rubidium
1e853b1226
(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
2009-05-22 20:03:26 +00:00
rubidium
d40c61749f
(svn r16385) -Codechange: move u.disaster to DisasterVehicle.
2009-05-22 18:57:11 +00:00
rubidium
521c265282
(svn r16384) -Codechange: move u.effect to EffectVehicle
2009-05-22 18:56:25 +00:00
rubidium
86fc432293
(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.
2009-05-22 18:17:20 +00:00
smatz
50624d5c0f
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
smatz
85043a1fb7
(svn r16373) -Codechange: use () instead of (void) for functions without parameters
2009-05-21 22:43:25 +00:00
smatz
af57719513
(svn r16357) -Codechange: delete invalid depots in TTD savegames caused by improper SVXConverter conversions
2009-05-19 12:47:47 +00:00
smatz
fe498e21e7
(svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID
2009-05-18 17:40:03 +00:00
smatz
512db5248e
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
2009-05-18 16:21:28 +00:00
smatz
1eca6aefeb
(svn r16351) -Fix (r14773): signal handler could end in endless loop
2009-05-18 12:01:13 +00:00
smatz
05db91dc65
(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
2009-05-18 01:26:23 +00:00
rubidium
d46d1e706e
(svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code.
2009-05-17 20:38:05 +00:00
smatz
769de62daf
(svn r16338) -Codechange: split loading of references to two phases
...
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
smatz
1287f01872
(svn r16335) -Codechange: indenting fixes in saveload.cpp
2009-05-17 11:47:56 +00:00
smatz
59e1d05995
(svn r16334) -Codechange: use NeedLength enum
2009-05-17 11:43:51 +00:00
smatz
45f9d334fb
(svn r16331) -Codechange: replace _sl.save by an enum
2009-05-17 11:15:11 +00:00
rubidium
b96770ab84
(svn r16330) -Fix (r16329): we were shortly visited by Mr. Kenobi.
2009-05-17 10:59:40 +00:00
rubidium
c0204dc186
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
2009-05-17 10:35:13 +00:00
rubidium
57a7313ea5
(svn r16328) -Fix: desync when removing lots of stations
2009-05-17 10:19:00 +00:00
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
cf986c3099
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
2009-05-16 23:44:36 +00:00
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
smatz
3d5ca93674
(svn r16320) -Fix (r11939): loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash
2009-05-16 18:28:31 +00:00
yexo
d489f93473
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
2009-05-15 23:55:06 +00:00
smatz
ce7dff4acc
(svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
...
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-05-10 17:27:25 +00:00
rubidium
241af768f0
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium
57841b93a4
(svn r16214) -Fix [FS#2878]: shared orders without orders weren't properly converted causing corrupt/invalid orders when loading pre 0.7 savegames.
2009-05-03 11:57:01 +00:00
rubidium
8d3b681b6b
(svn r16133) -Fix (r16129): who would've thought that the saveload system couldn't handle skipping strings on load yet?
2009-04-24 08:15:58 +00:00
rubidium
ca04dc1916
(svn r16129) -Feature-ish: configurable digit group separator per language with user override.
2009-04-23 21:05:00 +00:00
rubidium
5c5b357043
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
rubidium
4c707c7414
(svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
2009-04-12 14:11:14 +00:00
glx
ec704b21ca
(svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash
2009-03-30 00:21:43 +00:00
peter1138
b23d16d76f
(svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary.
2009-03-21 23:58:20 +00:00
smatz
2168f2f4b9
(svn r15727) -Codechange: apply coding style to namegen arrays
...
-Fix (r1307): missing comma in _name_original_english_4
2009-03-15 16:31:16 +00:00
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
f3e0fd7416
(svn r15711) -Codechange: lots of whitespace cleanup/fixes
2009-03-14 18:16:29 +00:00
belugas
aa441cd4d7
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
rubidium
0ca15db98f
(svn r15678) -Fix (r15676): crash when (re)applying newgrf settings
2009-03-11 23:35:32 +00:00
rubidium
b003536ea8
(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove.
2009-03-11 20:43:14 +00:00
rubidium
9d0c77b123
(svn r15672) -Codechange: (left,right,top,bottom)_coord -> coord.(left,right,top,bottom), i.e. use Rect.
2009-03-11 17:26:58 +00:00
frosch
959c297fb9
(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
2009-03-08 16:51:08 +00:00
smatz
f5b24edc1e
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
2009-03-08 01:20:11 +00:00
rubidium
34bd9ee636
(svn r15626) -Fix [FS#2698]: UTF8 string handling could cause buffer overruns.
2009-03-06 01:23:25 +00:00
rubidium
a6ca7b8237
(svn r15610) -Change: allow loading of heightmaps and savegames (any form) that are in .tar files
2009-03-04 09:53:31 +00:00
rubidium
9f2a906bc1
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
...
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
smatz
e7c2479216
(svn r15588) -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts
2009-02-26 14:07:42 +00:00
yexo
b8601d903d
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
2009-02-25 21:45:14 +00:00
rubidium
1f028894b5
(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again.
2009-02-20 21:05:27 +00:00
yexo
5223212624
(svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ).
2009-02-20 00:02:25 +00:00
yexo
8d4fed85e9
(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a mp server.
2009-02-19 23:10:32 +00:00
smatz
b83b58dd54
(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them
2009-02-16 21:43:44 +00:00
peter1138
4b1728079c
(svn r15436) -Codechange: Return index of station spec within station class as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
2009-02-09 22:49:28 +00:00
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
66cb1fe1ff
(svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness.
2009-02-09 01:06:23 +00:00
rubidium
283b3d16ab
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
peter1138
bf42e60bba
(svn r15407) -Codechange: When loading a save game with an invalid pool index, report the problem (invalid index) rather than an impossible symptom (too many items), and report it in game instead of causing a crash.
2009-02-08 10:37:24 +00:00
smatz
3a8d57816a
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
frosch
4b0223976f
(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction.
2009-02-01 11:38:18 +00:00
smatz
c71949729e
(svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/mail
2009-02-01 00:50:32 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
belugas
a57c73e2f9
(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
2009-01-28 19:57:23 +00:00
rubidium
4e0505633d
(svn r15287) -Cleanup: some code style, remove erroneous comment.
...
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
2009-01-27 21:51:06 +00:00
smatz
7bc60a19d0
(svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags
2009-01-25 22:50:00 +00:00
peter1138
280fb99f62
(svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
2009-01-25 21:55:18 +00:00
smatz
adb5eac77e
(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore
2009-01-24 15:31:48 +00:00
smatz
8654925923
(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
2009-01-24 15:01:29 +00:00
smatz
aeceef9437
(svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot)
2009-01-24 12:50:10 +00:00
smatz
6a147caa25
(svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
2009-01-24 00:42:09 +00:00
smatz
59be733b1b
(svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines
2009-01-23 23:57:01 +00:00
Yexo
2ce1c074b9
(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame.
2009-01-23 21:52:29 +00:00
smatz
0e8a5bc908
(svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame
2009-01-23 15:53:24 +00:00
smatz
bba42dc0fe
(svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames
2009-01-23 15:37:44 +00:00
smatz
3126914f36
(svn r15223) -Codechange: move GetOldTownName to oldloader_sl.cpp as it is specific to loading of TTO/TTD savegames
2009-01-23 13:36:12 +00:00
rubidium
93b8a6fb3e
(svn r15220) -Fix (r15216): signedness warning
2009-01-23 09:47:46 +00:00
Yexo
c4cc8712af
(svn r15219) -Fix (r15216): MSVC failed to find the proper casts.
2009-01-23 09:20:57 +00:00
smatz
f0ff90d71c
(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-23 02:35:17 +00:00
smatz
50956b4f7a
(svn r15211) -Fix (r15190): loading of TTD savegames was broken
2009-01-22 22:02:05 +00:00
Yexo
e3c69b7c4e
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
smatz
470437df70
(svn r15189) -Cleanup: remove unused includes
2009-01-21 02:07:56 +00:00
smatz
5c96749471
(svn r15183) -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent.
2009-01-21 00:14:08 +00:00
smatz
8c07295dad
(svn r15181) -Fix (r15180): of course it is enough to update aircraft once...
2009-01-20 23:48:31 +00:00
smatz
f8ef801281
(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs
2009-01-20 23:43:19 +00:00
smatz
15e783afa0
(svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed
2009-01-20 22:33:29 +00:00
smatz
8d3f0dee85
(svn r15174) -Codechange: split oldloader.cpp
2009-01-20 16:47:42 +00:00
smatz
d6b7c11dd9
(svn r15173) -Codechange: shuffle a few lines of code in oldloader.cpp
2009-01-20 16:40:19 +00:00
smatz
6e6bab2b45
(svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bit
2009-01-20 15:43:17 +00:00
smatz
2a2aa282e5
(svn r15169) -Revert (r11271): it was broken by r12924, and the issue is fixed again in r12948 in a cleaner way
2009-01-20 15:23:58 +00:00
smatz
5dc32bb262
(svn r15168) -Codechange: use only really basic map accessors in oldloader.cpp, shuffle the code a bit
2009-01-20 14:47:17 +00:00
smatz
e7af36ae79
(svn r15166) -Codechange: reduce number of includes in afterload.cpp
2009-01-20 13:56:35 +00:00
rubidium
202aeb8306
(svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread generalisation.
2009-01-20 03:12:46 +00:00
Yexo
e84ff99a8b
(svn r15148) -Cleanup: Remove the options "competitor start time" and "competitor intelligence" from the difficulty options because they already were unused.
2009-01-19 01:16:50 +00:00
glx
80af9b446a
(svn r15147) -Fix (r15146): compile before commit
2009-01-19 00:53:31 +00:00
smatz
a7fc02a900
(svn r15146) -Fix: show savegame name even when opening it failed
2009-01-18 23:33:57 +00:00
smatz
14834e67cb
(svn r15145) -Fix: crash when one tried to load a TTO savegame
...
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
2009-01-18 23:26:38 +00:00
smatz
575a3a4563
(svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
...
Note this can't happen in current code
2009-01-18 22:44:53 +00:00
smatz
9cc64bfa21
(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames
2009-01-18 16:20:04 +00:00
smatz
bd14084f40
(svn r15116) -Fix (r1): company money weren't correctly converted from TTD(P) savegames
2009-01-16 21:50:55 +00:00
smatz
ca45774160
(svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
...
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-13 22:58:03 +00:00
truebrain
e05d2ef453
(svn r15075) -Fix: store _next_competitor_start as uint32, else it might overflow for values > 2.4 years
2009-01-13 21:32:47 +00:00
truebrain
5573d9a459
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
...
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
7a5798695d
(svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus)
2009-01-08 16:35:45 +00:00
smatz
30884396e6
(svn r14829) -Fix (r14828): forgot CH_LAST
2009-01-04 15:46:50 +00:00
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00