(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.

This commit is contained in:
rubidium 2009-03-13 00:48:03 +00:00
parent eb0d43aadd
commit 2adbf67968
3 changed files with 4 additions and 4 deletions

View File

@ -572,7 +572,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
case GLAND_TOWN_PULLDOWN:
if (index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
this->widget_id = widget;
SetDParam(0, _settings_newgame.game_creation.custom_town_number);
ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);

View File

@ -95,8 +95,8 @@ struct BuildingCounts {
uint8 class_count[HOUSE_CLASS_MAX];
};
static const int CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings
static const int CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum number of towns a user can specify in customisation
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings
static const uint CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum number of towns a user can specify in customisation
DECLARE_OLD_POOL(Town, Town, 3, 8000)

View File

@ -1634,7 +1634,7 @@ bool GenerateTowns(TownLayout layout)
{
uint num = 0;
uint difficulty = _settings_game.difficulty.number_towns;
uint n = difficulty == CUSTOM_TOWN_NUMBER_DIFFICULTY ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
uint n = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
uint num_cities = _settings_game.economy.larger_towns == 0 ? 0 : n / _settings_game.economy.larger_towns;
SetGeneratingWorldProgress(GWP_TOWN, n);