(svn r2090) CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that.

pull/155/head
pasky 20 years ago
parent 730986eeb9
commit 6552c22785

@ -1179,7 +1179,8 @@ static bool CheckNewIndustry_Forest(uint tile, int type)
extern bool _ignore_restrictions;
static bool CheckNewIndustry_Oilwell(uint tile, int type)
/* Oil Rig and Oil Refinery */
static bool CheckNewIndustry_Oil(uint tile, int type)
{
if(_ignore_restrictions && _game_mode == GM_EDITOR)
return true;
@ -1246,7 +1247,7 @@ typedef bool CheckNewIndustryProc(uint tile, int type);
static CheckNewIndustryProc * const _check_new_industry_procs[] = {
CheckNewIndustry_NULL,
CheckNewIndustry_Forest,
CheckNewIndustry_Oilwell,
CheckNewIndustry_Oil,
CheckNewIndustry_Farm,
CheckNewIndustry_Plantation,
CheckNewIndustry_Water,

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