OpenTTD - http://www.openttd.org/ - with additional patches
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2005-03-28 13:30:51 +00:00
data (svn r1571) Feature: Visually enhanced autorail placing 2005-01-19 20:55:23 +00:00
docs (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 2005-03-19 23:23:56 +00:00
lang (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
makefiledir
media (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid 2005-01-24 23:02:14 +00:00
openttd.xcode (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) 2005-01-29 10:10:10 +00:00
os (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) 2005-03-26 18:12:58 +00:00
scenario (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 2005-02-24 17:17:36 +00:00
scripts (svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de) 2005-01-19 13:22:01 +00:00
strgen (svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++. 2005-03-25 20:15:00 +00:00
table (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 2005-03-25 17:30:54 +00:00
ai_build.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
ai_new.c (svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. 2005-03-11 22:27:49 +00:00
ai_pathfinder.c (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 2005-03-12 08:52:40 +00:00
ai_shared.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
ai.c (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. 2005-03-27 00:28:14 +00:00
ai.h (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 2005-03-12 08:52:40 +00:00
aircraft_cmd.c (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. 2005-03-23 11:54:20 +00:00
aircraft_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
airport_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
airport_movement.h
airport.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
airport.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
aystar.c (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path. 2005-03-08 19:54:10 +00:00
aystar.h (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path. 2005-03-08 19:54:10 +00:00
bridge_gui.c
callback_table.c (svn r2072) Use lengthof() instead of a home brewed version 2005-03-25 20:37:06 +00:00
callback_table.h
changelog.txt (svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo 2005-01-25 15:43:27 +00:00
clear_cmd.c (svn r2075) -Fix: added missing breaks in switches 2005-03-26 12:08:56 +00:00
command.c (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 2005-02-04 17:14:36 +00:00
command.h (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 2005-02-04 17:14:36 +00:00
console_cmds.c (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 2005-03-28 13:30:51 +00:00
console.c (svn r2092) - Fix: old commands/lines in the console (history) did not show when they used 'special' characters like öä, etc. Diff approved by the code-police. 2005-03-27 17:20:27 +00:00
console.h (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 2005-02-22 14:52:20 +00:00
COPYING
debug.c (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 2005-02-06 18:28:35 +00:00
debug.h (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 2005-02-06 18:28:35 +00:00
dedicated.c (svn r2047) -Fix: never commit your own personal changes... :( 2005-03-24 17:31:55 +00:00
depot.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 2005-02-06 22:36:08 +00:00
depot.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 2005-02-06 22:36:08 +00:00
disaster_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 2005-02-12 15:53:32 +00:00
dock_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
dummy_land.c
economy.c (svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive 2005-03-25 16:10:33 +00:00
economy.h
endian_check.c
engine_gui.c (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
engine.c (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) 2005-03-25 16:07:35 +00:00
engine.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
extmidi.c (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 2005-03-27 15:42:25 +00:00
fileio.c (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
fileio.h (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
functions.h (svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once 2005-03-27 18:15:27 +00:00
gfx.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 2005-02-21 18:59:54 +00:00
gfx.h (svn r1895) - Fix: add assert for charwidth getter just in case 2005-02-21 19:14:16 +00:00
graph_gui.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
gui.h (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
hal.h (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 2005-03-28 13:30:51 +00:00
industry_cmd.c (svn r2090) CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that. 2005-03-27 16:19:07 +00:00
industry_gui.c (svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks can now be altered 2005-02-20 07:58:38 +00:00
industry.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 2005-02-06 22:36:08 +00:00
intro_gui.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 2005-03-12 21:21:47 +00:00
known-bugs.txt (svn r1654) updated changelog and known-bugs for 0.3.6 2005-01-24 23:04:30 +00:00
landscape.c (svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once 2005-03-27 18:15:27 +00:00
langs.dsp (svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz) 2005-03-25 18:11:24 +00:00
langs.vcproj (svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz) 2005-03-25 18:11:24 +00:00
lzoconf.h
macros.h (svn r2060) Clean up some string construction and remove now unused macro 2005-03-25 14:19:33 +00:00
main_gui.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
mainicon.ico
Makefile (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 2005-03-27 15:42:25 +00:00
map.c (svn r1914) - Fix: [ 1119147 ] Stop startup memory corruption crash using optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good 2005-02-26 13:57:40 +00:00
map.h (svn r1937) TILE_FROM_XY() returns a TileIndex, not an int 2005-03-06 12:46:29 +00:00
md5.c
md5.h
minilzo.c (svn r1781) Fix static declaration after non-static declaration of same symbol 2005-02-03 22:09:19 +00:00
minilzo.h
misc_cmd.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 2005-03-12 21:21:47 +00:00
misc_gui.c (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 2005-03-28 13:30:51 +00:00
misc.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 2005-03-28 12:38:02 +00:00
mixer.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
mixer.h (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
music_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
namegen.c (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
namegen.h (svn r1811) Use char for string handling in namegen.[ch] 2005-02-05 23:07:35 +00:00
network_client.c (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings 2005-03-12 21:21:47 +00:00
network_client.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 2005-01-15 20:09:16 +00:00
network_core.h (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 2005-03-15 12:21:59 +00:00
network_data.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
network_data.h (svn r1970) Fix some warnings which Cygwin showed 2005-03-09 11:49:34 +00:00
network_gamelist.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
network_gamelist.h
network_gui.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 2005-02-21 18:59:54 +00:00
network_server.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
network_server.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 2005-01-15 20:09:16 +00:00
network_udp.c (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 2005-02-08 15:42:28 +00:00
network_udp.h (svn r1833) byte -> char transition: the rest 2005-02-06 22:25:27 +00:00
network.c (svn r1970) Fix some warnings which Cygwin showed 2005-03-09 11:49:34 +00:00
network.h (svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)". 2005-03-06 16:23:32 +00:00
newgrf.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
newgrf.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
news_gui.c (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes 2005-02-21 18:59:54 +00:00
news.h
npf.c (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid) 2005-03-14 16:56:05 +00:00
npf.h (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path. 2005-03-08 19:54:10 +00:00
oldloader.c (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 2005-03-24 13:59:44 +00:00
openttd.ico
openttd.tgt (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) 2005-03-26 18:12:58 +00:00
order_cmd.c (svn r1818) -Add: Dynamic orders (up to 64k orders) 2005-02-06 10:24:57 +00:00
order_gui.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
order.h (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 2005-03-20 08:43:29 +00:00
os2.c (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 2005-03-28 13:30:51 +00:00
pathfind.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
pathfind.h (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
player_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
player.h (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. 2005-03-27 00:28:14 +00:00
players.c (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. 2005-03-27 00:28:14 +00:00
pool.c (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
pool.h (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 2005-02-01 18:30:11 +00:00
queue.c (svn r1751) - Feature: New PathFinder (NPF). 2005-01-31 11:23:10 +00:00
queue.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
rail_cmd.c (svn r2095) In CheckTrackCombination(): if () cascade -> switch, improve readability 2005-03-28 07:25:36 +00:00
rail_gui.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
readme.txt (svn r2083) Add pasky's and my real name in readme.txt as well. 2005-03-27 01:23:31 +00:00
resource.h
road_cmd.c (svn r1902) Replace some casts with proper typing 2005-02-22 15:39:45 +00:00
road_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
roadveh_cmd.c (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 2005-03-20 08:43:29 +00:00
roadveh_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
saveload.c (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. 2005-03-27 00:28:14 +00:00
saveload.h (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 2005-01-29 19:41:44 +00:00
screenshot.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
screenshot.h
sdl.c (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 2005-03-15 14:23:00 +00:00
settings_gui.c (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. 2005-03-13 11:47:04 +00:00
settings.c (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 2005-03-27 15:42:25 +00:00
settings.h
ship_cmd.c (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 2005-03-20 08:43:29 +00:00
ship_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
signs.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
signs.h (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
smallmap_gui.c (svn r2020) Reduce code duplication in the minimap code a bit 2005-03-17 16:31:18 +00:00
sound.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
sound.h (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 2005-03-27 15:42:25 +00:00
sprite.c (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
sprite.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
spritecache.c (svn r1941) Report missing NewGRF file as a fatal error. 2005-03-06 13:57:19 +00:00
spritecache.h (svn r1865) Fix some warnings 2005-02-13 08:12:03 +00:00
station_cmd.c (svn r2097) -Codechange: [Multistop] Prettified the previous commit 2005-03-28 08:17:35 +00:00
station_gui.c (svn r2060) Clean up some string construction and remove now unused macro 2005-03-25 14:19:33 +00:00
station.h (svn r2055) -CodeChange: Begun introducting StationID 2005-03-25 10:40:58 +00:00
StdAfx.c
stdafx.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
string.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
string.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
strings.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
strings.h (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 2005-03-25 11:32:58 +00:00
subsidy_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
svnup.sh (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). 2005-03-27 15:13:51 +00:00
terraform_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
texteff.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 2005-03-28 12:38:02 +00:00
tile.c (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 2005-02-07 10:41:45 +00:00
tile.h (svn r1898) Remove some unused macros from macros.h and move some others to more appropriate headers 2005-02-22 12:48:03 +00:00
town_cmd.c (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 2005-03-20 00:32:26 +00:00
town_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
town.h (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 2005-02-17 10:56:19 +00:00
train_cmd.c (svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) 2005-03-25 12:07:26 +00:00
train_gui.c (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
tree_cmd.c (svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) 2005-02-14 18:55:10 +00:00
ttd.c (svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()). 2005-03-26 04:16:39 +00:00
ttd.dsp (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.dsw (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.h (svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic 2005-03-28 08:48:41 +00:00
ttd.rc (svn r1658) -Update readme and windows installer for 0.3.6 2005-01-24 23:44:24 +00:00
ttd.sln (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.vcproj (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. 2005-03-26 20:10:59 +00:00
tunnelbridge_cmd.c (svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile() 2005-03-27 16:40:01 +00:00
unix.c (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 2005-03-28 13:30:51 +00:00
unmovable_cmd.c (svn r1997) Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. 2005-03-12 01:02:17 +00:00
variables.h (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 2005-03-20 00:32:26 +00:00
vehicle_gui.c (svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more comform the ones used throughout the game. 2005-03-08 23:20:47 +00:00
vehicle_gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
vehicle.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
vehicle.h (svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile() 2005-03-27 16:40:01 +00:00
viewport.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
viewport.h (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
w32dm2.cpp (svn r1806) Add missing includes (see r1803) 2005-02-05 21:57:01 +00:00
w32dm.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
water_cmd.c (svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 2005-02-22 18:27:57 +00:00
waypoint.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
waypoint.h (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
widget.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
win32.c (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 2005-03-28 13:30:51 +00:00
window.c (svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()). 2005-03-26 04:16:39 +00:00
window.h (svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()). 2005-03-26 04:16:39 +00:00

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Dominik Scherer (dominik81)    - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!