Reduce delays with company bankrupcty/sale processing at high day lengths

pull/428/head
Jonathan G Rennison 2 years ago
parent 23fa7cd239
commit 3d857333c8

@ -737,14 +737,20 @@ static void HandleBankruptcyTakeover(Company *c)
}
/** Called every tick for updating some company info. */
void OnTick_Companies()
void OnTick_Companies(bool main_tick)
{
if (_game_mode == GM_EDITOR) return;
Company *c = Company::GetIfValid(_cur_company_tick_index);
if (c != nullptr) {
if (main_tick) {
Company *c = Company::GetIfValid(_cur_company_tick_index);
if (c != nullptr) {
if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
}
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
}
for (Company *c : Company::Iterate()) {
if (c->name_1 != 0) GenerateCompanyName(c);
if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
if (c->bankrupt_asked != 0 && c->bankrupt_timeout == 0) HandleBankruptcyTakeover(c);
}
if (_next_competitor_start == 0) {
@ -762,8 +768,6 @@ void OnTick_Companies()
if (_networking) break;
} while (AI::GetStartNextTime() == 0);
}
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
}
/**

@ -1660,7 +1660,6 @@ void OnTick_Trees();
void OnTick_Station();
void OnTick_Industry();
void OnTick_Companies();
void OnTick_LinkGraph();
void CallLandscapeTick()
@ -1674,6 +1673,5 @@ void CallLandscapeTick()
OnTick_Industry();
}
OnTick_Companies();
OnTick_LinkGraph();
}

@ -109,6 +109,7 @@ void MusicLoop();
void ResetMusic();
void CallWindowGameTickEvent();
bool HandleBootstrap();
void OnTick_Companies(bool main_tick);
extern void ShowOSErrorBox(const char *buf, bool system);
extern std::string _config_file;
@ -1938,6 +1939,7 @@ void StateGameLoop()
if (_tick_skip_counter < _settings_game.economy.day_length_factor) {
AnimateAnimatedTiles();
CallVehicleTicks();
OnTick_Companies(false);
} else {
_tick_skip_counter = 0;
IncreaseDate();
@ -1945,6 +1947,7 @@ void StateGameLoop()
RunTileLoop();
CallVehicleTicks();
CallLandscapeTick();
OnTick_Companies(true);
}
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);

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