mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
(svn r15639) -Change: When you disable "Towns are allowed to build roads", pressing "Expand" in the town window in the scenario editor will no longer build roads.
This commit is contained in:
parent
3ca01c64f7
commit
3f73152b7f
@ -606,6 +606,7 @@ STR_CANNOT_GENERATE_TOWN :{WHITE}Can't bu
|
||||
STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map
|
||||
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase size of town
|
||||
STR_023C_EXPAND :{BLACK}Expand
|
||||
STR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
|
||||
STR_023D_RANDOM_TOWN :{BLACK}Random Town
|
||||
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Build town in random location
|
||||
STR_0285_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
|
||||
|
@ -1981,7 +1981,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
|
||||
hs = GetHouseSpecs(house);
|
||||
}
|
||||
|
||||
if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world) continue;
|
||||
if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world && _game_mode != GM_EDITOR) continue;
|
||||
}
|
||||
|
||||
if (_cur_year < hs->min_year || _cur_year > hs->max_year) continue;
|
||||
@ -2025,7 +2025,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
|
||||
byte construction_counter = 0;
|
||||
byte construction_stage = 0;
|
||||
|
||||
if (_generating_world) {
|
||||
if (_generating_world || _game_mode == GM_EDITOR) {
|
||||
uint32 r = Random();
|
||||
|
||||
construction_stage = TOWN_HOUSE_COMPLETED;
|
||||
@ -2166,7 +2166,13 @@ CommandCost CmdRenameTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
/** Called from GUI */
|
||||
void ExpandTown(Town *t)
|
||||
{
|
||||
_generating_world = true;
|
||||
/* Warn the users if towns are not allowed to build roads,
|
||||
* but do this only onces per openttd run. */
|
||||
static bool warned_no_roads = false;
|
||||
if (!_settings_game.economy.allow_town_roads && !warned_no_roads) {
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_TOWN_EXPAND_WARN_NO_ROADS, 0, 0);
|
||||
warned_no_roads = true;
|
||||
}
|
||||
|
||||
/* The more houses, the faster we grow */
|
||||
uint amount = RandomRange(ClampToU16(t->num_houses / 10)) + 3;
|
||||
@ -2180,7 +2186,6 @@ void ExpandTown(Town *t)
|
||||
UpdateTownRadius(t);
|
||||
|
||||
UpdateTownMaxPass(t);
|
||||
_generating_world = false;
|
||||
}
|
||||
|
||||
extern const byte _town_action_costs[8] = {
|
||||
|
Loading…
Reference in New Issue
Block a user