Fix crash which could occur when reloading NewGRFs on main menu

pull/568/head
Jonathan G Rennison 12 months ago
parent a0666e31ed
commit ca631b79c2

@ -2061,7 +2061,9 @@ void StateGameLoop()
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
_tick_skip_counter++;
_scaled_tick_counter++;
_scaled_date_ticks++; // This must update in lock-step with _tick_skip_counter, such that it always matches what SetScaledTickVariables would return.
if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
_scaled_date_ticks++; // This must update in lock-step with _tick_skip_counter, such that it always matches what SetScaledTickVariables would return.
}
if (_settings_client.gui.autosave == 6 && !(_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) &&
(_scaled_date_ticks % (_settings_client.gui.autosave_custom_minutes * (_settings_game.economy.tick_rate == TRM_MODERN ? (60000 / 27) : (60000 / 30)))) == 0) {

Loading…
Cancel
Save