OpenTTD - http://www.openttd.org/ - with additional patches
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miham 7c0df5c836 (svn r1870) Added new language: lithuanian 20 years ago
data (svn r1571) Feature: Visually enhanced autorail placing 20 years ago
docs (svn r1768) -Codechange: Store town index in _map2 of town tiles 20 years ago
lang (svn r1870) Added new language: lithuanian 20 years ago
makefiledir (svn r1274) Makefile: networking is not longer experimental 20 years ago
media (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid 20 years ago
openttd.xcode (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) 20 years ago
os (svn r1805) Teach the driver layer a few things about const correctness 20 years ago
scenario (svn r1662) -Fix: Unpause Linkgames scenario per default 20 years ago
scripts (svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de) 20 years ago
strgen (svn r1747) - Fix: [network] ottd should compile when networking is disabled. 20 years ago
table (svn r1868) Improve readability of the bulldozer movement code 20 years ago
COPYING (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
Makefile (svn r1828) New warning flag especially for truelight (:< 20 years ago
StdAfx.c (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ai.c (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
ai.h (svn r1548) Move AI_PATHFINDER_IS_ROAD from ai.h to ai_pathfinder.c to avoid global namespace pollution, turn it into a function called IsRoad and improve the commments a bit 20 years ago
ai_build.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
ai_new.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
ai_pathfinder.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
ai_shared.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
aircraft_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
aircraft_gui.c (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 20 years ago
airport.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
airport.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
airport_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
airport_movement.h (svn r1440) -Feature: Allows more flexible airport layouts now, as the number of 20 years ago
aystar.c (svn r1596) Add some more statics 20 years ago
aystar.h (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
bridge_gui.c (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 20 years ago
callback_table.c (svn r942) -Merged branch/network back into the trunk 20 years ago
callback_table.h (svn r942) -Merged branch/network back into the trunk 20 years ago
changelog.txt (svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo 20 years ago
clear_cmd.c (svn r1802) Fix typos made in r1797 20 years ago
command.c (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 20 years ago
command.h (svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago 20 years ago
console.c (svn r1747) - Fix: [network] ottd should compile when networking is disabled. 20 years ago
console.h (svn r1803) Move debugging stuff into files of it's own 20 years ago
console_cmds.c (svn r1833) byte -> char transition: the rest 20 years ago
debug.c (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 20 years ago
debug.h (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible 20 years ago
dedicated.c (svn r1805) Teach the driver layer a few things about const correctness 20 years ago
depot.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
depot.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
disaster_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
dock_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
dummy_land.c (svn r815) Include strings.h only in the files which need it. 20 years ago
economy.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
economy.h (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens 20 years ago
endian_check.c (svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative 20 years ago
engine.c (svn r1833) byte -> char transition: the rest 20 years ago
engine.h (svn r1833) byte -> char transition: the rest 20 years ago
engine_gui.c (svn r1596) Add some more statics 20 years ago
extmidi.c (svn r1805) Teach the driver layer a few things about const correctness 20 years ago
fileio.c (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
fileio.h (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
functions.h (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
gfx.c (svn r1861) Constify Get(Non)Sprite() 20 years ago
gfx.h (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 20 years ago
graph_gui.c (svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing... 20 years ago
gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 20 years ago
hal.h (svn r1805) Teach the driver layer a few things about const correctness 20 years ago
industry.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
industry_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
industry_gui.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
intro_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
known-bugs.txt (svn r1654) updated changelog and known-bugs for 0.3.6 20 years ago
landscape.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
langs.dsp (svn r1296) Cleanup for MSVC files (bociusz) 20 years ago
langs.vcproj (svn r1271) -Fix: set eol-style to native on missing files 20 years ago
lzoconf.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
macros.h (svn r1809) Remove unused function str_is_below() 20 years ago
main_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
mainicon.ico (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
map.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
map.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 20 years ago
md5.h (svn r1402) Trim trailing whitespace 20 years ago
minilzo.c (svn r1781) Fix static declaration after non-static declaration of same symbol 20 years ago
minilzo.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
misc.c (svn r1832) Next byte -> char iteration: custom names 20 years ago
misc_cmd.c (svn r1832) Next byte -> char iteration: custom names 20 years ago
misc_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
music_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
namegen.c (svn r1811) Use char for string handling in namegen.[ch] 20 years ago
namegen.h (svn r1811) Use char for string handling in namegen.[ch] 20 years ago
network.c (svn r1836) Clean up some strange constructs concerning socket options 20 years ago
network.h (svn r1845) - Revert r1835 since it totally screws network compiling 20 years ago
network_client.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
network_client.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 20 years ago
network_core.h (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 20 years ago
network_data.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
network_data.h (svn r1845) - Revert r1835 since it totally screws network compiling 20 years ago
network_gamelist.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
network_gamelist.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 20 years ago
network_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
network_server.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
network_server.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 20 years ago
network_udp.c (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 20 years ago
network_udp.h (svn r1833) byte -> char transition: the rest 20 years ago
newgrf.c (svn r1833) byte -> char transition: the rest 20 years ago
newgrf.h (svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. 20 years ago
news.h (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 20 years ago
news_gui.c (svn r1840) Repel str_buffr and use local buffers where possible 20 years ago
npf.c (svn r1843) - Codechange: [NPF] Removed some unused code. 20 years ago
npf.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
oldloader.c (svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default 20 years ago
openttd.ico (svn r1471) -Alternate icon added, made by Dominik 20 years ago
openttd.tgt (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 20 years ago
order.h (svn r1818) -Add: Dynamic orders (up to 64k orders) 20 years ago
order_cmd.c (svn r1818) -Add: Dynamic orders (up to 64k orders) 20 years ago
order_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
os2.c (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 20 years ago
pathfind.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 20 years ago
pathfind.h (svn r1751) - Feature: New PathFinder (NPF). 20 years ago
player.h (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game 20 years ago
player_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
players.c (svn r1833) byte -> char transition: the rest 20 years ago
pool.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
pool.h (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 20 years ago
queue.c (svn r1751) - Feature: New PathFinder (NPF). 20 years ago
queue.h (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
rail_cmd.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
rail_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
readme.txt (svn r1658) -Update readme and windows installer for 0.3.6 20 years ago
resource.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
road_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
road_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
roadveh_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
roadveh_gui.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
saveload.c (svn r1818) -Add: Dynamic orders (up to 64k orders) 20 years ago
saveload.h (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 20 years ago
screenshot.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 20 years ago
sdl.c (svn r1805) Teach the driver layer a few things about const correctness 20 years ago
settings.c (svn r1833) byte -> char transition: the rest 20 years ago
settings.h (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." 20 years ago
settings_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
ship_cmd.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
ship_gui.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
signs.c (svn r1832) Next byte -> char iteration: custom names 20 years ago
signs.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
smallmap_gui.c (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 20 years ago
sound.c (svn r1637) -Fix: VS6 warning 20 years ago
sound.h (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk 20 years ago
sprite.c (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) 20 years ago
sprite.h (svn r1402) Trim trailing whitespace 20 years ago
spritecache.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
spritecache.h (svn r1865) Fix some warnings 20 years ago
station.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
station_cmd.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
station_gui.c (svn r1845) - Revert r1835 since it totally screws network compiling 20 years ago
stdafx.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
string.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
string.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
strings.c (svn r1825) Further style improvements: 20 years ago
strings.h (svn r1816) Use char instead of byte for string formatting 20 years ago
subsidy_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
svnup.sh (svn r504) The Bourne Shell ist spelled 'sh', not 'bash'; even if there is a 'bash', on most systems it's not in /bin 20 years ago
terraform_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
texteff.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
tile.c (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
tile.h (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
town.h (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an 20 years ago
town_cmd.c (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an 20 years ago
town_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
train_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
train_gui.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
tree_cmd.c (svn r1790) Make CmdPlantTree() and related functions more safe and (hopefully) more readable: 20 years ago
ttd.c (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 20 years ago
ttd.dsp (svn r1846) - Fix: VS6 project file (bociusz) 20 years ago
ttd.dsw (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ttd.h (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
ttd.rc (svn r1658) -Update readme and windows installer for 0.3.6 20 years ago
ttd.sln (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ttd.vcproj (svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :) 20 years ago
tunnelbridge_cmd.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
unix.c (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 20 years ago
unmovable_cmd.c (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 20 years ago
variables.h (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 20 years ago
vehicle.c (svn r1869) Fix some bugs in the bulldozer movement implementation. 20 years ago
vehicle.h (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
vehicle_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
vehicle_gui.h (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 20 years ago
viewport.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
viewport.h (svn r1610) Remove trailing whitespace (last time ever, i hope) 20 years ago
w32dm.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
w32dm2.cpp (svn r1806) Add missing includes (see r1803) 20 years ago
water_cmd.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
widget.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
win32.c (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 20 years ago
window.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
window.h (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 20 years ago

readme.txt

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.


2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can find a forum for OpenTTD at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a save game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	MacOS - SDL
	BeOS - SDL
	MorphOS - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Currently there is unfortunately no comprehensive list of features. You could
check the features list on the web, and some optional features can be
controlled through the Configure patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-d toggles double mode on win32
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like
.INI format. It's mostly undocumented.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you don't build with SDL,
  you need to remove WITH_SDL from the project settings.
  (see also docs/Readme_Windows_MSVC6.0.txt)

  You can also build it using the Makefile with MSys/MingW or Cygwin/MingW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD
  Use "gmake".

MorphOS
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org.
For a username password combo you should contact the development team, either by mail, irc
or the forums. The system is straight-forward to use, if you have any troubles, read the
online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the english strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.


X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - MacOS port
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Dominik Scherer (dominik81)    - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, masterserver host
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  blathijs - For his many patches, suggestions and major work on maprewrite
  pasky - Many patches, newgrf support, etc.
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!