Jonathan G Rennison
faa77e2605
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/script/api/script_company.cpp
# src/script/api/script_date.cpp
# src/script/api/script_date.hpp
# src/script/api/script_gamesettings.cpp
# src/script/api/script_order.hpp
# src/script/api/script_town.cpp
# src/script/api/script_window.cpp
2 years ago
glx22
9a957f1d4b
Change: [Script] Improve ScriptText validation error messages
2 years ago
Jonathan G Rennison
2ea1766677
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/landscape.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/order_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/league_sl.cpp
# src/saveload/saveload.h
# src/script/api/script_object.hpp
# src/script/squirrel_helper.hpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/table/settings.h.preamble
# src/tree_cmd.cpp
# src/tree_map.h
# src/vehicle.cpp
# src/waypoint_cmd.cpp
2 years ago
Jonathan G Rennison
ae7c86c49d
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# src/industry_cmd.cpp
# src/industry_cmd.h
# src/network/core/http_curl.cpp
# src/network/core/tcp_http.cpp
# src/network/core/tcp_http.h
# src/network/network_content.h
# src/script/api/script_goal.cpp
# src/script/api/script_industry.cpp
# src/script/api/script_league.cpp
# src/script/api/script_story_page.cpp
# src/script/api/script_town.cpp
# src/train.h
# src/train_cmd.cpp
2 years ago
glx22
af15dca316
Change: [Script] Extract params info from GS strings
2 years ago
dP
c73b88ddca
Fix: Don't send unused tile field over the network ( #10507 )
2 years ago
SamuXarick
fde7028a95
Fix #10059 : [Script] Let custom values on a config item be up to 10 digits + 1 for sign
2 years ago
Jonathan G Rennison
ae9b416684
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/ai/ai_instance.cpp
# src/console_cmds.cpp
# src/engine_type.h
# src/game/game_gui.cpp
# src/game/game_instance.cpp
# src/goal.cpp
# src/goal_cmd.h
# src/lang/english.txt
# src/lang/estonian.txt
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_generic.h
# src/openttd.cpp
# src/saveload/saveload.h
# src/script/api/script_log.cpp
# src/script/api/script_town.cpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_map.h
# src/strings.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/gui_settings.ini
# src/tbtr_template_gui_main.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/water_cmd.cpp
2 years ago
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2 years ago
glx22
cef9931e53
Cleanup: GS don't have "start_date"
2 years ago
Jonathan G Rennison
1bfd96c7f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/3rdparty/fmt/core.h
# src/command_type.h
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/landscape.cpp
# src/network/network.cpp
# src/newgrf_object.h
# src/object_cmd.cpp
# src/order_gui.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_industrytype.cpp
# src/script/api/script_object.hpp
# src/script/api/script_town.cpp
# src/table/object_land.h
# src/timetable_cmd.cpp
# src/tree_cmd.cpp
# src/vehicle_gui.cpp
# src/window.cpp
2 years ago
Rubidium
90f1768006
Codechange: add non-nullptr asserts in cases where it should never be nullptr
...
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2 years ago
Jonathan G Rennison
24b744f7c8
Merge branch 'master' into jgrpp
...
# Conflicts:
# bin/ai/CMakeLists.txt
# bin/game/CMakeLists.txt
# src/saveload/saveload.h
2 years ago
Loïc Guilloux
91ca088065
Fix #10304 , fe30f66: [Scripts] Don't start GS in intro ( #10305 )
2 years ago
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2 years ago
Jonathan G Rennison
a1f6aaa58f
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/korean.txt
# src/saveload/afterload.cpp
# src/saveload/ai_sl.cpp
# src/saveload/game_sl.cpp
# src/script/script_instance.cpp
2 years ago
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2 years ago
Jonathan G Rennison
d4c530904c
Fix #10274 : Use after free when rescanning scripts with GS selected
2 years ago
Jonathan G Rennison
189a6df4e1
Fix use after free when rescanning scripts with GS selected
...
See: #465
https://github.com/OpenTTD/OpenTTD/issues/10274
2 years ago
Jonathan G Rennison
6d4474b84e
Merge tag '13.0-beta2' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/company_gui.cpp
# src/console_gui.cpp
# src/depot_gui.cpp
# src/error_gui.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/misc_gui.cpp
# src/network/network_content_gui.h
# src/newgrf_debug_gui.cpp
# src/order_gui.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/station_gui.cpp
# src/subsidy_gui.cpp
# src/table/settings/gui_settings.ini
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
# src/viewport.cpp
# src/water_cmd.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2 years ago
Jonathan G Rennison
02e19521bc
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/build_vehicle_gui.cpp
# src/cheat_gui.cpp
# src/company_gui.cpp
# src/error_gui.cpp
# src/fios_gui.cpp
# src/gfx_func.h
# src/graph_gui.cpp
# src/group_gui.cpp
# src/misc_gui.cpp
# src/newgrf_debug_gui.cpp
# src/order_gui.cpp
# src/road_gui.cpp
# src/roadveh_gui.cpp
# src/settings_gui.cpp
# src/ship_gui.cpp
# src/station_gui.cpp
# src/statusbar_gui.cpp
# src/subsidy_gui.cpp
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/vehicle_gui.cpp
# src/widget.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2 years ago
Jonathan G Rennison
1f36c3f3e4
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_gui.cpp
# src/build_vehicle_gui.cpp
# src/genworld_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/newgrf_sound.cpp
# src/roadveh.h
# src/sound.cpp
# src/station_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehicle_gui.cpp
2 years ago
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2 years ago
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2 years ago
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2 years ago
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2 years ago
Jonathan G Rennison
0a9c44d1a2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/airport_gui.cpp
# src/blitter/32bpp_anim_sse4.cpp
# src/console_cmds.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/newgrf_object.h
# src/road_gui.cpp
# src/widgets/road_widget.h
# src/window.cpp
2 years ago
Charles Pigott
9059215b3b
Fix #10073 : Stop truncating output of list_ai and friends commands
2 years ago
Michael Lutz
3e85e833a7
Codechange: Add support for additional command result values.
3 years ago
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
3 years ago
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
3 years ago
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
3 years ago
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
3 years ago
Jonathan G Rennison
9e946d4c5d
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/command.cpp
# src/console_cmds.cpp
# src/group_gui.cpp
# src/lang/catalan.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/greek.txt
# src/lang/hungarian.txt
# src/lang/irish.txt
# src/lang/japanese.txt
# src/lang/luxembourgish.txt
# src/lang/norwegian_bokmal.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/saveload/afterload.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/saveload.h
# src/script/script_instance.cpp
# src/toolbar_gui.cpp
# src/toolbar_gui.h
# src/vehicle_gui.cpp
# src/widgets/rail_widget.h
# src/widgets/vehicle_widget.h
# src/window.cpp
3 years ago
Jonathan G Rennison
faf32200cf
Merge tag '12.0-beta1' into jgrpp-beta
...
# Conflicts:
# CMakeLists.txt
# bin/ai/CMakeLists.txt
# bin/game/CMakeLists.txt
# src/build_vehicle_gui.cpp
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/fios.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/network/core/game_info.cpp
# src/network/core/game_info.h
# src/network/core/tcp_game.cpp
# src/network/core/tcp_game.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_coordinator.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_engine.cpp
# src/openttd.cpp
# src/rev.cpp.in
# src/settings_type.h
# src/train.h
# src/train_cmd.cpp
3 years ago
Jonathan G Rennison
62afd94b47
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/company_cmd.cpp
# src/economy.cpp
# src/lang/swedish.txt
# src/network/network_command.cpp
# src/news_gui.cpp
# src/saveload/saveload.h
# src/script/api/script_list.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/sdl2_v.cpp
3 years ago
Patric Stout
394c749b6b
Change: Heading for 13 now ( #9573 )
3 years ago
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
3 years ago
Rubidium
3237e97b35
Cleanup: [Script] Use nullptr instead of 0 or NULL
3 years ago
Rubidium
d31a535c87
Cleanup: remove some unneeded c_str() calls
3 years ago
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
3 years ago
glx22
ffd30cf91b
Codechange: Replace FOR_ALL_TARS with range-based for loops
...
(cherry picked from commit 34215f7faa
)
3 years ago
glx22
34215f7faa
Codechange: Replace FOR_ALL_TARS with range-based for loops
3 years ago
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
4 years ago
Patric Stout
9bfa7198fd
Change: Heading for 1.12 now ( #8862 )
4 years ago
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
4 years ago
Jonathan G Rennison
39df1c49a1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fileio.cpp
# src/group_gui.cpp
# src/industry.h
# src/lang/korean.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.cpp
# src/linkgraph/linkgraphschedule.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/town_cmd.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
4 years ago
Michael Lutz
b408fe77f7
Codechange: Use std::string in file scanners.
4 years ago
Michael Lutz
5cbb2da794
Codechange: Even more std::string usage in file IO.
4 years ago
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops ( #8432 )
4 years ago
Patric Stout
4319d31036
Fix #6468 : don't store version of AIs-started-via-console in name
...
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
4 years ago
Jonathan G Rennison
bbbda0739b
Add third DoCommand parameter p3
4 years ago
Jonathan G Rennison
5b78090a61
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/saveload/town_sl.cpp
# src/screenshot.h
# src/script/api/ai/ai_date.hpp.sq
# src/script/api/ai/ai_marine.hpp.sq
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_date.hpp.sq
# src/script/api/game/game_marine.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/game/game_window.hpp.sq
# src/script/api/script_window.hpp
# src/script/api/template/template_window.hpp.sq
# src/signal.cpp
# src/statusbar_gui.cpp
# src/toolbar_gui.cpp
# src/viewport.cpp
# src/viewport_func.h
4 years ago
glx
4079c47b6c
Change: rewrote squirrel_export in CMake
4 years ago
TechGeekNZ
cf8ea74733
Update: Merge branch 'jgrpp_master_cmake' into jgrpp_cmake
4 years ago
Patric Stout
56d54cf60e
Add: introduce CMake for project management
...
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Jonathan G Rennison
677940cfc6
Merge branch 'master' into jgrpp
4 years ago
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
4 years ago
Jonathan G Rennison
14e7d43c62
Merge branch 'master' into jgrpp
4 years ago
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
...
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
4 years ago
Jonathan G Rennison
f8d6e781ba
Merge branch 'master' into jgrpp
...
# Conflicts:
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj.filters
# src/base_consist.h
# src/company_base.h
# src/newgrf_config.cpp
# src/newgrf_config.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/settings.cpp
# src/signs_base.h
# src/string.cpp
# src/string_func.h
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/town_cmd.cpp
# src/vehicle.cpp
# src/vehicle_cmd.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/null_v.cpp
4 years ago
Michael Lutz
9b6f5e3bb8
Codechange: Store GS lang texts in std::strings.
4 years ago
Jonathan G Rennison
b96e7f78fb
Merge branch 'master' into jgrpp
5 years ago
glx
47790b09a4
Codechange: Simplify CheckAPIVersion()
5 years ago
Jonathan G Rennison
babe98cdb1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/network/network_server.h
# src/pathfinder/yapf/yapf_road.cpp
# src/viewport.cpp
5 years ago
glx
2f264f2c92
Change: Heading for 1.11 now
5 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
158f063a38
Avoid redundant re-scans for AI and game script files
5 years ago
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
5 years ago
Michael Lutz
b73622a01c
Fix #7600 : Don't read uninitialised memory when parsing GS language files.
5 years ago
peter1138
3293f08e0b
Add: New RoadType API functions.
5 years ago
glx22
76788a1eb3
Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k ( #7555 )
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
6 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Michael Lutz
e804173595
Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector.
6 years ago
Michael Lutz
d3e113eb5f
Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.
6 years ago
Michael Lutz
d95c7083ea
Fix: Don't crash if reading a GS string file from disk produces an error.
...
The raw_strings vector may not include NULLs as no consumer can deal with it.
6 years ago
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
6 years ago
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
6 years ago
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
6 years ago
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
6 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
6 years ago
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
6 years ago
frosch
a67ee02529
Change: Heading for 1.10 now ( #7319 )
6 years ago
Niels Martin Hansen
7e1e2756d4
Add: Show performance of AI and GS in framerate window
6 years ago
glx
c540d72445
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
6 years ago
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
6 years ago
gdinit
34b63930f5
Fix: Typo in game.hpp
...
Just a typo fix in a code comment line.
7 years ago
Pavel Stupnikov
6ff81b908e
Feature #6459 : API for querying network clients from GS ( #6736 )
7 years ago
frosch
09d4735679
(svn r27993) -Change: Heading for 1.9 now
7 years ago
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
7 years ago
frosch
afcef7faa6
(svn r27780) -Update: Numbers
8 years ago
frosch
a56e2bccd0
(svn r27756) -Codechange: Add StringTab enum
8 years ago
frosch
0c7c0ada78
(svn r27518) -Update: Numbers
9 years ago
frosch
6477356dd2
(svn r27192) -Change: heading for 1.6 now
10 years ago
fonsinchen
2128f1e929
(svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via
10 years ago
rubidium
33ab505567
(svn r26774) -Cleanup [Squirrel]: remove _SC macro
10 years ago
rubidium
7c4e9dd71d
(svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTD
10 years ago
rubidium
5e90054f20
(svn r26511) -Codechange: use strecpy in game_text
11 years ago
rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
11 years ago
rubidium
e61fe21237
(svn r26506) -Codechange: replace most of vsnprintf with vseprintf
11 years ago
frosch
fad2d3c709
(svn r26505) -Fix (r23634, r26493): Incorrect usage of strecpy/strecat
11 years ago
frosch
d71cc434e4
(svn r26504) -Fix (r26499): Obiwan and his gang.
11 years ago
rubidium
8960939b22
(svn r26499) -Codechange: replace strndup with stredup
11 years ago
rubidium
a5274117bd
(svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names
11 years ago
rubidium
5b82822c12
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
11 years ago
frosch
ef4c2ce031
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
11 years ago
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
11 years ago
frosch
db96a109ff
(svn r26406) -Change: heading for 1.5 now
11 years ago
zuu
57a88c9de2
(svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page
11 years ago
zuu
5165be2698
(svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages
11 years ago
rubidium
c54a70cce8
(svn r26090) -Fix: leaking of file descriptor when reading strings for game texts
11 years ago
frosch
bf0f5345ea
(svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble.
11 years ago
rubidium
81ce9ad189
(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
11 years ago
zuu
9aa1bf0264
(svn r25342) -Add: StoryPage data structures and GS API
11 years ago
zuu
a23b84fdfc
(svn r25332) -Fix (25331): Committed too much
11 years ago
zuu
059eee93fc
(svn r25331) -Fix (r25263): Update ScriptWindow with link graph widgets
11 years ago
frosch
5046922f61
(svn r25117) -Fix [FS#5511]: Silence warning.
12 years ago
frosch
9eab26a1a1
(svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar.
12 years ago
rubidium
7ff6598cd2
(svn r25001) -Change: heading for 1.4 now
12 years ago
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
12 years ago
zuu
f3f4c562ff
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
12 years ago
frosch
16760cff8b
(svn r24516) -Add: [GS] Support ##plural pragma in GS lang files.
12 years ago
frosch
2ec6136113
(svn r24515) -Fix: GStexts were compied incompletely when containing certain string codes.
12 years ago
yexo
fe31aa28c4
(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
12 years ago
yexo
54aa43c81b
(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo)
12 years ago
alberth
eb56e5c0b1
(svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies.
12 years ago
frosch
95d3d6fdef
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
13 years ago
frosch
8dc553a039
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
13 years ago
frosch
66a37e28a6
(svn r24289) -Add: [Script] Base class for script events involving a company and a town.
13 years ago
frosch
d7d89bc806
(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings.
13 years ago
rubidium
a5cb454e94
(svn r23969) -Codechange: trunk heads to 1.3 now
13 years ago
rubidium
60678d9757
(svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles
13 years ago
truebrain
3c355da531
(svn r23747) -Fix (r23746): forgot one more case
13 years ago
truebrain
251687f795
(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads
13 years ago
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
13 years ago
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
13 years ago
truebrain
34d90da509
(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17
13 years ago
rubidium
d2f776ef3e
(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes
13 years ago
rubidium
37b136576d
(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened
13 years ago
truebrain
b0ac529a6f
(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
13 years ago
truebrain
2ae87e7213
(svn r23634) -Add: support language files for GameScript (Rubidium)
13 years ago
truebrain
cc3f42794d
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
13 years ago
truebrain
403cd3acdb
(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
13 years ago
truebrain
3ada3b9cc5
(svn r23630) -Add: a Goal GUI to show your current goals
13 years ago
truebrain
e0ffe4faf2
(svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only)
13 years ago
truebrain
894216083d
(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only)
13 years ago
truebrain
3a535690d4
(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
13 years ago