Merge branch 'master' into jgrpp

# Conflicts:
#	src/ai/ai_gui.cpp
#	src/build_vehicle_gui.cpp
#	src/genworld_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/newgrf_sound.cpp
#	src/roadveh.h
#	src/sound.cpp
#	src/station_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehicle_gui.cpp
pull/453/head
Jonathan G Rennison 2 years ago
commit 1f36c3f3e4

@ -52,11 +52,6 @@ static ScriptConfig *GetConfig(CompanyID slot)
return AIConfig::GetConfig(slot);
}
static bool UserIsAllowedToChangeGameScript()
{
return _game_mode != GM_NORMAL || _settings_client.gui.ai_developer_tools;
}
/**
* Window that let you choose an available AI.
*/
@ -187,12 +182,11 @@ struct AIListWindow : public Window {
GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
if (_game_mode == GM_NORMAL && slot == OWNER_DEITY) Game::StartNew();
}
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
InvalidateWindowData(WC_GAME_OPTIONS, slot == OWNER_DEITY ? WN_GAME_OPTIONS_GS : WN_GAME_OPTIONS_AI);
InvalidateWindowClassesData(WC_AI_SETTINGS);
DeleteWindowByClass(WC_QUERY_STRING);
InvalidateWindowClassesData(WC_TEXTFILE);
if (_game_mode == GM_NORMAL && slot == OWNER_DEITY) {
DeleteWindowByClass(WC_AI_SETTINGS);
InvalidateWindowData(WC_AI_DEBUG, 0, -1);
SetWindowClassesDirty(WC_AI_DEBUG);
}
@ -286,7 +280,7 @@ static WindowDesc _ai_list_desc(
* Open the AI list window to chose an AI for the given company slot.
* @param slot The slot to change the AI of.
*/
static void ShowAIListWindow(CompanyID slot)
void ShowAIListWindow(CompanyID slot)
{
DeleteWindowByClass(WC_AI_LIST);
new AIListWindow(&_ai_list_desc, slot);
@ -306,7 +300,7 @@ struct AISettingsWindow : public Window {
int clicked_row; ///< The clicked row of settings.
int line_height; ///< Height of a row in the matrix widget.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
typedef std::vector<const ScriptConfigItem *> VisibleSettingsList; ///< typdef for a vector of script settings
VisibleSettingsList visible_settings; ///< List of visible AI settings
/**
@ -330,15 +324,6 @@ struct AISettingsWindow : public Window {
this->RebuildVisibleSettings();
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_AIS_CAPTION:
SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
break;
}
}
/**
* Rebuilds the list of visible settings. AI settings with the flag
* AICONFIG_AI_DEVELOPER set will only be visible if the game setting
@ -486,7 +471,7 @@ struct AISettingsWindow : public Window {
wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
/* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
/* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
this->clicked_dropdown = true;
this->closing_dropdown = false;
@ -543,24 +528,15 @@ struct AISettingsWindow : public Window {
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) return;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
int32 value = atoi(str);
this->ai_config->SetSetting(config_item.name, value);
this->SetDirty();
SetValue(value);
}
void OnDropdownSelect(int widget, int index) override
{
assert(this->clicked_dropdown);
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->ai_config->SetSetting(config_item.name, index);
this->SetDirty();
SetValue(index);
}
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
@ -603,9 +579,20 @@ private:
bool IsEditableItem(const ScriptConfigItem &config_item) const
{
return _game_mode == GM_MENU
|| ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))
|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
|| _settings_client.gui.ai_developer_tools;
|| _game_mode == GM_EDITOR
|| ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))
|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
|| _settings_client.gui.ai_developer_tools;
}
void SetValue(int value)
{
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->ai_config->SetSetting(config_item.name, value);
this->SetDirty();
}
};
@ -613,7 +600,7 @@ private:
static const NWidgetPart _nested_ai_settings_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION_AI, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
EndContainer(),
NWidget(NWID_HORIZONTAL),
@ -693,7 +680,7 @@ void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
static const NWidgetPart _nested_ai_config_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION_AI, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
@ -715,16 +702,13 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 9),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE_AI, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
@ -771,21 +755,6 @@ struct AIConfigWindow : public Window {
case WID_AIC_NUMBER:
SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
break;
case WID_AIC_CHANGE:
switch (selected_slot) {
case OWNER_DEITY:
SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
break;
case INVALID_COMPANY:
SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
break;
default:
SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
break;
}
break;
}
}
@ -797,32 +766,11 @@ struct AIConfigWindow : public Window {
*size = maxdim(*size, NWidgetScrollbar::GetHorizontalDimension());
break;
case WID_AIC_GAMELIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
size->height = 1 * this->line_height;
break;
case WID_AIC_LIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
resize->height = this->line_height;
size->height = 8 * this->line_height;
break;
case WID_AIC_CHANGE: {
SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
Dimension dim = GetStringBoundingBox(STR_AI_CONFIG_CHANGE);
SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
dim.width += padding.width;
dim.height += padding.height;
*size = maxdim(*size, dim);
break;
}
}
}
@ -833,8 +781,6 @@ struct AIConfigWindow : public Window {
*/
static bool IsEditable(CompanyID slot)
{
if (slot == OWNER_DEITY) return UserIsAllowedToChangeGameScript() || Game::GetInstance() != nullptr;
if (_game_mode != GM_NORMAL) {
return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
}
@ -850,20 +796,6 @@ struct AIConfigWindow : public Window {
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_AIC_GAMELIST: {
StringID text = STR_AI_CONFIG_NONE;
if (GameConfig::GetConfig()->GetInfo() != nullptr) {
SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
}
DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
(this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
break;
}
case WID_AIC_LIST: {
int y = r.top;
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
@ -908,13 +840,6 @@ struct AIConfigWindow : public Window {
break;
}
case WID_AIC_GAMELIST: {
this->selected_slot = OWNER_DEITY;
this->InvalidateData();
if (click_count > 1 && this->selected_slot != INVALID_COMPANY && UserIsAllowedToChangeGameScript()) ShowAIListWindow((CompanyID)this->selected_slot);
break;
}
case WID_AIC_LIST: { // Select a slot
this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
this->InvalidateData();
@ -956,7 +881,7 @@ struct AIConfigWindow : public Window {
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI, CONTENT_TYPE_GAME);
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI);
}
break;
}
@ -977,10 +902,10 @@ struct AIConfigWindow : public Window {
this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
this->SetWidgetDisabledState(WID_AIC_CHANGE, (this->selected_slot == OWNER_DEITY && !UserIsAllowedToChangeGameScript()) || this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == nullptr));
@ -1306,7 +1231,8 @@ struct AIDebugWindow : public Window {
ChangeToAI(OWNER_DEITY);
break;
case WID_AID_RELOAD_TOGGLE:
case WID_AID_RELOAD_TOGGLE: {
extern bool UserIsAllowedToChangeGameScript();
if (ai_debug_company == OWNER_DEITY) {
if (UserIsAllowedToChangeGameScript()) {
Game::Uninitialize(true);
@ -1319,6 +1245,7 @@ struct AIDebugWindow : public Window {
DoCommandP(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
DoCommandP(0, CCA_NEW_AI | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
break;
}
case WID_AID_SETTINGS:
ShowAISettingsWindow(ai_debug_company);
@ -1435,6 +1362,7 @@ struct AIDebugWindow : public Window {
this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
extern CompanyID _local_company;
extern bool UserIsAllowedToChangeGameScript();
this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == _local_company || (ai_debug_company == OWNER_DEITY && !UserIsAllowedToChangeGameScript()));
this->SetWidgetDisabledState(WID_AID_CONTINUE_BTN, ai_debug_company == INVALID_COMPANY ||
(ai_debug_company == OWNER_DEITY ? !Game::IsPaused() : !AI::IsPaused(ai_debug_company)));

@ -12,8 +12,10 @@
#include "../company_type.h"
void ShowAIListWindow(CompanyID slot);
Window* ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
void ShowAIConfigWindow();
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot);
void ShowAIDebugWindowIfAIError();
void InitializeAIGui();

@ -12,6 +12,7 @@
#include "newgrf_cargo.h"
#include "string_func.h"
#include "strings_func.h"
#include "settings_type.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -209,3 +210,8 @@ void InitializeSortedCargoSpecs()
_sorted_standard_cargo_specs = { _sorted_cargo_specs.data(), nb_standard_cargo };
}
uint64 CargoSpec::WeightOfNUnitsInTrain(uint32 n) const
{
if (this->is_freight) n *= _settings_game.vehicle.freight_trains;
return this->WeightOfNUnits(n);
}

@ -132,6 +132,13 @@ struct CargoSpec {
SpriteID GetCargoIcon() const;
inline uint64 WeightOfNUnits(uint32 n) const
{
return n * this->weight / 16u;
}
uint64 WeightOfNUnitsInTrain(uint32 n) const;
/**
* Iterator to iterate all valid CargoSpec
*/

@ -3,6 +3,8 @@ add_files(
game_config.cpp
game_config.hpp
game_core.cpp
game_gui.cpp
game_gui.hpp
game_info.cpp
game_info.hpp
game_instance.cpp

@ -0,0 +1,471 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_gui.cpp %Window for configuring the Game Script */
#include "../stdafx.h"
#include "../table/sprites.h"
#include "../error.h"
#include "../settings_gui.h"
#include "../querystring_gui.h"
#include "../stringfilter_type.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../strings_func.h"
#include "../window_func.h"
#include "../window_type.h"
#include "../gfx_func.h"
#include "../command_func.h"
#include "../network/network.h"
#include "../settings_func.h"
#include "../network/network_content.h"
#include "../textfile_gui.h"
#include "../widgets/dropdown_type.h"
#include "../widgets/dropdown_func.h"
#include "../hotkeys.h"
#include "../core/geometry_func.hpp"
#include "../guitimer_func.h"
#include "game_gui.hpp"
#include "../ai/ai_config.hpp"
#include "../ai/ai_gui.hpp"
#include "../widgets/game_widget.h"
#include "../table/strings.h"
#include "../game/game.hpp"
#include "../game/game_config.hpp"
#include "../game/game_info.hpp"
#include "../game/game_instance.hpp"
#include "../safeguards.h"
/** Widgets for the configure GS window. */
static const NWidgetPart _nested_gs_config_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION_GAMESCRIPT, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GSC_BACKGROUND), SetFill(1, 0), SetResize(1, 0),
NWidget(NWID_SPACER), SetMinimalSize(0, 3), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetFill(1, 0), SetResize(1, 0), SetPadding(0, 5, 4, 5),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_GSLIST), SetMinimalSize(288, 14), SetFill(1, 0), SetResize(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT_PARAM, STR_NULL), SetFill(1, 0), SetResize(1, 0), SetPadding(0, 5, 4, 5),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_SETTINGS), SetFill(1, 0), SetResize(1, 1), SetMinimalSize(188, 182), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_GSC_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GSC_SCROLLBAR),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CHANGE), SetFill(1, 0), SetResize(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE_GAMESCRIPT, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CONTENT_DOWNLOAD), SetFill(1, 0), SetResize(1, 0), SetMinimalSize(279, 0), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GSC_ACCEPT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GSC_RESET), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
EndContainer(),
};
/** Window definition for the configure GS window. */
static WindowDesc _gs_config_desc(
WDP_CENTER, "settings_gs_config", 500, 350,
WC_GAME_OPTIONS, WC_NONE,
0,
_nested_gs_config_widgets, lengthof(_nested_gs_config_widgets)
);
bool UserIsAllowedToChangeGameScript()
{
return _game_mode != GM_NORMAL || _settings_client.gui.ai_developer_tools;
}
/**
* Window to configure which GSs will start.
*/
struct GSConfigWindow : public Window {
ScriptConfig* gs_config; ///< The configuration we're modifying.
int line_height; ///< Height of a single GS-name line.
int clicked_button; ///< The button we clicked.
bool clicked_increase; ///< Whether we clicked the increase or decrease button.
bool clicked_dropdown; ///< Whether the dropdown is open.
bool closing_dropdown; ///< True, if the dropdown list is currently closing.
GUITimer timeout; ///< Timeout for unclicking the button.
int clicked_row; ///< The clicked row of settings.
Scrollbar* vscroll; ///< Cache of the vertical scrollbar.
typedef std::vector<const ScriptConfigItem*> VisibleSettingsList; ///< typdef for a vector of script settings
VisibleSettingsList visible_settings; ///< List of visible GS settings
GSConfigWindow() : Window(&_gs_config_desc),
clicked_button(-1),
clicked_dropdown(false),
closing_dropdown(false),
timeout(0)
{
this->gs_config = GameConfig::GetConfig();
this->CreateNestedTree(); // Initializes 'this->line_height' as a side effect.
this->vscroll = this->GetScrollbar(WID_GSC_SCROLLBAR);
this->FinishInitNested(WN_GAME_OPTIONS_GS);
this->OnInvalidateData(0);
this->RebuildVisibleSettings();
}
~GSConfigWindow()
{
DeleteWindowByClass(WC_AI_LIST);
}
/**
* Rebuilds the list of visible settings. GS settings with the flag
* GSCONFIG_GS_DEVELOPER set will only be visible if the game setting
* gui.ai_developer_tools is enabled.
*/
void RebuildVisibleSettings()
{
visible_settings.clear();
for (const auto& item : *this->gs_config->GetConfigList()) {
bool no_hide = (item.flags & SCRIPTCONFIG_DEVELOPER) == 0;
if (no_hide || _settings_client.gui.ai_developer_tools) {
visible_settings.push_back(&item);
}
}
this->vscroll->SetCount((int)this->visible_settings.size());
}
void UpdateWidgetSize(int widget, Dimension* size, const Dimension& padding, Dimension* fill, Dimension* resize) override
{
switch (widget) {
case WID_GSC_SETTINGS:
this->line_height = std::max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
resize->width = 1;
resize->height = this->line_height;
size->height = 5 * this->line_height;
break;
case WID_GSC_GSLIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
size->height = 1 * this->line_height;
break;
}
}
/**
* Can the GS config be edited?
* @return True if the given GS Config slot can be edited, otherwise false.
*/
static bool IsEditable()
{
return UserIsAllowedToChangeGameScript() || Game::GetInstance() != nullptr;
}
void DrawWidget(const Rect& r, int widget) const override
{
switch (widget) {
case WID_GSC_GSLIST: {
StringID text = STR_AI_CONFIG_NONE;
if (GameConfig::GetConfig()->GetInfo() != nullptr) {
SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
}
/* There is only one slot, unlike with the GS GUI, so it should never be white */
DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text, (IsEditable() ? TC_ORANGE : TC_SILVER));
break;
}
case WID_GSC_SETTINGS: {
ScriptConfig* config = this->gs_config;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
int i = 0;
for (; !this->vscroll->IsVisible(i); i++) it++;
bool rtl = _current_text_dir == TD_RTL;
uint buttons_left = rtl ? r.right - SETTING_BUTTON_WIDTH - 3 : r.left + 4;
uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : SETTING_BUTTON_WIDTH + 8);
uint text_right = r.right - (rtl ? SETTING_BUTTON_WIDTH + 8 : WD_FRAMERECT_RIGHT);
int y = r.top;
int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
int text_y_offset = (this->line_height - FONT_HEIGHT_NORMAL) / 2;
for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
const ScriptConfigItem& config_item = **it;
int current_value = config->GetSetting((config_item).name);
bool editable = this->IsEditableItem(config_item);
StringID str;
TextColour colour;
uint idx = 0;
if (StrEmpty(config_item.description)) {
if (!strcmp(config_item.name, "start_date")) {
/* Build-in translation */
str = STR_AI_SETTINGS_START_DELAY;
colour = TC_LIGHT_BLUE;
} else {
str = STR_JUST_STRING;
colour = TC_ORANGE;
}
} else {
str = STR_AI_SETTINGS_SETTING;
colour = TC_LIGHT_BLUE;
SetDParamStr(idx++, config_item.description);
}
if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
DrawBoolButton(buttons_left, y + button_y_offset, current_value != 0, editable);
SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
} else {
if (config_item.complete_labels) {
DrawDropDownButton(buttons_left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
} else {
DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
}
if (config_item.labels != nullptr && config_item.labels->Contains(current_value)) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
}
DrawString(text_left, text_right, y + text_y_offset, str, colour);
y += this->line_height;
}
break;
}
}
}
void OnPaint() override
{
if (this->closing_dropdown) {
this->closing_dropdown = false;
this->clicked_dropdown = false;
}
this->DrawWidgets();
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget >= WID_GSC_TEXTFILE && widget < WID_GSC_TEXTFILE + TFT_END) {
if (GameConfig::GetConfig() == nullptr) return;
ShowScriptTextfileWindow((TextfileType)(widget - WID_GSC_TEXTFILE), (CompanyID)OWNER_DEITY);
return;
}
switch (widget) {
case WID_GSC_GSLIST: {
this->InvalidateData();
if (click_count > 1 && UserIsAllowedToChangeGameScript()) ShowAIListWindow((CompanyID)OWNER_DEITY);
break;
}
case WID_GSC_CHANGE: // choose other Game Script
ShowAIListWindow((CompanyID)OWNER_DEITY);
break;
case WID_GSC_CONTENT_DOWNLOAD:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_GAME);
}
break;
case WID_GSC_SETTINGS: {
const NWidgetBase* wid = this->GetWidget<NWidgetBase>(WID_GSC_SETTINGS);
int num = (pt.y - wid->pos_y) / this->line_height + this->vscroll->GetPosition();
if (num >= (int)this->visible_settings.size()) break;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < num; i++) it++;
const ScriptConfigItem config_item = **it;
if (!this->IsEditableItem(config_item)) return;
if (this->clicked_row != num) {
this->DeleteChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->clicked_row = num;
this->clicked_dropdown = false;
}
bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
int x = pt.x - wid->pos_x;
if (_current_text_dir == TD_RTL) x = wid->current_x - 1 - x;
x -= 4;
/* One of the arrows is clicked (or green/red rect in case of bool value) */
int old_val = this->gs_config->GetSetting(config_item.name);
if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
if (this->clicked_dropdown) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->clicked_dropdown = false;
this->closing_dropdown = false;
} else {
const NWidgetBase* wid = this->GetWidget<NWidgetBase>(WID_GSC_SETTINGS);
int rel_y = (pt.y - (int)wid->pos_y) % this->line_height;
Rect wi_rect;
wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
/* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
this->clicked_dropdown = true;
this->closing_dropdown = false;
DropDownList list;
for (int i = config_item.min_value; i <= config_item.max_value; i++) {
list.emplace_back(new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false));
}
ShowDropDownListAt(this, std::move(list), old_val, -1, wi_rect, COLOUR_ORANGE, true);
}
}
} else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
int new_val = old_val;
if (bool_item) {
new_val = !new_val;
} else if (x >= SETTING_BUTTON_WIDTH / 2) {
/* Increase button clicked */
new_val += config_item.step_size;
if (new_val > config_item.max_value) new_val = config_item.max_value;
this->clicked_increase = true;
} else {
/* Decrease button clicked */
new_val -= config_item.step_size;
if (new_val < config_item.min_value) new_val = config_item.min_value;
this->clicked_increase = false;
}
if (new_val != old_val) {
this->gs_config->SetSetting(config_item.name, new_val);
this->clicked_button = num;
this->timeout.SetInterval(150);
}
} else if (!bool_item && !config_item.complete_labels) {
/* Display a query box so users can enter a custom value. */
SetDParam(0, old_val);
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
}
this->SetDirty();
break;
}
case WID_GSC_ACCEPT:
delete this;
break;
case WID_GSC_RESET:
this->gs_config->ResetEditableSettings(_game_mode == GM_MENU);
this->SetDirty();
break;
}
}
void OnQueryTextFinished(char* str) override
{
if (StrEmpty(str)) return;
int32 value = atoi(str);
SetValue(value);
}
void OnDropdownSelect(int widget, int index) override
{
assert(this->clicked_dropdown);
SetValue(index);
}
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
{
/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
* the same dropdown button was clicked again, and then not open the dropdown again.
* So, we only remember that it was closed, and process it on the next OnPaint, which is
* after OnClick. */
assert(this->clicked_dropdown);
this->closing_dropdown = true;
this->SetDirty();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_GSC_SETTINGS);
}
void OnRealtimeTick(uint delta_ms) override
{
if (this->timeout.Elapsed(delta_ms)) {
this->clicked_button = -1;
this->SetDirty();
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
this->gs_config = GameConfig::GetConfig();
this->SetWidgetDisabledState(WID_GSC_CHANGE, !UserIsAllowedToChangeGameScript() || !IsEditable());
for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
this->SetWidgetDisabledState(WID_GSC_TEXTFILE + tft, GameConfig::GetConfig()->GetTextfile(tft, (CompanyID)OWNER_DEITY) == nullptr);
}
this->RebuildVisibleSettings();
HideDropDownMenu(this);
this->DeleteChildWindows(WC_QUERY_STRING);
}
private:
bool IsEditableItem(const ScriptConfigItem &config_item) const
{
return _game_mode == GM_MENU
|| _game_mode == GM_EDITOR
|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
|| _settings_client.gui.ai_developer_tools;
}
void SetValue(int value)
{
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->gs_config->SetSetting(config_item.name, value);
this->SetDirty();
}
};
/** Open the GS config window. */
void ShowGSConfigWindow()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
new GSConfigWindow();
}

@ -0,0 +1,15 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute itand /or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.You should have received a copy of the GNU General Public License along with OpenTTD.If not, see < http://www.gnu.org/licenses/>.
*/
/** @file game_gui.hpp %Window for configuring the Games */
#ifndef GAME_GUI_HPP
#define GAME_GUI_HPP
void ShowGSConfigWindow();
#endif /* AI_GUI_HPP */

@ -32,6 +32,8 @@
#include "townname_type.h"
#include "video/video_driver.hpp"
#include "industry.h"
#include "ai/ai_gui.hpp"
#include "game/game_gui.hpp"
#include "widgets/genworld_widget.h"
@ -88,38 +90,42 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 11),
/* Generation options. */
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
/* Left column with labels. */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SEA_LEVEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets at the right of the labels. */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Mapsize X * Y. */
NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
/* Left half (land generation options) */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
/* Labels on the left side (global column 1). */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets on the right side (global column 2). */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Mapsize X * Y. */
NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
/* Right half (all other options) */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
/* Labels on the left side (global column 3). */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
@ -128,11 +134,14 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RAINFOREST_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SEA_LEVEL, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets on the right side (global column 4). */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Climate selector. */
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
/* Snow coverage. */
NWidget(NWID_HORIZONTAL),
@ -165,12 +174,12 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
@ -199,6 +208,16 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetFill(1, 1),
/* AI, GS, and NewGRF settings */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 7), SetFill(1, 1),
/* Generate */
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 36), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetPadding(0, 10, 0, 10), SetFill(1, 1),
NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
EndContainer(),
};
@ -225,21 +244,24 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
/* Generation options. */
NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
/* Labels at the left side. */
/* Left half labels (global column 1) and heightmap name label */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Heightmap name label. */
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
/* Land generation option labels */
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets at the right of the labels. */
/* All other columns. */
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetTextColour(TC_ORANGE), SetDataTip(STR_JUST_RAW_STRING, STR_EMPTY), SetFill(1, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
/* Left half widgets (global column 2) */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
/* Mapsize X * Y. */
@ -249,14 +271,18 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
/* Heightmap highest peak. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
/* Right half labels (global column 3) */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
@ -265,19 +291,20 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
EndContainer(),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Right half widgets (global column 4) */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
EndContainer(),
/* Climate selector. */
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
/* Snow coverage. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
EndContainer(),
/* Desert coverage. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
@ -296,19 +323,31 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_RAINFOREST_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_RAINFOREST_LINE_UP), SetFill(0, 1),
EndContainer(),
EndContainer(),
/* Starting date. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetFill(1, 1),
/* AI, GS, and NewGRF settings */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 7), SetFill(1, 1),
/* Generate */
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 36), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetPadding(0, 10, 0, 10), SetFill(1, 1),
NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
EndContainer(),
};
@ -946,6 +985,18 @@ struct GenerateLandscapeWindow : public Window {
_settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
this->InvalidateData();
break;
case WID_GL_AI_BUTTON: ///< AI Settings
ShowAIConfigWindow();
break;
case WID_GL_GS_BUTTON: ///< Game Script Settings
ShowGSConfigWindow();
break;
case WID_GL_NEWGRF_BUTTON: ///< NewGRF Settings
ShowNewGRFSettings(true, true, false, &_grfconfig_newgame);
break;
}
}

@ -22,6 +22,7 @@
#include "strings_func.h"
#include "fios.h"
#include "ai/ai_gui.hpp"
#include "game/game_gui.hpp"
#include "gfx_func.h"
#include "core/geometry_func.hpp"
#include "language.h"
@ -368,6 +369,7 @@ struct SelectGameWindow : public Window {
}
break;
case WID_SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
case WID_SGI_GS_SETTINGS: ShowGSConfigWindow(); break;
case WID_SGI_EXIT: HandleExitGameRequest(); break;
}
}
@ -447,11 +449,13 @@ static const NWidgetPart _nested_select_game_widgets[] = {
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
/* 'script settings' and 'newgrf settings' buttons */
/* 'AO settings', 'Game Script settings', and 'newgrf settings' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(105, 12),
SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GS_SETTINGS), SetMinimalSize(106, 12),
SetDataTip(STR_INTRO_GAMESCRIPT_SETTINGS, STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS), SetPadding(0, 0, 0, 0), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(105, 12),
SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
EndContainer(),

@ -204,6 +204,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}pk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}pk
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -387,10 +388,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Verlaat
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spel opsies
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Stellings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Spel skript instellings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF stellings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Deursigtigheid opsies
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Dorp name vertoon
@ -1965,7 +1965,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Hoogste
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Stellings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Stellings
STR_INTRO_ONLINE_CONTENT :{BLACK}Soek aanlyn
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spel Skript Instellings
STR_INTRO_QUIT :{BLACK}Verlaat
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Begin nuwe spel. Ctrl+klik ignoreer kaart konfigurasie
@ -1985,7 +1984,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Vertoon
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Vertoon instellings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Wys NewGRF stellings
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Kyk vir nuwe of bygewerkde inhoud om af te laai
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vertoon AI/Spel skript konfigurasie
STR_INTRO_TOOLTIP_QUIT :{BLACK}Verlaat 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}Die vertaling kort {NUM} string{P "" s}. Help aseblief om OpenTTD beter te maak, deur aan te sluit as 'n vertaaler. Sien die readme.txt vir meer inligting.
@ -3626,6 +3624,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. Tr
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Afstand: {GOLD}{COMMA} teëls
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Vliegtuig tipe: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Trein kieslys - klik op voertuig vir inligting. CTRL+kliek vir wegsteek van die voertuig tipe
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Pad voertuig kieslys - klik op voertuig vir inligting. CTRL+kliek vir wegsteek van die voertuig tipe
@ -4269,7 +4269,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Een van
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Rekenaar Speler/Spel Skrip Ontfout venster is slegs beskikbaar aan die verskaffer
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Spel Konfigurasie
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spel Skrip wat in die volgende spel gelaai sal word
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Die AIs wat om die volgende spel gelaai sal word
STR_AI_CONFIG_HUMAN_PLAYER :Mens Speler
@ -4285,8 +4284,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Beweeg g
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spel Skrip
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Selekteer {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spel Skrip
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Laai nog 'n script
@ -4317,9 +4314,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Hoogteka
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap-skermkiekie
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Speletjie Skrif
STR_AI_SETTINGS_CLOSE :{BLACK}Maak toe
STR_AI_SETTINGS_RESET :{BLACK}Herstel
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -204,6 +204,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}ح
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}حصان
STR_UNITS_POWER_SI :{COMMA}{NBSP}ك واط
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP} طن
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}طن
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}كجم
@ -386,10 +387,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :انهاء
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :إعدادات اللعبه
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :الإعدادات
STR_SETTINGS_MENU_SCRIPT_SETTINGS :الذكاء الصناعي/ اعدادات اللعبة
STR_SETTINGS_MENU_NEWGRF_SETTINGS :إعدادات اﻹضافات
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :خيارات الشفافية
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :عرض اسماء المدن
@ -1738,7 +1738,6 @@ STR_INTRO_HIGHSCORE :{BLACK}قائم
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}الاعدادات
STR_INTRO_NEWGRF_SETTINGS :{BLACK} اعدادات NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK} إبحث عن المحتوى عبر الشبكه العنكبوتيه
STR_INTRO_SCRIPT_SETTINGS :{BLACK}إعدادات الذكاء الصناعى
STR_INTRO_QUIT :{BLACK}خروج
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}بدأ لعبة جديدة
@ -3315,6 +3314,8 @@ STR_PURCHASE_INFO_ALL_BUT :الكل الا
STR_PURCHASE_INFO_MAX_TE :{BLACK}تأثير الجذب القصى: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}نوع الطائرة:{GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}قائمة اختيار القطارات - اضغط على العربة لعرض معلوماتها
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}قائمة اختيار العربات - اضغط على العربة لاظهار معلوماتها
@ -3928,7 +3929,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}واحد
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW} شاشة اخطاء الذكاء الصناعي متوفرة فقط للخادم (سرڤر)
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}إعدادات الذكاء الصناعي
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}مخطوطات اللعبة الذي سيتم تحميله في اللعبة التالية
STR_AI_CONFIG_HUMAN_PLAYER :لاعب انساني
STR_AI_CONFIG_RANDOM_AI :ذكاء صناعي عشوائي
@ -3942,8 +3942,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}انقل
STR_AI_CONFIG_AI :{SILVER} الذكاء الاصطناعي
STR_AI_CONFIG_CHANGE :{BLACK}اختر {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :الذكاء الاصطناعي
STR_AI_CONFIG_CHANGE_GAMESCRIPT :مخطوط اللعبة
STR_AI_CONFIG_CONFIGURE :{BLACK} اعداد

@ -202,6 +202,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -376,10 +377,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Irten
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Jokoaren aukerak
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ezarpenak
STR_SETTINGS_MENU_SCRIPT_SETTINGS :IA/Jokoaren scriptaren ezaugarriak
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF ezarpenak
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparentzia ezarpenak
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Herri izenak erakutsita
@ -1843,7 +1843,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Puntuazi
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ezarpenak
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-ren Ezarpenak
STR_INTRO_ONLINE_CONTENT :{BLACK}Edukiak Online Kontsultatu
STR_INTRO_SCRIPT_SETTINGS :{BLACK}IA/Joko Scripten Ezarpenak
STR_INTRO_QUIT :{BLACK}Irten
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Joko berria hasi. Krtl+klik mapa konfigurazioa desgaitzen du
@ -1863,7 +1862,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Puntuazi
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ezarpenak erakutsi
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF ezarpenak erakutsi
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Bilatu eduki berria eta eguneratua deskargatzeko
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}IA/Joko Scripten Ezarpenak
STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD'-tik Irten
STR_INTRO_TRANSLATION :{BLACK}Itzultze honi {NUM} string falta zaio/zaizkio. Mesedez OpenTTD hobeago egiten lagundu itzultzaile bezala aritzen. Ikusi readme.txt xehetasunentzako.
@ -3405,6 +3403,8 @@ STR_PURCHASE_INFO_ALL_BUT :Guztia {CARGO_L
STR_PURCHASE_INFO_MAX_TE :{BLACK}Gehienezko trakzio indarra: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Irismena: {GOLD}{COMMA} lauki
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Trenak aukeratzeko zerrenda - Klik xehetasunak ikusteko. Ctrl+Klik ibilgailu motaren ezkutapenaren artean aukeratzeko
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Errepide ibilbideak aukeratzeko zerrenda - Klik xehetasunak ikusteko
@ -4016,7 +4016,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Abiarazi
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}IA/Joko Script Garbitzailearen lehioa bakarrik zerbitzariarentzako erabilgarria da
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}IA/Joko Script-aren Ezarpenak
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Hurrengo jokoan kargatuko den Joko Script-a
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Hurrengo jokoan kargatuko diren IA-k
STR_AI_CONFIG_HUMAN_PLAYER :Jokalaria
@ -4032,8 +4031,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Aukeratu
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Jokoaren Script-a
STR_AI_CONFIG_AI :{SILVER}IAk
STR_AI_CONFIG_CHANGE :{BLACK}Aukeratu {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script jokoa
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Bestelako script bat kargatu
@ -4057,9 +4054,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ez aldat
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametroak
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Jokoaren Script-ak
STR_AI_SETTINGS_CLOSE :{BLACK}Itxi
STR_AI_SETTINGS_RESET :{BLACK}Berrabiarazi
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -515,6 +515,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}к
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}к.с.
STR_UNITS_POWER_SI :{COMMA}{NBSP}кВт
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}т
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}т
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}кг
@ -696,10 +697,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Выхад
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Наладкі гульні
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Наладкі
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Наладкі ШІ / скрыпту
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Наладкі NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Наладкі празрыстасьці
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Паказваць назвы гарадоў
@ -2285,7 +2285,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Табл
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Наладкі
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Наладкi NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Праверыць анлайн-кантэнт
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Наладкі ШІ / скрыпту
STR_INTRO_QUIT :{BLACK}Выхад
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Пачаць новую гульню. Ctrl+клік прапускае этап наладак мапы
@ -2305,7 +2304,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Пака
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Акно наладак
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Паказаць наладкі NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Праверыць новы й абноўлены кантэнт, каб спампаваць
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Зьмяніць наладкі ШІ ды гульнёвага скрыпту
STR_INTRO_TOOLTIP_QUIT :{BLACK}Выйсьці з OpenTTD
STR_INTRO_BASESET :{BLACK}У абраным наборы базавай графікі адсутнічае {NUM} спрайт{P "" а аў}. Калі ласка, абнавіце набор графікі.
@ -3972,6 +3970,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Далёкасьць: {GOLD}{COMMA} клет{P ка кi ак}
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Тып паветр. судна: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Сьпіс лакаматываў і вагонаў - пстрыкніце для атрыманьня інфармацыі. Ctrl+пстрычка схавае/пакажа ТС.
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Сьпіс аўтатранспарту - пстрыкніце для атрыманьня інфармацыі. Ctrl+пстрычка схавае/пакажа выбраны аўтамабіль.
@ -4632,7 +4632,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Адзі
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Вакно адладкі ШІ / скрыпту даступна толькі для сэрвэра
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Канфігурацыя ШІ / скрыпту
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Гульнёвы скрыпт, які будзе загружаны ў наступнай гульні
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Модулі ШІ, якія будуць загружаны ў наступнай гульні
STR_AI_CONFIG_HUMAN_PLAYER :Чалавек
@ -4648,8 +4647,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Пера
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Гульнёвы скрыпт
STR_AI_CONFIG_AI :{SILVER}ШI
STR_AI_CONFIG_CHANGE :{BLACK}Выбраць {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :ШI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Гульнёвы скрыпт
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Загрузіць іншы скрыпт
@ -4674,9 +4671,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Не з
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Бачная вобласць у максімальным набліжэнні
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}Параметры {STRING}
STR_AI_SETTINGS_CAPTION_AI :ШI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Гульнёвы скрыпт
STR_AI_SETTINGS_CLOSE :{BLACK}Закрыць
STR_AI_SETTINGS_RESET :{BLACK}Ськід
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -206,6 +206,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}T
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -398,10 +399,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Sair
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configurações
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Nomes de cidades exibidos
@ -2071,7 +2071,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Pontuaç
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configurações
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo
STR_INTRO_QUIT :{BLACK}Sair
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Iniciar um novo jogo. Ctrl+Clique para pular a configuração do mapa
@ -2091,7 +2090,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Exibe as
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Config. de exibição
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair do 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Faltam {NUM} "sprite{P "" s}" no conjunto de gráficos base selecionado. Por favor verifique se há atualizações para ele.
@ -3887,6 +3885,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Tração
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de trens - clique num trem para informações. Cltr+Clique para alterar a visibilidade do tipo de trem
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de automóveis - clique num automóvel para informações. Cltr+Clique para alterar a visibilidade do tipo de automóvel
@ -4547,7 +4547,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos s
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Depuração de I.A./Script do jogo só é acessível pelo servidor
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuração da I.A./Script do jogo
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}O script do jogo que será carregado no próximo jogo
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serão carregadas no próximo jogo
STR_AI_CONFIG_HUMAN_PLAYER :Jogador humano
@ -4563,8 +4562,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover a
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script do jogo
STR_AI_CONFIG_AI :{G=f}{SILVER}IAs
STR_AI_CONFIG_CHANGE :{BLACK}Selecionar {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :{G=f}IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script do jogo
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carregar outro script
@ -4595,9 +4592,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Captura
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Captura de tela do minimapa
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parâmetros
STR_AI_SETTINGS_CAPTION_AI :{G=f}IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script do jogo
STR_AI_SETTINGS_CLOSE :{BLACK}Fechar
STR_AI_SETTINGS_RESET :{BLACK}Resetar
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -200,6 +200,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA} к.с.
STR_UNITS_POWER_METRIC :{COMMA} к.с.
STR_UNITS_POWER_SI :{COMMA} kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}т
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} т.
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} кг.
@ -376,10 +377,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Изход
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Игрови опции
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Настройки
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Настройка на ИИ програмите
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Newgrf настройки
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Настройки на прозрачност
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Показване имената на градовете
@ -1883,7 +1883,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Табл
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Настройки
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF настройки
STR_INTRO_ONLINE_CONTENT :{BLACK}Провери онлайн съдържанието
STR_INTRO_SCRIPT_SETTINGS :{BLACK}ИИ/Игрови настройки
STR_INTRO_QUIT :{BLACK}Изход
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Започни нова игра. Ctrl+Click пропуска конфигурацията на картата
@ -1903,7 +1902,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Пока
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Настройки на дисплея
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Покажи NewGRF настройки
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Провери за ново съдържание за сваляне
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Показва настройките на ИИ
STR_INTRO_TOOLTIP_QUIT :{BLACK}Изход от 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}На този превод му липсват {NUM} string{P "" s}. Помогнете на OpenTTD като се запишете за преводач. Вижте readme.txt за повече информация.
@ -3465,6 +3463,8 @@ STR_PURCHASE_INFO_ALL_BUT :Всичко о
STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс. теглеща сила: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Обхват: {GOLD}{COMMA} полета
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Списък с влакове - натисни върху влак за информация
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Списък с избор на МПС-та - натисни върху МПС за информация
@ -4092,7 +4092,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Един
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}ИИ Дебъг прозореца е на разположение само на сървъра
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}ИИ Настройки
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Иговия скрипт ще бъде зареден в следващата игра
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}ИИ-тата ще бъдат заредени в следващата игра
STR_AI_CONFIG_HUMAN_PLAYER :Човешки играч
@ -4108,8 +4107,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Прем
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Игрови скрипт
STR_AI_CONFIG_AI :{SILVER}AI-та
STR_AI_CONFIG_CHANGE :{BLACK}Избери {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Програмен език на играта
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Зареди друг скрипт
@ -4133,9 +4130,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Не п
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Параметри
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Програмен език на играта
STR_AI_SETTINGS_CLOSE :{BLACK}Затвори
STR_AI_SETTINGS_RESET :{BLACK}Рестартиране
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -206,6 +206,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}cv
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -398,10 +399,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Surt
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la partida
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuració
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres dels scripts d'IA/partida
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
@ -2071,7 +2071,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Taula de
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres dels scripts d'IA/partida
STR_INTRO_QUIT :{BLACK}Surt
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa
@ -2091,7 +2090,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostra l
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra la finestra de configuració
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra la configuració de les extensions NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres dels scripts d'IA/partida
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt de l'OpenTTD.
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu si hi ha actualitzacions disponibles.
@ -3892,6 +3890,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipus d'aeronau: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Llista de selecció de trens i vagons. Clica al vehicle per més informació. Ctrl+Click per a alternar entre mostrar/ocultar el vehicle ferroviari
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Llista de models de vehicles de carretera. Clica sobre el model per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar el model.
@ -4552,7 +4552,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració dels scripts d'IA/partida només està disponible al servidor.
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuració dels scripts de les IA/partida
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Aquest és l'script que s'usarà a la propera partida.
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Aquesta llista conté les IA que es carregaran a la propera partida.
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humà
@ -4568,8 +4567,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Desplaç
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script de partida
STR_AI_CONFIG_AI :{SILVER}IA
STR_AI_CONFIG_CHANGE :{BLACK}Selecciona {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :una IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :un script de partida
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carrega un altre script
@ -4600,9 +4597,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Captura
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Captura de pantalla del minimapa
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}Paràmetres {STRING}
STR_AI_SETTINGS_CAPTION_AI :de la IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :de l'script de partida
STR_AI_SETTINGS_CLOSE :{BLACK}Tanca
STR_AI_SETTINGS_RESET :{BLACK}Restableix
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -167,6 +167,7 @@ STR_UNITS_POWER_SI :{COMMA}кВт
# Common window strings
STR_BUTTON_RENAME :{BLACK}Ята улӑштар
@ -230,7 +231,7 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Вӗҫле
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Вӑййи майлаштару
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF майлаштару
@ -1389,6 +1390,8 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ҫу
###length VEHICLE_TYPES
###length 3
###length VEHICLE_TYPES
###length VEHICLE_TYPES
@ -1589,7 +1592,6 @@ STR_ORDER_GO_TO_STATION :{STRING} {STATI
STR_AI_CONFIG_CHANGE_NONE :
# Available AIs window

@ -299,6 +299,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}KS
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}KS
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -485,10 +486,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Izlaz
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Postavke igre
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Postavke
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Postavke UI-ja/Skripte igre
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Postavke za NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Postavke prozirnosti
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Prikaži imena gradova
@ -2086,7 +2086,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tablica
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Postavke
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Postavke
STR_INTRO_ONLINE_CONTENT :{BLACK}Provjeri online sadržaj
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Postavke UI-ja/Skripte igre
STR_INTRO_QUIT :{BLACK}Izlaz
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Započni novu igru. Ctrl+klik preskače konfiguriranje karte
@ -2106,7 +2105,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Prikaži postavke
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži postavke NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Provjeri novi i nadograđeni sadržaj za preuzimanje
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži postavke UI-ja/Skripte igre
STR_INTRO_TOOLTIP_QUIT :{BLACK}Izzađi it 'OpenTTD'-a
STR_INTRO_BASESET :{BLACK}Trenutno odabranom osnovnom grafičkom setu nedostaje {NUM} sprite{P "" a a}. Potražite nadogradnju grafičkog seta.
@ -3804,6 +3802,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK} Najveć
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} polja
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Vrsta zrakoplova: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Popis vlakova za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste vozila
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Popis cestovnih vozila za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste cestovnog vozila
@ -4455,7 +4455,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jedna od
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Prozor za debugiranje UI-ja/Skripte igre je dopušten samo za poslužitelj
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Konfiguracija UI-ja/Skripte igre
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skripta Igre koja će biti učitana u sljedećoj igri
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}UI-jevi koji će biti učitani u sljedećoj igri
STR_AI_CONFIG_HUMAN_PLAYER :Ljudski igrač
@ -4471,8 +4470,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Pomakni
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skripta Igre
STR_AI_CONFIG_AI :{SILVER}UI-jevi
STR_AI_CONFIG_CHANGE :{BLACK}Odaberi {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :UI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skripta Igre
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Učitaj drugu skriptu
@ -4503,9 +4500,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Slika vi
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Slika mini-mape
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametri
STR_AI_SETTINGS_CAPTION_AI :UI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skripta Igre
STR_AI_SETTINGS_CLOSE :{BLACK}Zatvori
STR_AI_SETTINGS_RESET :{BLACK}Resetiraj
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -280,6 +280,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -475,10 +476,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Ukončit
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti hry
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavení
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Nastavení AI / hry
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavení grafik
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavení průhlednosti
STR_SETTINGS_MENU_ZONING :Zóny
@ -2417,7 +2417,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Nejlepš
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavení
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavení grafik
STR_INTRO_ONLINE_CONTENT :{BLACK}Stahovat součásti
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Nastavení AI / hry
STR_INTRO_QUIT :{BLACK}Ukončit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Hrát novou hru. Pomocí Ctrl přeskočíš nastavení mapy
@ -2437,7 +2436,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobrazit
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavení zobrazení
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ukázat nastavení NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Ukázat, jaký nový nebo upravený obsah se dá stáhnout
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobrazit nastavení AI a hry
STR_INTRO_TOOLTIP_QUIT :{BLACK}Ukončit 'OpenTTD'
STR_INTRO_BASESET :{BLACK}V aktuálně zvolené základní sadě grafiky chybí {NUM} sprit{P "" y ů}. Zkuste, prosím, vyhledat aktualizovanou základní sadu.
@ -4513,6 +4511,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. ta
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} polí
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Typ letadla: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Seznam vlaků - pro informace klikni na vlak. Ctrl+kliknutí způsobí přepínání skrytí typů lokomotiv a vagónů.
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Seznam silničních vozidel - klikni na vozidlo pro informace. Ctrl+kliknutí způsobí přepínání skrytí typu silničního vozidla.
@ -5176,7 +5176,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Někter
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Okno na ladění AI / herních skriptů je dostupné pouze na serveru
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Nastavení AI / hry
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Herní skripty, které budou načteny v příští hře
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI, které budou načteny v příští hře
STR_AI_CONFIG_HUMAN_PLAYER :Lidský hráč
@ -5192,8 +5191,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Přesuno
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Herní skript
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE :{BLACK}Vybrat {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Herní skript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Načíst další skript
@ -5224,9 +5221,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Snímek
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Snímek (náhledové) mapy světa
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametry
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :herní skript
STR_AI_SETTINGS_CLOSE :{BLACK}Zavřít
STR_AI_SETTINGS_RESET :{BLACK}Obnovit nastavení
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -204,6 +204,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hk
STR_UNITS_POWER_METRIC :{COMMA}hk
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -396,10 +397,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Afslut
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opsætning
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Indstillinger
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/spilscript-indstillinger
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Gennemsigtighedsvalg
STR_SETTINGS_MENU_ZONING :Zoning
@ -2062,7 +2062,6 @@ STR_INTRO_HIGHSCORE :{BLACK} Topresu
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Indstillinger
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF indstillinger
STR_INTRO_ONLINE_CONTENT :{BLACK}Tjek Online Indhold
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spilscript indstillinger
STR_INTRO_QUIT :{BLACK}Afslut
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start et nyt spil. Ctrl+Klik springer kortindstillingerne over.
@ -2082,7 +2081,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Hvis top
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skærm indstillinger
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-indstillinger
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tjek for nyt og opdateret indhold til download
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vis computerspiller/spilscript indstillinger
STR_INTRO_TOOLTIP_QUIT :{BLACK}Afslut 'OpenTTD'
STR_INTRO_BASESET :{BLACK} Det aktuelt valgte base grafiksæt mangler {NUM} sprite {P "" s}. Se venligst efter opdateringer til basesættet.
@ -3867,6 +3865,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. tr
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rækkevidde: {GOLD}{COMMA} felter
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Fly type: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Togvalgsliste - klik på et køretøj for mere information
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over køretøjstyper - klik på køretøj for information
@ -4527,7 +4527,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En af de
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Computerspiller/script-debugvindue er kun tilgængeligt for serveren
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Konfiguration af computerspiller/spilscript
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spilscriptet der vil bliver indlæst i næste spil
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AIer der vil bliver loaded i næste spil
STR_AI_CONFIG_HUMAN_PLAYER :Menneskelig spiller
@ -4543,8 +4542,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flyt val
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spilscript
STR_AI_CONFIG_AI :{SILVER}KI'er
STR_AI_CONFIG_CHANGE :{BLACK}Vælg {STRING}
STR_AI_CONFIG_CHANGE_NONE :Ingen ændringer
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spilscript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Indlæs et andet script
@ -4575,9 +4572,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Højdeko
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minikort skærmbillede
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametre
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spilscript
STR_AI_SETTINGS_CLOSE :{BLACK}Luk
STR_AI_SETTINGS_RESET :{BLACK}Nulstil
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -205,6 +205,16 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}pk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}pk
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}pk/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}pk/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}pk/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}pk/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}pk/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -397,10 +407,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spelopties
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Instellingen
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI-/spelscriptinstellingen
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-instellingen
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Doorzichtigheidsopties
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Plaatsnamen weergeven
@ -2070,7 +2079,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Scoretab
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Instellingen
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-instellingen
STR_INTRO_ONLINE_CONTENT :{BLACK}Online inhoud zoeken
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI-/spelscriptinstellingen
STR_INTRO_QUIT :{BLACK}Afsluiten
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start een nieuw spel. Ctrl+klik slaat de kaartconfiguratie over
@ -2090,7 +2098,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Scoretab
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Scherminstellingen
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF-instellingen weergeven
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Zoeken naar nieuwe en aangepaste inhoud om te downloaden
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}AI-/spelscriptinstellingen weergeven
STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD' afsluiten
STR_INTRO_BASESET :{BLACK}De huidige gekozen set grafische elementen mist {NUM} sprite{P "" s}. Controleer of er updates zijn voor deze basisset.
@ -3892,6 +3899,11 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. tre
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Bereik: {GOLD}{COMMA} tegels
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Vliegtuigtype: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Alle soorten vracht
STR_CARGO_TYPE_FILTER_FREIGHT :Vracht
STR_CARGO_TYPE_FILTER_NONE :Geen
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Spoorvoertuigkeuzelijst. Klik op een spoorvoertuig voor informatie. Ctrl+klik voor spoorvoertuigtype weergeven-verbergen.
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wegvoertuigkeuzelijst. Klik op wegvoertuig voor informatie. Ctrl+klik voor voertuigtype weergeven-verbergen.
@ -4552,7 +4564,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eén van
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI-/spelscript-probleemvenster is alleen beschikbaar voor de server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI-/spelscriptconfiguratie
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Het spelscript dat in het volgende spel geladen wordt
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}De AI's die in het volgende spel geladen worden
STR_AI_CONFIG_HUMAN_PLAYER :Menselijke speler
@ -4568,8 +4579,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Geselect
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spelscript
STR_AI_CONFIG_AI :{SILVER}AI's
STR_AI_CONFIG_CHANGE :{BLACK}{STRING} selecteren
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spelscript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Ander script laden
@ -4600,9 +4609,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Schermaf
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Schermafbeelding van de minikaart
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelscript
STR_AI_SETTINGS_CLOSE :{BLACK}Sluiten
STR_AI_SETTINGS_RESET :{BLACK}Terugstellen
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -205,6 +205,16 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -408,7 +418,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Exit
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
STR_SETTINGS_MENU_AI_SETTINGS :AI settings
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Game script settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
STR_SETTINGS_MENU_ZONING :Zoning
@ -2590,7 +2601,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Highscor
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Settings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings
STR_INTRO_AI_SETTINGS :{BLACK}AI Settings
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Game Script Settings
STR_INTRO_QUIT :{BLACK}Exit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
@ -2610,7 +2622,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Display
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Display settings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Display AI settings
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Display Game script settings
STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD'
STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
@ -4131,6 +4144,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
STR_MAPGEN_GENERATE :{WHITE}Generate
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Display NewGRF settings
STR_MAPGEN_AI_SETTINGS :{BLACK}AI Settings
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Display AI settings
STR_MAPGEN_GS_SETTINGS :{BLACK}Game Script Settings
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Display game script settings
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
@ -5061,7 +5080,10 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tra
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING}
STR_CARGO_TYPE_FREIGHT :Freight
###length 3
STR_CARGO_TYPE_FILTER_ALL :All cargo types
STR_CARGO_TYPE_FILTER_FREIGHT :Freight
STR_CARGO_TYPE_FILTER_NONE :None
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
@ -5445,6 +5467,8 @@ STR_VEHICLE_INFO_MAX_SPEED_LOADED :{BLACK}Max. spe
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_LIFETIME :{STRING2} (lifetime: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG}) {BLACK}Min. performance: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_GROUP :{BLACK}Group: {LTBLUE}{GROUP}
@ -5988,7 +6012,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of t
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window is only available for the server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration
STR_AI_CONFIG_CAPTION_AI :{WHITE}AI Configuration
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Game Script Configuration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
STR_AI_CONFIG_HUMAN_PLAYER :Human player
@ -6002,12 +6027,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Dow
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameters
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_AI :{BLACK}Select AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Select Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
@ -6039,9 +6063,7 @@ STR_SCREENSHOT_TOPOGRAPHY_SCREENSHOT :{BLACK}Topograp
STR_SCREENSHOT_INDUSTRY_SCREENSHOT :{BLACK}Industries screenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CAPTION_AI :{WHITE}AI Parameters
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1}

@ -204,6 +204,16 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -396,10 +406,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Exit
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
@ -2095,7 +2104,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Highscor
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Settings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings
STR_INTRO_QUIT :{BLACK}Exit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
@ -2115,7 +2123,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Display
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Display settings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings
STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD'
STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
@ -3917,6 +3924,11 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tra
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :All cargo types
STR_CARGO_TYPE_FILTER_FREIGHT :Freight
STR_CARGO_TYPE_FILTER_NONE :None
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information
@ -4577,7 +4589,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of t
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / GameScript Debug window is only available for the server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
STR_AI_CONFIG_HUMAN_PLAYER :Human player
@ -4593,8 +4604,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move sel
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
@ -4625,9 +4634,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Heightma
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -205,6 +205,16 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -397,10 +407,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Quit
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
@ -2096,7 +2105,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Highscor
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Settings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings
STR_INTRO_QUIT :{BLACK}Quit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
@ -2116,7 +2124,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Display
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Display settings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings
STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
@ -3918,6 +3925,11 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tra
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :All cargo types
STR_CARGO_TYPE_FILTER_FREIGHT :Freight
STR_CARGO_TYPE_FILTER_NONE :None
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click to toggle hiding of the vehicle type
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click to toggle hiding of the vehicle type
@ -4578,7 +4590,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of t
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window is only available for the server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
STR_AI_CONFIG_HUMAN_PLAYER :Human player
@ -4594,8 +4605,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move sel
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
@ -4626,9 +4635,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Heightma
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -202,6 +202,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}ĉ
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ĉp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -373,10 +374,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Forlasi
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Ludaj opcioj
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Agordoj
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Ludo skripto agordoj
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Agordoj de NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Ebloj por travidebleco
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Urbonomoj montriĝas
@ -2956,6 +2956,8 @@ STR_PURCHASE_INFO_ALL_TYPES :Ĉiaj ŝarĝoj
STR_PURCHASE_INFO_ALL_BUT :Ĉio krom {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maksimuma Tiro: {GOLD}{FORCE}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Trajnveturila elektolisto - alklaku veturilon por informoj
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Stratveturilelektan liston - alklaku veturilon por informoj
@ -3535,7 +3537,6 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Vidu for
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Ludo Skripto Agordo
STR_AI_CONFIG_HUMAN_PLAYER :Homa ludanto
STR_AI_CONFIG_RANDOM_AI :Hazarda AI
STR_AI_CONFIG_NONE :(neniu)
@ -3548,7 +3549,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Movi ele
STR_AI_CONFIG_AI :{SILVER}AIj
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CONFIGURE :{BLACK}Agordi
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Agordi parametroj de la skripto
@ -3566,7 +3566,6 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ne ŝan
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametroj
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CLOSE :{BLACK}Fermi
STR_AI_SETTINGS_RESET :{BLACK}Reŝargo

@ -262,6 +262,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hj
STR_UNITS_POWER_METRIC :{COMMA}hj
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -452,10 +453,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Välju
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Mängu seadistus
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Seaded
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/GameScripti seaded
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-i seadistus
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse seadistus
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Näidatavad asustuste nimed
@ -2095,7 +2095,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Edetabel
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Seaded
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-i seadistus
STR_INTRO_ONLINE_CONTENT :{BLACK}Aineste allalaadimine
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/GameScripti seaded
STR_INTRO_QUIT :{BLACK}Välju
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Alusta uut mängu. Ctrl+klõps jätab kaardi seadistamise vahele
@ -2115,7 +2114,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava edet
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ava seaded
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Ava AI/GameScripti seaded
STR_INTRO_TOOLTIP_QUIT :{BLACK}Välju 'OpenTTD'st
STR_INTRO_BASESET :{BLACK}Hetkel valitud lähtegraafikakogust puudub {NUM} sprite{P "" 'i}. Kontrolli, kas lähtekogule on uuendusi.
@ -3873,6 +3871,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurim v
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Tegevusradius: {GOLD}{COMMA} ruutu
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Õhusõiduki liik: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Nimekiri raudteesõidukitest - andmete saamiseks klõpsa raudteesõidukile
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Mootorsõidukite nimekiri - andmete saamiseks klõpsa sõidukile
@ -4527,7 +4527,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Üks skr
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/GameScripti debugimise akent saab kasutada ainult serveris
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script seadistus
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Järgmises mängus laaditav GameScript
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI-d järgmises mängus
STR_AI_CONFIG_HUMAN_PLAYER :Inimene
@ -4543,8 +4542,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Langeta
STR_AI_CONFIG_GAMESCRIPT :{SILVER}GameScript
STR_AI_CONFIG_AI :{SILVER}AI-d
STR_AI_CONFIG_CHANGE :{BLACK}{STRING.g} valimine
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :GameScript
STR_AI_CONFIG_CHANGE_GAMESCRIPT.g :GameScripti
@ -4576,9 +4573,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Kõrgusk
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Pisikaardi ekraanipilt
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} parameetrid
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript
STR_AI_SETTINGS_CLOSE :{BLACK}Sulge
STR_AI_SETTINGS_RESET :{BLACK}Nulli
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -202,6 +202,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -359,9 +360,8 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Gevst
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spæl møguleikar
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Spæl script innstillingar
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF innstillingar
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Gjøgnumskygnis møguleikar
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Bygdarnøvn víst
@ -1750,7 +1750,6 @@ STR_INTRO_GAME_OPTIONS :{BLACK}Spæli m
STR_INTRO_HIGHSCORE :{BLACK}Hástigs yvirlit
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF innstillingar
STR_INTRO_ONLINE_CONTENT :{BLACK}Kanna online tilfar
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spæli script innstillingar
STR_INTRO_QUIT :{BLACK}Gevst
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Byrja eitt nýtt spæl. Ctrl+trýst leypur um uppseting av korti
@ -1769,7 +1768,6 @@ STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Vís sp
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Vís hástigs yvirlit
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vís NewGRF innstillingar
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Kanna um nýtt og betra tilfar er klárt at heinta niður
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vís AI/Spæli script innstillingar
STR_INTRO_TOOLTIP_QUIT :{BLACK}Gevst at spæla 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}Hesi umseting vantar {NUM} str{P ong eingir}. Vinarliga hjálp til við at gera OpenTTD betri, tekna teg sum umsetara. Sí readme.txt viðvíkjandi smálutum.
@ -3139,6 +3137,8 @@ STR_PURCHASE_INFO_ALL_BUT :Alt uttan {CARG
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. Dráttar ómak: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Vídd: {GOLD}{COMMA} puntar
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Tok úrvals yvirlit - trýst á eitt flutningstól fyri kunning
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Akfar úrvals yvirlit - trýst á eitt akfar fyri kunning
@ -3665,7 +3665,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eitt av
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game script debug gluggi er einans tøkur fyri servaran
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Spæli script innstillingar
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spæli scripti sum verður heinta í næsta spæli
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI sum verða heintaði í næsta spæli
STR_AI_CONFIG_HUMAN_PLAYER :Menniskja spælari
@ -3681,8 +3680,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flyt val
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spæli script
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE :{BLACK}Vel {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spæli script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Heinta eitt annað script
@ -3706,9 +3703,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ikki bro
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametur
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spæl Script
STR_AI_SETTINGS_CLOSE :{BLACK}Lat aftur
STR_AI_SETTINGS_RESET :{BLACK}Endurstilla
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -205,6 +205,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hv
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hv
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -397,10 +398,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Lopeta
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Pelin valinnat
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Asetukset
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tekoälyn/peliskriptin asetukset
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-asetukset
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läpinäkyvyysasetukset
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Kuntien nimet näkyvissä
@ -2070,7 +2070,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Pistetau
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Asetukset
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-asetukset
STR_INTRO_ONLINE_CONTENT :{BLACK}Tarkista online-sisältö
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Tekoälyn/peliskriptin asetukset
STR_INTRO_QUIT :{BLACK}Sulje
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Aloita uusi peli. Ctrl+napsautus ohittaa kartan asetusten valinnan.
@ -2090,7 +2089,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Näytä
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Näytä asetukset
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Näytä NewGRF-asetukset
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tarkista uutta ja päivitettyä sisältöä ladattavaksi
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Näytä tekoäly/peliskriptiasetukset
STR_INTRO_TOOLTIP_QUIT :{BLACK}Lopeta OpenTTD
STR_INTRO_BASESET :{BLACK}Valitusta perusgrafiikkapaketista puuttuu {NUM} sprite{P "" ä}. Tarkista, onko sille päivityksiä.
@ -3886,6 +3884,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurin v
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Toimintasäde: {GOLD}{COMMA} ruutua
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Ilma-alustyyppi: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Raideliikennevälineiden valintaluettelo. Napsauta kulkuneuvoa saadaksesi lisää tietoa. Ctrl+napsautus näyttää tai piilottaa kulkuneuvon tyypin.
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Ajoneuvojen valintaluettelo. Napsauta ajoneuvoa saadaksesi lisää tietoja. Ctrl+napsautus näyttää tai piilottaa ajoneuvon tyypin.
@ -4546,7 +4546,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Yksi kä
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Tekoälyn/peliskriptin virheenjäljitysikkuna on vain palvelimen käytettävissä
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Tekoälyn/peliskriptin määritteet
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Seuraavassa pelissä ladattava peliskripti
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Seuraavassa pelissä ladattavat tekoälyt
STR_AI_CONFIG_HUMAN_PLAYER :Ihmispelaaja
@ -4562,8 +4561,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Siirrä
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Peliskripti
STR_AI_CONFIG_AI :{SILVER}Tekoälyt
STR_AI_CONFIG_CHANGE :{BLACK}Valitse {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :Tekoäly
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Peliskripti
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Lataa toinen skripti
@ -4594,9 +4591,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Korkeusk
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Pienoiskartan kuvakaappaus
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametrit
STR_AI_SETTINGS_CAPTION_AI :Tekoäly
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Peliskripti
STR_AI_SETTINGS_CLOSE :{BLACK}Sulje
STR_AI_SETTINGS_RESET :{BLACK}Palauta
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -206,6 +206,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ch
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{G=f}{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{G=f}{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -398,10 +399,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Quitter
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Options du Jeu
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Paramètres
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configuration des scripts
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Paramètres NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Options de transparence
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Afficher le nom des villes
@ -2071,7 +2071,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Meilleur
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Paramètres
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Paramètres NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Vérifier le contenu en ligne
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paramètres des IA/script jeu
STR_INTRO_QUIT :{BLACK}Quitter
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Démarrer une nouvelle partie. Ctrl-clic pour passer outre la configuration du terrain.
@ -2091,7 +2090,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Afficher
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Afficher les paramètres
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Afficher la configuration des NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Vérifier les contenus nouveaux ou mis à jour téléchargeables
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Afficher la configuration des scripts
STR_INTRO_TOOLTIP_QUIT :{BLACK}Quitter OpenTTD
STR_INTRO_BASESET :{BLACK}{NUM} sprite{P "" s} manque{P "" "nt"} dans les graphiques de base actuellement sélectionnés. Veuillez vérifier les mises à jours pour les graphiques de base.
@ -3893,6 +3891,9 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Effort d
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA}{NBSP}cases
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Type d'aéronef{NBSP}: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_FREIGHT :Fret
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Choix du véhicule. Cliquer sur un véhicule pour obtenir des informations. Ctrl-clic pour basculer le masquage du type de véhicule
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Choix du véhicule routier. Cliquer sur un véhicule pour obtenir des informations. Ctrl-clic pour basculer le masquage du type de véhicule
@ -4553,7 +4554,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}L'un des
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La fenêtre de débogage de scripts n'est disponible que pour le serveur
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuration d'IA et de scripts de jeu
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Le script de jeu qui sera chargé dans la prochaine partie
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Les IAs qui seront chargées dans la prochaine partie
STR_AI_CONFIG_HUMAN_PLAYER :Joueur humain
@ -4569,8 +4569,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Déplace
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script de jeu
STR_AI_CONFIG_AI :{SILVER}IA
STR_AI_CONFIG_CHANGE :{BLACK}Sélectionner {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script de jeu
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Charger un autre script
@ -4601,9 +4599,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Capture
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Capture d'écran de la mini-carte
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Paramètres
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de jeu
STR_AI_SETTINGS_CLOSE :{BLACK}Fermer
STR_AI_SETTINGS_RESET :{BLACK}Réinitialiser
STR_AI_SETTINGS_SETTING :{STRING}{NBSP}: {ORANGE}{STRING}

@ -201,6 +201,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -380,10 +381,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Ofslute
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spulopsjes
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ynstellings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Spulskriptynstellings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-ynstellings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Trochsichtigensopsjes
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stêdsnammen sjen litte
@ -1897,7 +1897,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Topskore
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ynstellings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF ynstellings
STR_INTRO_ONLINE_CONTENT :{BLACK}Sikje online ynhâld
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spulskriptynstellings
STR_INTRO_QUIT :{BLACK}Ôfslute
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Begjin in nei spul. Ctrl + klik slaat kaartynstelling oer
@ -1917,7 +1916,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Topskore
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ynstellings sjen litte
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Lit NewGRF ynstellings sjen
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Strún ynternet ôf om nije ynhâld del te heljen
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}AI/Spulskriptynstellings sjen litte
STR_INTRO_TOOLTIP_QUIT :{BLACK}Slút 'OpenTTD' ôf
@ -3365,6 +3363,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. L
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Berik: {GOLD}{COMMA} flakken
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Fleantúch type: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
###length VEHICLE_TYPES
@ -3872,7 +3872,6 @@ STR_ERROR_AI_NO_AI_FOUND :Gjin geskikte k
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Spulskript debugskerm is allinich beskikber foar de server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Spulskript konfiguraasje
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}It spulskript dat yn it folgjende spul laden sil wurde
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AIs dy't yn it folgjende spul laden sille wurde
STR_AI_CONFIG_HUMAN_PLAYER :Minslike spiler
@ -3887,8 +3886,6 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Pleats l
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spulskript
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Selektear {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spulskript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}in oar script lade
@ -3912,9 +3909,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Skript n
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spulskript
STR_AI_SETTINGS_CLOSE :{BLACK}Slúte
STR_AI_SETTINGS_RESET :{BLACK}Weromsette
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -389,6 +389,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -567,10 +568,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Fàg an-seo
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Roghainnean a' gheama
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Roghainnean
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Roghainnean IF/sgriobt geama
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Roghainnean NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Roghainnean trìd-shoilleireachd
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Ainmean nam bailtean gan sealltainn
@ -2130,7 +2130,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Clàr na
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Roghainnean
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Roghainnean NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Susbaint air loidhne
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Roghainnean sgriobt IF/Geama
STR_INTRO_QUIT :{BLACK}Fàg an-seo
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Tòisich geama ùr. Ctrl+Briogadh gus leum thairis air rèiteachadh a mhapa
@ -2150,7 +2149,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Seall cl
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Roghainnean an t-seallaidh
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Seall na roghainnean NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Thoir sùil airson susbainte ùire no air a h-ùrachadh ri luchdadh a-nuas
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Seall roghainnean sgriobt IF/geama
STR_INTRO_TOOLTIP_QUIT :{BLACK}Fàg “OpenTTD"
STR_INTRO_BASESET :{BLACK}Tha {NUM} {P sprìd sprìd sprìdean sprìd} a dhìth air an t-seata grafaigeachd bhunasach a thagh thu. Thoir sùil airson ùrachaidhean an t-seata bhunasaich.
@ -3784,6 +3782,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Spàirn
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Astar: {GOLD}{COMMA} {P leac leac leacan leac}
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Seòrsa a' charbaid-adhair: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liosta airson carbadan-rèile a thaghadh. Briog air carbad airson fiosrachaidh. Ctrl+briog gus toglachadh an tèid seòrsa a charbaid fhalach gus nach tèid
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liosta airson carbadan-rathaid a thaghadh. Briog air carbad airson fiosrachaidh. Ctrl+briog gus toglachadh an tèid seòrsa a charbaid fhalach gus nach tèid
@ -4413,7 +4413,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Thuislic
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Chan eil an uinneag dì-bhugaidh aig an IF/sgriobt geama ri làimh ach airson an fhrithealaiche
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Rèiteachadh an IF/sgriobt geama
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}An sgriobt geama a thèid a luchdadh leis an ath-gheama
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Na IF a thèid a luchdadh leis an ath-gheama
STR_AI_CONFIG_HUMAN_PLAYER :Cluicheadair daonna
@ -4429,8 +4428,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gluais a
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Sgriobt geama
STR_AI_CONFIG_AI :{SILVER}IFan
STR_AI_CONFIG_CHANGE :{BLACK}Tagh {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IF
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Sgriobt geama
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Luchdaich sgriobt eile
@ -4454,9 +4451,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Na athar
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}Paramadairean aig {STRING}
STR_AI_SETTINGS_CAPTION_AI :IF
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Sgriobt geama
STR_AI_SETTINGS_CLOSE :{BLACK}Dùin
STR_AI_SETTINGS_RESET :{BLACK}Ath-shuidhich
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -205,6 +205,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}cv
STR_UNITS_POWER_METRIC :{COMMA}cv
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -397,10 +398,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Saír
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opcións do xogo
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Opcións
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configuración da IA/scripts
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configuración NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcións de transparencia
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Amosar nomes de cidades
@ -2070,7 +2070,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Táboa d
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Opcións
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configuración NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Comprobar contido online
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuración dos scripts de IA
STR_INTRO_QUIT :{BLACK}Saír
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comezar unha nova partida. Ctrl+Click para saltarse a configuración do mapa
@ -2090,7 +2089,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Opcións de visualización
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra-la configuración de NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Buscar contidos novos e actualizados para descargar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Motra-la configuración dos scripts de IA
STR_INTRO_TOOLTIP_QUIT :{BLACK}Saír de 'OpenTTD'
STR_INTRO_BASESET :{BLACK}A base gráfica seleccionada actualmente está perdendo {NUM} sprite{P "" s}. Por favor comproba se hai actualizacións para o conxunto base.
@ -3886,6 +3884,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforzo
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonomía: {GOLD}{COMMA} cadros
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos ferroviarios - pincha nun vehículo para obter información
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos de estrada - pincha nun vehículo para obter información
@ -4546,7 +4546,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Fallou u
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A fiestra de Depuración de IA só está dispoñíbel para o servidor
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuración IA / scripts do xogo
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}O script de xogo que se cargará na próxima partida
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}As IAs que serán cargadas na próxima partida
STR_AI_CONFIG_HUMAN_PLAYER :Xogador humano
@ -4562,8 +4561,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover a
STR_AI_CONFIG_GAMESCRIPT :{SILVER} Script do xogo
STR_AI_CONFIG_AI :{SILVER}IAs
STR_AI_CONFIG_CHANGE :{BLACK}Seleccionar{STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script do xogo
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Cargar outro script
@ -4594,9 +4591,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Captura
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Captura de pantalla do minimapa
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parámetros
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script do xogo
STR_AI_SETTINGS_CLOSE :{BLACK}Pechar
STR_AI_SETTINGS_RESET :{BLACK}Restablecer
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@ -6535,7 +6530,7 @@ STR_GROUP_EXPAND_ALL :{BLACK}Expandir
STR_GROUP_COLLAPSE_ALL :{BLACK}Contraer todo
STR_BUY_VEHICLE_TRAIN_LOCOMOTIVES :Locomotoras e coches motriz
STR_BUY_VEHICLE_TRAIN_WAGONS :Vagóns
STR_CARGO_TYPE_FREIGHT :Carga
STR_CARGO_TYPE_FILTER_FREIGHT :Carga
STR_BUY_REFIT_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Reaxustar despois de mercar
STR_BUY_REFIT_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Automáticamente reaxustar a carga seleccionada no vehículo destacado despois de mercalo

@ -206,6 +206,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}PS
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}PS
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -405,10 +406,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Beenden
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spieleinstellungen
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Einstellungen
STR_SETTINGS_MENU_SCRIPT_SETTINGS :KI- / Skripteinstellungen
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-Einstellungen
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenzeinstellungen
STR_SETTINGS_MENU_ZONING :Bereiche anzeigen
@ -2551,7 +2551,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Bestenli
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Einstellungen
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-Einstellungen
STR_INTRO_ONLINE_CONTENT :{BLACK}Erweiterungen herunterladen
STR_INTRO_SCRIPT_SETTINGS :{BLACK}KI- / Skripteinstellungen
STR_INTRO_QUIT :{BLACK}Beenden
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Ein neues Spiel beginnen. Strg+Klick überspringt Karteneinstellungen
@ -2571,7 +2570,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zeige di
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Einstellungen anzeigen
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF-Einstellungen anzeigen und/oder ändern
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Prüfe, ob neue oder aktualisierte Erweiterungen zum Herunterladen bereitstehen
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zeige KI- und Skripteinstellungen
STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD beenden
STR_INTRO_BASESET :{BLACK}Den momentan ausgewählten Basisgrafiken fehl{P 0 "t" "en"} {NUM} Sprite{P 0 "" "s"}. Bitte überprüfen, ob es Updates für die Basisgrafiken gibt.
@ -5005,7 +5003,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zug
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Reichweite: {GOLD}{COMMA} Felder
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Flugzeugtyp: {GOLD}{STRING}
STR_CARGO_TYPE_FREIGHT :Alle Fracht außer Passagiere
###length 3
STR_CARGO_TYPE_FILTER_FREIGHT :Alle Fracht außer Passagiere
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Schienenfahrzeugsliste. Einzelheiten durch Anklicken des Fahrzeuges. Strg+Klick schaltet um zwischen Verstecken und Zeigen des Fahrzeugtyps
@ -5920,7 +5919,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eine der
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Debugfenster für KI oder Skripte ist nur auf dem Server verfügbar
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}KI / Skripte einstellen
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Das Skript, das im nächsten Spiel geladen wird
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Die KIs, die im nächsten Spiel geladen werden
STR_AI_CONFIG_HUMAN_PLAYER :Menschlicher Spieler
@ -5936,8 +5934,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Die ausg
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skript
STR_AI_CONFIG_AI :{SILVER}KIs
STR_AI_CONFIG_CHANGE :{BLACK}Wähle {STRING} aus
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :KI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Lade ein anderes Skript
@ -5971,9 +5967,7 @@ STR_SCREENSHOT_TOPOGRAPHY_SCREENSHOT :{BLACK}Topograp
STR_SCREENSHOT_INDUSTRY_SCREENSHOT :{BLACK}Industrie-Screenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameter
STR_AI_SETTINGS_CAPTION_AI :KI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skript
STR_AI_SETTINGS_CLOSE :{BLACK}Schließen
STR_AI_SETTINGS_RESET :{BLACK}Zurücksetzen
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -265,6 +265,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}τ.
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}τ.
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -457,10 +458,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Έξοδος
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ρυθμίσεις
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ρυθμίσεις ΑΙ και Δέσμης Ενεργειών
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Εμφάνιση ονομάτων πόλεων
@ -2168,7 +2168,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Πίνα
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και Δέσμης Ενεργειών
STR_INTRO_QUIT :{BLACK}Έξοδος
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Έναρξη νέου παιχνιδιού. Με Ctrl+Κλικ παρακάμπτεται η ρύθμιση του χάρτη
@ -2188,7 +2187,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφά
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις οθόνης
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων για AI και της δέσμης ενεργειών του παιχνιδιού
STR_INTRO_TOOLTIP_QUIT :{BLACK}Έξοδος από το «OpenTTD»
STR_INTRO_BASESET :{BLACK}Λείπουν {NUM} sprite{P "" s} από το επιλεγμένο βασικό σετ γραφικών. Παρακαλούμε ελέγξτε για ενημερώσεις του βασικού σετ.
@ -3973,6 +3971,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Μέγ.
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρος: {GOLD}{COMMA} τετραγωνίδια
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Λίστα επιλογής βαγονιού τρένου. Πατήστε σε ένα βαγόνι για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου βαγονιού
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Λίστα επιλογής οχήματος δρόμου. Πατήστε σε ένα όχημα για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου οχήματος
@ -4639,7 +4639,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Μια
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Το παράθυρο αποσφαλμάτωσης ΑΙ και δέσμης ενεργειών είναι διαθέσιμο μόνο για τον διακομιστή
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Ρύθμιση ΑΙ και Δέσμης Ενεργειών
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Η Δέσμη Ενεργειών παιχνιδιού που θα φορτωθεί στο επόμενο παιχνίδι
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Οι AIs που θα φορτωθούν στο επόμενο παιχνίδι
STR_AI_CONFIG_HUMAN_PLAYER :Ανθρώπινος παίκτης
@ -4655,8 +4654,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Μετα
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Δέσμη Ενεργειών
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE :{BLACK}Επιλογή {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :ΑΙ
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Δέσμη Ενεργειών
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Φόρτωση άλλης δέσμης ενεργειών
@ -4687,9 +4684,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Στιγ
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Στιγμιότυπο μίνι χάρτη
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Παράμετροι
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Δέσμη Ενεργειών
STR_AI_SETTINGS_CLOSE :{BLACK}Κλείσιμο
STR_AI_SETTINGS_RESET :{BLACK}Επαναφορά
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -215,6 +215,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}כ"ס
STR_UNITS_POWER_METRIC :{COMMA}כ"ס
STR_UNITS_POWER_SI :{COMMA}קילו וואט
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ט'
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}ט'
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}ק"ג
@ -393,10 +394,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :יציאה
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :אפשרויות המשחק
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :הגדרות
STR_SETTINGS_MENU_SCRIPT_SETTINGS :הגדרות סקריפטים של משחק/שחקני מחשב
STR_SETTINGS_MENU_NEWGRF_SETTINGS :הגדרות GRF חדש
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :אפשרויות שקיפות
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :שמות ערים
@ -1945,7 +1945,6 @@ STR_INTRO_HIGHSCORE :{BLACK}טבלת
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}הגדרות
STR_INTRO_NEWGRF_SETTINGS :{BLACK}(NewGRF)הגדרות שדרוג גראפי
STR_INTRO_ONLINE_CONTENT :{BLACK} בדוק תוכן מקוון
STR_INTRO_SCRIPT_SETTINGS :{BLACK}הגדרות סקריפטים של משחק/שחקני מחשב
STR_INTRO_QUIT :{BLACK}יציאה
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}התחל משחק חדש. Ctrl+לחיצה מדלג על תצורת מפה
@ -1965,7 +1964,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}הצג
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}הצגת הגדרות
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}הצג הגדרות שדרוג גראפי
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} חפש תוכן חדש/מעודכן להורדה
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK} הצג הגדרות סקריפטים של משחק/שחקני מחשב
STR_INTRO_TOOLTIP_QUIT :{BLACK}צא מ-'OpenTTD'
STR_INTRO_BASESET :{BLACK}חסרים {NUM} ספרייט עבור גרפיקות הבסיס שנבחרו. אנא בדוק עדכונים לערכה זו.
@ -3562,6 +3560,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}כוח
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}טווח: {GOLD}{COMMA} משבצות
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}סוג כלי טיס: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK} בחירת קרונות - לחץ על קרון לקבלת מידע
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}רשימת כלי הרכב - בחר כלי רכב למידע
@ -4192,7 +4192,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}אחד
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}חלון הדה-באג זמין רק עבור השרת
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}הגדרות משחק/בינה מלאכותית
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}סקריפט המשחק אשר יטען במשחק הבא
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}שחקני המחשב אשר יטענו במשחק הבא
STR_AI_CONFIG_HUMAN_PLAYER :שחקן אנושי
@ -4208,8 +4207,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}הזז
STR_AI_CONFIG_GAMESCRIPT :{SILVER}סקריפט משחק
STR_AI_CONFIG_AI :{SILVER}שחקני מחשב
STR_AI_CONFIG_CHANGE :{BLACK}בחר {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :שחקן מחשב
STR_AI_CONFIG_CHANGE_GAMESCRIPT :סקריפט משחק
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}טען סקריפט נוסף
@ -4233,9 +4230,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}אל ת
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} פרמטרים
STR_AI_SETTINGS_CAPTION_AI :שחקן מחשב
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :סקריפט משחק
STR_AI_SETTINGS_CLOSE :{BLACK}סגור
STR_AI_SETTINGS_RESET :{BLACK}אתחל
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -72,6 +72,7 @@ STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
# Common window strings
@ -115,7 +116,7 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :निकास
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :समायोजन
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :पथ-संकेतों के नाम दिखायें
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :पारदर्शी संकेत
@ -1034,6 +1035,8 @@ STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :नई ट्
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}मूल्य : {GOLD}{CURRENCY_LONG}{BLACK} भार : {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}भार : {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
###length 3
###length VEHICLE_TYPES
###length VEHICLE_TYPES
@ -1247,7 +1250,6 @@ STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING}
STR_AI_CONFIG_CHANGE_NONE :
# Available AIs window

@ -268,6 +268,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}LE
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}LE
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -460,10 +461,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Kilépés
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Alapbeállítások
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Beállítások
STR_SETTINGS_MENU_SCRIPT_SETTINGS :MI / Játékszkript beállítások
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF beállítások
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Átlátszósági beállítások
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Városnevek mutatása
@ -2134,7 +2134,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Rekord t
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Beállítások
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF beállítások
STR_INTRO_ONLINE_CONTENT :{BLACK}Letölthető tartalmak
STR_INTRO_SCRIPT_SETTINGS :{BLACK}MI / Játékszkript beállítások
STR_INTRO_QUIT :{BLACK}Kilépés
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Új játék kezdése. Ctrl+kattintással átugorhatod a térkép beállításokat
@ -2154,7 +2153,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Rekord t
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}A beállítások megjelenítése
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF beállítások megjelenítése
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Új és frissített tartalmak megtekintése és letöltése
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}MI és játékszkript beállítások megjelenítése
STR_INTRO_TOOLTIP_QUIT :{BLACK}Kilépés az OpenTTD-ből
STR_INTRO_BASESET :{BLACK}A jelenleg kiválasztott grafikus alapcsomagból {NUM} sprite hiányzik. Frissítsd a grafikus alapcsomagot!
@ -3956,6 +3954,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximál
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótávolság: {GOLD}{COMMA} mező
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Típus: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Vasúti jármű kiválasztása - kattints egy járműre az adataihoz. Ctrl+kattintással a járműtípus elrejthető/felfedhető
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Közúti jármű kiválasztása - kattints egy járműre az adataihoz. Ctrl+kattintással a járműtípus elrejthető/felfedhető
@ -4616,7 +4616,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Az egyik
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Az MI / Játékszkript nyomkövetés ablak csak a szerver számára elérhető
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}MI / Játékszkript beállítások
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}A következő játékban betöltődő játékszkript
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}A következő játékban betöltődő MI-k
STR_AI_CONFIG_HUMAN_PLAYER :Játékos
@ -4632,8 +4631,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Kiválas
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Játékszkript
STR_AI_CONFIG_AI :{SILVER}MI-k
STR_AI_CONFIG_CHANGE :{BLACK}{STRING} kiválasztása
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :MI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Játékszkript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Másik szkript betöltése
@ -4664,9 +4661,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Magassá
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minitérkép mentése
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Paraméterek
STR_AI_SETTINGS_CAPTION_AI :MI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Játékszkript
STR_AI_SETTINGS_CLOSE :{BLACK}Bezárás
STR_AI_SETTINGS_RESET :{BLACK}Visszaállítás
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -202,6 +202,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hö.
STR_UNITS_POWER_METRIC :{COMMA}hö.
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}tonn
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -359,9 +360,8 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Hætta
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Stillingar
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Gervigreind/leikjaforskrift
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF stillingar
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Gegnsæisstillingar
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Bæjanöfn sýnd
@ -1788,7 +1788,6 @@ STR_INTRO_GAME_OPTIONS :{BLACK}Stilling
STR_INTRO_HIGHSCORE :{BLACK}Stigatafla
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Stillingar
STR_INTRO_ONLINE_CONTENT :{BLACK}Ná í viðbætur af netinu
STR_INTRO_SCRIPT_SETTINGS :{BLACK}GG/forskriftar stillingar
STR_INTRO_QUIT :{BLACK}Hætta
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Hefja nýjan leik. Ctrl+smella sleppir kortastillingum
@ -1807,7 +1806,6 @@ STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Stilla O
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Birta stigatöflu
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Sýna NewGRF stillingar
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skoða viðbætur sem hægt er að ná í af netinu
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Birta stillingar fyrir gervigreind/forskrift
STR_INTRO_TOOLTIP_QUIT :{BLACK}Hætta í OpenTTD
STR_INTRO_TRANSLATION :{BLACK}Það vantar {NUM} þýðing{P u ar} í þetta tungumál. Vinsamlegast hjálpaðu við að gera OpenTTD betra með því að skrá þig sem þýðanda. Nánari upplýsingar í readme.txt.
@ -3298,6 +3296,8 @@ STR_PURCHASE_INFO_ALL_BUT :Allt nema {CARG
STR_PURCHASE_INFO_MAX_TE :{BLACK}Hámarks togkrafur: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Drægni: {GOLD}{COMMA} reitir
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lestarlisti - smelltu á farartæki fyrir meiri upplýsingar
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Bifreiðalisti - ýttu á bifreið fyrir nánari upplýsingar
@ -3899,7 +3899,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ein af f
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Aflúsunargluggi gervigreindar/forskriftar er aðeins aðgengilegur á þjóni
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Stilling gervigreindar/forskriftar
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Forskriftin sem verður hlaðin í næsta leik
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Gervigreindin sem verður hlaðin í næsta leik
STR_AI_CONFIG_HUMAN_PLAYER :Mennskur leikmaður
@ -3915,8 +3914,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Færa va
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Forskrift
STR_AI_CONFIG_AI :{SILVER}Gervigreindir
STR_AI_CONFIG_CHANGE :{BLACK}Veldu {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :gervigreind
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Forskrift
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Hlaða annarri forskrift
@ -3940,9 +3937,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Hætta v
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} breytur
STR_AI_SETTINGS_CAPTION_AI :Gervigreindar
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Leikja forskriftar
STR_AI_SETTINGS_CLOSE :{BLACK}Loka
STR_AI_SETTINGS_RESET :{BLACK}Frumstilla
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -200,6 +200,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}kp
STR_UNITS_POWER_METRIC :{COMMA}kp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -291,7 +292,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Pozez ob
STR_SCENEDIT_FILE_MENU_SEPARATOR :
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_FULL_DETAIL :Plene detaloza
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Diafana konstrukturi
@ -1237,6 +1238,8 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Negrupigita aer
###length VEHICLE_TYPES
###length 3
###length VEHICLE_TYPES
###length VEHICLE_TYPES
@ -1451,7 +1454,6 @@ STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING}
STR_AI_CONFIG_CHANGE_NONE :
# Available AIs window

@ -205,6 +205,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}dk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}dk
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -397,10 +398,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Keluar
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Pengaturan permainan
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Pengaturan
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Pengaturan AI / Skrip Permainan
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Pengaturan NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pengaturan Transparansi
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Nama kota ditampilkan
@ -2070,7 +2070,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabel Ni
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Pengaturan
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Cari Konten Daring
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Pengaturan Skrip AI/Permainan
STR_INTRO_QUIT :{BLACK}Keluar
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Mulai permainan baru. Ctrl-Klik melewatkan konfigurasi peta
@ -2090,7 +2089,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Tampilka
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Tampilkan pengaturan
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Tampilkan pengaturan NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Cari konten baru dan pembaruan untuk diunduh
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Tampilkan pengaturan permainan dan AI
STR_INTRO_TOOLTIP_QUIT :{BLACK}Keluar OpenTTD
STR_INTRO_BASESET :{BLACK}Kumpulan grafik dasar yang dipilih saat ini hilang {NUM} sprite {P ..}. Silakan periksa pembaruan untuk baseset.
@ -3886,6 +3884,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Traksi M
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkauan: {GOLD}{COMMA} kotak
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Jenis pesawat: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Daftar pilihan kereta - klik pada kereta untuk menampilkan informasi
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Daftar pilihan kendaraan - klik pada kendaraan untuk menampilkan informasi
@ -4546,7 +4546,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Salah sa
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Jendela "Debug" skrip AI hanya tersedia untuk server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Konfigurasi AI
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skrip Permainan yang akan di jalankan di permainan berikutnya
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI yg akan dijalankan pada permainan berikutnya
STR_AI_CONFIG_HUMAN_PLAYER :Pemain Manusia
@ -4562,8 +4561,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Turunkan
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skrip Permainan
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE :{BLACK}Pilih {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skrip Permainan
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Muat skrip yang lain
@ -4594,9 +4591,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Tangkapa
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Tangkapan layar minimap
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameter
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skrip Permainan
STR_AI_SETTINGS_CLOSE :{BLACK}Tutup
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -204,6 +204,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -396,10 +397,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Scoir
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Roghanna an chluiche
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Socruithe
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Socruithe AI/Scripteanna cluiche
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Socruithe NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Roghanna trédhearcachta
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Taispeántar ainmneacha bailte
@ -2054,7 +2054,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tábla n
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Socruithe
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Socruithe NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Seiceáil Inneachar Ar Líne
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Socruithe AI/Script Cluiche
STR_INTRO_QUIT :{BLACK}Scoir
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Tosaigh cluiche nua. Scipeáltar cumrú an léarscáil le Ctrl+Cliceáil
@ -2074,7 +2073,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Taispeá
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Socruithe taispeána
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Taispeáin socruithe NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Seiceáil le haghaidh inneachar nua agus nuashonruithe le híoslódáil
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Taispeáin socruithe AI/Script cluiche
STR_INTRO_TOOLTIP_QUIT :{BLACK}Téigh amach as 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Tá {NUM} sprít in easnamh sa bhuntacar grafaicí. Seiceáil an bhfuil nuashonruithe ar fáil don bhuntacar.
@ -3856,6 +3854,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Iarracht
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Raon: {GOLD}{COMMA} tíl
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Cineál aerárthaigh: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liosta chun feithicil traenach a roghnú - cliceáil ar fheithicil le faisnéis a fháil
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liosta chun feithicil bóthair a roghnú - cliceáil ar fheithicil le faisnéis a fháil
@ -4516,7 +4516,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Thuairte
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Níl an fhuinneog Dífhabhtú AI ar fáil ach don fhreastalaí amháin
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Cumrú AI
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}An Script Cluiche a lódálfar sa chéad chluiche eile
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Na AInna a lódálfar sa chéad chluiche eile
STR_AI_CONFIG_HUMAN_PLAYER :Imreoir Daonna
@ -4532,8 +4531,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Bog an A
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script Cluiche
STR_AI_CONFIG_AI :{SILVER}AInna
STR_AI_CONFIG_CHANGE :{BLACK}Roghnaigh {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script Cluiche
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Lódáil script eile
@ -4564,9 +4561,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Seat sc
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Seat scáileáin den mhion-léarscáil
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}Paraiméadair {STRING}
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script an Chluiche
STR_AI_SETTINGS_CLOSE :{BLACK}Dún
STR_AI_SETTINGS_RESET :{BLACK}Athshocraigh
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -207,6 +207,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -399,10 +400,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Esci
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opzioni gioco
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Impostazioni
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Impostazioni IA e Script
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Impostazioni NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opzioni trasparenza
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra nomi città
@ -2105,7 +2105,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Punteggi
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Impostazioni
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Impostazioni NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Contenuti online
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Impostazioni IA e Script
STR_INTRO_QUIT :{BLACK}Esci
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Inizia una nuova partita. CTRL salta la configurazione della mappa.
@ -2125,7 +2124,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostra l
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra le impostazioni
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra le impostazioni NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Controlla la disponibilità di contenuti nuovi o aggiornati da scaricare
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra le impostazioni delle IA e degli Script
STR_INTRO_TOOLTIP_QUIT :{BLACK}Esci da OpenTTD
STR_INTRO_BASESET :{BLACK}Nel pacchetto grafico di base attualmente selezionato mancano {NUM} sprite. È consigliabile controllare gli aggiornamenti del pacchetto.
@ -3927,6 +3925,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Sforzo d
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonomia: {GOLD}{COMMA} casell{P a e}
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo di aeromobile: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Elenco di selezione dei veicoli ferroviari - fare clic su un veicolo per informazioni. CTRL+clic mostra/nasconde il tipo di veicolo
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Elenco selezione automezzi - fare clic su un veicolo per informazioni. CTRL+clic mostra/nasconde il tipo di automezzo
@ -4587,7 +4587,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno degl
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra di debug IA/Script è disponibile soltanto per il server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configurazione IA e Script
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Lista degli Script che saranno caricati nella prossima partita
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Lista delle IA che saranno caricate nella prossima partita
STR_AI_CONFIG_HUMAN_PLAYER :Giocatore umano
@ -4603,8 +4602,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Sposta l
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script
STR_AI_CONFIG_AI :{SILVER}IA
STR_AI_CONFIG_CHANGE :{BLACK}Seleziona {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carica un altro script
@ -4635,9 +4632,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Screensh
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Screenshot della minimappa
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}Parametri {STRING}
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script
STR_AI_SETTINGS_CLOSE :{BLACK}Chiudi
STR_AI_SETTINGS_RESET :{BLACK}Reimposta
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -204,6 +204,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}英馬
STR_UNITS_POWER_METRIC :{COMMA}仏馬力
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t.
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -396,10 +397,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :―――――
STR_SCENEDIT_FILE_MENU_QUIT :OpenTTDを終了
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :ゲームオプション設定
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :設定
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/ゲームスクリプト設定
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRFの設定
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透過表示設定
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :街名を表示
@ -2066,7 +2066,6 @@ STR_INTRO_HIGHSCORE :{BLACK}ハイ
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}設定
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRFの設定
STR_INTRO_ONLINE_CONTENT :{BLACK}オンラインコンテンツの確認
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/ゲームスクリプトの設定
STR_INTRO_QUIT :{BLACK}終了
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}新規ゲームを開始します。Ctrlクリックで地形生成設定をスキップします
@ -2086,7 +2085,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}ハイ
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}設定を表示
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRFの有効/無効化、各パラメータの設定ができます
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}公式オンラインコンテンツのデータベースからデータの確認・追加・更新ができます
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}AI/ゲームスクリプトの設定を行います
STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD を終了します
STR_INTRO_BASESET :現在選択されているグラフィックのベースセットは {NUM} つのスプライトが欠けています。ベースセットの更新を確認してみてください。
@ -3949,6 +3947,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}最大
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航続距離: {GOLD}{COMMA} タイル
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}航空機の機種: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}列車リスト - 個々の情報を見るには列車をクリックします。Ctrl+クリックでその列車種の表示/非表示を切り替えます
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}車両リスト - 個々の情報を見るには車両をクリックします。Ctrl+クリックでその車両種の表示/非表示を切り替えます
@ -4609,7 +4609,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}実行
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/ゲームスクリプトのデバッグウインドウはサーバーでのみ使用できます
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AIの設定
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}このゲームスクリプトは次のゲーム開始時からロードされます
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}}このAIは次のゲーム開始時からロードされます
STR_AI_CONFIG_HUMAN_PLAYER :人間のプレーヤー
@ -4625,8 +4624,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}選択
STR_AI_CONFIG_GAMESCRIPT :{SILVER}ゲームスクリプト
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE :{BLACK}{STRING}を選択
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :ゲームスクリプト
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}他のスクリプトをロードします
@ -4657,9 +4654,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}ハイ
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}ミニマップのスクリーンショット
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} パラメータ
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :ゲームスクリプト
STR_AI_SETTINGS_CLOSE :{BLACK}閉じる
STR_AI_SETTINGS_RESET :{BLACK}リセット
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -206,6 +206,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}마력
STR_UNITS_POWER_METRIC :{COMMA}마력
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -409,7 +410,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :게임 종료
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :게임 기본 설정
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :설정
STR_SETTINGS_MENU_SCRIPT_SETTINGS :인공지능/게임 스크립트 설정
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF 설정
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :투명 설정
STR_SETTINGS_MENU_ZONING :구역 설정
@ -2579,7 +2579,6 @@ STR_INTRO_HIGHSCORE :{BLACK}고득
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}설정
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF 설정
STR_INTRO_ONLINE_CONTENT :{BLACK}온라인 콘텐츠 다운로드
STR_INTRO_SCRIPT_SETTINGS :{BLACK}인공지능/게임 스크립트 설정
STR_INTRO_QUIT :{BLACK}종료
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}새 게임을 시작합니다.{}CTRL+클릭하시면 지도 설정을 건너뛰고 바로 시작합니다.
@ -2599,7 +2598,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}고득
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}설정 창을 엽니다.
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF 설정 창을 엽니다.
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}새로 나왔거나 업데이트된 콘텐츠를 체크하여 다운로드합니다.
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}인공지능/게임 스크립트 설정창을 엽니다.
STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD'를 종료합니다.
STR_INTRO_BASESET :{BLACK}현재 선택된 기본 그래픽 세트에는 {NUM}개의 스프라이트가 빠져있습니다. 기본 세트를 업데이트하세요.
@ -5050,7 +5048,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}최고
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}항속거리: {GOLD}{COMMA}칸
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}항공기 종류: {GOLD}{STRING}
STR_CARGO_TYPE_FREIGHT :화물
###length 3
STR_CARGO_TYPE_FILTER_FREIGHT :화물
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}열차 차량 구매 목록입니다. 차량의 정보를 보려면 클릭하세요. CTRL+클릭하면 해당 차량을 숨김/표시 처리할 수 있습니다
@ -5977,7 +5976,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}작동
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}인공지능/게임 스크립트 디버그창은 오직 서버만 사용 가능합니다
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}인공지능 / 게임 스크립트 설정
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}다음에 게임을 시작할 때 이 게임 스크립트를 불러올 것입니다
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}다음에 게임을 시작할 때 이 인공지능을 불러올 것입니다
STR_AI_CONFIG_HUMAN_PLAYER :사용자 플레이어
@ -5993,8 +5991,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}목록
STR_AI_CONFIG_GAMESCRIPT :{SILVER}게임 스크립트
STR_AI_CONFIG_AI :{SILVER}인공지능
STR_AI_CONFIG_CHANGE :{BLACK}{STRING} 선택하기
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :인공지능
STR_AI_CONFIG_CHANGE_GAMESCRIPT :게임 스크립트
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}다른 스크립트 불러오기
@ -6028,9 +6024,7 @@ STR_SCREENSHOT_TOPOGRAPHY_SCREENSHOT :{BLACK}지형
STR_SCREENSHOT_INDUSTRY_SCREENSHOT :{BLACK}산업시설 스크린 샷
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} 매개 변수
STR_AI_SETTINGS_CAPTION_AI :인공지능
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :게임 스크립트
STR_AI_SETTINGS_CLOSE :{BLACK}닫기
STR_AI_SETTINGS_RESET :{BLACK}초기화
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -391,6 +391,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -569,10 +570,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Exire
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Ludi optiones
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Electiones
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Optiones IA/Ludi scriptorum
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Optiones NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Optiones perluciditatis
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Nomina oppidorum spectabilia
@ -2137,7 +2137,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Album Pu
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Electiones
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Optiones
STR_INTRO_ONLINE_CONTENT :{BLACK}Inspicere Inventarium Interretiale
STR_INTRO_SCRIPT_SETTINGS :{BLACK}IA/Ludi Scriptorum Optiones
STR_INTRO_QUIT :{BLACK}Exire
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Incipere novum ludum. Ctrl+Preme ut configuratio tabulae omittatur
@ -2157,7 +2156,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Monstrar
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Monstrare electiones
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Monstrare optiones NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Inspicere inventarium Interretiale in quo res sicut NewGRF, scaenaria, musica, etc. sunt
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Monstrare optiones IA/Ludi scriptorum
STR_INTRO_TOOLTIP_QUIT :{BLACK}Exire OpenTTD
STR_INTRO_BASESET :{BLACK}Hoc fundamento graphico desunt spiritus {NUM}. Quaere novam editionem huius fundamenti.
@ -3771,6 +3769,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Vis Trac
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Max. distantia volatus: {GOLD}{COMMA} tegulas
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Typus aeroplani: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Index electionis vehiculorum ferriviariorum. Preme in vehiculum ut plura indicia monstrentur. Ctrl+Preme ut typus vehiculi celetur
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Index electionis vehiculorum viariorum. Preme in vehiculum ut plura indicia monstrentur. Ctrl+Preme ut typus vehiculi celetur
@ -4411,7 +4411,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Unum cur
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Fenestra Emendationis IA/Ludi Scripti tantum servatro licet uti
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuratio IA/Ludi Scriptum
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Ludi Scriptum quod imponet ludo proximo
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IA quae imponet ludo proximo
STR_AI_CONFIG_HUMAN_PLAYER :Lusor humanus
@ -4427,8 +4426,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Movere I
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Ludi Scriptum
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE :{BLACK}Eligere {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Scriptum
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Legere aliud ludi scriptum
@ -4452,9 +4449,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Non scri
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametra
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Ludi Scripti
STR_AI_SETTINGS_CLOSE :{BLACK}Claudere
STR_AI_SETTINGS_RESET :{BLACK}Revertere
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -207,6 +207,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}ZS
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ZS
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -399,10 +400,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Iziet
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spēles opcijas
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Iestatījumi
STR_SETTINGS_MENU_SCRIPT_SETTINGS :MI/spēles skriptu iestatījumi
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF iestatījumi
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Caurspīdības opcijas
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Rādīt pilsētu nosaukumus
@ -2074,7 +2074,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Sasniegu
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Iestatījumi
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF iestatījumi
STR_INTRO_ONLINE_CONTENT :{BLACK}Pārbaudīt tiešsaistes saturu
STR_INTRO_SCRIPT_SETTINGS :{BLACK}MI/spēles skriptu iestatījumi
STR_INTRO_QUIT :{BLACK}Iziet
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Sākt jaunu spēli. Ctrl+klikšķis izlaiž kartes konfigurēšanu
@ -2094,7 +2093,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Rādīt
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Displeja iestatījumi
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Rādīt NewGRF iestatījumus
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Pārbaudīt vai lejupielādei nav pieejams jauns un atjaunināts saturs
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Rādīt MI un spēles skriptu iestatījumus
STR_INTRO_TOOLTIP_QUIT :{BLACK}Iziet no 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Pašlaik izvēlētajai bāzes grafikas kopai trūkst {NUM} sprait{P s i u}. Lūdzu, pārbaudiet, vai bāzes kopai ir atjauninājumi.
@ -3897,6 +3895,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Maksimā
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Apgabas: {GOLD}{COMMA} lauciņi
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Lidaparāta veids: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Vilciena vagonu atlasīšanas saraksts - klikšķināt uz transportlīdzekļa, lai iegūtu informāciju
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Autotransporta atlasīšanas saraksts - klikšķināt uz transportlīdzekļa, lai iegūtu informāciju
@ -4557,7 +4557,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Viens no
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}MI/spēles skriptu atkļūdošanas logs ir pieejams tikai serverim
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}MI/spēles skriptu konfigurācija
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spēles skripts, kas tiks ielādēts nākamajā spēlē
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}MI, kas tiks ielādēts nākamajā spēlē
STR_AI_CONFIG_HUMAN_PLAYER :Spēlētājs (cilvēks)
@ -4573,8 +4572,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Nolaist
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spēles skripti
STR_AI_CONFIG_AI :{SILVER}MI
STR_AI_CONFIG_CHANGE :{BLACK}Izvēlēties {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :MI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spēles skripts
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Ielādēt citu skriptu
@ -4605,9 +4602,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Augstumk
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minikartes ekrānuzņēmums
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} parametri
STR_AI_SETTINGS_CAPTION_AI :MI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spēles skripts
STR_AI_SETTINGS_CLOSE :{BLACK}Aizvērt
STR_AI_SETTINGS_RESET :{BLACK}Atiestatīt
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -400,6 +400,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}AG
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}AG
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -590,10 +591,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Išeiti
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Pagrindinės nuostatos
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Išplėstinės nuostatos
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Dirbtinio intelekto nuostatos
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Plėtinių nuostatos
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Skaidrumo nuostatos
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Miestų pavadinimai
@ -2272,7 +2272,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Nugalėt
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Išplėstinės nuostatos
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Plėtiniai
STR_INTRO_ONLINE_CONTENT :{BLACK}Interneto turinys
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Dirbtinio intelekto nuostatos
STR_INTRO_QUIT :{BLACK}Išeiti
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Pradėti naują žaidimą. Spragtelėjus laikant nuspaustą Ctrl klavišą, naujas žemėlapis bus sugeneruotas nedelsiant ir nieko nebeklausiant
@ -2292,7 +2291,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Rodyti n
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Rodyti išplėstines nuostatas
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Rodyti parsisiųstus plėtinius ir jų nuostatas
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tikrinti, ar nėra naujų plėtinių arba atnaujinimų jau atsisiųstiems plėtiniams
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Rodyti dirbtinio intelekto nuostatas
STR_INTRO_TOOLTIP_QUIT :{BLACK}Išeiti iš „OpenTTD“ žaidimo
STR_INTRO_BASESET :{BLACK}Šiuo metu pasirinktame grafikos rinkinyje trūksta {NUM} sprukl{P io ių ių}. Patikrinkite, ar nėra naujinių.
@ -4023,6 +4021,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Didž. t
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis: {GOLD}{COMMA} langeliai
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipas: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lokomotyvas ar vagonas bus slepiamas/rodomas sąraše
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Automobilių sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, automobilis bus slepiamas/rodomas sąraše
@ -4736,7 +4736,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Vienas i
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}DI / GameScript derinimo langas yra pasiekiamas tik iš serverio
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}DI / Žaidimo Nustatymai
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Žaidimo skriptas bus įkeltas sekančiame žaidime
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}DI'ai bus įkelti sekančiame žaidime
STR_AI_CONFIG_HUMAN_PLAYER :Žaidėjas Žmogus
@ -4752,8 +4751,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Perkelti
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Žaidimo skriptas
STR_AI_CONFIG_AI :{SILVER}DI'ai
STR_AI_CONFIG_CHANGE :{BLACK}Pasirinkti {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :DI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Žaidimo skriptas
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Užkrauti kitą skriptą
@ -4784,9 +4781,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Teminio
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Mini žemėlapio kopija
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametrai
STR_AI_SETTINGS_CAPTION_AI :DI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Žaidimo skriptas
STR_AI_SETTINGS_CLOSE :{BLACK}Uždaryti
STR_AI_SETTINGS_RESET :{BLACK}Atstatyti
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -205,6 +205,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bh
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ps
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -397,10 +398,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Eraus
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spilloptiounen
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Astellungen
STR_SETTINGS_MENU_SCRIPT_SETTINGS :KI / Spill-Script Astellungen
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF Astellungen
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenz Optiounen
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stiednimm uweisen
@ -2060,7 +2060,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Beschtel
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Astellungen
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Inhalt
STR_INTRO_SCRIPT_SETTINGS :{BLACK}KI / Spill-Script Astellungen
STR_INTRO_QUIT :{BLACK}Eraus
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start en neit Spill. Ctrl+Klick iwwerspréngt Kaartenkonfiguratioun
@ -2080,7 +2079,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Beschtel
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Displayastellungen
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen uweisen
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check op neien Inhalt kann downgeload gin
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Weis KI an Spill-Script-Astellungen
STR_INTRO_TOOLTIP_QUIT :{BLACK}Aus 'OpenTTD' eraus goen
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Sprite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
@ -3863,6 +3861,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zé
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz: {GOLD}{COMMA} Felder
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Fliger Typ: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Zuchlëscht - klick op en Zuch fir Informatiounen. Ctrl+Klick fir tëscht dem Verstoppen hin an hier ze sprangen
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Stroossegefierlëscht - klick op en Gefier fir Informatiounen. Ctrl+Klick fir tëscht dem Verstoppen hin an hier ze sprangen
@ -4523,7 +4523,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En Scrip
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}KI / Spill-Script Debugfënster ass nëmmen fir Serveren verfügbar
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}KI /Spill-Script Konfiguratioun
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}D'Spill-Script dat am nächsten Spill geluede gëtt
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}D'KIën déi am nächsten Spill geluede ginn
STR_AI_CONFIG_HUMAN_PLAYER :Mënschleche Spiller
@ -4539,8 +4538,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielte
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spill-Script
STR_AI_CONFIG_AI :{SILVER}KIën
STR_AI_CONFIG_CHANGE :{BLACK}Wiel {STRING} aus
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :KI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spill-Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Lued en aneren Script
@ -4571,9 +4568,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Héichte
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap-Screenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameter
STR_AI_SETTINGS_CAPTION_AI :KI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spill-Script
STR_AI_SETTINGS_CLOSE :{BLACK}Zoumaachen
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -201,6 +201,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}кс
STR_UNITS_POWER_METRIC :{COMMA}кс
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -357,9 +358,8 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Напушти
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :игра опции
STR_SETTINGS_MENU_SCRIPT_SETTINGS :АИ / игри поставувања
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF подесувања
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :транспарентност опции
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Место имиња прикажани
@ -1169,11 +1169,9 @@ STR_INTRO_SCENARIO_EDITOR :{BLACK}Сцен
STR_INTRO_MULTIPLAYER :{BLACK}Повеќе играчи
STR_INTRO_GAME_OPTIONS :{BLACK}Опции на Играта
STR_INTRO_SCRIPT_SETTINGS :{BLACK}АИ / Играта Подесувања
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Покажи АИ и игра поставувања
# Quit window
@ -1703,6 +1701,8 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Нов авио
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Опсег: {GOLD}{COMMA} плочки
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Листа за селекција од авиони - кликни на авионот за информации
@ -1957,7 +1957,6 @@ STR_AI_CONFIG_NONE :(никој)
STR_AI_CONFIG_GAMESCRIPT :{SILVER}GameScript
STR_AI_CONFIG_AI :{SILVER}ЗИС
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :АИ
STR_AI_CONFIG_CHANGE_GAMESCRIPT :GameScript
@ -1970,7 +1969,6 @@ STR_AI_LIST_CAPTION_GAMESCRIPT :GameScripts
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :АИ
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_START_DELAY :Број на денови за да започнете оваа Пи по претходниот (се дава или зема): {ORANGE}{STRING}

@ -201,6 +201,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}kk
STR_UNITS_POWER_METRIC :{COMMA}kk
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -362,10 +363,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Keluar
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Pilihan permainan
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Tetapan
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Al/Tetapan skrip permainan
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Tetapan NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pilihan Ketelusan
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Paparkan nama bandar
@ -1686,7 +1686,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Carta ma
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Tetapan
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Tetapan NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Periksa Kandungan Atas Talian
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Al/Tetapan Skrip Permainan
STR_INTRO_QUIT :{BLACK}Keluar
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Mulakan permainan baru. Ctrl+Klik akan melangkaui konfigurasi peta
@ -1706,7 +1705,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Paparan
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Pamerkan pilihan
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Paparkan tetapan NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Periksa kandungan baru atau yang telah dikemaskini untuk dimuat turun
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Paparan Al/Tetapan Skrip Permainan
STR_INTRO_TOOLTIP_QUIT :{BLACK}Keluar 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}Terjemahan ini kekurangan {NUM} string. Sila bantu menjadikan OpenTTD lebih baik dengan mendaftar sebagai penterjemah. Lihat readme.txt untuk maklumat.
@ -3206,6 +3204,8 @@ STR_PURCHASE_INFO_ALL_BUT :Semua kecuali {
STR_PURCHASE_INFO_MAX_TE :{BLACK}Usaha Penarikan Maks.: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jarak: {GOLD}{COMMA} petak
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Senarai pilihan keretapi - Klik atas kenderaan untuk maklumat
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Senarai pilihan kenderaan jalanraya - klik atas kenderaan untuk maklumat
@ -3814,7 +3814,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Salah sa
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Tetingkap Kepintaran Tiruan / SkripPermainan Nyahpepijat hanya tersedia bagi pelayan
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Konfigurasi Kepintaran Tiruan / Permainan
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}SkripPermainan yang akan dimuatkan pada permainan seterusnya
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Kepintaran Tiruan yang akan dimuatkan pada permainan seterusnya
STR_AI_CONFIG_HUMAN_PLAYER :Pemain manusia
@ -3830,8 +3829,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Pindah K
STR_AI_CONFIG_GAMESCRIPT :{SILVER}SkripPermainan
STR_AI_CONFIG_AI :{SILVER}KepintaranTiruan
STR_AI_CONFIG_CHANGE :{BLACK}Pilih {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :Kepintaran Tiruan
STR_AI_CONFIG_CHANGE_GAMESCRIPT :SkripPermainan
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Muat skrip yang lain
@ -3855,9 +3852,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Jangan u
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameter
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :SkripPermainan
STR_AI_SETTINGS_CLOSE :{BLACK}Tutup
STR_AI_SETTINGS_RESET :{BLACK}Semula
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -154,6 +154,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -270,7 +271,7 @@ STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Ibni ind
STR_SCENEDIT_FILE_MENU_SEPARATOR :
# Settings menu
###length 14
###length 15
# File menu
###length 5
@ -1105,6 +1106,8 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
###length VEHICLE_TYPES
###length 3
###length VEHICLE_TYPES
###length VEHICLE_TYPES
@ -1316,7 +1319,6 @@ STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Исчи
STR_AI_CONFIG_CHANGE_NONE :
# Available AIs window

@ -200,6 +200,7 @@ STR_UNIT_NAME_VELOCITY_SI :m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ट
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}ट
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} किलो
@ -351,9 +352,8 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :बंद करा
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :खेळाचे पर्याय
STR_SETTINGS_MENU_SCRIPT_SETTINGS :ए.आय. / गेम स्क्रिप्ट सेटिंग्ज
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF पर्याय
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :पारदर्शकता पर्याय
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :शहरांची नावे दाखवा
@ -1540,6 +1540,8 @@ STR_PURCHASE_INFO_COST :{BLACK}कि
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}वजन: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}किंमत: {GOLD}{CURRENCY_LONG}{BLACK} गती: {GOLD}{VELOCITY}
###length 3
###length VEHICLE_TYPES
###length VEHICLE_TYPES
@ -1746,7 +1748,6 @@ STR_TIMETABLE_CHANGE_TIME :{BLACK}वे
STR_AI_CONFIG_CHANGE_NONE :
# Available AIs window

@ -207,6 +207,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -399,10 +400,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Avslutt
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spillinnstillinger
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Innstillinger
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI-/Spillskript-innstillinger
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-innstillinger
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Instillinger for gjennomsiktighet
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Vis bynavn
@ -2065,7 +2065,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tavle me
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Innstillinger
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-innstillinger
STR_INTRO_ONLINE_CONTENT :{BLACK}Se etter innhold på nettet
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spillskript-innstillinger
STR_INTRO_QUIT :{BLACK}Avslutt
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start et nytt spill. Ctrl+klikk hopper over kartkonfigurering
@ -2085,7 +2084,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Vise tav
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Vis innstillinger
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-instillinger
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Se etter nytt og oppdatert innhold for nedlasting
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vis AI/Spillskript-innstillinger
STR_INTRO_TOOLTIP_QUIT :{BLACK}Avslutt 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Det valgte innebygde grafikksettet mangler {NUM} sprite{P "" r}. Se etter oppdateringer for settet.
@ -3871,6 +3869,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks tre
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Flytype: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon. Ctrl+klikk for å skjule/vise denne typen
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon. Ctrl+klikk for å skjule/vise kjøretøytypen
@ -4531,7 +4531,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Et skrip
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Spillskript-feilsøkingsvindu er kun tilgjengelig for tjeneren
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Spillskript-konfigurasjon
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spillskriptet som vil bli lastet i neste spill
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI-ene som vil bli lastet i neste spill
STR_AI_CONFIG_HUMAN_PLAYER :Menneskelig spiller
@ -4547,9 +4546,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flytt va
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spillskript
STR_AI_CONFIG_AI :{SILVER}AI-er
STR_AI_CONFIG_CHANGE :{BLACK}Velg {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_NONE.small :AI
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spillskript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Last enda et skript
@ -4580,9 +4576,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Høydeka
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Oversiktskart skjermbilde
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametre
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spillskript
STR_AI_SETTINGS_CLOSE :{BLACK}Lukk
STR_AI_SETTINGS_RESET :{BLACK}Tilbakestill
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -203,6 +203,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA} hk
STR_UNITS_POWER_METRIC :{COMMA} hk
STR_UNITS_POWER_SI :{COMMA} kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA} t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} kg
@ -381,10 +382,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Avslutt
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spelinstillingar
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Innstillinger
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI- / Spelscript-innstillingar
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-innstillingar
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Gjennomsiktigheitsinnstillingar
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Syne bynamn
@ -1846,7 +1846,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Poengtav
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Innstillinger
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-innstillingar
STR_INTRO_ONLINE_CONTENT :{BLACK}Sjå etter innhald på nett
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI- / Spelscriptinnstillingar
STR_INTRO_QUIT :{BLACK}Avslutt
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start eit nytt spel. CTRL+klikk hoppar over kartkonfigurasjon
@ -1866,7 +1865,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Syn poen
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skjerminnstillingar
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Syne NewGRF-instillingar
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Sjå etter nytt og oppdatert innhald som kan lastas ned
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vis AI- og spelscriptinnstillingar
STR_INTRO_TOOLTIP_QUIT :{BLACK}Avslutt 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}Denne nynorsk-omsettinga manglar {NUM} tekst{P "" ar}. Du må gjerne verte med i omsettingsgruppa for å hjelpe til å gjere OpenTTD betre. Sjå readme.txt for detaljar.
@ -3418,6 +3416,8 @@ STR_PURCHASE_INFO_ALL_BUT :Alt utanom {CAR
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. trekkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Tog-/vognliste - klikk på tog/vogn for meir informasjon
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Køyretøyliste - klikk på køyretøy for meir informasjon
@ -4037,7 +4037,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ein AI h
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI- / Spelscript-feilsøkingvindauget er kun tilgjengeleg for tenaren
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI- / Spelkonfigurasjonar
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spelscriptet som blir lasta i neste spel
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AIane som blir lasta i neste spel
STR_AI_CONFIG_HUMAN_PLAYER :Menneskeleg spelar
@ -4053,8 +4052,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flytt va
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spelscript
STR_AI_CONFIG_AI :{SILVER}AIar
STR_AI_CONFIG_CHANGE :{BLACK}Vel {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spelscript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Last eit anna script
@ -4078,9 +4075,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ikkje en
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameter
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelscript
STR_AI_SETTINGS_CLOSE :{BLACK}Lukk
STR_AI_SETTINGS_RESET :{BLACK}Tilbakestill
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -201,6 +201,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}ا
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}اسب بخار
STR_UNITS_POWER_SI :{COMMA}{NBSP}کیلووات
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}تن
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}کیلوگرم
@ -371,9 +372,8 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :خروج
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :تنظیمات بازی
STR_SETTINGS_MENU_SCRIPT_SETTINGS :هوش مصنوعی / تنظیمات بازی
STR_SETTINGS_MENU_NEWGRF_SETTINGS :تنظیمات NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :گزینه های شفافیت
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :نام شهرها نشان داده شود
@ -1651,7 +1651,6 @@ STR_INTRO_MULTIPLAYER :{BLACK}بازی
STR_INTRO_GAME_OPTIONS :{BLACK}تنضیمات بازی
STR_INTRO_NEWGRF_SETTINGS :{BLACK}تنظیمات NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}چک کردن محتوی آنلاین
STR_INTRO_SCRIPT_SETTINGS :{BLACK} تنظیمات هوش مصنوعی / اسکریپت
STR_INTRO_QUIT :{BLACK}خروج
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}شروع بازی جدید. Ctrl+Click پیش تنظیمات نقشه را رد و از تنظیمات گذشته استفاده می کند.
@ -1670,7 +1669,6 @@ STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}نشان
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}نمایش جدول بالاترین امتیازات
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}نمایش تنظیمات NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}بررسی وجود مجموعه ها و به روز رسانی های جدید در اینترنت
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}نمایش تنظیمات هوش مصنوعی و اسکریپت های بازی
STR_INTRO_TOOLTIP_QUIT :{BLACK} خروج از 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}این ترجمه {NUM} رشته{P ی های}ترجمه نشده دارد. با ثبت نام کردن به عنوان مترجم ما را در بهتر سازی OpenTTD یاری نمایید. فایل readme.txt را برای جزییات بیشتر بخوانید.
@ -3105,6 +3103,8 @@ STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}سرعت
STR_PURCHASE_INFO_REFITTABLE :(قابل تعمیر)
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}برد: {GOLD}{COMMA} قطعه
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}لیست انتخاب قطار - برای اطلاعات بیشتر روی وسیله کلیک کنید. برای مخفی یا پدیدار کردن انواع قطار کنترل+کلیک کنید
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}لیست انتخاب کشتی - برای اطلاعات بیشتر روی کشتی کلیک کنید. برای مخفی یا دوباره پدیدار کردن نوع کشتی ها، کنترل+کلیک کنید
@ -3458,7 +3458,6 @@ STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}دیدن
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}پنجره رفع اشکال کد فقط برای سرور قابل دسترس است
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}تنظیمات هوش مصنوعی / بازی
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}کد بازی که در بازی بعدی بارگذاری می شود
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}هوش مصنوعی که در بازی بعدی بارگذاری می شود
STR_AI_CONFIG_HUMAN_PLAYER :بازیکن آدمیزاد
@ -3474,8 +3473,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}حرکت
STR_AI_CONFIG_GAMESCRIPT :{SILVER}کدبازی
STR_AI_CONFIG_AI :{SILVER}هوشهای مصنوعی
STR_AI_CONFIG_CHANGE :{BLACK}انتخاب {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :هوش مصنوعی(AI)
STR_AI_CONFIG_CHANGE_GAMESCRIPT :کد بازی
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}بارگزاری کد دیگر
@ -3498,9 +3495,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}کد ر
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} پارامترها
STR_AI_SETTINGS_CAPTION_AI :هوش مصنوعی(AI)
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :کد بازی
STR_AI_SETTINGS_CLOSE :{BLACK}بستن
STR_AI_SETTINGS_RESET :{BLACK}بازنشاندن
STR_AI_SETTINGS_START_DELAY :تعداد روزهایی که این بازیگر هوش مصنوعی پس از بازیگر هوش مصنوعی قبلی قبل از اتصال صبر می کند(کم و بیش): {ORANGE}{STRING}

@ -584,6 +584,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}KM
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}KM
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -776,10 +777,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Wyjście
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opcje gry
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ustawienia
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ustawienia SI / Game Script
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ustawienia NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcje przeźroczystości
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Wyświetlanie nazw miast
@ -2450,7 +2450,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabela w
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ustawienia
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ustawienia NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Sprawdź dodatki online
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ustawienia SI/Game Script
STR_INTRO_QUIT :{BLACK}Wyjście
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Rozpocznij nową grę. Ctrl+klik pomija konfigurowanie mapy
@ -2470,7 +2469,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Wyświet
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Wyświetl ustawienia gry
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Wyświetl ustawienia NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Poszukaj nowych lub zaktualizowanych dodatków do pobrania
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Pokaż ustawienia SI / Game Script
STR_INTRO_TOOLTIP_QUIT :{BLACK}Wyjdź z „OpenTTD”
STR_INTRO_BASESET :{BLACK}Aktualnie używany podstawowy zestaw graficzny nie posiada {NUM} wymagan{P ego ych ych} sprite{P 'u 'ów 'ów}. Proszę poszukać aktualizacji dla zestawu podstawowego.
@ -4272,6 +4270,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. si
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Zasięg: {GOLD}{COMMA} pól
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Typ samolotu: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista wyboru pociągów - kliknij na pojazd, aby uzyskać informacje. Ctrl+klik przełącza ukrywanie typu pojazdu
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista wyboru pojazdów drogowych - kliknij na pojazd, aby uzyskać więcej informacji. Ctrl+klik przełącza ukrywanie typu pojazdu
@ -4938,7 +4938,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jeden z
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Okno debugowania SI / Game Script jest dostępne tylko na serwerze
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Konfiguracja SI / Game Script
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Game Script, który zostanie załadowany podczas kolejnej gry
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}SI, które zostaną załadowane podczas kolejnej gry
STR_AI_CONFIG_HUMAN_PLAYER :Ludzki gracz
@ -4954,8 +4953,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Przesuń
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_AI :{SILVER}SI
STR_AI_CONFIG_CHANGE :{BLACK}Wybierz {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :SI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Wczytaj kolejny skrypt
@ -4986,9 +4983,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Zrzut ek
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Zrzut ekranu minimapy
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametry
STR_AI_SETTINGS_CAPTION_AI :SI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Zamknij
STR_AI_SETTINGS_RESET :{BLACK}Resetuj
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -206,6 +206,16 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}cv
STR_UNITS_POWER_METRIC :{COMMA}cv
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -398,10 +408,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Sair
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opções do Jogo
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Definições
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Definições de IA / Scripts de Jogo
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de localidades
@ -1362,7 +1371,7 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permite enviar
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permite transferências de dinheiro entre empresas em modo multi-jogador
STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de peso para simular comboios pesados: {STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Define o impacto de carregar mercadoria nos combóios. Um valor superior torna o carregamento de meradoria mais exigente para os combóios, especialmente em terreno inclinado
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Define o impacto de carregar mercadoria nos comboios. Um valor elevado torna o transporte de mercadorias mais exigente para os comboios, especialmente em terreno inclinado
STR_CONFIG_SETTING_PLANE_SPEED :Fator de velocidade de avião: {STRING}
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft
@ -2071,7 +2080,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabela d
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Definições
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Definições NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Verificar conteúdo online
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Definições de IA/Script de jogo
STR_INTRO_QUIT :{BLACK}Sair
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Iniciar um novo jogo. Ctrl+Clique salta a configuração do mapa
@ -2091,7 +2099,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar definições
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostrar definições de NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verificar conteúdo novo e actualizado para descarga
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar definições de IA e de script de jogo
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair de 'OpenTTD'
STR_INTRO_BASESET :{BLACK}O conjunto de gráficos base seleccionado tem {NUM} sprite{P "" s} em falta. Por favor verifique se existem atualizações para o conjunto.
@ -3893,6 +3900,11 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. Fo
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Todos os tipos de carga
STR_CARGO_TYPE_FILTER_FREIGHT :Mercadorias
STR_CARGO_TYPE_FILTER_NONE :Nenhum
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de veículos ferroviários - clique num veículo para informações
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de veículos rodoviários - clique num veículo para informações
@ -4553,7 +4565,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Houve um
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A janela de Depuração de IA/Scripts de jogo está disponível apenas para o servidor
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuração IA/Script de jogo
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}O Script de jogo que será carregado no próximo jogo
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}As IAs que serão carregadas no próximo jogo
STR_AI_CONFIG_HUMAN_PLAYER :Jogador humano
@ -4569,8 +4580,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move a I
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script de jogo
STR_AI_CONFIG_AI :{SILVER}IAs
STR_AI_CONFIG_CHANGE :{BLACK}Selecionar {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script de jogo
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carregar outro script
@ -4601,9 +4610,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Mapa de
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parâmetros
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de jogo
STR_AI_SETTINGS_CLOSE :{BLACK}Fechar
STR_AI_SETTINGS_RESET :{BLACK}Repor
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@ -4789,7 +4796,7 @@ STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Não é
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Não é possível construir estação de autocarros...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Não é possível construir estação de carregamento de camiões...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Não é possível construir estação de passageiros para eléctricos...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Não é possível construir estação de carga para eléctricos...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Não é possível construir estação de carga para elétricos...
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Não é possível construir doca aqui...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Não é possível construir aeroporto aqui...
@ -4813,7 +4820,7 @@ STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}É preci
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Impossível remover estação...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Impossível remover estação...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Impossível remover paragem de eléctricos de passageiros
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Impossível remover estação de eléctricos de mercadorias...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Impossível remover estação de elétricos de mercadorias...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Deverá remover a paragem rodoviária primeiro
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... não há nenhuma estação aqui
@ -4821,7 +4828,7 @@ STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Precisa
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Precisa de demolir a estação de autocarros primeiro
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Precisa de demolir a estação de carga primeiro
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Precisa demolir estação de eléctricos primeiro
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Precisa demolir estação de eléctricos primeiro
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Precisa demolir estação de elétricos primeiro
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Deverá demolir a doca primeiro
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Precisa de demolir o aeroporto primeiro

@ -205,6 +205,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}cp
STR_UNITS_POWER_METRIC :{COMMA}cp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -397,10 +398,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Ieşire din joc
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opţiunile jocului
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Setări
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Setări IA / Script Joc
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Setări NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opţiuni transparenţă
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Afişează numele oraşelor
@ -2070,7 +2070,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabela c
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Setări
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Setări NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Resurse online
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Setări IA / Scripturi Joc
STR_INTRO_QUIT :{BLACK}Ieşire
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Începere joc nou. Ctrl+Click pentru a sări peste fereastra de configuraţie a harţii
@ -2090,7 +2089,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Afișeaz
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Setări afişare
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Afişează setările NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verifică dacă există resurse noi sau actualizate pentru descărcare
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Afişează setările pentru Inteligența Artificială şi pentru Scripturi Joc
STR_INTRO_TOOLTIP_QUIT :{BLACK}Ieși din 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Setul grafic actual are lipsă {NUM} {P sprite spriteuri "de spriteuri"}. Verificați actualizările pentru setul de bază.
@ -3886,6 +3884,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Efort tr
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rază acțiune: {GOLD}{COMMA} pătrățele
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tip de aeronavă: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selectie a componentelor trenului - clic pe vehicule pt. informatii
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Listă selecţie vehicule rutiere - apasă pe vehicul pentru informaţii
@ -4546,7 +4546,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}O Inteli
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Fereastra pentru depanare IA / Script Joc este disponibilă doar serverului
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configurație Inteligentă Artificială / Scripturi Joc
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script Joc încărcat în jocul următor
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Modulul de IA care va fi încărcat în jocul următor
STR_AI_CONFIG_HUMAN_PLAYER :Jucator uman
@ -4562,8 +4561,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mută IA
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script Joc
STR_AI_CONFIG_AI :{SILVER}IA
STR_AI_CONFIG_CHANGE :{BLACK}Selectare {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script Joc
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Încarcă un alt script
@ -4594,9 +4591,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Captură
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Captură de hartă a lumii
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametrii
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script Joc
STR_AI_SETTINGS_CLOSE :{BLACK}Închide
STR_AI_SETTINGS_RESET :{BLACK}Resetează
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -331,6 +331,16 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}л
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}лс
STR_UNITS_POWER_SI :{COMMA}{NBSP}кВт
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}лс/т
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}лс/т
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}лс/Мг
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}лс/т
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}лс/т
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}лс/Мг
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}кВт/т
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}кВт/т
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}Вт/кг
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}т
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}т
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}кг
@ -524,10 +534,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Выход
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Основные настройки
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Расширенные настройки
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Настройки ИИ / скрипта
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Настройки NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Настройки прозрачности
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Показывать названия городов
@ -2225,7 +2234,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Табл
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Расширенные настройки
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Настройки NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Проверить онлайн-контент
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Настройки ИИ / скрипта
STR_INTRO_QUIT :{BLACK}Выход
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Начать новую игру. Ctrl+щелчок пропускает этап настройки карты.
@ -2245,7 +2253,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Пока
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Изменить расширенные настройки игры
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показать настройки NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Найти новый и обновлённый контент для загрузки
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Изменить настройки ИИ / игрового скрипта
STR_INTRO_TOOLTIP_QUIT :{BLACK}Выйти из OpenTTD
STR_INTRO_BASESET :{BLACK}В выбранном наборе базовой графики отсутству{P 0 е ю ю}т {NUM} спрайт{P "" а ов}. Пожалуйста, обновите набор графики.
@ -4074,6 +4081,11 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальность: {GOLD}{COMMA} клет{P ка ки ок}
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Тип возд. судна: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Все типы грузов
STR_CARGO_TYPE_FILTER_FREIGHT :Груз
STR_CARGO_TYPE_FILTER_NONE :Нет
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список железнодорожного транспорта - щёлкните для получения информации. Ctrl+щелчок скроет/покажет ТС.
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список автотранспорта - щёлкните для получения информации. Ctrl+щелчок скроет/покажет выбранный автомобиль.
@ -4759,7 +4771,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Один
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Окно отладки ИИ / скрипта доступно только для сервера
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Конфигурация ИИ / скрипта
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Игровой скрипт, который будет загружен в следующей игре
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Модули ИИ, которые будут загружены в следующей игре
STR_AI_CONFIG_HUMAN_PLAYER :Человек
@ -4775,8 +4786,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Пере
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Игровой скрипт
STR_AI_CONFIG_AI :{SILVER}ИИ
STR_AI_CONFIG_CHANGE :{BLACK}Выбрать {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :ИИ
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Игровой скрипт
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Загрузить другой скрипт
@ -4807,9 +4816,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Сним
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Снимок миникарты
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}Параметры {STRING}
STR_AI_SETTINGS_CAPTION_AI :ИИ
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Игровой скрипт
STR_AI_SETTINGS_CLOSE :{BLACK}Закрыть
STR_AI_SETTINGS_RESET :{BLACK}Сброс
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -393,6 +393,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}ks
STR_UNITS_POWER_METRIC :{COMMA}ks
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -585,10 +586,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Izađi
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opcije
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Podešavanja
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Podešavanja VI/Skripte partije
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF podešavanja
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcije transparentnosti
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Prikazana imena naselja
@ -2255,7 +2255,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabela n
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Podešavanja
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Podešavanja
STR_INTRO_ONLINE_CONTENT :{BLACK}Spisak Dodataka na Mreži
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Podešavanja VI/Skripte Partije
STR_INTRO_QUIT :{BLACK}Izađi
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Započinje novu partiju. Ctrl+Klik preskače konfiguraciju mape
@ -2275,7 +2274,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikazuj
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Prikaži podešavanje
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikazuje NewGRF podešavanja
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Pregled novih i ažureiranih dodatka za preuzimanje
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikazuje podešavanja za VI/Skriptu partije
STR_INTRO_TOOLTIP_QUIT :{BLACK}Napušta 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Trenutno odabranom skupu osnovne grafike nedostaje {NUM} sprajt{P "" "ova" "ova"}. Proverite da li postoje izmene za ovaj skup.
@ -4058,6 +4056,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Najveća
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK} Tip aviona: {GOLD} {STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Spisak probranih šinskih vozila - kliknite na vozilo za više podataka
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Spisak probranih drumskih vozila - kliknite na vozilo za više podataka
@ -4734,7 +4734,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jedna od
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Prozor za korigovanje VI / Skripte Partije je dostupan samo na serveru
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Podešavanja VI / skripte igre
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skripta igre koja će biti pokrenuta u sledećoj partiji
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Veštačke inteligencije koje će biti pokrenute u sledećoj partiji
STR_AI_CONFIG_HUMAN_PLAYER :Ljudsko biće
@ -4750,8 +4749,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Pomera o
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skripta igre
STR_AI_CONFIG_AI :{SILVER}VIe
STR_AI_CONFIG_CHANGE :{BLACK}Izaberi {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :VI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skripta igre
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Učitava drugu skriptu
@ -4782,9 +4779,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Slika ek
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Slika umanjene mape
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametri
STR_AI_SETTINGS_CAPTION_AI :VI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skripta Partije
STR_AI_SETTINGS_CLOSE :{BLACK}Zatvori
STR_AI_SETTINGS_RESET :{BLACK}Poništi
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -205,6 +205,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}匹马力
STR_UNITS_POWER_SI :{COMMA}{NBSP}千瓦
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}英吨
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}吨
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}千克
@ -397,10 +398,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :退出
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :游戏选项
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :设置
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / 游戏脚本设定
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF 设置
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透明选项
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :显示城镇名称
@ -2070,7 +2070,6 @@ STR_INTRO_HIGHSCORE :{BLACK}高分
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}设置
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF 设置
STR_INTRO_ONLINE_CONTENT :{BLACK}在线查找扩展包
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / 脚本 设定
STR_INTRO_QUIT :{BLACK}退出
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}开始新游戏. 单击的同时按住Ctrl以跳过地图设置界面
@ -2090,7 +2089,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}显示
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}显示设置
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}显示GRF设定
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}连接服务器并查找扩展包
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}查看AI和脚本设定
STR_INTRO_TOOLTIP_QUIT :{BLACK}退出 'OpenTTD'
STR_INTRO_BASESET :{BLACK}当前选定的基础图形组缺少 {NUM} 个子画面。请检查基础图形组有无更新。
@ -3887,6 +3885,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}最大
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航行距离: {GOLD}{COMMA} 格
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}飞机类型: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}列车车辆选择列表。点击车辆查看详细信息,或者按住 Ctrl 键再点击以切换是否隐藏车辆的种类
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}路面车辆选择列表。点击车辆查看详细信息,或者按住 Ctrl 键再点击以切换是否隐藏车辆的种类
@ -4547,7 +4547,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}您使
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI调试窗口只对服务器可用
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI 设置
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}下局游戏将启用这些脚本
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}下局游戏将启用这些AI
STR_AI_CONFIG_HUMAN_PLAYER :玩家
@ -4563,8 +4562,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}在列
STR_AI_CONFIG_GAMESCRIPT :{SILVER}游戏脚本
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE :{BLACK}选择{STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :游戏脚本
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}装在另一脚本
@ -4595,9 +4592,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}高度
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}小地图截图
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} 参数
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :游戏脚本
STR_AI_SETTINGS_CLOSE :{BLACK}关闭
STR_AI_SETTINGS_RESET :{BLACK}重设
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -269,6 +269,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
@ -461,10 +462,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Ukončiť
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti hry
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavenia
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Nastavenia AI/skriptu
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavenia NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavenia priehľadnosti
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Zobraziť názvy miest
@ -2138,7 +2138,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Najvyš
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavenia
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Skontrolovať online obsah
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Nastavenia AI/skriptu
STR_INTRO_QUIT :{BLACK}Ukončiť
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Spustiť novú hru. Ctrl+klik preskočí nastavenie mapy
@ -2158,7 +2157,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobrazi
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Zobraziť nastavenia
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobraziť nastavenia NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skontrolovať nový a aktualizovaný obsah pre stiahnutie
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobraziť nastavenia AI/skriptu
STR_INTRO_TOOLTIP_QUIT :{BLACK}Ukončiť 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Vo vybranej základnej sade grafiky chýba {NUM} prv{P ok ky kov}. Prosím skontrolujte aktualizácie sady grafiky.
@ -3959,6 +3957,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. tra
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dolet: {GOLD}{COMMA} políčok
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Typ lietadla: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Výber vlakov. Pre získanie informácií klikni na vlak. CTRL+klik prepne skrytie typu vlaku.
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Výber cestných vozidiel. Pre získanie informácií klikni na vozidlo. CTRL+klik prepne skrytie typu vozidla.
@ -4619,7 +4619,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Jeden z
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Okno ladenia AI/skriptu je dostupné len pre server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Nastavenia AI/skriptu
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skript, ktorý bude načítaný v ďalšej hre
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI, ktoré budú načítané v ďalšiej hre
STR_AI_CONFIG_HUMAN_PLAYER :Človek
@ -4635,8 +4634,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Posunú
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Herný skript
STR_AI_CONFIG_AI :{SILVER}AI (umelá inteligencia)
STR_AI_CONFIG_CHANGE :{BLACK}Vybrať {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Spusti ďalší skript
@ -4667,9 +4664,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Snímka
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Snímka minimapy
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametre
STR_AI_SETTINGS_CAPTION_AI :Umelá inteligencia
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skript
STR_AI_SETTINGS_CLOSE :{BLACK}Zavrieť
STR_AI_SETTINGS_RESET :{BLACK}Resetovať
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -354,6 +354,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}KM
STR_UNITS_POWER_METRIC :{COMMA}KM
STR_UNITS_POWER_SI :{COMMA} kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} kg
@ -533,10 +534,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Izhod
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavitve
STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Imena mest prikazana
@ -2083,7 +2083,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabela n
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve
STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine
STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre
STR_INTRO_QUIT :{BLACK}Izhod
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Začni novo igro. Ctrl+Klik preskoči konfiguracijo sveta
@ -2103,7 +2102,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve zaslona
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre
STR_INTRO_TOOLTIP_QUIT :{BLACK}Izhod iz 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}Temu prevodu manjka {NUM} vnos{P "" a i ov}. Prosimo pomagaj izboljšati OpenTTD in se vpiši za prevajanje. Preveri readme.txt za podrobnosti.
@ -3672,6 +3670,8 @@ STR_PURCHASE_INFO_ALL_BUT :Vse, razen {CAR
STR_PURCHASE_INFO_MAX_TE :{BLACK}Največja vlečna moč: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} polj
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Seznam železniških vozil - klikni na vozilo za informacije
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Seznam cestnih vozil - klikni na vozilo za informacije
@ -4296,7 +4296,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ena izme
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Okno razhroščevanja UI / skripte je na voljo samo za strežnik
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Nastavitve UI / skript igre
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skript igre, ki bo naložen v naslednji igri
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}UI, ki bodo naložene v naslednji igri
STR_AI_CONFIG_HUMAN_PLAYER :Igralec
@ -4312,8 +4311,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Premakni
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skripta igre
STR_AI_CONFIG_AI :{SILVER}UI-ji
STR_AI_CONFIG_CHANGE :{BLACK}Izberi {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :UI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skripta igre
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Naloži drugi skript
@ -4337,9 +4334,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Ne sprem
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametri
STR_AI_SETTINGS_CAPTION_AI :UI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Skripta igre
STR_AI_SETTINGS_CLOSE :{BLACK}Zapri
STR_AI_SETTINGS_RESET :{BLACK}Resetiraj
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -206,6 +206,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -233,7 +234,7 @@ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Patrón de filtrado:
STR_LIST_FILTER_OSKTITLE :{BLACK}Escribe un patrón de filtrado
STR_LIST_FILTER_TOOLTIP :{BLACK}Introduzca una palabra clave para filtrar la lista
STR_LIST_FILTER_TOOLTIP :{BLACK}Introduzca una o varias palabras clave para filtrar la lista
STR_TOOLTIP_GROUP_ORDER :{BLACK}Selecciona la orden de agrupamiento
STR_TOOLTIP_SORT_ORDER :{BLACK}Selecciona el orden de clasificación (descendiente/ascendiente)
@ -385,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construc
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construcción de tranvía
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árboles. Mayús permite mostrar una estimación del precio
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar letrero
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Mayús permite mostrar una estimación del precio
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
# Scenario editor file menu
###length 7
@ -398,10 +399,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Salir
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opciones de juego
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuración
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configuración de Scripts
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configuración NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opciones de transparencia
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Ver nombres de municipios
@ -2071,7 +2071,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabla de
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuración
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configuración NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Contenido Online
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuración de Scripts
STR_INTRO_QUIT :{BLACK}Salir
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comeenza una partida nueva. Ctrl+clic omite la configuración del escenario
@ -2091,7 +2090,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Muestra
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Muestra la configuración
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Muestra los ajustes de NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprueba si hay contenidos nuevos y actualizados para descargar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Muestra la configuración de Scripts de juego e IA
STR_INTRO_TOOLTIP_QUIT :{BLACK}Salir de 'OpenTTD'
STR_INTRO_BASESET :{BLACK}El conjunto de gráficos base actualmente seleccionado no encuentra {NUM} sprite{P "" s}. Comprueba si hay actualizaciones para el conjunto base, o usa otro totalmente actualizado.
@ -2482,13 +2480,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :esperando actua
STR_NETWORK_MESSAGE_CLIENT_LEAVING :abandonando
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se ha unido a la partida
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} se ha unido a la partida (Cliente #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} se ha unido a la empresa #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} se ha unido a la partida (Cliente #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} se ha unido a la empresa #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se ha unido como espectador
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ha creado una empresa nueva (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ha abandonado el juego ({2:STRING})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} ha creado una empresa nueva (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} ha abandonado el juego ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ha cambiado su nombre a {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} ha dado {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} ha transferido {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}El servidor ha cerrado la sesión
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}El servidor está reiniciando...{}Espera por favor...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} ha sido expulsado. Razón: ({STRING})
@ -2603,6 +2601,7 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}sobrecargado
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Tiempo medio de viaje: {NUM}{NBSP}día{P "" s}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Mostrar área de cobertura
@ -2612,6 +2611,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Oculta e
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Muestra área de cobertura del lugar propuesto
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Acepta: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suministra: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Coste de mantenimiento: {GOLD}{CURRENCY_SHORT}/año
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Unir estación
@ -2799,11 +2799,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Terreno
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Baja una esquina del terreno. Arrastrando se reduce la esquina seleccionada y se nivela el resto del terreno seleccionado a dicha altura. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Sube una esquina del terreno. Arrastrando se eleva la esquina seleccionada y se nivela el resto del terreno seleccionado a dicha altura. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Nivela un área de terreno a la altura de la primera esquina seleccionada. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Compra el terreno para futuros usos. Mayús permite mostrar una estimación del precio
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Compra el terreno para futuros usos. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Selección de Objeto
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecciona el objeto a construir. Mayús permite mostrar una estimación del precio
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecciona el objeto a construir. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Selecciona el tipo de objeto a construir
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Vista previa del objeto
STR_OBJECT_BUILD_SIZE :{BLACK}Tamaño: {GOLD}{NUM} x {NUM} casillas
@ -3336,15 +3336,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Error Fata
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ha ocurrido un error fatal de NewGRF:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}Ha ocurrido un error de NewGRF:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionará con la con la versión de TTDPatch informada por OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} es para la versión {STRING} de TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está diseñado para ser usado con {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro incorrecto para {1:STRING}: párametro {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe ser cargado antes de {STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe ser cargado después de {STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} necesita la versión {STRING} ó superior de OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} es para la versión {2:STRING} of TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está diseñado para ser usado con {2:STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro incorrecto para {1:STRING}: párametro {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe cargarse antes de {2:STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe cargarse después de {2:STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requiere la versión {2:STRING} ó superior de OpenTTD
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :el archivo GRF ha sido diseñado para ser traducido
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Se han cargado demasiados NewGRF
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {STRING} puede causar desincronizaciones
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {2:STRING} puede causar desincronizaciones
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite inesperado (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propiedad de Acción 0 desconocida {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Intento de usar una ID inválida (sprite {3:NUM})
@ -3657,6 +3657,7 @@ STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Intereses
STR_FINANCES_SECTION_OTHER :{GOLD}Otros
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_NET_PROFIT :{WHITE}Beneficio neto
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo en Banco
@ -3765,7 +3766,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produce:
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necesita:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperando{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Cambiar producción (múltiplos de 8, máximo 2040)
@ -3887,6 +3888,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}F.T. má
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección de los vehículos de ferrocarril. Clica en el vehículo para más información. Pulsa Ctrl+clic para mostrar/ocultar el tipo del vehículo
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos de carretera. Clica en el vehículo para más información. Pulsa Ctrl+clic para mostrar/ocultar el tipo del vehículo
@ -4055,7 +4058,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :{G=f}aeronave
STR_ENGINE_PREVIEW_SHIP :{G=m}barco
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Precio: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Coste Mantenimiento: {CURRENCY_LONG}/año{}Capacidad: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Precio: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER} F.T. Máxima: {6:FORCE}{}Coste Mantenimiento: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Precio: {0:CURRENCY_LONG} Peso: {1:WEIGHT_SHORT}{}Velocidad: {2:VELOCITY} Potencia: {3:POWER} F.T. Máxima: {6:FORCE}{}Coste Mantenimiento: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Precio: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Precio: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Tipo de aeronave: {STRING}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Precio: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Tipo de aeronave: {STRING}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año
@ -4218,8 +4221,8 @@ STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilid
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Construido: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidad: {LTBLUE}Ninguna{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidad: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidad: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidad: {LTBLUE}{0:CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidad: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacidad: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Créditos de Transferencia: {LTBLUE}{CURRENCY_LONG}
@ -4547,7 +4550,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de l
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de Scripts solo está disponible para el servidor
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuración de Scripts de juego/IA
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de juego que será cargado en la próxima partida
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IA que serán cargadas en la próxima partida
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humano
@ -4563,8 +4565,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover la
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script de juego
STR_AI_CONFIG_AI :{SILVER}IA
STR_AI_CONFIG_CHANGE :{BLACK}Seleccionar {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script de juego
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Cargar otro script
@ -4595,9 +4595,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Mapa de
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimapa
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}Parámetros {STRING}
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de juego
STR_AI_SETTINGS_CLOSE :{BLACK}Cerrar
STR_AI_SETTINGS_RESET :{BLACK}Reiniciar
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@ -4942,6 +4940,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Objeto e
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... la sede de la empresa está en medio
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}No es posible comprar este terreno...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... ¡ya es de su propiedad!
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... límite de construcción de objetos alcanzado
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}No se puede crear grupo...

@ -206,6 +206,11 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -398,10 +403,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Salir
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opciones de juego
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuración
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configuración de scripts
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configuración de NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opciones de transparencia
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nombres de localidades
@ -2071,7 +2075,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabla de
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuración
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Config. NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Contenido en línea
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuración de scripts
STR_INTRO_QUIT :{BLACK}Salir
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comenzar una nueva partida. Ctrl+Clic omite la configuración del mapa
@ -2091,7 +2094,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar configuración
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostrar configuración de NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Revisar si hay nuevos contenidos actualizados para descargar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar configuración de scripts
STR_INTRO_TOOLTIP_QUIT :{BLACK}Salir de 'OpenTTD'
STR_INTRO_BASESET :{BLACK}A los gráficos base elegidos les hace falta {NUM} spirte{P "" s}. Necesitan actualizarse.
@ -2482,13 +2484,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :esperando actua
STR_NETWORK_MESSAGE_CLIENT_LEAVING :saliendo
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se unió a la partida
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} se unió a la partida (Cliente #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} se unió a la empresa #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} se unió a la partida (Cliente #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} se unió a la empresa #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se unió como espectador
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} creó una nueva empresa (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} salió de la partida ({2:STRING})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} creó una nueva empresa (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} salió de la partida ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambió su nombre a {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} le transfirió {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} le transfirió {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}El servidor ha cerrado la sesión
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Se está reiniciando el servidor...{}Espera por favor...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} ha sido expulsado. Razón: ({STRING})
@ -2616,6 +2618,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}No mostr
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Mostrar área de recolección en el sitio planeado
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Acepta: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Abastece: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Costo de mantenimiento: {GOLD}{CURRENCY_SHORT}/año
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Ampliar estación
@ -3340,15 +3343,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Error fata
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ocurrió un error fatal de NewGRF:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}Ocurrió un error de NewGRF:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionará con la con la versión de TTDPatch reportada por OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} es la para la versión {STRING} de TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está diseñado para usarse con {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro no válido para {1:STRING}: parámetro {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe cargarse antes de {STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe cargarse después de {STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requiere OpenTTD versión {STRING} o superior
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} es la para la versión {2:STRING} de TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está diseñado para usarse con {2:STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro no válido para {1:STRING}: parámetro {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe cargarse antes de {2:STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe cargarse después de {2:STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requiere OpenTTD versión {2:STRING} o superior
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :El archivo GRF fue diseñado para ser traducido
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Demasiados NewGRF cargados
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {STRING} puede causar desincronizaciones
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {2:STRING} puede causar asincronías
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite inesperado (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propiedad de Acción 0 desconocida {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Intento de usar una ID no válida (sprite {3:NUM})
@ -3770,7 +3773,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produce:
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requiere:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperando{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Cambiar producción (múltiplo de 8, máximo 2040)
@ -3892,6 +3895,11 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. fu
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Todos los tipos
STR_CARGO_TYPE_FILTER_FREIGHT :Carga
STR_CARGO_TYPE_FILTER_NONE :Ninguno
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección trenes. Clic en un tren para más información. Ctrl+Clic para mostrar u ocultar el tipo de tren
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de autotransportes. Clic en un vehículo para más información. Ctrl+Clic para mostrar u ocultar el tipo del vehículo
@ -4060,7 +4068,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :{G=f}aeronave
STR_ENGINE_PREVIEW_SHIP :{G=m}barco
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Costo de operación: {CURRENCY_LONG}/año{}Capacidad: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER} Máx. F.T.: {6:FORCE}{}Costo de operación: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Costo: {0:CURRENCY_LONG} Peso: {1:WEIGHT_SHORT}{}Velocidad: {2:VELOCITY} Potencia: {3:POWER} Máx. F.T.: {6:FORCE}{}Costo de operación: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocidad máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Costo de mantenimiento: {CURRENCY_LONG}/año
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Vel. máx.: {VELOCITY}{}Tipo de aeronave: {STRING}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Costo de operación: {CURRENCY_LONG} al año
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Vel. máx.: {VELOCITY}{}Tipo de aeronave: {STRING}{}Capacidad: {CARGO_LONG}{}Costo de operación: {CURRENCY_LONG} al año
@ -4223,8 +4231,8 @@ STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilid
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Construido: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidad: {LTBLUE}Ninguna{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidad: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidad: {LTBLUE}{CARGO_LONG}{3:STRING} (×{4:NUM})
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidad: {LTBLUE}{0:CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidad: {LTBLUE}{0:CARGO_LONG}{3:STRING} (×{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacidad: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Créditos por transferencia: {LTBLUE}{CURRENCY_LONG}
@ -4552,7 +4560,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de l
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de scripts solo está disponible para el servidor
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuración de scripts
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de juego que será cargado en la próxima partida
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Scripts de IA que serán cargados la próxima partida
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humano
@ -4568,8 +4575,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover la
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script de juego
STR_AI_CONFIG_AI :{SILVER}IA
STR_AI_CONFIG_CHANGE :{BLACK}Seleccionar {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script de juego
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Cargar otro script
@ -4600,9 +4605,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Mapa de
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Captura de minimapa
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}Parámetros {STRING}
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de juego
STR_AI_SETTINGS_CLOSE :{BLACK}Cerrar
STR_AI_SETTINGS_RESET :{BLACK}Reiniciar
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -205,6 +205,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -397,10 +398,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Avsluta
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spelinställningar
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Inställningar
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Inställningar för datorspelare / spelskript
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Inställningar för NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Inställningar för genomskinlighet
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stadsnamn visas
@ -2070,7 +2070,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Bästa s
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Inställningar
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-inställningar
STR_INTRO_ONLINE_CONTENT :{BLACK}Kontrollera online-innehåll
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / spelskript-inställningar
STR_INTRO_QUIT :{BLACK}Avsluta
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Starta ett nytt spel. Ctrl+klick hoppar över landskapskonfigurationen
@ -2090,7 +2089,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Visar en
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skärminställningar
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Visa inställningar för NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Kolla efter nytt och nyuppdaterat innehåll för nedladdning
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Visa inställningar för datorspelare och spelskript
STR_INTRO_TOOLTIP_QUIT :{BLACK}Avsluta 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Det grafikpaket som för närvarande är valt som standard saknar {NUM} sprite{P "" s}. Vänligen kontrollera om det finns en uppdatering till paketet.
@ -3886,6 +3884,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximal
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Räckvidd: {GOLD}{COMMA} rutor
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Flygplanstyp: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista av tågvagnar. Klicka på tågvagn för information. Ctrl+klick visar eller döljer vagnstypen
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vägfordonslista. Klicka på fordon för information. Ctrl+klick visar eller döljer fordonstypen
@ -4546,7 +4546,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ett av s
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Felsökning av datorspelare / spelskript är bara tillgänglig för servern
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Konfiguration av datorspelare/spelskript
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spelskriptet som kommer att läsas in i nästa spel
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Datorspelare som kommer att läsas in i nästa spel
STR_AI_CONFIG_HUMAN_PLAYER :Mänsklig spelare
@ -4562,8 +4561,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flytta n
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spelskript
STR_AI_CONFIG_AI :{SILVER}Datorspelare
STR_AI_CONFIG_CHANGE :{BLACK}Välj {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :Datorspelare
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spelskript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Läs in ett annat skript
@ -4594,9 +4591,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Skärmdu
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Skärmdump av miniatyrkartan
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} parametrar
STR_AI_SETTINGS_CAPTION_AI :Datorspelarens
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spelskriptets
STR_AI_SETTINGS_CLOSE :{BLACK}Stäng
STR_AI_SETTINGS_RESET :{BLACK}Återställ
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -204,6 +204,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}டன்
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}டன்
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}கி.கி.
@ -387,10 +388,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :வெளியேறு
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :விளையாட்டு விருப்ப பேரம்
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :அமைப்புகள்
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / ஆட்ட அமைப்புகள்
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF அமைப்புகள்
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :ஒளி அமைப்புகள்
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :நகரத்தின் பெயர்களை காட்டு
@ -1853,7 +1853,6 @@ STR_INTRO_HIGHSCORE :{BLACK}பு
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}அமைப்புகள்
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகள்
STR_INTRO_ONLINE_CONTENT :{BLACK}கோப்புகளை இணையதளத்தில் தேடு
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / ஆட்டம் அமைப்புகள்
STR_INTRO_QUIT :{BLACK}வெளியேறு
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}புதிய ஆட்டத்தினைத் தொடங்கும். Ctrl+Click அழுத்தினால் வரைபட அமைப்புவடிவாக்கம் தவிர்க்கப்படும்
@ -1871,7 +1870,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}பு
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}திரை அமைப்புகள்
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF அமைப்புகளைக் காட்டு
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}பதிவிறக்கம் செய்ய புதிய மற்றும் புதுப்பிக்கப்பட்ட உள்ளடக்கத்தை பார்க்கவும்
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}AI/வரிவடிவங்கள் அமைப்புகளைக் காட்டு
STR_INTRO_TOOLTIP_QUIT :{BLACK} 'OpenTTD'ஐ விட்டு வெளியேறு
STR_INTRO_TRANSLATION :{BLACK}இந்த மொழிபெயர்ப்பில் {NUM} இல்லை {P "" s}.மொழிபெயர்பாளராக பதிவு செய்து OpenTTDவிற்கு உதவவும். மேலும் விவரங்கள் அறிய readme.txt ஐ பார்க்கவும்..
@ -3469,6 +3467,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}அத
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}தூரம்: {GOLD}{COMMA} கட்டங்கள்
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}விமான வகை: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}இரயில் வாகனங்கள் பட்டியல் - மேலும் விவரங்களுக்கு வாகனத்தை சொடுக்கவும்
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}சாலை வாகனங்கள் பட்டியல் - மேலும் விவரங்களுக்கு வாகனத்தை சொடுக்கவும்
@ -4075,7 +4075,6 @@ STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}வர
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/ஆட்ட வரிவடிவம் சரிபார்த்தல் கட்டம் சர்வர்களுக்கு மட்டுமே உள்ளது
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/வரிவடிவம் ஏற்றபடி அமை
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}வரிவடிவம் அடுத்த ஆட்டங்களிலிருந்து பதிவேற்றப்படும்
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}அடுத்த ஆட்டங்களில் பதிவேற்றப்படும் AI-கள்
STR_AI_CONFIG_HUMAN_PLAYER :மனித வீரர்
@ -4091,8 +4090,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}தே
STR_AI_CONFIG_GAMESCRIPT :{SILVER}விளையாட்டின் ஸ்கிரிப்ட்
STR_AI_CONFIG_AI :{SILVER}AIகள்
STR_AI_CONFIG_CHANGE :{BLACK}தேர்ந்தெடு {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :விளையாட்டின் ஸ்கிரிப்ட்
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}மற்றொறு வரிவடிவத்தினை பதிவேற்று
@ -4123,9 +4120,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}உய
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}சிறிய வரைபட திரைபிடிப்பு
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} குணாதிசயங்கள்
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :விளையாட்டின் ஸ்கிரிப்ட்
STR_AI_SETTINGS_CLOSE :{BLACK}மூடு
STR_AI_SETTINGS_RESET :{BLACK}முன்னிருந்தமாதிரி மாற்று
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -202,6 +202,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA} แร
STR_UNITS_POWER_METRIC :{COMMA} แรงม้า
STR_UNITS_POWER_SI :{COMMA} กิโลวัตต์
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ตัน
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} ตัน
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} กิโลกรัม
@ -384,10 +385,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :ออก
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :ตัวเลือกเกม
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :การตั้งค่า
STR_SETTINGS_MENU_SCRIPT_SETTINGS :กำหนดค่าสคริปต์ AI/Game
STR_SETTINGS_MENU_NEWGRF_SETTINGS :กำหนดค่า NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :แถบเมนูตั้งค่าวัตถุโปร่งใส
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :แสดงชื่อเมือง
@ -1947,7 +1947,6 @@ STR_INTRO_HIGHSCORE :{BLACK}ตา
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}ตั้งค่า
STR_INTRO_NEWGRF_SETTINGS :{BLACK}การตั้งค่า NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}ตรวจสอบเนื้อหาออนไลน์
STR_INTRO_SCRIPT_SETTINGS :{BLACK}ตั้งค่า AI/Game Script
STR_INTRO_QUIT :{BLACK}ออก
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}เริ่มเกมใหม่, Ctrl+Click เพื่อข้ามการตั้งค่าแผนที่
@ -1967,7 +1966,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}แส
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}การตั้งค่า หน้าจอ
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}แสดงการกำหนดค่า NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}ตรวจสอบเนื้อหาใหม่และการปรับปรุงสำหรับดาวโหลด
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}แสดงการตั้งค่า AI/Game script
STR_INTRO_TOOLTIP_QUIT :{BLACK}ออกจากเกม OpenTTD
STR_INTRO_TRANSLATION :{BLACK} การแปลภาษาส่วนนี้หายไป {NUM} string{P ""}. โปรดช่วยทำให้ OpenTTD ดีขึ้นโดยการสมัครเป็นผู้แปล. ดูใน readme.txt สำหรับรายละเอียด.
@ -3619,6 +3617,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}กำ
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}พิสัยทำการ: {GOLD}{COMMA} ช่อง
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}ชนิดของเครื่องบิน: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}รายการรถไฟ - คลิกที่รถไฟเพื่อดูรายละเอียด
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}รายการรถ - คลิกที่รถเพื่อดูรายละเอียด
@ -4255,7 +4255,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}ถ้
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window จะใช้งานได้เฉพาะที่เป็น Server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}ปรับแต่ง AI/Game Script
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Game Script จะเปิดใช้งานในเกมถัดไป
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI จะทำการเปิดใช้งานในเกมถัดไป
STR_AI_CONFIG_HUMAN_PLAYER :ผู้เล่น
@ -4271,8 +4270,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}ย้
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE :{BLACK}เลือก {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}โหลดscriptอื่น
@ -4298,9 +4295,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}บั
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}จับภาพหน้าจอ มินิแมพ
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}ปิด
STR_AI_SETTINGS_RESET :{BLACK}เริ่มใหม่
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -204,6 +204,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}匹
STR_UNITS_POWER_SI :{COMMA}{NBSP}千瓦
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}短噸
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}噸
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}公斤
@ -396,10 +397,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :離開
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :遊戲選項
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :設定
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / 遊戲腳本設定
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF 設定
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透明度選項
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :顯示市鎮名稱
@ -2069,7 +2069,6 @@ STR_INTRO_HIGHSCORE :{BLACK}積分
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}設定
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF 設定
STR_INTRO_ONLINE_CONTENT :{BLACK}檢查線上內容
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / 遊戲腳本設定
STR_INTRO_QUIT :{BLACK}離開
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}開始新遊戲。按住 Ctrl 點選可跳過地圖設定畫面
@ -2089,7 +2088,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}顯示
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}顯示設定
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}顯示 NewGRF 設定
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}檢查有無最新或可更新的內容可下載
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}顯示AI和遊戲腳本設定
STR_INTRO_TOOLTIP_QUIT :{BLACK}離開「OpenTTD」
STR_INTRO_BASESET :{BLACK}目前圖形設定缺少 {NUM}個貼圖。 請確認基礎貼圖組是否有更新。
@ -3885,6 +3883,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}最大
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}範圍:{GOLD}{COMMA} 方格
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}飛機類型:{GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}列車選單。點選機車或車卡檢視詳細資訊,或者按住 Ctrl 鍵再點選機車或車卡以切換是否顯示機車或車卡的種類
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}車輛選單。點選車輛檢視詳細資訊,或者按住 Ctrl 鍵再點選車輛以切換是否顯示車輛的種類
@ -4545,7 +4545,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}正在
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/只可於伺服器打開遊戲腳本除錯視窗
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI /遊戲腳本的組態
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}將於下一次遊戲中載入的腳本
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}下局開始時將啟用AI
STR_AI_CONFIG_HUMAN_PLAYER :人類玩家
@ -4561,8 +4560,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}向下
STR_AI_CONFIG_GAMESCRIPT :{SILVER}遊戲腳本
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE :{BLACK}選擇 {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :遊戲腳本
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}載入另一腳本
@ -4593,9 +4590,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}高度
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}小地圖截圖
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} 參數
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :遊戲腳本
STR_AI_SETTINGS_CLOSE :{BLACK}關閉
STR_AI_SETTINGS_RESET :{BLACK}重設
STR_AI_SETTINGS_SETTING :{STRING}{ORANGE}{STRING}

@ -205,6 +205,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bg
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}bg
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -397,10 +398,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Oyundan Çık
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Seçenekler
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ayarlar
STR_SETTINGS_MENU_SCRIPT_SETTINGS :YZ/Oyun betik ayarları
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF ayarları
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Şeffaflık seçenekleri
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Şehir isimlerini göster
@ -2070,7 +2070,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Puan Tab
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ayarlar
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Ayarları
STR_INTRO_ONLINE_CONTENT :{BLACK}Çevrimiçi İçeriği Kontrol Et
STR_INTRO_SCRIPT_SETTINGS :{BLACK}YZ/Oyun Betik Ayarları
STR_INTRO_QUIT :{BLACK}Çıkış
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Yeni oyuna başla. Ctrl+Tıklama harita ayarlamasını atlar.
@ -2090,7 +2089,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Puan tab
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Görüntü ayarları
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF ayarlarını göster
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}İndirilecek yeni ve güncellenmiş içeriği kontrol et
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}YZ ve Oyun betik ayarlarını göster
STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD' den çık
STR_INTRO_BASESET :{BLACK}Geçerli seçimdeki temel grafik setinin {NUM} örneği eksik. Lütfen temel setin güncellemelerini kontrol edin.
@ -3887,6 +3885,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Aza. Çe
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Menzil: {GOLD}{COMMA} kare
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Uçak türü: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Tren seçim listesi. Bilgi için araç tıklayın. Ctrl+Tıklama araç türünün gizlenmesini açar/kapatır
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Karayolu araçları seçim listesi. Bilgi için araca tıklayın. Ctrl+Tıklama araç türünün gizlenmesini açar/kapatır
@ -4547,7 +4547,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Çalış
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}YZ Hata Ayıklama penceresi sadece sunucu içindir
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}YZ Yapılandırması
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Bir sonraki oyunda yüklenecek Oyun Betiği
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Bir sonraki oyunda yüklenecek YZ'ler
STR_AI_CONFIG_HUMAN_PLAYER :İnsan oyuncu
@ -4563,8 +4562,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Seçilen
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Oyun Betiği
STR_AI_CONFIG_AI :{SILVER}YZ'ler
STR_AI_CONFIG_CHANGE :{BLACK}{STRING} Seç
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :YZ
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Oyun Betiği
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Başka bir betik yükle
@ -4595,9 +4592,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Yüksekl
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Küçük harita ekran görüntüsü
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametreler
STR_AI_SETTINGS_CAPTION_AI :YZ
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Oyun Betiği
STR_AI_SETTINGS_CLOSE :{BLACK}Kapat
STR_AI_SETTINGS_RESET :{BLACK}Yeniden başlat
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -330,6 +330,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}к
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}к.с.
STR_UNITS_POWER_SI :{COMMA}{NBSP}кВт
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}т
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}т
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}кг
@ -522,10 +523,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Вихід
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Налаштування гри
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Налаштування
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Налаштування AI / Ігрового скрипта
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Налаштування NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Налаштування прозорості
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Показувати назви міст
@ -2191,7 +2191,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Табл
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Налаштування
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Налаштування NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Додатковий контент
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Налаштування AI / GS
STR_INTRO_QUIT :{BLACK}Вихід
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Почати нову гру. Ctrl+клац мишою пропускає конфігурацію карти
@ -2211,7 +2210,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Пока
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Налаштування відображення
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показати налаштування NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Перевірити доступний для завантаження додатковий контент
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Показати налаштування AI / Ігрового Скрипта
STR_INTRO_TOOLTIP_QUIT :{BLACK}Вийти з OpenTTD
STR_INTRO_BASESET :{BLACK}В обраному наборі базової графіки немає {NUM} спрайт{P а ів ів}. Будь ласка, оновіть набір графіки.
@ -3999,6 +3997,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальність: {GOLD}{COMMA} клітинок
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Тип літака: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список поїздів. Клацніть на поїзд для інформації. Ctrl+клац мишою вимикає показ типу транспорту
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список автомобілів. Клацніть на авто для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту
@ -4659,7 +4659,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Один
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Вікно налагодження АІ / Ігрового Скрипта доступне тільки серверу
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Налаштування AI / Ігрового Скрипта
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Ігровий Скрипт, який буде завантажено в наступній грі
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}АІ, які будуть завантажені в наступній грі
STR_AI_CONFIG_HUMAN_PLAYER :Гравець-людина
@ -4675,8 +4674,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Пере
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Ігровий Скрипт
STR_AI_CONFIG_AI :{SILVER}АІ
STR_AI_CONFIG_CHANGE :{BLACK}Вибрати {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Ігровий Скрипт
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Завантажити інший скрипт
@ -4707,9 +4704,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Знят
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Зняток мінімапи
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Параметри
STR_AI_SETTINGS_CAPTION_AI :АІ
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Ігровий Скрипт
STR_AI_SETTINGS_CLOSE :{BLACK}Закрити
STR_AI_SETTINGS_RESET :{BLACK}Скидання
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -202,6 +202,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA} ھار
STR_UNITS_POWER_METRIC :{COMMA} ھارس پآور
STR_UNITS_POWER_SI :{COMMA} کلو واٹ
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} من
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} kg
@ -365,9 +366,8 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :باہر نکلو
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :کھیل کے اختیارات
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / کھیل کے اختیارات
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF اختیارات
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency کے اختیارات
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :آبادیوں کے نام دکھائے جائیں
@ -1543,7 +1543,6 @@ STR_INTRO_MULTIPLAYER :{BLACK}زیاد
STR_INTRO_GAME_OPTIONS :{BLACK}کھیل کے اختیارات
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF چنئے
STR_INTRO_ONLINE_CONTENT :{BLACK}آن لائن مواد دیکھیں
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / کھیل کے اختیارات
STR_INTRO_QUIT :{BLACK}باہر نکلو
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}نیا کھیل شروع کریں۔ Ctrl+Click نقشے کی ترتیب کو چھوڑ دے گا
@ -1561,7 +1560,6 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}منظر
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}کھیل کے اختیارات دکھائیں
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF سیٹنگز دیکھیئے
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}نئے اور ترمیم شدہ مواد کو ڈاون لوڈ کرنے کے لئے چیک کریں
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK} AI اور کھیل کے اختیارات دکھائیں
STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD' سے باہر نکلو
STR_INTRO_TRANSLATION :{BLACK}اس ترجمے میں {NUM} لائنین{P "" یں} غیر ترجمہ سدہ ہیں۔ براہ مہربانی ترجمہ کُنندہ بن کر OpenTTD کی مدد کریں۔ تفصیلات کے لئے readme.txt دیکھیں
@ -2496,6 +2494,8 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :نیا طیار
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}پہنچ: {GOLD}{COMMA} ٹائلیں
###length 3
###length VEHICLE_TYPES
###length VEHICLE_TYPES
@ -2733,7 +2733,6 @@ STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}مدم
STR_AI_CONFIG_GAMESCRIPT :{SILVER}کھیل کا سکرپٹ
STR_AI_CONFIG_CHANGE_NONE :
# Available AIs window

@ -205,6 +205,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -397,10 +398,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Thoát
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Cấu hình trò chơi
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Thiết lập
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Thiết lập AI / Game script
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Thông số NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Thiết lập hiệu ứng trong suốt
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Hiển thị tên thị trấn
@ -2070,7 +2070,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Bảng
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Thiết lập
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Thiết Lập NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Các Nội Dung Trên Mạng
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Thiết Lập AI / Game Script
STR_INTRO_QUIT :{BLACK}Thoát
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Màn chơi mới.Ctrl+Click để bỏ qua phần điều chỉnh màn
@ -2090,7 +2089,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Hiện b
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Thiết lập hiển thị
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Hiển thị tùy chỉnh NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Kiểm tra những nội dung mới & cập nhật để tải về
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Hiển thị thiết lập AI và Game script
STR_INTRO_TOOLTIP_QUIT :{BLACK}Thoát 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Gói đồ họa cơ sở đang chọn bị thiếu {NUM} sprite. Hãy cập nhật gói cơ sở này.
@ -3892,6 +3890,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Lực k
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Tầm xa: {GOLD}{COMMA} ô
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Kiểu máy bay: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Danh sách tàu hỏa có thể chọn. Click vào tàu hỏa để xem thông tin. Ctrl+Click để ẩn/hiện loại được chọn
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Danh sách xe có thể chọn. Click vào xe để xem thông tin. Ctrl+Click để ẩn/hiện loại được chọn
@ -4552,7 +4552,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Có mộ
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Cửa sổ gỡ lỗi AI/Game Script chỉ có trên server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Thiết Lập Game AI/Game Script
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Các Game Script sẽ được chạy trong ván chơi tiếp theo
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Các AIs sẽ được chạy trong ván chơi tiếp theo
STR_AI_CONFIG_HUMAN_PLAYER :Nhân vật người
@ -4568,8 +4567,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Di chuy
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Chọn {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Chạy tập lệnh khác
@ -4600,9 +4597,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Chụp b
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Chụp màn hình bản đồ nhỏ
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Các Thông Số
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Đóng
STR_AI_SETTINGS_RESET :{BLACK}Thiết Lập Lại
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -202,6 +202,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg
@ -380,10 +381,9 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Gadael
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Dewisiadau Gêm
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Gosodiadau
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Gosodiadau AI / sgript Gêm
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Gosodiadau NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Dewisiadau tryloywder
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Dangos enwau trefi
@ -1929,7 +1929,6 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabl Sg
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Gosodiadau
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Gosodiadau NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Gwirio Cynnwys Ar-lein
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Gosodiadau AI / Sgript Gêm
STR_INTRO_QUIT :{BLACK}Gadael
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Dechrau gêm newydd. Mae Ctrl+Clic yn hepgor dewisiadau map
@ -1949,7 +1948,6 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Dangos y
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Gosodiadau arddangos
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Dangos gosodiadau NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Gwirio am gynnwys newydd neu wedi'i ddiweddaru i'w lwytho i lawr
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Dangos gosodiadau AI a sgript Gêm
STR_INTRO_TOOLTIP_QUIT :{BLACK}Gadael 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Mae {NUM} corlun ar goll o'r set raffeg sylfaenol a ddewiswyd. Gwiriwch am ddiweddariadau i'r set raffeg.
@ -3528,6 +3526,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Grym Tyn
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Pellter cyrhaeddiad: {GOLD}{COMMA} teil
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Math awyren: {GOLD}{STRING}
###length 3
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Rhestr dewis trenau. Cliciwch ar gerbyd am wybodaeth. Mae Ctrl+Clicio'n toglu cuddio'r math cerbyd
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Rhestr dewis cerbydau ffordd. Cliciwch ar gerbyd am wybodaeth. Mae Ctrl+Clicio'n toglu cuddio'r math cerbyd
@ -4161,7 +4161,6 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Mae sgri
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Mae'r Ffenestr Ddadnamu AI / Sgript Gêm ar gael ar gyfer y gweinydd yn unig
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Ffurfweddiad AI / Sgript Gêm
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Y Sgriptiau Gêm a lwythir yn y gêm nesaf
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Yr AIau a lwythir yn y gêm nesaf
STR_AI_CONFIG_HUMAN_PLAYER :Chwaraewr dynol
@ -4177,8 +4176,6 @@ STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Symud yr
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Sgript Gêm
STR_AI_CONFIG_AI :{SILVER}AIau
STR_AI_CONFIG_CHANGE :{BLACK}Dewis {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Sgript Gêm
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Llwytho sgript arall
@ -4202,9 +4199,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Peidio n
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Paramedrau
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Sgript Gêm
STR_AI_SETTINGS_CLOSE :{BLACK}Cau
STR_AI_SETTINGS_RESET :{BLACK}Ailosod
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}

@ -181,11 +181,12 @@ SoundID GetNewGRFSoundID(const GRFFile *file, SoundID sound_id)
* Checks whether a NewGRF wants to play a different vehicle sound effect.
* @param v Vehicle to play sound effect for.
* @param event Trigger for the sound effect.
* @param force Should we play the sound effect even if vehicle sound effects are muted?
* @return false if the default sound effect shall be played instead.
*/
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
{
if (!_settings_client.sound.vehicle || _settings_client.music.effect_vol == 0) return true;
if ((!_settings_client.sound.vehicle || _settings_client.music.effect_vol == 0) && !force) return true;
const GRFFile *file = v->GetGRF();
uint16 callback;

@ -34,7 +34,7 @@ bool LoadNewGRFSound(SoundEntry *sound);
SoundID GetNewGRFSoundID(const struct GRFFile *file, SoundID sound_id);
SoundEntry *GetSound(SoundID sound_id);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force = false);
void PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
#endif /* NEWGRF_SOUND_H */

@ -127,31 +127,31 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
friend struct GroundVehicle<RoadVehicle, VEH_ROAD>; // GroundVehicle needs to use the acceleration functions defined at RoadVehicle.
void MarkDirty();
void UpdateDeltaXY();
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_REVENUE : EXPENSES_ROADVEH_RUN; }
bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
int GetDisplaySpeed() const { return this->gcache.last_speed / 2; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const;
void MarkDirty() override;
void UpdateDeltaXY() override;
ExpensesType GetExpenseType(bool income) const override { return income ? EXPENSES_ROADVEH_REVENUE : EXPENSES_ROADVEH_RUN; }
bool IsPrimaryVehicle() const override { return this->IsFrontEngine(); }
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override;
int GetDisplaySpeed() const override { return this->gcache.last_speed / 2; }
int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const override;
int GetDisplayImageWidth(Point *offset = nullptr) const;
bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
bool Tick();
void OnNewDay();
void OnPeriodic();
uint Crash(bool flooded = false);
Trackdir GetVehicleTrackdir() const;
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
bool IsInDepot() const override { return this->state == RVSB_IN_DEPOT; }
bool Tick() override;
void OnNewDay() override;
void OnPeriodic() override;
uint Crash(bool flooded = false) override;
Trackdir GetVehicleTrackdir() const override;
TileIndex GetOrderStationLocation(StationID station) override;
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) override;
bool IsBus() const;
int GetCurrentMaxSpeed() const;
int GetCurrentMaxSpeed() const override;
int GetEffectiveMaxSpeed() const;
int GetDisplayEffectiveMaxSpeed() const { return this->GetEffectiveMaxSpeed() / 2; }
int UpdateSpeed(int max_speed);
void SetDestTile(TileIndex tile);
void SetDestTile(TileIndex tile) override;
inline bool IsRoadVehicleOnLevelCrossing() const
{
@ -227,7 +227,7 @@ protected: // These functions should not be called outside acceleration code.
*/
inline uint16 GetCargoWeight() const
{
return (CargoSpec::Get(this->cargo_type)->weight * this->cargo.StoredCount()) / 16;
return CargoSpec::Get(this->cargo_type)->WeightOfNUnits(this->cargo.StoredCount());
}
/**
@ -239,6 +239,11 @@ protected: // These functions should not be called outside acceleration code.
return this->GetWeightWithoutCargo() + this->GetCargoWeight();
}
/**
* Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
* @return Weight value in tonnes.
*/
uint16 GetMaxWeight() const override;
/**
* Allows to know the tractive effort value that this vehicle will use.

@ -2326,3 +2326,16 @@ Trackdir RoadVehicle::GetVehicleTrackdir() const
* otherwise transform it into a valid track direction */
return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
}
uint16 RoadVehicle::GetMaxWeight() const
{
uint16 weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnits(this->GetEngine()->DetermineCapacity(this));
/* Vehicle weight is not added for articulated parts. */
if (!this->IsArticulatedPart()) {
/* Road vehicle weight is in units of 1/4 t. */
weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
}
return weight;
}

@ -85,5 +85,5 @@
/* static */ int64 ScriptCargo::GetWeight(CargoID cargo_type, uint32 amount)
{
if (!IsValidCargo(cargo_type)) return -1;
return ::CargoSpec::Get(cargo_type)->weight * static_cast<int64>(amount) / 16;
return ::CargoSpec::Get(cargo_type)->WeightOfNUnits(amount);
}

@ -268,7 +268,7 @@ struct GUISettings : public TimeSettings {
uint8 developer; ///< print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
bool show_date_in_logs; ///< whether to show dates in console logs
bool newgrf_developer_tools; ///< activate NewGRF developer tools and allow modifying NewGRFs in an existing game
bool ai_developer_tools; ///< activate AI developer tools
bool ai_developer_tools; ///< activate AI/GS developer tools
bool scenario_developer; ///< activate scenario developer: allow modifying NewGRFs in an existing game
uint8 settings_restriction_mode; ///< selected restriction mode in adv. settings GUI. @see RestrictionMode
bool newgrf_show_old_versions; ///< whether to show old versions in the NewGRF list

@ -42,7 +42,7 @@ struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
void MarkDirty();
void UpdateDeltaXY();
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_REVENUE : EXPENSES_SHIP_RUN; }
void PlayLeaveStationSound() const;
void PlayLeaveStationSound(bool force = false) const;
bool IsPrimaryVehicle() const { return true; }
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
Direction GetMapImageDirection() const { return this->rotation; }

@ -297,16 +297,10 @@ void Ship::MarkDirty()
this->UpdateCache();
}
static void PlayShipSound(const Vehicle *v)
void Ship::PlayLeaveStationSound(bool force) const
{
if (!PlayVehicleSound(v, VSE_START)) {
SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
}
}
void Ship::PlayLeaveStationSound() const
{
PlayShipSound(this);
if (PlayVehicleSound(this, VSE_START, force)) return;
SndPlayVehicleFx(ShipVehInfo(this->engine_type)->sfx, this);
}
TileIndex Ship::GetOrderStationLocation(StationID station)
@ -460,7 +454,7 @@ static bool CheckShipLeaveDepot(Ship *v)
v->UpdateViewport(true, true);
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
PlayShipSound(v);
v->PlayLeaveStationSound();
VehicleServiceInDepot(v);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
DirtyVehicleListWindowForVehicle(v);

@ -248,6 +248,7 @@ void SndCopyToPool()
/**
* Decide 'where' (between left and right speaker) to play the sound effect.
* Note: Callers must determine if sound effects are enabled. This plays a sound regardless of the setting.
* @param sound Sound effect to play
* @param left Left edge of virtual coordinates where the sound is produced
* @param right Right edge of virtual coordinates where the sound is produced
@ -256,6 +257,7 @@ void SndCopyToPool()
*/
static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, int bottom)
{
/* Iterate from back, so that main viewport is checked first */
for (const Window *w : Window::IterateFromBack()) {
const Viewport *vp = w->viewport;

@ -3018,7 +3018,7 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (ret.Failed()) return ret;
cost.AddCost(ret);
if (!IsTileType(flat_tile, MP_WATER) || !IsTileFlat(flat_tile)) {
if (!HasTileWaterGround(flat_tile) || !IsTileFlat(flat_tile)) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
}
@ -3027,8 +3027,10 @@ CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Get the water class of the water tile before it is cleared.*/
WaterClass wc = GetWaterClass(flat_tile);
bool add_cost = !IsWaterTile(flat_tile);
ret = DoCommand(flat_tile, 0, 0, flags | DC_ALLOW_REMOVE_WATER, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
if (add_cost) cost.AddCost(ret);
TileIndex adjacent_tile = flat_tile + TileOffsByDiagDir(direction);
if (!IsTileType(adjacent_tile, MP_WATER) || !IsTileFlat(adjacent_tile)) {

@ -760,13 +760,26 @@ static const Units _units_velocity[] = {
{ {37888, 16}, STR_UNITS_VELOCITY_GAMEUNITS, 1 },
};
/** Unit conversions for velocity. */
/** Unit conversions for power. */
static const Units _units_power[] = {
{ { 1, 0}, STR_UNITS_POWER_IMPERIAL, 0 },
{ {4153, 12}, STR_UNITS_POWER_METRIC, 0 },
{ {6109, 13}, STR_UNITS_POWER_SI, 0 },
};
/** Unit conversions for power to weight. */
static const Units _units_power_to_weight[] = {
{ { 29, 5}, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL, 1},
{ { 1, 0}, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC, 1},
{ { 1, 0}, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI, 1},
{ { 59, 6}, STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL, 1},
{ { 65, 6}, STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC, 1},
{ { 65, 6}, STR_UNITS_POWER_METRIC_TO_WEIGHT_SI, 1},
{ { 173, 8}, STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL, 1},
{ { 3, 2}, STR_UNITS_POWER_SI_TO_WEIGHT_METRIC, 1},
{ { 3, 2}, STR_UNITS_POWER_SI_TO_WEIGHT_SI, 1},
};
/** Unit conversions for weight. */
static const UnitsLong _units_weight[] = {
{ {4515, 12}, STR_UNITS_WEIGHT_SHORT_IMPERIAL, STR_UNITS_WEIGHT_LONG_IMPERIAL },
@ -1582,6 +1595,19 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
break;
}
case SCC_POWER_TO_WEIGHT: { // {POWER_TO_WEIGHT}
auto setting = _settings_game.locale.units_power * 3u + _settings_game.locale.units_weight;
assert(setting < lengthof(_units_power_to_weight));
auto const &x = _units_power_to_weight[setting];
int64 args_array[] = {x.c.ToDisplay(args->GetInt64()), x.decimal_places};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(x.s), &tmp_params, last);
break;
}
case SCC_VELOCITY: { // {VELOCITY}
assert(_settings_game.locale.units_velocity < lengthof(_units_velocity));
unsigned int decimal_places = _units_velocity[_settings_game.locale.units_velocity].decimal_places;

@ -58,6 +58,7 @@ enum StringControlCode {
SCC_CARGO_TINY,
SCC_CARGO_LIST,
SCC_POWER,
SCC_POWER_TO_WEIGHT,
SCC_VOLUME_LONG,
SCC_VOLUME_SHORT,
SCC_WEIGHT_LONG,

@ -79,6 +79,7 @@ static const CmdStruct _cmd_structs[] = {
{"CARGO_TINY", EmitSingleChar, SCC_CARGO_TINY, 2, 1, C_NONE}, // tiny cargo description with only the amount, not a specifier for the amount or the actual cargo name
{"CARGO_LIST", EmitSingleChar, SCC_CARGO_LIST, 1, -1, C_CASE},
{"POWER", EmitSingleChar, SCC_POWER, 1, 0, C_NONE},
{"POWER_TO_WEIGHT", EmitSingleChar, SCC_POWER_TO_WEIGHT, 1, 0, C_NONE},
{"VOLUME_LONG", EmitSingleChar, SCC_VOLUME_LONG, 1, 0, C_NONE},
{"VOLUME_SHORT", EmitSingleChar, SCC_VOLUME_SHORT, 1, 0, C_NONE},
{"WEIGHT_LONG", EmitSingleChar, SCC_WEIGHT_LONG, 1, 0, C_NONE},

@ -33,6 +33,7 @@
#include "console_gui.h"
#include "news_gui.h"
#include "ai/ai_gui.hpp"
#include "game/game_gui.hpp"
#include "tilehighlight_func.h"
#include "smallmap_gui.h"
#include "graph_gui.h"
@ -298,7 +299,8 @@ static CallBackFunction ToolbarFastForwardClick(Window *w)
enum OptionMenuEntries {
OME_GAMEOPTIONS,
OME_SETTINGS,
OME_SCRIPT_SETTINGS,
OME_AI_SETTINGS,
OME_GAMESCRIPT_SETTINGS,
OME_NEWGRFSETTINGS,
OME_ZONING,
OME_TRANSPARENCIES,
@ -329,7 +331,10 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
* the settings once they join but never update it. As such don't show the window at all
* to network clients. */
if (!_networking || _network_server) list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false));
if (!_networking || _network_server) {
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS, OME_GAMESCRIPT_SETTINGS, false));
}
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_ZONING, OME_ZONING, false));
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
@ -364,7 +369,8 @@ static CallBackFunction MenuClickSettings(int index)
switch (index) {
case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
case OME_SCRIPT_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_GAMESCRIPT_SETTINGS: ShowGSConfigWindow(); return CBF_NONE;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
case OME_ZONING: ShowZoningToolbar(); break;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;

@ -160,25 +160,25 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
friend struct GroundVehicle<Train, VEH_TRAIN>; // GroundVehicle needs to use the acceleration functions defined at Train.
void MarkDirty();
void UpdateDeltaXY();
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_REVENUE : EXPENSES_TRAIN_RUN; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
int GetDisplaySpeed() const { return this->gcache.last_speed; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
Money GetRunningCost() const;
void MarkDirty() override;
void UpdateDeltaXY() override;
ExpensesType GetExpenseType(bool income) const override { return income ? EXPENSES_TRAIN_REVENUE : EXPENSES_TRAIN_RUN; }
void PlayLeaveStationSound(bool force = false) const override;
bool IsPrimaryVehicle() const override { return this->IsFrontEngine(); }
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override;
int GetDisplaySpeed() const override { return this->gcache.last_speed; }
int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed; }
Money GetRunningCost() const override;
int GetDisplayImageWidth(Point *offset = nullptr) const;
bool IsInDepot() const { return this->track == TRACK_BIT_DEPOT; }
bool Tick();
void OnNewDay();
void OnPeriodic();
uint Crash(bool flooded = false);
bool IsInDepot() const override { return this->track == TRACK_BIT_DEPOT; }
bool Tick() override;
void OnNewDay() override;
void OnPeriodic() override;
uint Crash(bool flooded = false) override;
Money CalculateCurrentOverallValue() const;
Trackdir GetVehicleTrackdir() const;
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
Trackdir GetVehicleTrackdir() const override;
TileIndex GetOrderStationLocation(StationID station) override;
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) override;
void ReserveTrackUnderConsist() const;
@ -211,7 +211,7 @@ public:
return this->GetCurrentMaxSpeedInfoInternal(true);
}
int GetCurrentMaxSpeed() const;
int GetCurrentMaxSpeed() const override;
uint8 GetZPosCacheUpdateInterval() const
{
@ -285,6 +285,7 @@ public:
uint16 GetCargoWeight(uint cargo_amount) const
{
if (cargo_amount > 0) {
CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(cargo_amount);
return (CargoSpec::Get(this->cargo_type)->weight * cargo_amount * FreightWagonMult(this->cargo_type)) / 16;
} else {
return 0;
@ -390,6 +391,12 @@ protected: // These functions should not be called outside acceleration code.
return this->GetWeightWithoutCargo() + this->GetCargoWeight();
}
/**
* Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
* @return Weight value in tonnes.
*/
uint16 GetMaxWeight() const override;
/**
* Allows to know the tractive effort value that this vehicle will use.
* @return Tractive effort value from the engine.

@ -3199,7 +3199,7 @@ bool Train::FindClosestDepot(TileIndex *location, DestinationID *destination, bo
}
/** Play a sound for a train leaving the station. */
void Train::PlayLeaveStationSound() const
void Train::PlayLeaveStationSound(bool force) const
{
static const SoundFx sfx[] = {
SND_04_DEPARTURE_STEAM,
@ -3209,10 +3209,9 @@ void Train::PlayLeaveStationSound() const
SND_41_DEPARTURE_MAGLEV
};
if (PlayVehicleSound(this, VSE_START)) return;
if (PlayVehicleSound(this, VSE_START, force)) return;
EngineID engtype = this->engine_type;
SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], this);
SndPlayVehicleFx(sfx[RailVehInfo(this->engine_type)->engclass], this);
}
/**
@ -7410,3 +7409,20 @@ void ApplySignalTrainAdaptationSpeed(Train *v, TileIndex tile, uint16 track)
v->signal_speed_restriction = 0;
}
}
uint16 Train::GetMaxWeight() const
{
uint16 weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(this->GetEngine()->DetermineCapacity(this));
/* Vehicle weight is not added for articulated parts. */
if (!this->IsArticulatedPart()) {
weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
}
/* Powered wagons have extra weight added. */
if (HasBit(this->flags, VRF_POWEREDWAGON)) {
weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
}
return weight;
}

@ -4572,3 +4572,29 @@ void ShiftVehicleDates(int interval)
extern void AdjustAllSignalSpeedRestrictionTickValues(DateTicksScaled delta);
AdjustAllSignalSpeedRestrictionTickValues(interval * DAY_TICKS * _settings_game.economy.day_length_factor);
}
/**
* Calculates the maximum weight of the ground vehicle when loaded.
* @return Weight in tonnes
*/
uint32 Vehicle::GetDisplayMaxWeight() const
{
uint32 max_weight = 0;
for (const Vehicle* u = this; u != nullptr; u = u->Next()) {
max_weight += u->GetMaxWeight();
}
return max_weight;
}
/**
* Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle
* @return power-to-weight ratio in 10ths of hp(I) per tonne
*/
uint32 Vehicle::GetDisplayMinPowerToWeight() const
{
uint32 max_weight = GetDisplayMaxWeight();
if (max_weight == 0) return 0;
return GetGroundVehicleCache()->cached_power * 10u / max_weight;
}

@ -381,6 +381,15 @@ public:
NewGRFCache grf_cache; ///< Cache of often used calculated NewGRF values
VehicleCache vcache; ///< Cache of often used vehicle values.
/**
* Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
* @return Weight value in tonnes.
*/
virtual uint16 GetMaxWeight() const
{
return 0;
}
Vehicle(VehicleType type = VEH_INVALID);
void PreDestructor();
@ -477,8 +486,9 @@ public:
/**
* Play the sound associated with leaving the station
* @param force Should we play the sound even if sound effects are muted? (horn hotkey)
*/
virtual void PlayLeaveStationSound() const {}
virtual void PlayLeaveStationSound(bool force = false) const {}
/**
* Whether this is the primary vehicle in the chain.
@ -1201,6 +1211,9 @@ public:
* @return an iterable ensemble of orders of a vehicle
*/
IterateWrapper Orders() const { return IterateWrapper(this->orders); }
uint32 GetDisplayMaxWeight() const;
uint32 GetDisplayMinPowerToWeight() const;
};
inline bool IsPointInViewportVehicleRedrawArea(const std::vector<Rect> &viewport_redraw_rects, const Point &pt)

@ -41,6 +41,7 @@
#include "zoom_func.h"
#include "tracerestrict.h"
#include "depot_base.h"
#include "hotkeys.h"
#include <vector>
#include <algorithm>
@ -306,19 +307,19 @@ void BaseVehicleListWindow::SetCargoFilterArray()
/* Add item for disabling filtering. */
this->cargo_filter[filter_items] = CF_ANY;
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
this->cargo_filter_texts[filter_items] = STR_CARGO_TYPE_FILTER_ALL;
this->cargo_filter_criteria = filter_items;
filter_items++;
/* Add item for freight (i.e. vehicles with cargo capacity and with no passenger capacity) */
this->cargo_filter[filter_items] = CF_FREIGHT;
this->cargo_filter_texts[filter_items] = STR_CARGO_TYPE_FREIGHT;
this->cargo_filter_texts[filter_items] = STR_CARGO_TYPE_FILTER_FREIGHT;
filter_items++;
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
this->cargo_filter[filter_items] = CF_NONE;
this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE;
this->cargo_filter_texts[filter_items] = STR_CARGO_TYPE_FILTER_NONE;
filter_items++;
/* Collect available cargo types for filtering. */
@ -3351,26 +3352,6 @@ static const NWidgetPart _nested_vehicle_view_widgets[] = {
EndContainer(),
};
/** Vehicle view window descriptor for all vehicles but trains. */
static WindowDesc _vehicle_view_desc(
WDP_AUTO, "view_vehicle", 250, 116,
WC_VEHICLE_VIEW, WC_NONE,
0,
_nested_vehicle_view_widgets, lengthof(_nested_vehicle_view_widgets)
);
/**
* Vehicle view window descriptor for trains. Only minimum_height and
* default_height are different for train view.
*/
static WindowDesc _train_view_desc(
WDP_AUTO, "view_vehicle_train", 250, 134,
WC_VEHICLE_VIEW, WC_NONE,
0,
_nested_vehicle_view_widgets, lengthof(_nested_vehicle_view_widgets)
);
/* Just to make sure, nobody has changed the vehicle type constants, as we are
using them for array indexing in a number of places here. */
static_assert(VEH_TRAIN == 0);
@ -3927,6 +3908,21 @@ public:
break;
}
}
EventState OnHotkey(int hotkey) override
{
/* If the hotkey is not for any widget in the UI (i.e. for honking) */
if (hotkey == WID_VV_HONK_HORN) {
const Window* mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
const Vehicle* v = Vehicle::Get(window_number);
/* Only play the sound if we're following this vehicle */
if (mainwindow->viewport->follow_vehicle == v->index) {
v->PlayLeaveStationSound(true);
}
}
return Window::OnHotkey(hotkey);
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
@ -4071,8 +4067,36 @@ public:
{
::ShowNewGRFInspectWindow(GetGrfSpecFeature(Vehicle::Get(this->window_number)->type), this->window_number);
}
static HotkeyList hotkeys;
};
static Hotkey vehicleview_hotkeys[] = {
Hotkey('H', "honk", WID_VV_HONK_HORN),
HOTKEY_LIST_END
};
HotkeyList VehicleViewWindow::hotkeys("vehicleview", vehicleview_hotkeys);
/** Vehicle view window descriptor for all vehicles but trains. */
static WindowDesc _vehicle_view_desc(
WDP_AUTO, "view_vehicle", 250, 116,
WC_VEHICLE_VIEW, WC_NONE,
0,
_nested_vehicle_view_widgets, lengthof(_nested_vehicle_view_widgets),
&VehicleViewWindow::hotkeys
);
/**
* Vehicle view window descriptor for trains. Only minimum_height and
* default_height are different for train view.
*/
static WindowDesc _train_view_desc(
WDP_AUTO, "view_vehicle_train", 250, 134,
WC_VEHICLE_VIEW, WC_NONE,
0,
_nested_vehicle_view_widgets, lengthof(_nested_vehicle_view_widgets),
&VehicleViewWindow::hotkeys
);
/** Shows the vehicle view window of the given vehicle. */
void ShowVehicleViewWindow(const Vehicle *v)

@ -20,6 +20,7 @@ add_files(
error_widget.h
fios_widget.h
framerate_widget.h
game_widget.h
genworld_widget.h
goal_widget.h
graph_widget.h

@ -38,7 +38,6 @@ enum AIConfigWidgets {
WID_AIC_DECREASE, ///< Decrease the number of AIs.
WID_AIC_INCREASE, ///< Increase the number of AIs.
WID_AIC_NUMBER, ///< Number of AIs.
WID_AIC_GAMELIST, ///< List with current selected GameScript.
WID_AIC_LIST, ///< List with currently selected AIs.
WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs.
WID_AIC_MOVE_UP, ///< Move up button.

@ -0,0 +1,28 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_widget.h Types related to the ai widgets. */
#ifndef WIDGETS_GS_WIDGET_H
#define WIDGETS_GS_WIDGET_H
#include "../textfile_type.h"
/** Widgets of the #GSConfigWindow class. */
enum GSConfigWidgets {
WID_GSC_BACKGROUND, ///< Window background.
WID_GSC_GSLIST, ///< List with current selected Game Script.
WID_GSC_SETTINGS, ///< Panel to draw the Game Script settings on
WID_GSC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs.
WID_GSC_CHANGE, ///< Select another Game Script button.
WID_GSC_TEXTFILE, ///< Open GS readme, changelog (+1) or license (+2).
WID_GSC_CONTENT_DOWNLOAD = WID_GSC_TEXTFILE + TFT_END, ///< Download content button.
WID_GSC_ACCEPT, ///< Accept ("Close") button
WID_GSC_RESET, ///< Reset button.
};
#endif /* WIDGETS_GS_WIDGET_H */

@ -68,6 +68,10 @@ enum GenerateLandscapeWidgets {
WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
WID_GL_AI_BUTTON, ///< 'AI Settings' button.
WID_GL_GS_BUTTON, ///< 'Game Script Settings' button.
WID_GL_NEWGRF_BUTTON, ///< 'NewGRF Settings' button.
WID_GL_CLIMATE_SEL_LABEL, ///< NWID_SELECTION for snow or desert coverage label
WID_GL_CLIMATE_SEL_SELECTOR, ///< NWID_SELECTION for snow or desert coverage selector
};

@ -32,6 +32,7 @@ enum SelectGameIntroWidgets {
WID_SGI_GRF_SETTINGS, ///< NewGRF button.
WID_SGI_CONTENT_DOWNLOAD, ///< Content Download button.
WID_SGI_AI_SETTINGS, ///< AI button.
WID_SGI_GS_SETTINGS, ///< Game Script button.
WID_SGI_EXIT, ///< Exit button.
};

@ -27,6 +27,7 @@ enum VehicleViewWidgets {
WID_VV_SELECT_REFIT_TURN, ///< Selection widget between 'refit' and 'turn around' buttons.
WID_VV_TURN_AROUND, ///< Turn this vehicle around.
WID_VV_FORCE_PROCEED, ///< Force this vehicle to pass a signal at danger.
WID_VV_HONK_HORN, ///< Honk the vehicles horn (not drawn on UI, only used for hotkey).
};
/** Widgets of the #RefitWindow class. */

@ -13,6 +13,7 @@
/** %Window numbers. */
enum WindowNumberEnum {
WN_GAME_OPTIONS_AI = 0, ///< AI settings.
WN_GAME_OPTIONS_GS, ///< GS settings.
WN_GAME_OPTIONS_ABOUT, ///< About window.
WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings.
WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options.
@ -632,6 +633,7 @@ enum WindowClass {
/**
* Game options window; %Window numbers:
* - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
* - #WN_GAME_OPTIONS_GS = #GSConfigWidgets
* - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
* - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
* - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets

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