Rubidium
c8ff6a9f7c
Codechange: replace str_fmt with std::string constructs
2023-04-26 18:46:17 +02:00
Rubidium
fce4b5ea69
Codechange: use Debug over printf for dedicated forking output
2023-04-26 18:46:17 +02:00
Rubidium
75cd790ab9
Codechange: use fmt::format for FormatHexNumber
2023-04-26 18:46:17 +02:00
Rubidium
630d3bc053
Codechange: use fmt::format instead of printf for the NewGRF profiler
2023-04-26 18:46:17 +02:00
Rubidium
3105d0b09e
Codechange: replace text-buf printf with fmt::format
2023-04-26 18:46:17 +02:00
Charles Pigott
80bd5ad727
Codechange: Use std::strto* variants everywhere ( #10720 )
2023-04-26 12:56:14 +01:00
Tyler Trahan
997c936893
Codechange: Don't use bytes for months in graph GUI
2023-04-26 07:14:03 -04:00
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
Peter Nelson
20d2558f1b
Fix: Clear church/stadium flags when copying house substitute specs.
2023-04-26 06:46:07 +01:00
Peter Nelson
64782cf005
Fix #10627 : Houses subsitute specs should only be copied on first definition.
...
Before #10627 , substitue specs were always copied despite redefinition.
2023-04-26 06:46:07 +01:00
PeterN
7535eb65e2
Codechange: Use vector instead of mallloc/free for Action 6 data. ( #10713 )
2023-04-26 06:45:11 +01:00
PeterN
1697dff744
Change: Hide all variants from UI when (display) parent is hidden. ( #10708 )
2023-04-25 20:34:10 +01:00
translators
5794590b36
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
polish: 7 changes by pAter-exe
2023-04-25 18:41:18 +00:00
Rubidium
f74e26ca7e
Codechange: replace error/usererror printf variant with fmt variant and rename
2023-04-25 17:55:09 +02:00
Rubidium
43c65a3fec
Codechange: use std::string for base media filename/warning storage
2023-04-25 15:01:08 +02:00
Peter Nelson
b8f0513a72
Change: Draw and size video driver info like base set info.
...
This allows very long video driver information strings to wrap instead
of making the game options window very wide.
2023-04-25 13:27:22 +01:00
Peter Nelson
9aee502838
Change: Size Game Options description widgets after initial sizing.
...
Trying to update text widgets with free flowing multiline text during
UpdateWidgetSize(), as the final width is not yet known and so the
calculated height being incorrect, usually resulting in one or more
empty text lines.
The solution is to update the widget heights afterwards during
OnResize(), at which point the final widths are known. The window is
then resized if needed.
(Note this technique needs more attention if width can also change.)
2023-04-25 13:27:22 +01:00
Peter Nelson
e8df28d7f3
Add: parameter for ReInit() to reposition window to default.
2023-04-25 13:27:22 +01:00
Peter Nelson
55d981aec3
Add: Helper to update widget vertical size.
...
This avoids directly setting min_y outside widget code.
2023-04-25 13:27:22 +01:00
Tyler Trahan
6830e5f5f7
Cleanup: Don't use a magic number when closing processing industries ( #10710 )
2023-04-24 19:58:48 +00:00
Jonathan G Rennison
37392935dd
Fix #10707 : Incorrect type of days_in_transit in CargoPacket constructor ( #10715 )
2023-04-24 18:55:16 +00:00
translators
27e9a79988
Update: Translations from eints
...
finnish: 2 changes by hpiirai
portuguese: 1 change by azulcosta
2023-04-24 18:40:29 +00:00
Patric Stout
1c76e0904d
Codechange: revive STR_TINY_BLACK_COMMA from its coma ( #10714 )
2023-04-24 18:33:39 +00:00
Tyler Trahan
2f495c015a
Fix 7c6bf97
: Don't change date and shift dates in the wrong order ( #10711 )
2023-04-24 17:33:03 +00:00
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick ( #10712 )
2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Rubidium
f5f6306af3
Codechange: use string/fmt instead of printf for ShowInfo(F)
2023-04-24 17:51:54 +02:00
Rubidium
8f24901843
Codechange: replace printf with PRINTF macros by fmt::format for scripts
2023-04-24 17:51:25 +02:00
Rubidium
484883e6e1
Cleanup: remove (unused) Squirrel code that used a hack to work around printf safety
2023-04-24 17:51:25 +02:00
Rubidium
5733142b0d
Codechange: use string/fmt instead of printf for Squirrel's Raise_Error
2023-04-24 17:51:25 +02:00
Rubidium
8b93e45e22
Codechange: use string/fmt instead of printf for squirrel's PRINTFUNC
2023-04-24 17:51:25 +02:00
Peter Nelson
075671bcfc
Codechange: Rename DECLARE_ENUM_AS_BIT_SET parameter to enum_type.
...
It works on enums not masks.
2023-04-24 09:17:37 +01:00
Peter Nelson
9f26e74e1e
Codechange: Rename item_t to Item.
2023-04-24 09:17:37 +01:00
Peter Nelson
c3cea45ebc
Codechange: Rename height_t/amplitude_t to Height/Amplitude.
2023-04-24 09:17:37 +01:00
Peter Nelson
3f811246b1
Codechange: Rename control_point_t to ControlPoint.
...
The _t suffix is reserved by POSIX 1003.1.
2023-04-24 09:17:37 +01:00
Tyler Trahan
7c6bf977e0
Cleanup: Fix and add comments to date cheat callback ( #10699 )
2023-04-23 21:20:56 +02:00
translators
e9f6bbada2
Update: Translations from eints
...
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
galician: 36 changes by pvillaverde
korean: 14 changes by telk5093
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
turkish: 2 changes by densxd
2023-04-23 18:41:11 +00:00
PeterN
9910240f0e
Cleanup: Remove obsolete (Make)EnumPropsT. ( #10697 )
...
This was used by the command system to help extract p1/p2 parameters, which no longer happens.
2023-04-23 17:46:14 +01:00
Peter Nelson
370a8d77a4
Codechange: Use simple assignment to assign specs.
2023-04-23 15:58:27 +01:00
Peter Nelson
087654501b
Codechange: Initialise specs with std::fill/std::copy instead of memset/memcpy.
2023-04-23 15:58:27 +01:00
Peter Nelson
d0c71f2a9e
Codechange: Use reserve/emplace when initializing object definitions.
...
This avoids unnecessary initialization of objects.
2023-04-23 15:58:27 +01:00
Jonathan G Rennison
a967cc4de2
Fix: Violation of strict weak ordering in engine value/running cost sorter
2023-04-23 12:52:12 +01:00
Jonathan G Rennison
684c7bbc93
Fix: Violation of strict weak ordering in TownRatingSorter
...
If two unrated town names compare equal in TownNameSorter
2023-04-23 12:52:12 +01:00
translators
e437b8edae
Update: Translations from eints
...
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
vietnamese: 4 changes by KhoiCanDev
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
turkish: 1 change by EndChapter
portuguese: 1 change by azulcosta
2023-04-22 18:39:34 +00:00
Tyler Trahan
f45509848a
Fix #10289 : Don't silently fail when setting timetable start dates ( #10690 )
2023-04-21 22:36:06 +00:00
PeterN
018f0f63a6
Change: Centre company face in scaled widget. ( #10688 )
2023-04-21 19:54:04 +01:00
translators
6b077ce25c
Update: Translations from eints
...
english (us): 5 changes by 2TallTyler
vietnamese: 1 change by KhoiCanDev
russian: 1 change by Ln-Wolf
turkish: 33 changes by densxd
dutch: 5 changes by Afoklala
2023-04-21 18:42:16 +00:00
Tyler Trahan
ef60a93816
Fix #8302 : Improve "Maintenance intervals are in percents" helptext ( #10686 )
2023-04-21 18:00:41 +00:00
Tyler Trahan
394192dde8
Codechange: Refactor timetable GUI ( #10613 )
2023-04-21 16:31:26 +01:00
Rubidium
7b539fa7c9
Fix: fmt's {:#04X} yields '0X00', not '0x0000'
...
Technically the 0X vs 0x is not a big problem, just not pretty. However, the
length also including the 0x results in unexpected behaviour, so it probably
better to not use it.
2023-04-20 21:39:57 +02:00
PeterN
27b4b5d0a0
Codechange: Make GRF temporary engine data a vector. ( #10685 )
...
This replaces manual C-style realloc/memset/free.
2023-04-20 19:38:48 +00:00
translators
b56be83937
Update: Translations from eints
...
italian: 20 changes by Rivarossi
french: 5 changes by ZarTek-Creole
2023-04-20 18:42:29 +00:00
PeterN
d5f9e04a55
Change: Failure to load a savegame is critical. ( #10682 )
...
Marking the error message critical ensures it is queued if multiple errors occured.
2023-04-20 17:04:07 +01:00
aeonofdiscord
36f5fe19fe
Fix #10665 : CheckEngines should ignore wagons when determining available vehicles at the start date. ( #10673 )
2023-04-19 05:41:12 -04:00
Rubidium
7088f5b7c7
Codechange: use string/fmt instead of printf for grfmsg
2023-04-18 23:21:08 +02:00
Rubidium
dfe52da1ea
Codechange: use string/fmt instead of print for strgen warnings/errors/fatals
2023-04-18 23:20:53 +02:00
translators
1fd17148e1
Update: Translations from eints
...
english (au): 1 change by krysclarke
german: 1 change by SecretIdetity
russian: 1 change by Ln-Wolf
finnish: 5 changes by hpiirai
slovak: 15 changes by legitalk
portuguese: 1 change by azulcosta
2023-04-17 18:40:58 +00:00
SamuXarick
f8b5661d28
Change: Allow GS access to ScriptGroup functions
2023-04-17 17:59:16 +02:00
SamuXarick
f225f36c3d
Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType
2023-04-17 17:59:16 +02:00
SamuXarick
fd26a44c9e
Change: Allow GS access to more ScriptCompany functions
2023-04-17 17:59:16 +02:00
Andy
8b1960a41c
Change: Allow GS access to more ScriptOrder functions
2023-04-17 17:59:16 +02:00
PeterN
db573c8742
Fix #10660 : Sprite Font scale affected by viewport zoom level limits. ( #10668 )
2023-04-17 00:14:03 +02:00
Charles Pigott
e20a6f8ebb
Codechange: Optimise FormatNumber by removing seprintf calls ( #10659 )
2023-04-17 00:04:24 +02:00
Andy
15c3bc456f
Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' ( #10666 )
2023-04-17 00:02:32 +02:00
PeterN
d949cfab24
Codechange: Use std:: features for NewGRF town names ( #10631 )
...
This removes manual memory (de-)allocation and list counting.
2023-04-16 21:24:54 +01:00
Rubidium
4491e45f3c
Update: change {STRING} to {ZEROFILL_NUM} for STR_FORMAT_DATE_TINY/ISO
2023-04-16 21:06:20 +02:00
Rubidium
29b09523d1
Codechange: Use {ZEROFILL_NUM} instead of custom seprintf + {RAW_STRING}
2023-04-16 21:06:20 +02:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
...
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
translators
32c8e7feb8
Update: Translations from eints
...
english (au): 4 changes by krysclarke
vietnamese: 31 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
2023-04-16 18:40:39 +00:00
Patric Stout
ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" ( #10653 )
...
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.
While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Rubidium
43a7e54067
Add: unit test functionality using catch2
2023-04-16 18:58:21 +02:00
Rubidium
88ead3f102
Add: catch2 v2.13.10
2023-04-16 18:58:21 +02:00
Rubidium
9b56505fec
Codechange: split building into a library and executable
2023-04-16 18:58:21 +02:00
Rubidium
9e89eb5726
Codechange: move main function(s) to separate files
2023-04-16 18:58:21 +02:00
Peter Nelson
7b0797d1cd
Codechange: Use unique ptrs for NewGRF specs.
2023-04-16 15:09:10 +01:00
Peter Nelson
ef6b307465
Change: Use std::vector for NewGRF spec tables.
...
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
2023-04-16 15:09:10 +01:00
Peter Nelson
15e6fc4eeb
Codechange: Use iterator when mapping sprite groups.
2023-04-16 15:09:10 +01:00
Tyler Trahan
bc44158f9a
Change: Allow overbuilding station and waypoint tiles ( #10618 )
2023-04-16 09:05:04 +02:00
translators
27b40da06a
Update: Translations from eints
...
catalan: 14 changes by J0anJosep
portuguese: 20 changes by azulcosta
portuguese (brazilian): 15 changes by ericandradex
2023-04-15 18:39:48 +00:00
Charles Pigott
6fc28d649e
Cleanup: Unused alloca definitions and includes
2023-04-15 16:57:00 +01:00
Charles Pigott
b282664242
Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives
2023-04-15 16:57:00 +01:00
rubidium42
b19f42ecd9
Codechange: Replace some p1/p2 parameter names with better names ( #10658 )
2023-04-15 15:11:41 +02:00
Patric Stout
387d5eb74f
Codechange: validate the developer didn't schedule two timers on the same trigger/priority
2023-04-15 13:58:55 +02:00
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
...
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Patric Stout
5e1bcee39b
Codechange: introduce a framework for all our timers
...
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
2023-04-15 13:58:55 +02:00
rubidium42
730687080a
Fix: Update some network documentation to match the new command system ( #10657 )
2023-04-15 09:10:09 +00:00
Tyler Trahan
646a7e625b
Change: Use seconds for Linkgraph update settings ( #10610 )
2023-04-14 22:49:12 +02:00
translators
0e915c830c
Update: Translations from eints
...
dutch: 15 changes by Afoklala
2023-04-14 18:39:51 +00:00
Tyler Trahan
8e04cba0c3
Change: Make tick length 27 milliseconds ( #10607 )
...
This makes a month last about 60 seconds, allowing the use of real-time units in game.
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2023-04-14 14:50:19 +01:00
Peter Nelson
e5af5907ec
Change: Make all dropdown lists extend width if necessary.
...
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Peter Nelson
5bc9d00735
Cleanup: Let GetStringBoundingBox deal with buffer.
2023-04-13 20:57:47 +01:00
Peter Nelson
701092003d
Fix: DropDownListColourItem didn't provide width nor scale vertical padding.
2023-04-13 20:57:47 +01:00
Jonathan G Rennison
bb988f940e
Fix #10638 : Incorrect water infra total when building canal over object
...
In the case where the object is on an unowned canal tile and
the new canal tile is owned
2023-04-13 21:34:36 +02:00
translators
d04aae8428
Update: Translations from eints
...
danish: 18 changes by bscargo
2023-04-13 18:40:16 +00:00
PeterN
ff55bfb787
Fix #10343 : Don't extend town-disallowed roadtypes. ( #10347 )
...
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.
If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
2023-04-12 22:30:03 +01:00
PeterN
5f99c8c4aa
Fix: Extra viewport cannot be scrolled with right-click-close. ( #10644 )
2023-04-12 19:14:48 +00:00
Tyler Trahan
97cfd40649
Fix #10630 : Don't allow shifting service date earlier than 0 ( #10643 )
2023-04-12 18:52:37 +00:00
translators
a0d8545f6c
Update: Translations from eints
...
french: 15 changes by glx22
2023-04-12 18:42:18 +00:00
Peter Nelson
06b78a7299
Fix: Don't double-pad existing size when adding widget padding.
...
UpdateWidgetSize's size parameter already includes padding.
2023-04-12 18:43:15 +01:00
Peter Nelson
d93f96a442
Fix: Account for extra dropdown list padding.
2023-04-12 18:43:15 +01:00
Jonathan G Rennison
e17420777a
Fix #10637 : Incorrect water infra total when building multi-tile object
...
Wrong tile used in ownership checks
2023-04-12 16:50:45 +02:00
PeterN
3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. ( #10634 )
...
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
2023-04-11 22:50:22 +02:00
translators
d7f0c5d6d8
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
2023-04-11 18:42:26 +00:00
translators
9e69556e2f
Update: Translations from eints
...
english (au): 13 changes by krysclarke
english (us): 15 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
2023-04-10 18:39:57 +00:00
PeterN
ce046f6d17
Fix: Abort loading savegame if road vehicle is on invalid road type. ( #10622 )
...
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
2023-04-10 19:23:18 +01:00
Charles Pigott
ce24709576
Add: Some additional debugging information when chunk sizes are incorrect
2023-04-10 18:58:48 +01:00
Charles Pigott
8aea13a85b
Codechange: Use fmt for SlErrorCorruptFmt
2023-04-10 18:58:48 +01:00
PeterN
246ba6f00a
Fix 8361cf5a73
: Missing bounds check for house specs. ( #10625 )
2023-04-10 15:00:34 +00:00
dP
e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. ( #10596 )
...
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2023-04-10 12:34:28 +02:00
translators
58e629ca84
Update: Translations from eints
...
korean: 8 changes by telk5093
russian: 7 changes by Ln-Wolf
finnish: 8 changes by hpiirai
2023-04-09 18:39:31 +00:00
PeterN
078e27bd84
Fix #10619 : Crash loading linkgraph for older savegames. ( #10620 )
2023-04-09 19:28:55 +01:00
Rubidium
c6ff7dad68
Add: compile time "unit tests" for GetPartialZ consistent
2023-04-09 19:00:26 +02:00
Rubidium
41ef7c88af
Codechange: make a numer of Slope related functions constexpr
2023-04-09 19:00:26 +02:00
Rubidium
9d2a0f3d0b
Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
...
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium
1fcd69096c
Fix: do not update a RV's Z-position when stationary while turning
...
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
2023-04-09 19:00:26 +02:00
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
...
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
Alberth289346
1321e48465
Fix: Update top toolbar tooltips for added features. ( #10616 )
2023-04-09 13:52:04 +02:00
Tyler Trahan
97bdf99239
Codechange: Add a property to graph windows for whether to draw dates ( #10608 )
2023-04-08 19:10:17 +00:00
translators
39c6b3def1
Update: Translations from eints
...
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
2023-04-08 18:46:15 +00:00
Tyler Trahan
0de5eb53fa
Codechange: Use constants for service interval max/min/default values ( #10611 )
2023-04-08 18:04:30 +00:00
Tyler Trahan
1691640603
Fix: Specify units for value of share trading age setting ( #10612 )
2023-04-08 17:51:52 +00:00
PeterN
f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. ( #10594 )
...
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
glx22
3a48d6e60f
Fix 991a797
: [Script] Allow STRINGN consumption to be different than expected
2023-04-08 00:14:12 +02:00
Jonathan G Rennison
43cea852a6
Fix 41b414b
: Validate RAW_STRING parameter values in game_script mode
2023-04-08 00:14:12 +02:00
Peter Nelson
47e12a8790
Codechange: Check that CompanyMask fits into 16 bits during compilation.
2023-04-07 22:09:55 +01:00
Peter Nelson
5199881a8d
Codechange: Use correct type for linkgraph company mask.
2023-04-07 22:09:55 +01:00
Peter Nelson
65e0b0dcb7
Codechange: Be consistent with how company masks are set to all.
2023-04-07 22:09:55 +01:00
Peter Nelson
08977828cc
Fix: Check ID for name is within bounds.
2023-04-07 22:09:28 +01:00
Peter Nelson
cd6c04a663
Fix: Check station ID is within bounds when copying layouts.
2023-04-07 22:09:28 +01:00
Peter Nelson
8361cf5a73
Fix: Check sprite group mapping ID is within bounds of feature.
2023-04-07 22:09:28 +01:00
Peter Nelson
96f4eb3681
Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
...
Previously this was checked after loading ids, or repeatedly checked for
each item.
2023-04-07 22:09:28 +01:00
Peter Nelson
04215afe3f
Codechange: Replace roadstop spec limit magic number with constant.
2023-04-07 22:09:28 +01:00
translators
9246789fd3
Update: Translations from eints
...
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
2023-04-07 18:39:12 +00:00
Loïc Guilloux
e4c511d403
Fix #10578 : Allow to select any version of AI/GS from GUI ( #10604 )
2023-04-07 19:33:07 +02:00
Peter Nelson
82c70ed3b8
Change: Expose ObjectSpec vector to simplify iteration.
2023-04-02 22:42:38 +01:00
Peter Nelson
1f46f080f0
Codechange: Store objectspecs in std::vector instead of flat array.
2023-04-02 22:42:38 +01:00
Peter Nelson
93197f58b7
Codechange: Bind objectspecs to classes once all finalised.
2023-04-02 22:42:38 +01:00
Peter Nelson
02961fd7af
Codechange: Use std::vector for NewGRF class lists.
2023-04-02 22:42:38 +01:00
PeterN
73474b08fe
Fix: Clicking on editbox clear button didn't take account of padding. ( #10583 )
2023-03-31 16:07:15 +01:00
PeterN
c1077212d7
Codechange: Use a shared_ptr for viewport overlay. ( #10586 )
2023-03-31 16:06:36 +01:00
translators
c905824248
Update: Translations from eints
...
chinese (traditional): 14 changes by inAndyPao
danish: 1 change by bscargo
2023-03-28 18:43:33 +00:00
Loïc Guilloux
9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut ( #10573 )
2023-03-25 23:07:47 +01:00
Tyler Trahan
0bf6f82305
Cleanup: Don't mix switches and early returns in widget selection
2023-03-25 18:03:16 -04:00
Tyler Trahan
066ae6f3fb
Codechange: Simplify some CodeQL-flagged trivial switches
2023-03-25 18:03:16 -04:00
translators
a15e584e40
Update: Translations from eints
...
japanese: 27 changes by fmang
chinese (simplified): 12 changes by XiaoJi-Game
2023-03-25 18:41:51 +00:00
translators
24e9af83aa
Update: Translations from eints
...
japanese: 22 changes by fmang
2023-03-24 18:44:41 +00:00
translators
83eb73a9b2
Update: Translations from eints
...
japanese: 12 changes by fmang
2023-03-23 18:42:29 +00:00
translators
1d915214a1
Update: Translations from eints
...
japanese: 31 changes by fmang
2023-03-21 18:42:37 +00:00
translators
d15a14bd9e
Update: Translations from eints
...
japanese: 32 changes by fmang
danish: 7 changes by bscargo
2023-03-20 18:45:00 +00:00
Tyler Trahan
e5438891e2
Cleanup: Keep spacing saveload versions by groups of five ( #10576 )
2023-03-19 11:02:54 -04:00
translators
1424b7b49e
Update: Translations from eints
...
french: 14 changes by ZarTek-Creole
2023-03-18 18:42:21 +00:00
translators
3254d65b3e
Update: Translations from eints
...
swedish: 17 changes by joeax910
czech: 13 changes by jachymozo
danish: 3 changes by bscargo
2023-03-17 18:43:43 +00:00
translators
0bf6d80cd7
Update: Translations from eints
...
danish: 161 changes by bscargo
2023-03-16 18:45:39 +00:00
Rubidium
24b5033a06
Fix #10568 : "can savegame be loaded check" failed in dedicated server
...
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
* If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
2023-03-15 22:14:29 +01:00
translators
be69aa6257
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
korean: 3 changes by telk5093
german: 30 changes by Wuzzy2
slovak: 14 changes by legitalk
dutch: 12 changes by Afoklala
2023-03-11 18:41:57 +00:00
Peter Nelson
e999aa2923
Fix: Don't (briefly) switch from title-only playlist on menu screen.
...
Switching playlist while on the menu screen now only changes the playlist
that will be used when out of the menu screen.
2023-03-09 20:35:24 +00:00
Peter Nelson
3b90b85439
Change: Allow jukebox lists to fill window width.
2023-03-09 20:35:24 +00:00
Peter Nelson
0c4e2ce114
Change: Resize jukebox when changing music set.
2023-03-09 20:35:24 +00:00
Peter Nelson
1ec34acb51
Fix: Truncated music-set song names cause warning log.
...
The music-set does not need to be selected for this to occur.
Resolved by using std::string instead of fixed buffer for song names,
which avoids manual string copying and removes the length limit.
2023-03-09 20:35:24 +00:00
PeterN
2d3250923c
Fix #10554 : Let Scrollbar::SetPosition clamp instead of assert. ( #10555 )
2023-03-09 10:19:58 -05:00
Rubidium
1e4a89177e
Fix: crashes to desktop from game scripts when companies disappear
...
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.
For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.
Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2023-03-08 22:33:47 +01:00
Rubidium
717f79ff22
Add: deity mode enforcement checks to functions with command or company access
...
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium
8d443d1379
Add: company mode enforcement checks to functions with command or company access
...
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium
534f2419ad
Add: precondition checks to functions that work with both valid company and deity
...
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.
At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2023-03-08 22:33:47 +01:00
Rubidium
a79f97c022
Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID
2023-03-08 22:33:47 +01:00
Joan Josep
d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. ( #10558 )
2023-03-08 20:59:01 +00:00
translators
4af7f3e645
Update: Translations from eints
...
catalan: 13 changes by J0anJosep
2023-03-08 18:48:34 +00:00
Jonathan G Rennison
c74dfe393f
Fix #10556 : Duplication of road infrastructure count updates ( #10557 )
...
When building a road stop
2023-03-08 18:38:19 +00:00
Rubidium
3287acd114
Fix 13528bfcd0
: bank balance command allows int64, GS was limited to int32
2023-03-07 23:20:04 +01:00
Peter Nelson
b6609d1833
Fix: Network server highlight invisible with RTL layout.
2023-03-07 22:05:22 +00:00
translators
df2b66ad5d
Update: Translations from eints
...
english (au): 14 changes by krysclarke
romanian: 3 changes by bnegrut
finnish: 10 changes by hpiirai
2023-03-07 18:49:32 +00:00
Rubidium
83946ca31d
Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
...
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
Rubidium
cada2ca310
Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers
2023-03-06 22:34:09 +01:00
translators
665a73b3c7
Update: Translations from eints
...
english (us): 12 changes by 2TallTyler
korean: 14 changes by telk5093
portuguese: 12 changes by azulcosta
polish: 16 changes by pAter-exe
2023-03-06 18:49:27 +00:00
glx22
ca149447d7
Codechange: Use SQInteger for generic numbers in script_window
2023-03-06 00:32:12 +01:00
glx22
f752d96125
Codechange: Use SQInteger for generic numbers in script_vehicle
2023-03-06 00:32:12 +01:00
glx22
4e48bf2e16
Codechange: Use SQInteger for generic numbers in script_town
2023-03-06 00:32:12 +01:00
glx22
18fe0a4046
Codechange: Use SQInteger for generic numbers in script_tilelist
2023-03-06 00:32:12 +01:00
glx22
cada18a6f8
Codechange: Use SQInteger for generic numbers in script_tile
2023-03-06 00:32:12 +01:00
glx22
07b73a8c02
Codechange: Use SQInteger for generic numbers in script_subsidy
2023-03-06 00:32:12 +01:00
glx22
cd80b31d19
Codechange: Use SQInteger for generic numbers in script_storypage
2023-03-06 00:32:12 +01:00
glx22
a9a55f2153
Codechange: Use SQInteger for generic numbers in script_station
2023-03-06 00:32:12 +01:00
glx22
446ebaa6b9
Codechange: Use SQInteger for generic numbers in script_road
2023-03-06 00:32:12 +01:00
glx22
4f6a2f31b5
Codechange: Use SQInteger for generic numbers in script_rail
2023-03-06 00:32:12 +01:00
glx22
cb2e76aae3
Codechange: Use SQInteger for generic numbers in script_priorityqueue
2023-03-06 00:32:12 +01:00
glx22
777b4d0987
Codechange: Use SQInteger for generic numbers in script_order
2023-03-06 00:32:12 +01:00
glx22
49ea69fdef
Codechange: Use SQInteger for generic numbers in script_objecttype
2023-03-06 00:32:12 +01:00
glx22
0293fd41e5
Codechange: Use SQInteger for generic numbers in script_news
2023-03-06 00:32:12 +01:00
glx22
f22903ab14
Codechange: Use SQInteger for generic numbers in script_newgrf
2023-03-06 00:32:12 +01:00
glx22
ca67075397
Codechange: Use SQInteger for generic numbers in script_map
2023-03-06 00:32:12 +01:00
glx22
a225fda9fe
Codechange: Use SQInteger for generic numbers in script_list
2023-03-06 00:32:12 +01:00
glx22
74ab9ee9dd
Codechange: Use SQInteger for generic numbers in script_league
2023-03-06 00:32:12 +01:00
glx22
367b2ba6d1
Codechange: Use SQInteger for generic numbers in script_infrastructure
2023-03-06 00:32:12 +01:00
glx22
5eaf9d39bf
Codechange: Use SQInteger for generic numbers in script_industrytype
2023-03-06 00:32:12 +01:00
glx22
6671994655
Codechange: Use SQInteger for generic numbers in script_industry
2023-03-06 00:32:12 +01:00
glx22
8eb35633ec
Codechange: Use SQInteger for generic numbers in script_group
2023-03-06 00:32:12 +01:00
glx22
6ca8499e6a
Codechange: Use SQInteger for generic numbers in script_goal
2023-03-06 00:32:12 +01:00
glx22
e784915b27
Codechange: Use SQInteger for generic numbers in script_gamesettings
2023-03-06 00:32:12 +01:00
glx22
6b8b4c392f
Codechange: Use SQInteger for generic numbers in script_engine
2023-03-06 00:32:12 +01:00
glx22
2f40bf8097
Codechange: Use SQInteger for generic numbers in script_date
2023-03-06 00:32:12 +01:00
glx22
424ae74504
Codechange: Use SQInteger for generic numbers in script_companymode
2023-03-06 00:32:12 +01:00
glx22
89c0841d0a
Codechange: Use SQInteger for generic numbers in script_company
2023-03-06 00:32:12 +01:00
glx22
7727323dbe
Codechange: Use SQInteger for generic numbers in script_cargomonitor
2023-03-06 00:32:12 +01:00
glx22
40424601c6
Codechange: Use SQInteger for generic numbers in script_cargo
2023-03-06 00:32:12 +01:00
glx22
83826b1793
Codechange: Use SQInteger for generic numbers in script_bridgelist
2023-03-06 00:32:12 +01:00
glx22
58bf2f7176
Codechange: Use SQInteger for generic numbers in script_bridge
2023-03-06 00:32:12 +01:00
glx22
73561802cb
Codechange: Use SQInteger for generic numbers in script_airport
2023-03-06 00:32:12 +01:00
glx22
b6f3552e4b
Fix: [Script] Inconsistent precondition failure return values
2023-03-06 00:32:12 +01:00
glx22
e06a666fa2
Fix: remove ScriptController constructor from API documentation
2023-03-06 00:32:12 +01:00
glx22
67a4c5e0db
Codechange: Use {fmt} for script_admin JSON generation
2023-03-06 00:32:12 +01:00
glx22
ce8cde3b8d
Fix: [Script] Detect circular references in ScriptText
2023-03-05 22:24:08 +01:00
glx22
9a957f1d4b
Change: [Script] Improve ScriptText validation error messages
2023-03-05 22:24:08 +01:00
Rubidium
8fa61533f0
Fix 30ae072
: when a road type is hidden, towns may not build them even when that flag is set
2023-03-05 22:01:54 +01:00
translators
e60632bce6
Update: Translations from eints
...
italian: 12 changes by Rivarossi
russian: 14 changes by Ln-Wolf
finnish: 2 changes by hpiirai
portuguese (brazilian): 14 changes by ericandradex
2023-03-05 18:44:04 +00:00
Rubidium
30ae07269d
Fix: game scripts must not build with non-existing road types
2023-03-05 07:17:38 +01:00
dP
01ebfad809
Fix 3719f60
: Crash when copying non-station orders ( #10540 )
2023-03-04 22:52:30 +00:00
translators
16a7bc54b3
Update: Translations from eints
...
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
2023-03-04 18:44:24 +00:00
Jonathan G Rennison
87f4d37de3
Fix #10522 : Link graph line tooltip test for vertical lines ( #10524 )
2023-03-03 17:37:17 -05:00
Tyler Trahan
3719f60de0
Add: Use specific error message when vehicle cannot go to station/waypoint
2023-03-03 17:11:14 -05:00
Tyler Trahan
44848f4edf
Add: CommandCost supports an optional second error string
2023-03-03 17:11:14 -05:00
dP
e3169c73bd
Fix: Restore using founder client name as company manager name ( #10535 )
2023-03-03 16:04:02 -05:00
translators
ec8b2836df
Update: Translations from eints
...
english (us): 2 changes by 2TallTyler
dutch: 2 changes by Afoklala
polish: 3 changes by pAter-exe
2023-03-03 18:44:33 +00:00
translators
58aa769282
Update: Translations from eints
...
vietnamese: 2 changes by KhoiCanDev
italian: 2 changes by Rivarossi
russian: 2 changes by Ln-Wolf
turkish: 3 changes by EndChapter
portuguese: 2 changes by azulcosta
2023-03-02 18:50:41 +00:00
Loïc Guilloux
2a2e51765a
Cleanup 54db96b
: Left-over function declaration ( #10528 )
2023-03-01 23:53:50 +01:00
translators
9bdcbc5af7
Update: Translations from eints
...
french: 3 changes by glx22
2023-03-01 18:47:27 +00:00
Jonathan G Rennison
0e4b716815
Fix: O(N^2) cost of Station::RecomputeCatchmentForAll
...
Station::RemoveFromAllNearbyLists does not need to be called when
all station nearby lists have been cleared and are being regenerated.
2023-03-01 16:54:57 +01:00
Jonathan G Rennison
5d0ad5625b
Fix : [NewGRF] Object and road stop ignore property handlers ( #10525 )
...
* Fix: IgnoreObjectProperty did not handle object property 0x18
* Fix: IgnoreRoadStopProperty did not handle properties 0x0E - 0x12, 0x15
2023-03-01 01:19:39 +01:00
Zachary
e17c82e32b
Add: maximum number of companies allowed to the client list
2023-02-28 20:52:46 +01:00
translators
6f9b3fa964
Update: Translations from eints
...
chinese (traditional): 7 changes by inAndyPao
2023-02-28 18:45:57 +00:00
glx22
41b414bc1c
Change: [Script] Restore support of {RAW_STRING} in ScriptText
2023-02-28 18:53:17 +01:00
glx22
991a797e09
Change: [Script] Validate ScriptText parameters type and amount
2023-02-28 18:53:17 +01:00
Rubidium
728973859d
Change: [Script] Automate the ScriptObject reference counting
2023-02-28 18:53:17 +01:00
glx22
a1fc4d5c0e
Codechange: [Script] Merge the 3 ScriptText param arrays
2023-02-28 18:53:17 +01:00
glx22
af15dca316
Change: [Script] Extract params info from GS strings
2023-02-28 18:53:17 +01:00
Tyler Trahan
6e52ceab96
Feature: Industry directory text filter ( #10518 )
2023-02-28 12:20:41 -05:00
Rubidium
1eefe1c3a0
Codechange: hide Tile(Extended) into the Tile structure
2023-02-28 07:11:48 +01:00
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
2023-02-28 07:11:48 +01:00
Rubidium
7a6452d3ef
Codechange: introduce Tile class for accessing map data of a single tile
2023-02-28 07:11:48 +01:00
Rubidium
7a1816a6cd
Codechange: rename Tile to TileBase to be able to introduce a new Tile class
2023-02-28 07:11:48 +01:00
Rubidium
0fb0469e47
Codechange: introduce iterator to iterate over the Tiles of a Map
...
Note: this version is using TileIndex, but that changes later
2023-02-28 07:11:48 +01:00
Chenshu Yu
eabb9db0bb
Fix #9810 : 'Rebuilding' a through road stop costs money ( #9852 )
2023-02-27 08:59:42 +00:00
dP
b0542c8c49
Codechange: Don't store tree counter in the map array ( #10018 )
2023-02-26 16:39:44 -05:00
SamuXarick
6eabbaa751
Fix #10469 , 5e14a20
: [Script] League Table rating element is a int64 everywhere else
2023-02-26 22:25:13 +01:00
Michael Lutz
aab580e0ac
Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraph.
2023-02-26 21:41:24 +01:00
Michael Lutz
4d3da0cf14
Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraphJob.
2023-02-26 21:41:24 +01:00
Michael Lutz
7352f812e6
Codechange: [Linkgraph] Only store present link graph edges and not all possible edges.
2023-02-26 21:41:24 +01:00
Michael Lutz
178249e7cc
Codechange: Saveload macros for entries with a custom table name.
2023-02-26 21:41:24 +01:00
Michael Lutz
8f851ead70
Codechange: [Linkgraph] Split annotation for demand between nodes from the edge annotations.
2023-02-26 21:41:24 +01:00
Michael Lutz
564de01d66
Remove: SmallMatrix be gone.
2023-02-26 21:41:24 +01:00