Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.pull/544/head
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file guitimer_func.h GUI Timers. */
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#ifndef GUITIMER_FUNC_H
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#define GUITIMER_FUNC_H
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class GUITimer
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{
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protected:
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uint timer;
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uint interval;
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public:
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GUITimer() : timer(0), interval(0) { }
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explicit GUITimer(uint interval) : timer(0), interval(interval) { }
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inline bool HasElapsed() const
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{
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return this->interval == 0;
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}
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inline void SetInterval(uint interval)
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{
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this->timer = 0;
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this->interval = interval;
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}
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/**
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* Count how many times the interval has elapsed.
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* Use to ensure a specific amount of events happen within a timeframe, e.g. for animation.
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* @param delta Time since last test.
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* @return Number of times the interval has elapsed.
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*/
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inline uint CountElapsed(uint delta)
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{
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if (this->interval == 0) return 0;
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uint count = delta / this->interval;
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if (this->timer + (delta % this->interval) >= this->interval) count++;
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this->timer = (this->timer + delta) % this->interval;
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return count;
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}
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/**
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* Test if a timer has elapsed.
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* Use to ensure an event happens only once within a timeframe, e.g. for window updates.
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* @param delta Time since last test.
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* @return True iff the timer has elapsed.
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*/
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inline bool Elapsed(uint delta)
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{
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if (this->CountElapsed(delta) == 0) return false;
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this->SetInterval(0);
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return true;
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}
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};
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#endif /* GUITIMER_FUNC_H */
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