(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
yexo 12 years ago
parent 5192155253
commit 54aa43c81b

@ -81,7 +81,6 @@
#include "../company_base.h"
#include "../company_func.h"
#include "../fileio_func.h"
AIInstance::AIInstance() :
ScriptInstance("AI")
@ -194,29 +193,7 @@ void AIInstance::RegisterAPI()
SQAIWaypointList_Register(this->engine);
SQAIWaypointList_Vehicle_Register(this->engine);
if (!this->LoadCompatibilityScripts(this->versionAPI)) this->Died();
}
bool AIInstance::LoadCompatibilityScripts(const char *api_version)
{
char script_name[32];
seprintf(script_name, lastof(script_name), "compat_%s.nut", api_version);
char buf[MAX_PATH];
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) {
FioAppendDirectory(buf, MAX_PATH, sp, AI_DIR);
ttd_strlcat(buf, script_name, MAX_PATH);
if (!FileExists(buf)) continue;
if (this->engine->LoadScript(buf)) return true;
ScriptLog::Error("Failed to load API compatibility script");
DEBUG(script, 0, "Error compiling / running API compatibility script: %s", buf);
return false;
}
ScriptLog::Warning("API compatibility script not found");
return true;
if (!this->LoadCompatibilityScripts(this->versionAPI, AI_DIR)) this->Died();
}
void AIInstance::Died()

@ -29,17 +29,10 @@ public:
/* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
private:
const char *versionAPI; ///< Current API used by this script.
/* virtual */ void RegisterAPI();
/* virtual */ void Died();
/* virtual */ CommandCallback *GetDoCommandCallback();
/* virtual */ void LoadDummyScript();
/**
* Load squirrel scripts to emulate an older API.
*/
bool LoadCompatibilityScripts(const char *api_version);
};
#endif /* AI_INSTANCE_HPP */

@ -89,6 +89,8 @@ GameInstance::GameInstance() :
void GameInstance::Initialize(GameInfo *info)
{
this->versionAPI = info->GetAPIVersion();
/* Register the GameController */
SQGSController_Register(this->engine);
@ -192,6 +194,8 @@ void GameInstance::RegisterAPI()
SQGSWindow_Register(this->engine);
RegisterGameTranslation(this->engine);
if (!this->LoadCompatibilityScripts(this->versionAPI, GAME_DIR)) this->Died();
}
int GameInstance::GetSetting(const char *name)

@ -27,6 +27,7 @@
#include "../company_base.h"
#include "../company_func.h"
#include "../fileio_func.h"
ScriptStorage::~ScriptStorage()
{
@ -104,6 +105,28 @@ void ScriptInstance::RegisterAPI()
squirrel_register_std(this->engine);
}
bool ScriptInstance::LoadCompatibilityScripts(const char *api_version, Subdirectory dir)
{
char script_name[32];
seprintf(script_name, lastof(script_name), "compat_%s.nut", api_version);
char buf[MAX_PATH];
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) {
FioAppendDirectory(buf, MAX_PATH, sp, dir);
ttd_strlcat(buf, script_name, MAX_PATH);
if (!FileExists(buf)) continue;
if (this->engine->LoadScript(buf)) return true;
ScriptLog::Error("Failed to load API compatibility script");
DEBUG(script, 0, "Error compiling / running API compatibility script: %s", buf);
return false;
}
ScriptLog::Warning("API compatibility script not found");
return true;
}
ScriptInstance::~ScriptInstance()
{
ScriptObject::ActiveInstance active(this);

@ -17,6 +17,7 @@
#include "../command_type.h"
#include "../company_type.h"
#include "../fileio_type.h"
static const uint SQUIRREL_MAX_DEPTH = 25; ///< The maximum recursive depth for items stored in the savegame.
@ -176,12 +177,21 @@ public:
protected:
class Squirrel *engine; ///< A wrapper around the squirrel vm.
const char *versionAPI; ///< Current API used by this script.
/**
* Register all API functions to the VM.
*/
virtual void RegisterAPI();
/**
* Load squirrel scripts to emulate an older API.
* @param api_version: API version to load scripts for
* @param dir Subdirectory to find the scripts in
* @return true iff script loading should proceed
*/
bool LoadCompatibilityScripts(const char *api_version, Subdirectory dir);
/**
* Tell the script it died.
*/

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