: company mode enforcement checks to functions with command or company access
...
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2 years ago
Rubidium
534f2419ad
Add: precondition checks to functions that work with both valid company and deity
...
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.
At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2 years ago
Rubidium
a79f97c022
Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID
2 years ago
Joan Josep
d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. ( #10558 )
2 years ago
translators
4af7f3e645
Update: Translations from eints
...
catalan: 13 changes by J0anJosep
2 years ago
Jonathan G Rennison
c74dfe393f
Fix #10556 : Duplication of road infrastructure count updates ( #10557 )
...
When building a road stop
2 years ago
Rubidium
3287acd114
Fix 13528bfcd0: bank balance command allows int64, GS was limited to int32
2 years ago
Peter Nelson
b6609d1833
Fix: Network server highlight invisible with RTL layout.
2 years ago
translators
df2b66ad5d
Update: Translations from eints
...
english (au): 14 changes by krysclarke
romanian: 3 changes by bnegrut
finnish: 10 changes by hpiirai
2 years ago
Rubidium
83946ca31d
Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
...
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2 years ago
Rubidium
cada2ca310
Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers
2 years ago
translators
665a73b3c7
Update: Translations from eints
...
english (us): 12 changes by 2TallTyler
korean: 14 changes by telk5093
portuguese: 12 changes by azulcosta
polish: 16 changes by pAter-exe
2 years ago
glx22
ca149447d7
Codechange: Use SQInteger for generic numbers in script_window
2 years ago
glx22
f752d96125
Codechange: Use SQInteger for generic numbers in script_vehicle
2 years ago
glx22
4e48bf2e16
Codechange: Use SQInteger for generic numbers in script_town
2 years ago
glx22
18fe0a4046
Codechange: Use SQInteger for generic numbers in script_tilelist
2 years ago
glx22
cada18a6f8
Codechange: Use SQInteger for generic numbers in script_tile
2 years ago
glx22
07b73a8c02
Codechange: Use SQInteger for generic numbers in script_subsidy
2 years ago
glx22
cd80b31d19
Codechange: Use SQInteger for generic numbers in script_storypage
2 years ago
glx22
a9a55f2153
Codechange: Use SQInteger for generic numbers in script_station
2 years ago
glx22
446ebaa6b9
Codechange: Use SQInteger for generic numbers in script_road
2 years ago
glx22
4f6a2f31b5
Codechange: Use SQInteger for generic numbers in script_rail
2 years ago
glx22
cb2e76aae3
Codechange: Use SQInteger for generic numbers in script_priorityqueue
2 years ago
glx22
777b4d0987
Codechange: Use SQInteger for generic numbers in script_order
2 years ago
glx22
49ea69fdef
Codechange: Use SQInteger for generic numbers in script_objecttype
2 years ago
glx22
0293fd41e5
Codechange: Use SQInteger for generic numbers in script_news
2 years ago
glx22
f22903ab14
Codechange: Use SQInteger for generic numbers in script_newgrf
2 years ago
glx22
ca67075397
Codechange: Use SQInteger for generic numbers in script_map
2 years ago
glx22
a225fda9fe
Codechange: Use SQInteger for generic numbers in script_list
2 years ago
glx22
74ab9ee9dd
Codechange: Use SQInteger for generic numbers in script_league
2 years ago
glx22
367b2ba6d1
Codechange: Use SQInteger for generic numbers in script_infrastructure
2 years ago
glx22
5eaf9d39bf
Codechange: Use SQInteger for generic numbers in script_industrytype
2 years ago
glx22
6671994655
Codechange: Use SQInteger for generic numbers in script_industry
2 years ago
glx22
8eb35633ec
Codechange: Use SQInteger for generic numbers in script_group
2 years ago
glx22
6ca8499e6a
Codechange: Use SQInteger for generic numbers in script_goal
2 years ago
glx22
e784915b27
Codechange: Use SQInteger for generic numbers in script_gamesettings
2 years ago
glx22
6b8b4c392f
Codechange: Use SQInteger for generic numbers in script_engine
2 years ago
glx22
2f40bf8097
Codechange: Use SQInteger for generic numbers in script_date
2 years ago
glx22
424ae74504
Codechange: Use SQInteger for generic numbers in script_companymode
2 years ago
glx22
89c0841d0a
Codechange: Use SQInteger for generic numbers in script_company
2 years ago
glx22
7727323dbe
Codechange: Use SQInteger for generic numbers in script_cargomonitor
2 years ago
glx22
40424601c6
Codechange: Use SQInteger for generic numbers in script_cargo
2 years ago
glx22
83826b1793
Codechange: Use SQInteger for generic numbers in script_bridgelist
2 years ago
glx22
58bf2f7176
Codechange: Use SQInteger for generic numbers in script_bridge
2 years ago
glx22
73561802cb
Codechange: Use SQInteger for generic numbers in script_airport
2 years ago
glx22
b6f3552e4b
Fix: [Script] Inconsistent precondition failure return values
2 years ago
glx22
e06a666fa2
Fix: remove ScriptController constructor from API documentation
2 years ago
glx22
67a4c5e0db
Codechange: Use {fmt} for script_admin JSON generation
2 years ago
glx22
ce8cde3b8d
Fix: [Script] Detect circular references in ScriptText
2 years ago
glx22
9a957f1d4b
Change: [Script] Improve ScriptText validation error messages
2 years ago
Rubidium
8fa61533f0
Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set
2 years ago
translators
e60632bce6
Update: Translations from eints
...
italian: 12 changes by Rivarossi
russian: 14 changes by Ln-Wolf
finnish: 2 changes by hpiirai
portuguese (brazilian): 14 changes by ericandradex
2 years ago
Rubidium
30ae07269d
Fix: game scripts must not build with non-existing road types
2 years ago
dP
01ebfad809
Fix 3719f60: Crash when copying non-station orders ( #10540 )
2 years ago
translators
16a7bc54b3
Update: Translations from eints
...
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
2 years ago
Jonathan G Rennison
87f4d37de3
Fix #10522 : Link graph line tooltip test for vertical lines ( #10524 )
2 years ago
Tyler Trahan
3719f60de0
Add: Use specific error message when vehicle cannot go to station/waypoint
2 years ago
Tyler Trahan
44848f4edf
Add: CommandCost supports an optional second error string
2 years ago
dP
e3169c73bd
Fix: Restore using founder client name as company manager name ( #10535 )
2 years ago
translators
ec8b2836df
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
dutch: 2 changes by Afoklala
polish: 3 changes by pAter-exe
2 years ago
translators
58aa769282
Update: Translations from eints
...
vietnamese: 2 changes by KhoiCanDev
italian: 2 changes by Rivarossi
russian: 2 changes by Ln-Wolf
turkish: 3 changes by EndChapter
portuguese: 2 changes by azulcosta
2 years ago
Loïc Guilloux
2a2e51765a
Cleanup 54db96b: Left-over function declaration ( #10528 )
2 years ago
translators
9bdcbc5af7
Update: Translations from eints
...
french: 3 changes by glx22
2 years ago
Jonathan G Rennison
0e4b716815
Fix: O(N^2) cost of Station::RecomputeCatchmentForAll
...
Station::RemoveFromAllNearbyLists does not need to be called when
all station nearby lists have been cleared and are being regenerated.
2 years ago
Jonathan G Rennison
5d0ad5625b
Fix : [NewGRF] Object and road stop ignore property handlers ( #10525 )
...
* Fix: IgnoreObjectProperty did not handle object property 0x18
* Fix: IgnoreRoadStopProperty did not handle properties 0x0E - 0x12, 0x15
2 years ago
Zachary
e17c82e32b
Add: maximum number of companies allowed to the client list
2 years ago
translators
6f9b3fa964
Update: Translations from eints
...
chinese (traditional): 7 changes by inAndyPao
2 years ago
glx22
41b414bc1c
Change: [Script] Restore support of {RAW_STRING} in ScriptText
2 years ago
glx22
991a797e09
Change: [Script] Validate ScriptText parameters type and amount
2 years ago
Rubidium
728973859d
Change: [Script] Automate the ScriptObject reference counting
2 years ago
glx22
a1fc4d5c0e
Codechange: [Script] Merge the 3 ScriptText param arrays
2 years ago
glx22
af15dca316
Change: [Script] Extract params info from GS strings
2 years ago
Tyler Trahan
6e52ceab96
Feature: Industry directory text filter ( #10518 )
2 years ago
Rubidium
1eefe1c3a0
Codechange: hide Tile(Extended) into the Tile structure
2 years ago
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
2 years ago
Rubidium
7a6452d3ef
Codechange: introduce Tile class for accessing map data of a single tile
2 years ago
Rubidium
7a1816a6cd
Codechange: rename Tile to TileBase to be able to introduce a new Tile class
2 years ago
Rubidium
0fb0469e47
Codechange: introduce iterator to iterate over the Tiles of a Map
...
Note: this version is using TileIndex, but that changes later
2 years ago
Chenshu Yu
eabb9db0bb
Fix #9810 : 'Rebuilding' a through road stop costs money ( #9852 )
2 years ago
dP
b0542c8c49
Codechange: Don't store tree counter in the map array ( #10018 )
2 years ago
SamuXarick
6eabbaa751
Fix #10469 , 5e14a20: [Script] League Table rating element is a int64 everywhere else
2 years ago
Michael Lutz
aab580e0ac
Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraph.
2 years ago
Michael Lutz
4d3da0cf14
Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraphJob.
2 years ago
Michael Lutz
7352f812e6
Codechange: [Linkgraph] Only store present link graph edges and not all possible edges.
2 years ago
Michael Lutz
178249e7cc
Codechange: Saveload macros for entries with a custom table name.
2 years ago
Michael Lutz
8f851ead70
Codechange: [Linkgraph] Split annotation for demand between nodes from the edge annotations.
2 years ago
Michael Lutz
564de01d66
Remove: SmallMatrix be gone.
2 years ago
Michael Lutz
fe27db3dfd
Codechange: [Linkgraph] Store edges in each node and not in a global matrix.
2 years ago
Niels Martin Hansen
2fee8ecdda
Add #7525 : Allow autoreplace with same model vehicle
2 years ago
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2 years ago
Tyler Trahan
a18182e24b
Revert 92c7551: Line drawing algorithm fix broke other cases ( #10497 )
...
This reverts commit 92c755161d
.
2 years ago
translators
07fbd19da3
Update: Translations from eints
...
luxembourgish: 8 changes by phreeze83
2 years ago
Rubidium
947a789bf6
Codechange: split large function into smaller steps and simplify logic
2 years ago
Rubidium
8cbf1be9d6
Codechange: split large function into smaller functions with self-explanatory names
2 years ago
Rubidium
a409e4b026
Add: documention to large functions that have too little documentation according to CodeQL
2 years ago
translators
2561fad5d4
Update: Translations from eints
...
romanian: 1 change by bnegrut
2 years ago
dP
c73b88ddca
Fix: Don't send unused tile field over the network ( #10507 )
2 years ago
Michael Lutz
9b3326e3fd
Codechange: [Script] Use std::vector instead of a hand-rolled alternative.
2 years ago
Michael Lutz
ca3cb4d2ef
Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
...
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2 years ago
translators
187d330177
Update: Translations from eints
...
spanish (mexican): 1 change by GNosii
2 years ago
SamuXarick
b52b29b1a4
Change: Avoid crashing to the side of a train
...
When a road vehicle is already running on a multi level crossing, and a train shows up ahead, don't make the road vehicle crash on the side of the train.
2 years ago
SamuXarick
8351b97f52
Add: [Script] Labels for negative values of a setting
2 years ago
SamuXarick
376820c0b6
Doc: [Script] Update info descriptions
2 years ago
SamuXarick
bb2ac8b3c4
Fix: [Script] Save config item values up to 10 digits + 1 for sign + 1 for termination, enough to fit min and max int
2 years ago
SamuXarick
fde7028a95
Fix #10059 : [Script] Let custom values on a config item be up to 10 digits + 1 for sign
2 years ago
SamuXarick
7b1fd3e37f
Fix #10059 : [Script] Clamp config item values to int32
...
Also prevent random_deviation to be below 0.
2 years ago
Nik Nyby
92c755161d
Fix #10222 : Adjust line drawing algorithm ( #10491 )
2 years ago
translators
8778949b6a
Update: Translations from eints
...
english (us): 1 change by nikolas
galician: 18 changes by pvillaverde
2 years ago
translators
9ade3345f7
Update: Translations from eints
...
english (us): 3 changes by nikolas
galician: 1 change by pvillaverde
2 years ago
translators
4a8b8807e6
Update: Translations from eints
...
vietnamese: 6 changes by KhoiCanDev
korean: 1 change by telk5093
2 years ago
PeterN
2376112c77
Fix #10477 : Not enough space for text due to rounding down (OSX) ( #10489 )
2 years ago
SamuXarick
3df9321a65
Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
...
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2 years ago
glx22
3559576166
Codechange: [Script] Don't expose static buffers outside of ScriptText
2 years ago
glx22
e735370318
Change: [Script] A ScriptText with too many parameters is now a fatal error
...
It should never happen as adding/setting parameters already checks that anyway.
2 years ago
translators
2fdfc38da8
Update: Translations from eints
...
korean: 6 changes by telk5093
slovak: 8 changes by legitalk
catalan: 3 changes by J0anJosep
turkish: 5 changes by EndChapter
dutch: 1 change by Afoklala
portuguese (brazilian): 8 changes by ericandradex
polish: 2 changes by pAter-exe
2 years ago
Loïc Guilloux
4072dcff49
Fix #10486 : [Script] Debug window requires AIs to be started before GS ( #10487 )
2 years ago
Patric Stout
fdfcb09aa3
Fix #10131 : actually cancel downloads when pressing cancel
2 years ago
Patric Stout
dea2dea881
Fix: reset content download progress to zero if falling back to TCP
...
Otherwise this chain of events can happen:
- You already have a (partial) file downloaded
- You start the download, and HTTP fails
- This resets the download progress to the current size of the file
- The TCP download starts at a very large value (UINT32_MAX - filesize)
It now resets to 0% done when any negative value is being given.
As added bonus, we no longer have to query how much was already
downloaded.
2 years ago
Patric Stout
1c17556f96
Codechange: replace instance of char * with std::string
2 years ago
Patric Stout
0722bb3bf4
Change: try to detect the CA file/path for CURL ( #10481 )
...
The default is given compile-time, not run-time. So libcurl is
of no use to us.
Current list is kindly borrowed from
https://go.dev/src/crypto/x509/root_linux.go
2 years ago
Patric Stout
ea90fa24f8
Codechange: move curl into a thread so simplify code ( #10480 )
...
With a thread, we can just run curl_easy_perform() and let CURL
and threads handle the blocking part.
With async solution there are too many things to keep track of,
and it makes "when to update the GUI" tricky. By using a thread
that all gets a lot simpler, as the game-thread and download-thread
run side-by-side.
This is similar to how the WinHttp backend already works.
2 years ago
translators
228b34c2bf
Update: Translations from eints
...
english (au): 1 change by krysclarke
czech: 2 changes by jachymozo
finnish: 1 change by hpiirai
2 years ago
dP
fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands ( #10475 )
2 years ago
frosch
d7fcb420c4
Fix: compilation with libcurl from 2013.
2 years ago
translators
04847b1208
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
portuguese: 2 changes by ppxppy
2 years ago
translators
695ce0ab09
Update: Translations from eints
...
swedish: 3 changes by joeax910
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
ukrainian: 1 change by serg-bloim
latvian: 7 changes by lexuslatvia
2 years ago
Patric Stout
64523709bf
Add: use https:// for content-service connections ( #10448 )
...
This requires the use of WinHTTP (for Windows) or libcurl (for all
others except Emscripten). Emscripten does not support http(s)
calls currently.
On Linux it requires ca-certificates to be installed, so the HTTPS
certificate can be validated. It is really likely this is installed
on any modern machine, as most connections these days are HTTPS.
(On MacOS and Windows the certificate store is filled by default)
Reminder: in case the http(s):// connection cannot be established,
OpenTTD falls back to a custom TCP-based connection to fetch the
content from the content-service. Emscripten will always do this.
2 years ago
translators
09f7f32b8d
Update: Translations from eints
...
ukrainian: 2 changes by serg-bloim
2 years ago
Loïc Guilloux
a2c8168924
Fix #10465 : Delay closing of network join progress window ( #10466 )
2 years ago
Bilongozhko, Serhii (Contractor)
35ad964c6b
Feature: Ctrl+Click to reset late counter for the entire vehicle group.
2 years ago
SamuXarick
231935fccd
Change: Show buy company dialog window even when playing in the AI company
2 years ago
SamuXarick
43ce73db86
Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs
2 years ago
Loïc Guilloux
6b99b6672e
Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) ( #10443 )
...
Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range
2 years ago
translators
7bd475b86c
Update: Translations from eints
...
english (au): 2 changes by krysclarke
estonian: 107 changes by RM87
romanian: 2 changes by bnegrut
finnish: 8 changes by hpiirai
dutch: 4 changes by Afoklala
portuguese: 2 changes by azulcosta
polish: 2 changes by pAter-exe
2 years ago
glx22
3278f4c7bb
Fix #10280 , 59645c6: Ignore double-click for unavailable town actions
2 years ago
glx22
d6aa526b69
Fix #10461 , 59645c6: Properly check for _local_company validity
2 years ago
translators
59251d3c6b
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
estonian: 110 changes by RM87
czech: 5 changes by jacobczsk
italian: 11 changes by Rivarossi
russian: 2 changes by Ln-Wolf
2 years ago
translators
b083584649
Update: Translations from eints
...
arabic (egypt): 30 changes by AviationGamerX
portuguese: 1 change by azulcosta
2 years ago
Tyler Trahan
f12498b633
Add: Show NewGRF name in NewGRF-created errors ( #10457 )
2 years ago
translators
0c36e4a771
Update: Translations from eints
...
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
vietnamese: 2 changes by KhoiCanDev
luxembourgish: 5 changes by phreeze83
catalan: 3 changes by J0anJosep
french: 11 changes by ZarTek-Creole, 5 changes by glx22
2 years ago
dP
b5bc001d42
Codechange: Swap comments for CommandHelper::Post overloads ( #10454 )
2 years ago
translators
cb2944205c
Update: Translations from eints
...
english (au): 4 changes by krysclarke
swedish: 16 changes by joeax910
english (us): 2 changes by 2TallTyler
chinese (simplified): 2 changes by XiaoJi-Game
hebrew: 3 changes by Boltyansky
romanian: 10 changes by kneekoo
russian: 5 changes by Ln-Wolf
portuguese: 2 changes by azulcosta
polish: 4 changes by pAter-exe
2 years ago
translators
7c998d46bd
Update: Translations from eints
...
spanish (mexican): 22 changes by VMMF
chinese (simplified): 2 changes by XiaoJi-Game
turkish: 2 changes by EndChapter
2 years ago
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2 years ago
glx22
78e3c93a25
Fix: caption for GS settings window opened from debug window
2 years ago
glx22
cef9931e53
Cleanup: GS don't have "start_date"
2 years ago
translators
6aafccfb22
Update: Translations from eints
...
korean: 2 changes by telk5093
spanish: 2 changes by MontyMontana
portuguese: 2 changes by azulcosta
2 years ago
translators
b364b41768
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
dutch: 2 changes by Afoklala
2 years ago
translators
e41af1f2bb
Update: Translations from eints
...
portuguese (brazilian): 8 changes by ericandradex
2 years ago
SamuXarick
1f194eb94e
Fix: [Script] Incorrect value for GOAL_INVALID ( #10436 )
...
* Fix: [Script] Incorrect value for GOAL_INVALID
* Cleanup: Remove unused static variable
2 years ago
Rubidium
bf8b32d193
Change: explicitly allow initial loan of 0, however show warning in UI
2 years ago
Rubidium
b7b7c11b90
Change #10077 : make maximum loan a positive multiple of the loan interval
...
And set the minimum maximum loan to the value of loan interval, so there is
always an amount of money to lend. Compared to being allowed to set max loan
to 0 and never be allowed to lend any money.
2 years ago
SamuXarick
d0639cdc28
Fix: [Script] Incorrect subsidy SourceID value used
2 years ago
SamuXarick
4fc4874a30
Add: [Script] Let random road layout be a choice
2 years ago
SamuXarick
184ff92057
Cleanup: [Script] Pass new_rating directly to CmdTownRating ( #10441 )
2 years ago
translators
654a77c4f7
Update: Translations from eints
...
luxembourgish: 21 changes by phreeze83
2 years ago
Rubidium
31869501ee
Fix: make script goals work with the whole range of ClientIDs
2 years ago
translators
1897e98c3d
Update: Translations from eints
...
slovak: 10 changes by legitalk
2 years ago
Michael Lutz
05ed9f56fd
Feature: [NewGRF] Engine name callback.
2 years ago
Michael Lutz
2d73076056
Add: [NewGRF] Second vehicle property for additional callback flags.
2 years ago
Michael Lutz
f5394ed2ef
Change: [NewGRF] Extend the D8xx (DCxx) string area up to FFFF.
...
This adds the Exxx and Fxxx blocks to the usable range for NewGRF
local strings. TTDPatch uses these ranges for internal strings, but as
we don't support any of them anyway, it is "free" real estate for us.
2 years ago
translators
43657cf65d
Update: Translations from eints
...
chinese (traditional): 9 changes by wpi3
2 years ago
Loïc Guilloux
07b40c02fe
Fix #10361 , fe30f66: Don't try to give saved data to a dead script ( #10433 )
2 years ago
Jonathan G Rennison
9c915f05ec
Fix: Water infrastructure accounting when building docks
2 years ago
Jonathan G Rennison
b82bcac3cd
Fix #10419 : Water infrastructure accounting when building ship depots
2 years ago
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2 years ago
translators
5a4f0498fe
Update: Translations from eints
...
hebrew: 6 changes by haimlm
catalan: 4 changes by J0anJosep
turkish: 7 changes by ahmetlii
2 years ago
Rubidium
8be908c919
Fix #10430 , Fix 6ba55e6: display chain window causing assert
2 years ago
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2 years ago
rubidium42
1951af07c0
Codechange: do not hide parameters with local variables
2 years ago
Rubidium
f001e84e5e
Codechange: use RAII to automatically restore _cur_dpi after use
2 years ago
Rubidium
b7a5d8e296
Codechange: add annotation to selectively force inlining in debug build
2 years ago
SamuXarick
df89c34e03
Fix 7e1e275: Measure AI Collect Garbage performance ( #9924 )
2 years ago
translators
4a58d197ee
Update: Translations from eints
...
japanese: 26 changes by Azusa257
vietnamese: 4 changes by KhoiCanDev
chinese (simplified): 4 changes by XiaoJi-Game
french: 8 changes by glx22
2 years ago
Rubidium
04d10b3d2d
Codechange: instead of global pointer to stack variable, just put variable in that global
...
Removes one indirection and a dangling pointer to a stack location
2 years ago
Rubidium
d51d08ddcb
Codechange: put stack variables in global variables for gamelog/crashlog
2 years ago
Rubidium
ed7685910d
Codechange: pass large objects by reference instead of value
...
Especially when they get passed on directly to the next function or via a
constructor into an instance variable
2 years ago
translators
dbc666905d
Update: Translations from eints
...
czech: 10 changes by jacobczsk
dutch: 4 changes by Afoklala
2 years ago
Rubidium
7e1d272397
Cleanup: remove unused static variables
2 years ago
Rubidium
00721787e1
Fix: wrong type for INVALID_LINK_GRAPH_JOB
2 years ago
Rubidium
755e41de9f
Codechange: make rounding code clearer
...
-O1 already optimizes it to the original hand optimized magic code
2 years ago
Rubidium
71b46db8d0
Cleanup: remove commented out code
2 years ago
Rubidium
5863d78cb4
Codechange: use commented out code, or guard by #ifdef
2 years ago
Rubidium
ae422be979
Cleanup: remove/replace trailing ; with . in comments
2 years ago
Henry Wilson
0b2567d882
Codechange: Remove shift as fast-forward key when _DEBUG is defined
2 years ago
SamuXarick
46dc6da270
Codechange: Make void tiles flood edge tiles, instead of edge tiles flooding themselves ( #8517 )
2 years ago
Peter Nelson
ede1201b6a
Codechange: Rename override manager variables.
2 years ago
Peter Nelson
bcc53c5ad5
Codechange: Add missing `this->` in override manager.
...
Variable scope is also tweaked in a couple of cases reducing line count.
2 years ago
Peter Nelson
eedb786872
Codechange: Use vector for NewGRF spec overrides.
...
This replaces C-style memory management.
2 years ago
translators
07940726d3
Update: Translations from eints
...
korean: 4 changes by telk5093
2 years ago
Rubidium
2fd99467ea
Fix: scripts are not aware of nullptr, they only know null
2 years ago
Rubidium
f9a473bef7
Fix: missing/duplicate documentation tags for scripts
2 years ago
Rubidium
3112b387e7
Fix: warnings about obsolete settings/setting values in Doxygen configurations
2 years ago
Rubidium
41fa94bc56
Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation
2 years ago
merni-ns
2d0c1ffdb7
Change #10255 : Reduce basic thickness of linkgraph GUI lines ( #10410 )
...
From 3px to 2px (multiplied by UI scale).
2 years ago
translators
01a2449489
Update: Translations from eints
...
finnish: 8 changes by hpiirai
polish: 4 changes by pAter-exe
2 years ago
PeterN
4dfd6a096f
Fix #10220 : Don't select unselectable engine as default. ( #10404 )
2 years ago
translators
97844df123
Update: Translations from eints
...
spanish: 4 changes by MontyMontana
2 years ago
Tyler Trahan
9c5de7fd72
Fix #10395 : When loading old saves, don't forcibly bar level crossings ( #10400 )
2 years ago
Rubidium
8aeef665c7
Fix #10377 , Fix 94167df: bad sorting of rail vehicles when primary variant is missing
2 years ago
translators
7d502e2857
Update: Translations from eints
...
english (us): 4 changes by 2TallTyler
romanian: 10 changes by bnegrut
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
2 years ago
SamuXarick
b2a5ebcfc4
Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI ( #10227 )
...
* Change: Store "all time" and "since minimum age" last year profits on groups
* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace
* Codechange: Refactor profit last year
* Change: Rename some group related items for clarity
* Change: Reorder the fields in GroupStatistics
That way less memory gets wasted.
2 years ago
translators
8b5fa2cc7b
Update: Translations from eints
...
english (au): 4 changes by krysclarke
2 years ago
Rubidium
7cdc23fd64
Codechange: hide the map's size related fields in the Map structure
2 years ago
Rubidium
de6bc8e692
Codechange: move TILE_MASK to Map::WrapToMap
2 years ago
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2 years ago
Rubidium
d481f78b24
Codechange: add map size related functions to Map structure
2 years ago
Rubidium
9c1a3b17e3
Codechange: use MapLogY() instead of FindFirstBit(MapSizeY()), MapSize() instead of MapSizeX() * MapSizeY()
2 years ago
Rubidium
22d3de8b67
Codechange: use ScriptMap size functions instead of global functions
2 years ago
Rubidium
953445a5ac
Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT
2 years ago
Andy
3b0b572ebf
Change: Log AI/GS Squirrel crashes in white text for readability ( #10375 )
2 years ago
translators
5eb2e0fd3d
Update: Translations from eints
...
dutch: 4 changes by Afoklala
2 years ago
Francis Herne
01be423237
Fix #10362 : NewGRF bridges without speed limits.
...
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
is no longer displayed as a limit in the UI.
A max speed of 0 is also considered unlimited, for similarity to the
roadtype and railtype interface.
2 years ago
translators
3c80f2d14a
Update: Translations from eints
...
english (au): 6 changes by krysclarke
chinese (simplified): 3 changes by XiaoJi-Game, 1 change by ZZY2357
arabic (egypt): 11 changes by AviationGamerX
korean: 3 changes by telk5093
indonesian: 8 changes by K4smun1
2 years ago
translators
83d5e681fc
Update: Translations from eints
...
vietnamese: 6 changes by chupper100
italian: 4 changes by Rivarossi
tamil: 10 changes by merni-ns
2 years ago
PeterN
5801442780
Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. ( #10360 )
2 years ago
Rubidium
8d8519c3f6
Fix #10368 , Fix 994bf19: server restarting game caused clients to hit assertion
...
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2 years ago
translators
dcc06f44bc
Update: Translations from eints
...
english (us): 6 changes by 2TallTyler
catalan: 6 changes by J0anJosep
spanish: 5 changes by MontyMontana
portuguese: 4 changes by azulcosta
polish: 4 changes by pAter-exe
2 years ago
translators
8a6f4c22c9
Update: Translations from eints
...
finnish: 2 changes by hpiirai
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by ericandradex
polish: 2 changes by pAter-exe
2 years ago
Tyler Trahan
dbf69fde53
Fix #10363 : CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic ( #10364 )
...
* Fix #10363 : CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic
* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2 years ago
translators
750d89d37b
Update: Translations from eints
...
russian: 2 changes by Ln-Wolf
turkish: 2 changes by EndChapter
2 years ago
Rubidium
a4a819c983
Fix #9865 : removing files with the console always failed
2 years ago
Rubidium
1ed0b35520
Fix #10009 : bad overflow protection when taking out loans
2 years ago
PeterN
2355882ec1
Codechange: Remove object `enabled` flag and shuffle members. ( #10358 )
...
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.
ObjectSpec is shuffled to reduce its memory footprint.
2 years ago
Rubidium
8f9a60893d
Fix #10177 : company list password padlock showed after switching to single player
2 years ago
Rubidium
c578917783
Fix #10057 : FallbackParagraphLayout fails to properly wrap
...
... during the first word after a new run has been started.
2 years ago
SamuXarick
96ec9908a0
Codechange: refactor removal of desert around river tiles
2 years ago
Rubidium
20a9e13272
Fix: inconsistent definition of copy constructor and assignment
2 years ago
Rubidium
6dfd2cad69
Fix: comparison result is always the same warnings
2 years ago
PeterN
b4f0450974
Change: Display font status as aa/noaa instead of true/false. ( #10352 )
2 years ago
Rubidium
921c6591f9
Codechange: do not use interactive random anymore for script configuration
2 years ago
Rubidium
c5ff61c5f2
Add: script specific Randomizer instances
2 years ago
Rubidium
6abad681bd
Codechange: move choice for randomizer of scripts to a single location
2 years ago
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
2 years ago
Rubidium
b3b8c3fd2d
Codechange: pass the randomizer to use directly to the company face generation
2 years ago
Peter Nelson
8149ba338f
Change: Check glyph size before trying to render it.
...
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
2 years ago
Peter Nelson
fa0c67b10a
Change: Remove guess-work from calls to GetGlyphOutline().
...
This API method is intended to be called twice, so don't attempt to guess
the required size.
2 years ago
Peter Nelson
5370e910d3
Change: Use std::vector for fallback font list.
2 years ago
Rubidium
90f1768006
Codechange: add non-nullptr asserts in cases where it should never be nullptr
...
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2 years ago
Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
...
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2 years ago
Rubidium
9c70c38c5e
Fix: check for the existence of shadow and rotor vehicles for aircraft
...
Instead of just assuming that it exists in the savegame that got loaded.
2 years ago
translators
5ddfd38de6
Update: Translations from eints
...
norwegian (bokmal): 1 change by buzzCraft
2 years ago
Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
...
See also: #9954
2 years ago
Tyler Trahan
07fba75238
Fix: Various Wide River issues ( #10348 )
2 years ago
Tyler Trahan
2206c73156
Feature: Set a custom number of industries in map generation window ( #10340 )
2 years ago
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees ( #10342 )
2 years ago
Rubidium
b951332def
Codechange: use smart pointers when creating StringIterators
2 years ago
Rubidium
b35c791d05
Codechange: use smart pointers when cloning iterators
2 years ago
Rubidium
f667a831a5
Codechange: unify creation of diagonal/orthogonal iterator using smart pointers
2 years ago
PeterN
6a0d1c7c19
Fix: Link variants to parents when finalising engines. ( #10346 )
...
This ensures that definition-order of engines within the NewGRF does not matter.
2 years ago
Tyler Trahan
dced2d8c30
Fix #10333 , c53f29d: Only show industry prospecting errors to local company ( #10338 )
2 years ago
translators
b05c21203a
Update: Translations from eints
...
arabic (egypt): 20 changes by AviationGamerX
2 years ago
Tyler Trahan
5a2907a99f
Change: Remove land generator setting from World Generation GUI ( #10093 )
2 years ago
translators
80322b85c2
Update: Translations from eints
...
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2 years ago
PeterN
09a32f2ce1
Fix #10335 : Set initial scrollbar count for object GUI. ( #10336 )
...
This previously happened when the window was resized by itself which was fixed by #10196 . Explicitly set the count instead.
2 years ago
translators
70157b2ad5
Update: Translations from eints
...
luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm
2 years ago
translators
9d13213c61
Update: Translations from eints
...
spanish (mexican): 3 changes by absay
2 years ago
translators
81c5c16477
Update: Translations from eints
...
galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR
2 years ago
PeterN
c18a171028
Fix #10331 : Starting new company during load must happen after AI start. ( #10332 )
...
This situation occurs when loading a savegame in single-player which only
has AI companies.
2 years ago
translators
7460fdb298
Update: Translations from eints
...
chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas
2 years ago
Rubidium
46dfb309bc
Fix #10309 : [SDL] Uninitialized width and height when turning off full screen
2 years ago
translators
29af0f8c7b
Update: Translations from eints
...
swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn
2 years ago
Rubidium
0251786f46
Fix: virtual call from constructor
...
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2 years ago
Rubidium
c1ff471c77
Fix: bad oddness checks
...
Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers.
2 years ago
Rubidium
f7af9a299a
Codechange: prevent suspicious pointer scaling
2 years ago
Rubidium
170f37d07f
Codechange: silence some potentially uninitialized local variable errors
...
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2 years ago
Rubidium
496ec1f012
Fix: use reference and array indexing to prevent suspicious pointer scaling
2 years ago
Rubidium
fbd0f5ad7d
Fix: inconsistent allocation error handling
...
Mix-and-matching std::bad_alloc exception handling with nullptr checks
2 years ago
Rubidium
3c54344825
Fix: comparison of narrow type with wide type in loop condition
...
Technically this can't be triggered with the currently returned values though.
2 years ago
Charles Pigott
e00996a18a
Change: Big UFO disaster targets current location of a random train ( #10290 )
2 years ago
PeterN
1b1aa682a6
Fix: Don't assume engclass 2 should be elrail. ( #10315 )
...
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.
To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2 years ago
Rubidium
51049946d1
Fix: prevent corrupted GRF files to allocate stupid amounts of memory
2 years ago
translators
58068883f8
Update: Translations from eints
...
swedish: 33 changes by joeax910
arabic (egypt): 11 changes by AviationGamerX
luxembourgish: 3 changes by Gubius
greek: 85 changes by SStelioss
indonesian: 55 changes by indrabagus, 20 changes by K4smun1
serbian: 527 changes by nkrs
latvian: 82 changes by lexuslatvia
polish: 2 changes by pAter-exe
2 years ago
Rubidium
752cd5c0da
Cleanup 84b71f7: remove G5 detector as it's not referenced anymore
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The last supported Mac OS X for G5 is 10.5.8 and support for < 10.7 has already been removed.
2 years ago
Rubidium
375a5b8e3f
Codechange: refactor FindClosestDepot to not use pointers, but return a struct
2 years ago
translators
b3907b1359
Update: Translations from eints
...
swedish: 39 changes by DonaldDuck313, 9 changes by joeax910
chinese (traditional): 62 changes by wpi3
greek: 8 changes by SStelioss
indonesian: 29 changes by indrabagus
serbian: 528 changes by nkrs
ukrainian: 82 changes by StepanIvasyn
turkish: 4 changes by jnmbk
french: 19 changes by glx22
2 years ago
Rubidium
a0694759a1
Fix: do not allow more palette colours than there are indices for the colours
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Or: do not pass unchecked size from BMP file into memory allocation
2 years ago
translators
3af2c7fff6
Update: Translations from eints
...
swedish: 9 changes by joeax910
norwegian (bokmal): 7 changes by buzzCraft
chinese (traditional): 48 changes by wpi3
galician: 98 changes by pvillaverde
vietnamese: 13 changes by myquartz
czech: 42 changes by vladoschreiner, 40 changes by PatrikSamuelTauchim, 19 changes by adamek0202, 3 changes by LubosKolouch
chinese (simplified): 52 changes by HansKaffee
luxembourgish: 148 changes by phreeze83
hungarian: 50 changes by PstasDev, 23 changes by baliball
german: 69 changes by Wuzzy2, 4 changes by Luensche
romanian: 3 changes by kneekoo
ukrainian: 45 changes by StepanIvasyn
catalan: 12 changes by J0anJosep
turkish: 9 changes by Anceph
french: 1 change by Athozus
portuguese (brazilian): 9 changes by ericandradex
2 years ago
Patric Stout
1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" ( #10306 )
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Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2 years ago
translators
fcbe390353
Update: Translations from eints
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dutch: 10 changes by Afoklala
polish: 33 changes by pAter-exe
2 years ago
Loïc Guilloux
91ca088065
Fix #10304 , fe30f66: [Scripts] Don't start GS in intro ( #10305 )
2 years ago
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2 years ago
PeterN
5e22788664
Fix #10220 : Adding unavailable variants failed for non-rail engines. ( #10297 )
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Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2 years ago
translators
22035b7eab
Update: Translations from eints
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english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2 years ago
Charles Pigott
67f02e20de
Change: Display text files in black ( #10291 )
2 years ago
glx22
012fd2be0d
Codechange: Suppress warnings when asserts are disabled
2 years ago
translators
f90156f74c
Update: Translations from eints
...
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2 years ago
translators
918b2cb3ee
Update: Translations from eints
...
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2 years ago
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2 years ago
PeterN
f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. ( #10286 )
2 years ago
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. ( #10282 )
2 years ago
translators
7a18631291
Update: Translations from eints
...
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2 years ago
PeterN
9e56e16147
Fix: Local authority window rating list height ignored icon sizes. ( #10285 )
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Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2 years ago
PeterN
961e66df30
Fix #10224 : Don't fiddle with fast-forward when saving. ( #10230 )
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The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2 years ago
PeterN
4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. ( #10284 )
2 years ago
Daniel Robinson
c53f29df53
Fix #10181 : Show error message on failed industry prospecting ( #10202 )
2 years ago