(svn r1825) Further style improvements:

- uint16 -> StringID where appropriate
- if cascades -> switch
- remove redundant ifs
- misc. stuff
pull/155/head
tron 20 years ago
parent 5143f8857a
commit 2d48c71e82

@ -32,7 +32,7 @@ static LanguagePack *_langpack;
static uint _langtab_num[32]; // Offset into langpack offs
static uint _langtab_start[32]; // Offset into langpack offs
const uint16 _currency_string_list[] = {
const StringID _currency_string_list[] = {
STR_CURR_GBP,
STR_CURR_USD,
STR_CURR_EUR,
@ -60,7 +60,7 @@ const uint16 _currency_string_list[] = {
INVALID_STRING_ID
};
static const uint16 _cargo_string_list[NUM_LANDSCAPE][NUM_CARGO] = {
static const StringID _cargo_string_list[NUM_LANDSCAPE][NUM_CARGO] = {
{ /* LT_NORMAL */
STR_PASSENGERS,
STR_TONS,
@ -128,37 +128,52 @@ static char *str_cat(char *dst, const char *src)
return dst - 1;
}
static const char *GetStringPtr(uint16 string)
static const char *GetStringPtr(StringID string)
{
return _langpack_offs[_langtab_start[string >> 11] + (string & 0x7FF)];
}
char *GetString(char *buffr, uint16 string)
char *GetString(char *buffr, StringID string)
{
uint index = string & 0x7FF;
uint tab = string >> 11;
if (string == 0) error("!invalid string id 0 in GetString");
switch (string) {
case 0:
error("!invalid string id 0 in GetString");
break;
case 0x30D1:
return StationGetSpecialString(buffr);
case STR_SPEC_SCREENSHOT_NAME:
return DecodeString(buffr, _screenshot_name);
}
if (tab == 4 && index >= 0xC0)
return GetSpecialTownNameString(buffr, index - 0xC0);
switch (tab) {
case 4:
if (index >= 0xC0) return GetSpecialTownNameString(buffr, index - 0xC0);
break;
if (tab == 6 && index == 0xD1)
return StationGetSpecialString(buffr);
case 14:
if (index >= 0xE4) return GetSpecialPlayerNameString(buffr, index - 0xE4);
break;
if (tab == 14 && index >= 0xE4)
return GetSpecialPlayerNameString(buffr, index - 0xE4);
case 15:
return GetName(index, buffr);
if (tab == 15)
return GetName(index, buffr);
case 31: // special or dynamic strings
return DecodeString(buffr, _userstring);
// tab 31 is used for special or dynamic strings
if (tab == 31) {
return DecodeString(buffr, index == (STR_SPEC_SCREENSHOT_NAME & 0x7FF) ? _screenshot_name : _userstring);
default:
break;
}
if (index >= _langtab_num[tab])
error("!String 0x%X is invalid. Probably because an old version of the .lng file.\n", string);
error(
"!String 0x%X is invalid. "
"Probably because an old version of the .lng file.\n", string
);
return DecodeString(buffr, GetStringPtr(string));
}
@ -454,7 +469,7 @@ static char *DecodeString(char *buff, const char *str)
// 8-bit = cargo type
// 16-bit = cargo count
const char *s;
uint16 cargo_str = _cargo_string_list[_opt.landscape][(byte)GetParamInt8()];
StringID cargo_str = _cargo_string_list[_opt.landscape][(byte)GetParamInt8()];
uint16 multiplier = (cargo_str == STR_LITERS) ? 1000 : 1;
// liquid type of cargo is multiplied by 100 to get correct amount
buff = FormatCommaNumber(buff, GetParamInt16() * multiplier);
@ -651,7 +666,8 @@ static const char * const _surname_list[] = {
};
static const char _initial_name_letters[] = {
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'W',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'W',
};
static char *GenAndCoName(char *buff)
@ -730,23 +746,17 @@ static const char * const _song_names[] = {
static char *GetSpecialPlayerNameString(char *buff, int ind)
{
switch (ind) {
// not used
case 1: {
int i = GetParamInt32() & 0xFFFF;
return str_cat(buff, _silly_company_names[i]);
}
case 1: // not used
return str_cat(buff, _silly_company_names[GetParamInt32() & 0xFFFF]);
case 2: // used for Foobar & Co company names
return GenAndCoName(buff);
case 2: // used for Foobar & Co company names
return GenAndCoName(buff);
case 3: // President name
return GenPlayerName_4(buff);
case 3: // President name
return GenPlayerName_4(buff);
// song names
case 4: {
const char *song = _song_names[GetParamUint16() - 1];
return str_cat(buff, song);
}
case 4: // song names
return str_cat(buff, _song_names[GetParamUint16() - 1]);
}
// town name?
@ -780,15 +790,22 @@ static char *GetSpecialPlayerNameString(char *buff, int ind)
// remap a string ID from the old format to the new format
StringID RemapOldStringID(StringID s)
{
if (s == 0x7000) s = STR_SV_UNNAMED;
else if (s == 0x0006) s = STR_SV_EMPTY;
else if (s == 0x8864) s = STR_SV_TRAIN_NAME;
else if (s == 0x902B) s = STR_SV_ROADVEH_NAME;
else if (s == 0x9830) s = STR_SV_SHIP_NAME;
else if (s == 0xA02F) s = STR_SV_AIRCRAFT_NAME;
else if (IS_INT_INSIDE(s, 0x300F, 0x3030)) s = s - 0x300F + STR_SV_STNAME;
else if (s == 0x70E4 || s == 0x70E9) s = SPECSTR_PLAYERNAME_ENGLISH;
return s;
switch (s) {
case 0x0006: return STR_SV_EMPTY;
case 0x7000: return STR_SV_UNNAMED;
case 0x70E4: return SPECSTR_PLAYERNAME_ENGLISH;
case 0x70E9: return SPECSTR_PLAYERNAME_ENGLISH;
case 0x8864: return STR_SV_TRAIN_NAME;
case 0x902B: return STR_SV_ROADVEH_NAME;
case 0x9830: return STR_SV_SHIP_NAME;
case 0xA02F: return STR_SV_AIRCRAFT_NAME;
default:
if (IS_INT_INSIDE(s, 0x300F, 0x3030))
return s - 0x300F + STR_SV_STNAME;
else
return s;
}
}
bool ReadLanguagePack(int lang_index)
@ -839,10 +856,10 @@ bool ReadLanguagePack(int lang_index)
s += len;
}
if (_langpack) free(_langpack);
free(_langpack);
_langpack = lang_pack;
if (_langpack_offs) free(_langpack_offs);
free(_langpack_offs);
_langpack_offs = langpack_offs;
ttd_strlcpy(_dynlang.curr_file, _dynlang.ent[lang_index].file, sizeof(_dynlang.curr_file));
@ -856,7 +873,10 @@ bool ReadLanguagePack(int lang_index)
void InitializeLanguagePacks(void)
{
DynamicLanguages *dl = &_dynlang;
int i, j, n, m,def;
int i;
int n;
int m;
int def;
LanguagePack hdr;
FILE *in;
char *files[32];
@ -867,6 +887,8 @@ void InitializeLanguagePacks(void)
// go through the language files and make sure that they are valid.
for (i = m = 0; i != n; i++) {
int j;
char *s = str_fmt("%s%s", _path.lang_dir, files[i]);
in = fopen(s, "rb");
free(s);

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