(svn r1869) Fix some bugs in the bulldozer movement implementation.

Now they move in a sane pattern.
pull/155/head
tron 20 years ago
parent 8391c96fac
commit 2b4b935351

@ -788,8 +788,8 @@ static void BulldozerInit(Vehicle *v)
}
typedef struct BulldozerMovement {
byte image:2;
byte direction:2;
byte image:2;
byte duration:3;
} BulldozerMovement;
@ -839,7 +839,7 @@ static void BulldozerTick(Vehicle *v)
v->y_pos += _inc_by_dir[b->direction].y;
v->u.special.unk2++;
if (v->u.special.unk2 < b->duration) {
if (v->u.special.unk2 >= b->duration) {
v->u.special.unk2 = 0;
v->u.special.unk0++;
if (v->u.special.unk0 == lengthof(_bulldozer_movement)) {

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