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@ -17,7 +17,7 @@
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/* Currently there is no direct town resolver; we only need to get town
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* variable results from inside stations, house tiles and industries,
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* and to check the town's persistent storage. */
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uint32 TownGetVariable(byte variable, uint32 parameter, bool *available, Town *t, const GRFFile *caller_grffile);
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void TownStorePSA(Town *t, const GRFFile *caller_grffile, uint pos, int32 value);
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uint32 TownGetVariable(byte variable, uint32 parameter, bool *available, Town *t, const struct GRFFile *caller_grffile);
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void TownStorePSA(Town *t, const struct GRFFile *caller_grffile, uint pos, int32 value);
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#endif /* NEWGRF_TOWN_H */
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