Commit Graph

534 Commits

Author SHA1 Message Date
smatz
abff5eacbc (svn r15831) -Fix: make sure house class/ID counters don't overflow 2009-03-23 14:09:05 +00:00
smatz
f62e71ba8e (svn r15744) -Fix (r9667): when town generator failed to create requested number of towns, there were too many cities 2009-03-16 18:38:28 +00:00
rubidium
5648ea3058 (svn r15729) -Fix: silence MSVC warning 2009-03-15 21:16:07 +00:00
smatz
8585aa71ed (svn r15726) -Codechange: unify coding style for const pointers 2009-03-15 16:04:39 +00:00
rubidium
b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
rubidium
2adbf67968 (svn r15697) -Fix (r15695): warning about comparing signed vs unsigned. 2009-03-13 00:48:03 +00:00
belugas
f6e4bc765a (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
Some warnings: 
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated.  The normal mechanism of town creation has not been modified.  So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
rubidium
d5a2dc1d0b (svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't contain a suitable location for a town. 2009-03-12 15:14:22 +00:00
peter1138
0564d52d99 (svn r15662) -Fix (r11795): Don't mark a company as having ratings in a town when querying the cost of a command. 2009-03-10 06:53:00 +00:00
smatz
7c8474da13 (svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile 2009-03-08 01:20:11 +00:00
yexo
3f73152b7f (svn r15639) -Change: When you disable "Towns are allowed to build roads", pressing "Expand" in the town window in the scenario editor will no longer build roads. 2009-03-07 21:36:13 +00:00
rubidium
f1a96c5577 (svn r15604) -Fix [FS#2661]: towns would only build houses where the grid would not be, even when they aren't allowed to build roads and the user 'implements' another layout. 2009-03-03 22:46:08 +00:00
yexo
a0c4f1156a (svn r15585) -Codechange: Remove TILE_ASSERT and replace all instances with assert(tile < MapSize()). 2009-02-25 21:50:54 +00:00
yexo
fb7b0536e7 (svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers. 2009-02-25 21:45:14 +00:00
smatz
13f390be3e (svn r15572) -Fix (r13730): theoretical buffer overflow when company with too long name funded a road reconstruction 2009-02-24 22:57:02 +00:00
smatz
0878541cf2 (svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN 2009-02-16 23:23:33 +00:00
rubidium
e8dbf62761 (svn r15454) -Fix [FS#2614]: towns did not know about build_on_slopes in some cases, or made decisions on the 'original' slope instead the slope after applying the foundation.. 2009-02-11 20:41:17 +00:00
frosch
032346cf8a (svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING. 2009-02-11 18:50:47 +00:00
frosch
3e3a158610 (svn r15449) -Codechange: Rename DC_NO_TOWN_RATING to DC_NO_TEST_TOWN_RATING as that is what it does. 2009-02-11 18:33:27 +00:00
rubidium
d846eef0b6 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 2009-02-09 21:20:05 +00:00
rubidium
e31e514474 (svn r15397) -Fix [FS#2618]: a town could build a statue under a bridge. 2009-02-07 16:02:29 +00:00
frosch
c52680a131 (svn r15381) -Fix (r11091): When testing for parallel road two tiles away, do not move more than one tile along the road. 2009-02-06 20:51:24 +00:00
frosch
5a369e1b50 (svn r15380) -Fix (r15190)[FS#2603]: Do not use TileY() on negative TileIndexDiffs. But the test was not needed anyway, as those tiles were already tested in previous iterations. 2009-02-06 20:24:44 +00:00
smatz
aa692a99a9 (svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable 2009-02-05 13:33:37 +00:00
smatz
df2a387fc3 (svn r15342) -Feature: allow changing town layout in the 'Found new town' window 2009-02-04 22:52:34 +00:00
smatz
832e392855 (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz
0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
Yexo
db3ee34b44 (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 2009-01-21 02:31:55 +00:00
belugas
cef4103137 (svn r15172) -Feature: Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process 2009-01-20 16:06:57 +00:00
peter1138
481c2164d0 (svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui. 2009-01-19 12:07:01 +00:00
truebrain
a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
frosch
f5cff71284 (svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code. 2009-01-11 14:26:11 +00:00
smatz
0cd41d1dc6 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
2009-01-10 15:54:07 +00:00
rubidium
f0b0691bfe (svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL. 2009-01-09 14:59:02 +00:00
smatz
7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium
e15231c4a4 (svn r14821) -Change [FS#2390]: make the road grids of town match, when all are using the same road layout ofcourse (cirdan) 2009-01-04 10:50:24 +00:00
smatz
254e19da91 (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints 2009-01-03 16:06:58 +00:00
rubidium
1357b0a4c2 (svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo) 2009-01-02 22:42:05 +00:00
rubidium
87e5a8b52b (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
smatz
2e2086f3f8 (svn r14742) -Codechange: use SmallMap in two cases to reduce compilation time and binary size 2008-12-26 13:50:46 +00:00
rubidium
d1bb5e5f36 (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
frosch
3d467cabe5 (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-23 14:17:41 +00:00
frosch
1e991548ac (svn r14596) -Fix (r14591): Missing 'return'. 2008-11-19 16:53:24 +00:00
smatz
07e3c096b3 (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
2008-11-18 22:43:59 +00:00
rubidium
a14ad77a36 (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) 2008-10-25 13:51:47 +00:00
michi_cc
02c99bdf66 (svn r14504) -Cleanup: Use the right variable type for tile offsets. 2008-10-20 19:35:48 +00:00
rubidium
d832626bb9 (svn r14491) -Documentation: updates/additions of doxygen docs (Alberth) 2008-10-19 15:39:12 +00:00
rubidium
15eb140d28 (svn r14490) -Codechange: fix comment style on a few locations (Alberth) 2008-10-19 09:51:19 +00:00
rubidium
272b2ef0e9 (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) 2008-10-14 18:38:51 +00:00
rubidium
b650a86e58 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium
3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
rubidium
257f7a229b (svn r14404) -Change [FS#2176]: don't make the town flatten land unconditionally when build on slopes is turned on. Based on a patch by Eddi. 2008-09-26 19:11:15 +00:00
frosch
bffc5717bc (svn r14335) -Codechange: Remove some magic numbers. 2008-09-15 19:55:00 +00:00
smatz
1266b1a73f (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 2008-09-15 19:02:50 +00:00
rubidium
2d94337e1a (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client. 2008-08-13 06:22:04 +00:00
smatz
05c2a8eba4 (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 2008-07-25 22:37:34 +00:00
rubidium
3a799389eb (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
rubidium
891bec7e23 (svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages. 2008-07-18 16:26:51 +00:00
rubidium
d06529ef4d (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 2008-07-17 20:13:01 +00:00
frosch
17de6f9ced (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for. 2008-06-25 20:04:27 +00:00
frosch
4e6d827ea6 (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). 2008-06-25 18:46:05 +00:00
smatz
fee2adb299 (svn r13618) -Codechange: move tar-specific declarations to separate file
Removes indirect dependency on <string> and <map> for over 40 files
2008-06-24 09:05:24 +00:00
frosch
8bc42a8c2f (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles. 2008-06-14 19:13:23 +00:00
rubidium
a5486e626d (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good. 2008-06-12 14:41:29 +00:00
glx
ee256e770a (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
belugas
4f3eb7f3cd (svn r13383) -Codechange: Put the cost of house removal in a class member 2008-06-05 01:43:03 +00:00
belugas
4b4e73c1dd (svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date 2008-06-03 03:06:16 +00:00
belugas
b0ada3fbbf (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 2008-06-03 02:20:27 +00:00
smatz
2e8b9a70ec (svn r13362) -Fix: make the town authority window a bit less glitchy 2008-06-02 14:34:23 +00:00
smatz
ed462507b2 (svn r13351) -Codechange: disable warnings about unused variable for builds without asserts 2008-06-01 15:08:14 +00:00
rubidium
923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
peter1138
cfb962c7f1 (svn r13297) -Codechange: Use GUIList for the town directory window 2008-05-27 20:05:36 +00:00
rubidium
8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
rubidium
4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch
6e7a7412cd (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24 19:36:20 +00:00
belugas
fc35ad9ee9 (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-24 02:54:47 +00:00
frosch
eca692ef90 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 2008-05-21 22:15:39 +00:00
rubidium
76b8970a33 (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. 2008-05-15 13:39:36 +00:00
rubidium
d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz
c76b2be644 (svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre 2008-04-29 23:11:55 +00:00
smatz
a870a66877 (svn r12920) -Fix (r12859): town rating was affected even after the test run 2008-04-29 18:08:14 +00:00
rubidium
9c675afb91 (svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs. 2008-04-23 22:55:11 +00:00
rubidium
6939569362 (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. 2008-04-23 20:56:08 +00:00
rubidium
5ef8c01ce7 (svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits. 2008-04-21 14:33:33 +00:00
rubidium
a40bba8bac (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations. 2008-04-21 11:29:01 +00:00
rubidium
181b36ca0b (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 2008-04-20 08:43:31 +00:00
rubidium
acafc26426 (svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs). 2008-04-18 04:54:09 +00:00
rubidium
9d8fa486af (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. 2008-04-18 04:37:06 +00:00
rubidium
b1d1a4ac66 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 2008-04-17 21:21:01 +00:00
rubidium
02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
smatz
dccf5b4509 (svn r12731) -Fix (r12726): copying a 16bit array into 32bit wouldn't work 2008-04-15 23:07:06 +00:00
rubidium
9d3a08523a (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns. 2008-04-15 22:27:28 +00:00
frosch
9346e067f3 (svn r12717) -Fix (r11107): Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed. 2008-04-15 13:10:01 +00:00
smatz
6af1fb2bdd (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining 2008-04-06 23:49:45 +00:00
rubidium
1bd5a29df5 (svn r12596) -Feature: show what cargos a station could be supplied with. Patch by Roujin. 2008-04-06 22:32:20 +00:00
smatz
8a2762978c (svn r12564) -Fix: towns couldn't terraform when inflation rised terraform prices enough 2008-04-04 16:52:29 +00:00
smatz
0aeefe164d (svn r12562) -Cleanup: variable scope in terraform_cmd.cpp 2008-04-04 15:48:15 +00:00
smatz
99b2536351 (svn r12561) -Fix: do not affect town rating change by the order in which we examine stations 2008-04-04 15:10:54 +00:00
smatz
42ed287506 (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style 2008-04-04 14:53:06 +00:00
smatz
febc5150c9 (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
skidd13
584bbfd7e7 (svn r12534) -Feature: Add a new type of town road layouts - random for each town 2008-04-01 16:27:01 +00:00
skidd13
4cc6140619 (svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive 2008-03-31 15:10:24 +00:00
rubidium
6f15d34fe5 (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 2008-03-31 06:42:26 +00:00
rubidium
2edd403656 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
rubidium
eeabab4555 (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 2008-03-28 08:53:36 +00:00
skidd13
a887b79f90 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 2008-03-18 12:28:21 +00:00
smatz
a47b4631ea (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled 2008-02-20 19:34:53 +00:00
frosch
b7993793c8 (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
smatz
29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
smatz
ebe03109ad (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town 2008-02-16 17:54:29 +00:00
smatz
4b7a812e55 (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) 2008-02-16 17:10:14 +00:00
smatz
c261218cf5 (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() 2008-02-05 00:30:58 +00:00
smatz
146779b158 (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
-Fix: houses with zero probability could be built
2008-02-04 23:24:22 +00:00
smatz
dbfdc5df94 (svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2008-02-04 22:15:48 +00:00
peter1138
be548ee224 (svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing. 2008-01-31 21:16:40 +00:00
skidd13
953c3cb6df (svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
-Codechange: Remove some needless checks
2008-01-30 17:31:39 +00:00
rubidium
aa0412e0bc (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 2008-01-19 14:00:04 +00:00
belugas
7a66d5e21d (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones 2008-01-16 02:53:55 +00:00
glx
8c13852373 (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs 2008-01-15 00:03:48 +00:00
belugas
e789ee83ab (svn r11851) -Codechange: A few magic numbers removal, plus a little code style 2008-01-14 18:19:29 +00:00
rubidium
5c4150d304 (svn r11832) -Codechange: get rid of (quite) some VARDEFs. 2008-01-13 13:36:01 +00:00
rubidium
d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
peter1138
ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
glx
785572ea32 (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. 2008-01-09 17:47:05 +00:00
rubidium
46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 2008-01-09 16:55:48 +00:00
rubidium
0e517fe023 (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 2008-01-09 09:45:45 +00:00
rubidium
a3ccdcea36 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 2008-01-07 14:23:25 +00:00
smatz
7302d8c88b (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-04 19:45:29 +00:00
glx
72afdb8d34 (svn r11750) -Revert (r11749): commited too much 2008-01-03 23:54:23 +00:00
glx
42bddcf723 (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color 2008-01-03 23:50:58 +00:00
rubidium
384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium
b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium
2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium
429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
970fd6220a (svn r11685) -Codechange: remove a few 'useless' includes. 2007-12-23 11:20:41 +00:00
rubidium
8f0e68285b (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 2007-12-22 23:30:28 +00:00
rubidium
6a9e77e079 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 2007-12-21 22:50:51 +00:00
rubidium
9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium
5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
rubidium
e4ef359f47 (svn r11663) -Codechange: moving of the road related types and functions. 2007-12-18 20:38:16 +00:00
smatz
145517fb8e (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 2007-12-16 19:30:42 +00:00
smatz
3cee0abdba (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 2007-12-16 15:38:51 +00:00
rubidium
d736a04b59 (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. 2007-11-25 20:20:16 +00:00
skidd13
bdc7fd2d76 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
skidd13
eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13
71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
rubidium
80a7a91730 (svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance. 2007-11-17 23:16:41 +00:00
rubidium
53e811ff29 (svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by divide. 2007-11-15 17:51:36 +00:00
rubidium
f0915957d4 (svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would cause a crash... 2007-11-13 22:44:41 +00:00
rubidium
8752519896 (svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build. 2007-11-12 19:21:33 +00:00
belugas
f55fdfb7c4 (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
truelight
e4aec527e0 (svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight) 2007-11-09 13:21:48 +00:00
truelight
71f443cbdc (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki) 2007-11-09 11:20:36 +00:00
rubidium
4e32964c18 (svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13. 2007-10-20 17:38:23 +00:00
maedhros
54369cba0f (svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house. 2007-10-20 10:19:23 +00:00
rubidium
ba7c595d84 (svn r11276) -Codechange: be more consistent with naming of some accessors.
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
glx
1ff0197ca4 (svn r11243) -Fix: update waypoint signs when renaming a town 2007-10-10 01:36:15 +00:00
rubidium
39a8b5549e (svn r11215) -Codechange: replace magic constants with less magic symbols. Patch by skidd13. 2007-10-05 22:39:15 +00:00
belugas
7525f791c7 (svn r11197) -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted.
Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
2007-10-03 00:57:54 +00:00
rubidium
ff14665f6e (svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30 17:38:42 +00:00
rubidium
127c7c9b0f (svn r11173) -Codechange: rename some callback enums so they are more uniform. 2007-09-26 17:33:32 +00:00
rubidium
01edaeec57 (svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. 2007-09-26 16:12:43 +00:00
rubidium
5d4311c07a (svn r11130) -Fix [FS#1207]: towns build roads that weren't connected to any other road. 2007-09-19 18:15:59 +00:00
rubidium
fef64185b8 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 2007-09-14 22:27:40 +00:00
rubidium
6f296b9870 (svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch. 2007-09-14 21:32:21 +00:00
belugas
1e4f8d7a23 (svn r11091) -Codechange: Partial rewrite of the road management code of towns, in order to make it more readable and with improved performance. (FS#1161 by skidd13) 2007-09-12 23:56:21 +00:00
rubidium
30b3819870 (svn r11069) -Codechange: allow slopes under statues. Patch by kaan. 2007-09-09 11:30:44 +00:00
rubidium
65f9a0f21a (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
rubidium
c81eafdaa0 (svn r11015) -Fix [FS#1166]: towns would build bridges through eachother. 2007-08-31 13:06:28 +00:00
rubidium
b284b5fa92 (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
belugas
41a0bd2b74 (svn r10994) -Codechange: Change some function names to be more representative and more fitting of trunk's naming convention (skidd13) 2007-08-28 01:09:41 +00:00
belugas
6212b29b23 (svn r10993) -Codechange: A few less magical numbers (skidd13) 2007-08-27 23:50:56 +00:00
rubidium
5ce935c6eb (svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch. 2007-08-27 21:18:04 +00:00
rubidium
83e1fdcb01 (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 2007-08-05 21:20:55 +00:00
glx
8cea2059a5 (svn r10787) -Fix r10755: _total_towns was not increased when placing town manually in scenario editor 2007-08-04 23:35:27 +00:00
rubidium
2dd7a5d296 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 2007-08-03 20:18:38 +00:00
rubidium
e4149482ec (svn r10759) -Codechange: make the industry struct use the pool item class as super class. 2007-08-02 23:21:52 +00:00
rubidium
db374f600c (svn r10755) -Codechange: make the town struct use the pool item class as super class. 2007-08-02 21:05:54 +00:00
rubidium
7fb3f54584 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
rubidium
d624f66c79 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
rubidium
02ab86631e (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
belugas
fb92e30dfb (svn r10505) -Fix(r10249)[FS#1016]: Town was still trying to gather information for tiles on which it could not build. aising the values to 2 will prevent further invasion of the water-at-the-edge :) 2007-07-11 02:13:00 +00:00
belugas
5111c6205c (svn r10504) -Codechange: Shorten the test if no track bit has been found 2007-07-11 01:45:44 +00:00
rubidium
b876be0064 (svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments. 2007-07-09 19:38:12 +00:00
glx
e08965fdcb (svn r10413) -Fix r10211: t->townnamegrfid was not cleared when renaming a town 2007-07-03 15:24:50 +00:00
peter1138
c692d897cd (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 2007-06-27 20:53:25 +00:00
peter1138
eb6594caa8 (svn r10323) -Codechange: reference company name, number and player (president) name
by index
2007-06-25 13:30:38 +00:00
rubidium
2792019b78 (svn r10253) -Fix (r10249): putting the < the wrong way around made the new towns pretty small. 2007-06-21 16:12:31 +00:00
rubidium
b6cbd30c3f (svn r10249) -Fix [FS#906]: town tried to gather information about the neighbourhood of a tile when it couldn't even *ever* build on that tile. 2007-06-21 15:13:09 +00:00
glx
23af871615 (svn r10211) -Feature: [NewGRF] Add support for action 0F 2007-06-18 23:00:55 +00:00
rubidium
49220cc6f1 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00
rubidium
b09431478d (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). 2007-06-18 16:42:40 +00:00
rubidium
966e2738b9 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 2007-06-18 10:48:15 +00:00
belugas
108ee9bc3e (svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
Like easier to read and faster to evaluate :)
2007-06-15 23:55:52 +00:00
rubidium
7767e466e5 (svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart). 2007-06-10 10:52:19 +00:00
belugas
4af692558a (svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one. 2007-05-31 19:13:41 +00:00
rubidium
440d723d84 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 2007-05-24 22:41:50 +00:00
rubidium
d86b5e5e93 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00
peter1138
47d17bea9d (svn r9876) -Codechange: [NewHouses] Add support for callback 2E (cargo production) 2007-05-19 11:17:30 +00:00
peter1138
816d31f0aa (svn r9873) -Codechange: Add missing second callback parameter for houses 2007-05-19 09:13:08 +00:00
belugas
3fb4003534 (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
belugas
2ccc060b4a (svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13) 2007-05-13 00:11:13 +00:00
maedhros
3cc31aae86 (svn r9823) -Feature: Add support for house property 1F - minimum life span. 2007-05-10 16:03:06 +00:00
belugas
aff49954bf (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas
9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
maedhros
469c04478a (svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water. 2007-04-29 09:18:52 +00:00
belugas
436cb70988 (svn r9722) -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
More to come.
2007-04-27 02:27:44 +00:00
peter1138
fa180a15cc (svn r9712) -Codechange: Implement accepted cargo types and cargo acceptance (there is a difference) callbacks for newhouses. 2007-04-21 20:23:20 +00:00
rubidium
80c259f64f (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
maedhros
16a948a463 (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
belugas
d6651c1741 (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections... 2007-04-18 00:41:09 +00:00
maedhros
39b193efb6 (svn r9614) -Feature: Use the normal growth rate values when the growth rate is set to none and "Fund new buildings" is used. 2007-04-12 18:23:47 +00:00
maedhros
61fe356880 (svn r9613) -Feature: Make it possible to have some control over the town growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
2007-04-12 17:24:34 +00:00
peter1138
a2cec54c9d (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
belugas
f81217bcf4 (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done 2007-04-04 03:21:14 +00:00
belugas
06d3669bb5 (svn r9400) -Codechange: Use some more representative enum names for landscape types. 2007-03-22 03:42:43 +00:00
peter1138
d7f56f1550 (svn r9388) -Codechange: variable scope and type, and standardify all CargoID loops. 2007-03-21 13:19:01 +00:00
maedhros
48f2bf9bb1 (svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
2007-03-20 13:47:00 +00:00
maedhros
7812f7fd0a (svn r9367) -Fix (r9315): If a new house doesn't have a corresponding action 3, the
graphics for the substitute (original) house should be drawn instead.
2007-03-20 10:06:39 +00:00
belugas
b82ed41a19 (svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot. 2007-03-20 02:24:14 +00:00
maedhros
73ff939ddb (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
truelight
7b153e6356 (svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets removed, the town is notified of it 2007-03-08 14:34:32 +00:00
rubidium
36bb92ae24 (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
belugas
b71354dc40 (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style. 2007-03-03 04:04:22 +00:00
tron
1d1121f85a (svn r8875) -Fix
Remove unnecessary EnsureNoVehicle() checks because they are
- pointless per se (f.e. there are no vehicles on house tiles)
- done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
2007-02-24 06:46:20 +00:00
KUDr
dac3cd622f (svn r8864) -Codechange: make ClrBitT(), SetBitT() and ToggleBitT more like CLRBIT() and so on (modify value of the first parameter instead or returning the result) 2007-02-23 20:51:10 +00:00
miham
c810aef43b (svn r8791) -Revert: r8790 Committed too much in last commit 2007-02-17 22:01:07 +00:00
miham
6e5dd7942f (svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad thing, sorry for it) 2007-02-17 21:56:22 +00:00
peter1138
92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium
f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
KUDr
e373ea7096 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 2007-01-10 18:12:09 +00:00