Jonathan G Rennison
b323e1a8ae
Remove pessimising std::move
10 months ago
Jonathan G Rennison
19835b51ee
Move StationCargoList and FlowStatMap out of GoodsEntry struct
...
Move them into a new GoodsEntryData struct referenced
using a std::unique_ptr from GoodsEntry.
The unique_ptr may be nullptr if the cargo list and flow stat map
are both empty (this is the case for unused cargoes).
This reduces GoodsEntry from 128 to 24 bytes,
and Station from 8680 to 2024 bytes,
(on Linux x86_64).
10 months ago
Jonathan G Rennison
129691dcc7
Music: Defer probing for music driver until a music set is loaded
10 months ago
Rubidium
40195e689d
Change: improve wording of help (host instead of IP) and update man page
11 months ago
Rubidium
a8e4d35bde
Fix: crash when not passing parameter for -n
11 months ago
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
11 months ago
Jonathan G Rennison
644d2632f8
Move command log functions to their own header, fix missing include
...
See: #586
11 months ago
Henry Wilson
a9c65a69d0
Feature: Add config option to set default company secondary colour for new games
...
This does duplicate translation strings for the colours
11 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Patric Stout
4f4810dc28
Fix: store autosave settings under the new names
11 months ago
Jonathan G Rennison
c6c69fa3da
Add setting for long-term autosaves
...
A second set of autosaves for whenever the main set wraps around to 0
12 months ago
Jonathan G Rennison
ca631b79c2
Fix crash which could occur when reloading NewGRFs on main menu
12 months ago
Jonathan G Rennison
0bf41dc1ff
Change gamelog to use std::vector
...
Move LoadCheckData to its own header
1 year ago
Jonathan G Rennison
d09b504bc5
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-source.yml
# .github/workflows/release.yml
# CMakeLists.txt
# COMPILING.md
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/bridge_gui.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/core/CMakeLists.txt
# src/core/smallmap_type.hpp
# src/disaster_vehicle.h
# src/effectvehicle_base.h
# src/fontcache.cpp
# src/game/game_core.cpp
# src/game/game_gui.cpp
# src/gamelog.cpp
# src/gamelog_internal.h
# src/group_gui.cpp
# src/linkgraph/linkgraph.h
# src/misc.cpp
# src/network/core/config.h
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/newgrf.cpp
# src/newgrf_gui.cpp
# src/newgrf_profiling.cpp
# src/newgrf_profiling.h
# src/object_gui.cpp
# src/openttd.cpp
# src/openttd.h
# src/order_gui.cpp
# src/os/windows/font_win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/script/api/script_controller.cpp
# src/script/api/script_roadtypelist.cpp
# src/script/script_config.cpp
# src/script/script_config.hpp
# src/script/script_instance.cpp
# src/script/script_scanner.cpp
# src/script/squirrel.cpp
# src/script/squirrel_helper.hpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings/network_private_settings.ini
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/window_gui.h
1 year ago
Loïc Guilloux
55e3dd9409
Cleanup 6298b96: Left-over function declaration ( #11072 )
1 year ago
Jonathan G Rennison
410d5bdc55
Spread tile loop iterations over all ticks when using day length > 1
...
See: #545
1 year ago
Jonathan G Rennison
ee8b03e8da
Fix: Crash when failing to load a game into a dedicated server at startup ( #11021 )
...
Using the -g switch
1 year ago
Jonathan G Rennison
afe5af5dbb
Fix: Crash when failing to load a game into a dedicated server at startup
...
Using the -g switch
1 year ago
Rubidium
d4c2043294
Codechange: remove a number of unneeded c_str() calls
1 year ago
Jonathan G Rennison
8c507d6611
Crash log: Suppress messages from internal faults
1 year ago
Jonathan G Rennison
cca7c0ef0a
Windows: Don't call abort, use RaiseException directly
1 year ago
Jonathan G Rennison
ac2f9a21e8
Move upstream saveload to src/saveload/, move jgrpp saveload to src/sl/
...
Leave afterload in src/saveload/
1 year ago
Rubidium
4de9b8a988
Codechange: use fmt::format to create desync dump savegames
1 year ago
Rubidium
fbd71a9d72
Codechange: replace C-style string processing with C++-style for the listing callbacks
1 year ago
Rubidium
37a3fc4df3
Codechange: replace strstr with more appropriate function
1 year ago
Jonathan G Rennison
ec6f9478ee
Improve efficiency of station docking tiles check in CheckCaches
1 year ago
Jonathan G Rennison
2ed248a61d
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# src/aircraft_cmd.cpp
# src/airport_gui.cpp
# src/articulated_vehicles.cpp
# src/build_vehicle_gui.cpp
# src/company_gui.cpp
# src/genworld_gui.cpp
# src/gfx_layout.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_config.h
# src/newgrf_engine.cpp
# src/news_gui.cpp
# src/order_gui.cpp
# src/roadveh_cmd.cpp
# src/saveload/saveload.h
# src/saveload/vehicle_sl.cpp
# src/ship_cmd.cpp
# src/statusbar_gui.cpp
# src/table/settings/network_private_settings.ini
# src/table/settings/network_settings.ini
# src/toolbar_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
1 year ago
Jonathan G Rennison
02fe4af934
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-windows.yml
# src/company_base.h
# src/company_cmd.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/economy.cpp
# src/economy_cmd.h
# src/fios.h
# src/goal.cpp
# src/group_gui.cpp
# src/network/core/config.h
# src/network/network_admin.cpp
# src/newgrf_config.cpp
# src/os/windows/win32.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload_error.hpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/stdafx.h
# src/story.cpp
# src/story_base.h
# src/string.cpp
# src/table/settings/economy_settings.ini
# src/tests/CMakeLists.txt
# src/tests/math_func.cpp
1 year ago
Jonathan G Rennison
6091d7470c
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-macos.yml
# src/company_gui.cpp
# src/linkgraph/linkgraph.cpp
# src/newgrf_debug_gui.cpp
# src/strgen/strgen_base.cpp
# src/timetable_gui.cpp
1 year ago
Jonathan G Rennison
fd4d4d341d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/animated_tile.cpp
# src/cargopacket.h
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/date.cpp
# src/disaster_vehicle.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/engine.cpp
# src/error_gui.cpp
# src/fontcache/spritefontcache.cpp
# src/game/game_gui.cpp
# src/game/game_text.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/highscore_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/italian.txt
# src/lang/portuguese.txt
# src/lang/russian.txt
# src/lang/turkish.txt
# src/lang/vietnamese.txt
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/newgrf.cpp
# src/newgrf.h
# src/newgrf_generic.cpp
# src/news_gui.cpp
# src/openttd.cpp
# src/os/unix/unix.cpp
# src/os/windows/font_win32.cpp
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/misc_sl.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spritecache.cpp
# src/spritecache.h
# src/spriteloader/grf.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen_base.cpp
# src/subsidy.cpp
# src/table/settings/difficulty_settings.ini
# src/texteff.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
# src/townname.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/widgets/dropdown.cpp
# src/window.cpp
1 year ago
Jonathan G Rennison
5dd99fb046
Add setting for milliseconds per game tick mode
1 year ago
Rubidium
275ebf4509
Codechange: replace fprintf(<FILE*> with fmt::print(<FILE*>
1 year ago
Rubidium
c518293135
Codechange: replace printf with fmt::print
1 year ago
Rubidium
07860e67e2
Codechange: use fmt::format_to to format the help message
1 year ago
Rubidium
acec34a0fe
Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex
1 year ago
Peter Nelson
83f2ad500e
Codechange: stdarg.h include not needed as cstdarg is included.
1 year ago
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
1 year ago
Rubidium
9f2fc860ad
Codechange: use std::optional<std::string> for changing the script over char *
1 year ago
Rubidium
a312a6c1b2
Codechange: make md5sumToString std::string compatible
1 year ago
Peter Nelson
00bf42353a
Codechange: Place gamelog into its own class, along with internal data.
...
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
1 year ago
Rubidium
1f3b7e2efd
Codechange: use std::string instead of stredup for saveload error messages
1 year ago
Rubidium
ee723f26ba
Codechange: Make FileToSaveLoad's title std::string and simplify assignments
1 year ago
Rubidium
ef3beef7e9
Codechange: use fmt::format_to instead of seprintf to write the savegame info
1 year ago
Patric Stout
f5fad88723
Change: base autosaves intervals on real time (instead of game time) ( #10655 )
...
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves
Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.
To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.
When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
1 year ago
Charles Pigott
80bd5ad727
Codechange: Use std::strto* variants everywhere ( #10720 )
1 year ago
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
1 year ago
Rubidium
f74e26ca7e
Codechange: replace error/usererror printf variant with fmt variant and rename
1 year ago
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
1 year ago
Rubidium
f5f6306af3
Codechange: use string/fmt instead of printf for ShowInfo(F)
1 year ago
Jonathan G Rennison
7a836ee50f
Add SCOPE_INFO_FMT for CheckCaches
1 year ago
Jonathan G Rennison
1350e23e29
CheckCaches: Improve VehicleCargoList/StationCargoList cache checks
...
Log failures with details instead of just asserting
1 year ago
Jonathan G Rennison
08e43a0814
Simplify CCLOG macros in CheckCaches
1 year ago
PeterN
d5f9e04a55
Change: Failure to load a savegame is critical. ( #10682 )
...
Marking the error message critical ensures it is queued if multiple errors occured.
1 year ago
Patric Stout
ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" ( #10653 )
...
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.
While at it, also ported this part over to the new timer system.
1 year ago
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
1 year ago
Patric Stout
5e1bcee39b
Codechange: introduce a framework for all our timers
...
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
1 year ago
Jonathan G Rennison
1031955033
Console: check_caches should also log failure messages to the console
1 year ago
Jonathan G Rennison
04aedf4798
TBTR: Add template replacement index validation to CheckCaches
1 year ago
Jonathan G Rennison
6cdf67f38a
Saveload: Add save flag for if this is a scenario save
1 year ago
Jonathan G Rennison
062d57eadb
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/openttd.cpp
# src/video/dedicated_v.cpp
1 year ago
Rubidium
24b5033a06
Fix #10568 : "can savegame be loaded check" failed in dedicated server
...
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
* If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
1 year ago
Jonathan G Rennison
3657db3b23
Fix 6aa8997e: Type mismatch for _sl_xv_upstream_version variable
1 year ago
Jonathan G Rennison
6aa8997eee
Saveload: Add corresponding upstream version to SLXI chunk
1 year ago
Jonathan G Rennison
633450f620
Add cast to clarify slicing of TimeSettings from _settings_client.gui
1 year ago
Jonathan G Rennison
ae9b416684
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/ai/ai_instance.cpp
# src/console_cmds.cpp
# src/engine_type.h
# src/game/game_gui.cpp
# src/game/game_instance.cpp
# src/goal.cpp
# src/goal_cmd.h
# src/lang/english.txt
# src/lang/estonian.txt
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_generic.h
# src/openttd.cpp
# src/saveload/saveload.h
# src/script/api/script_log.cpp
# src/script/api/script_town.cpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_map.h
# src/strings.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/gui_settings.ini
# src/tbtr_template_gui_main.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/water_cmd.cpp
1 year ago
Jonathan G Rennison
483e3172af
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/strong_typedef_type.hpp
# src/gfx.cpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/map_func.h
# src/newgrf_debug_gui.cpp
# src/order_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_gui.cpp
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/smallmap_gui.cpp
# src/station_cmd.cpp
# src/strings.cpp
# src/tile_type.h
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
1 year ago
Jonathan G Rennison
05ec32f577
Run water flooding at constant speed at day lengths >= 4
...
See: #482
1 year ago
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
1 year ago
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
1 year ago
Jonathan G Rennison
3877bb31ef
Changing day length or date no longer changes time in minutes
...
Add offset variables for scaled date ticks.
Adjust offset when changing day length or date, such that scaled
date ticks remain the same.
Store _scaled_tick_counter and scaled date ticks offset in the savagame.
2 years ago
Jonathan G Rennison
b1051fa131
Move GRF global var init to common function
2 years ago
Jonathan G Rennison
351090ae7f
Fix crash when launching game with non-default GUI scale in config
...
See: #459
2 years ago
Jonathan G Rennison
6d4474b84e
Merge tag '13.0-beta2' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/company_gui.cpp
# src/console_gui.cpp
# src/depot_gui.cpp
# src/error_gui.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/misc_gui.cpp
# src/network/network_content_gui.h
# src/newgrf_debug_gui.cpp
# src/order_gui.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/station_gui.cpp
# src/subsidy_gui.cpp
# src/table/settings/gui_settings.ini
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
# src/viewport.cpp
# src/water_cmd.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2 years ago
Jonathan G Rennison
1e769d050f
Leave PLYP chunk unchanged when loading/saving server saves in non-MP
2 years ago
Jonathan G Rennison
6f963a1268
Include company infrastructure totals in state checksum
2 years ago
Peter Nelson
9666e46739
Feature: Variable GUI scale.
...
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2 years ago
Jonathan G Rennison
0fae0599b7
Fix: Data race on effect volume setting with mixer thread
2 years ago
Jonathan G Rennison
07b752fe69
Add a generic worker thread pool job executor mechanism
2 years ago
Jonathan G Rennison
e8463a15c3
Fix: Data race on effect volume setting with mixer thread
2 years ago
Jonathan G Rennison
6459e62fff
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/map_type.h
# src/network/network_command.cpp
# src/object_cmd.cpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/settings_gui.cpp
# src/string.cpp
# src/table/road_land.h
# src/table/settings/game_settings.ini
# src/table/settings/world_settings.ini
# src/tbtr_template_gui_main.h
# src/train_cmd.cpp
2 years ago
krysclarke
21cea308f9
Codechange: Move Sound Driver parameter name listings ( #10127 )
2 years ago
Jonathan G Rennison
29a1e49c28
Change various asserts to not be included in release builds
2 years ago
Jonathan G Rennison
0a9c44d1a2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/airport_gui.cpp
# src/blitter/32bpp_anim_sse4.cpp
# src/console_cmds.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/newgrf_object.h
# src/road_gui.cpp
# src/widgets/road_widget.h
# src/window.cpp
2 years ago
Jonathan G Rennison
377fb5ec30
CheckCaches: Check town cache fields individually
...
Do not compare viewport sign cache
2 years ago
Charles Pigott
9059215b3b
Fix #10073 : Stop truncating output of list_ai and friends commands
2 years ago
Jonathan G Rennison
23b974fb39
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fontcache.cpp
# src/openttd.cpp
# src/os/macosx/font_osx.cpp
# src/os/unix/font_unix.cpp
# src/os/windows/font_win32.cpp
# src/strings.cpp
2 years ago
Peter Nelson
f6ad8e1c9c
Change: Rename some freetype things to fontcache.
...
The font cache supports more than just FreeType as a font provider, but still used freetype in some naming.
This now uses more suitable terms.
2 years ago
Jonathan G Rennison
2ff11017dc
Fix #432 : Fix false positive warning in CheckCaches with very old saves
2 years ago
Jonathan G Rennison
bd2593ca48
Add function to enqueue a DoCommandP call
2 years ago
Jonathan G Rennison
3d857333c8
Reduce delays with company bankrupcty/sale processing at high day lengths
2 years ago
dP
ca23e8abcf
Add step console command to advance n ticks
...
Cherry-picked from https://github.com/citymania-org/cmclient
Commit: 5ce2d21223a96934a83b8da43434c7a81f001ef0
2 years ago
Jonathan G Rennison
7c78b22c48
Show failure reason in message box when network savegame load fails
...
See: #412
2 years ago
Jonathan G Rennison
1d08572cfa
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/english_AU.txt
# src/openttd.cpp
# src/viewport_sprite_sorter_sse4.cpp
2 years ago
Niels Martin Hansen
c6953f13e4
Fix #9940 : Print debuglevel parse errors to console when changed from console
2 years ago
Jonathan G Rennison
752e46dfcb
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/station_cmd.cpp
2 years ago
Jonathan G Rennison
c6ae82b611
Fix 9ff161e4
boosting lookahead braking stats but not actual brake forces
2 years ago
Jonathan G Rennison
04da11b668
Store signal style GRF to local map in savegame
...
Update existing signal style IDs as necessary
2 years ago
Jonathan G Rennison
7ae06124ae
Add signal style flag for no aspect increase behaviour (banner repeater)
2 years ago
Jonathan G Rennison
6e4c4b35e7
Initial implementation of NewGRF custom signal styles
2 years ago
Niels Martin Hansen
470c902bdc
Fix #9918 : Reset industy last production year on scenario start
2 years ago