truebrain
|
af1b3cc070
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
2011-11-29 23:15:35 +00:00 |
|
rubidium
|
9fe11f3283
|
(svn r23342) -Fix (r23300): for arctic and desert towns you were required to deliver more than 4 billion units, instead of one or more units
|
2011-11-27 11:42:52 +00:00 |
|
truebrain
|
2635be0549
|
(svn r23323) -Fix: when you fund a town, it should grow; goals reached or not
|
2011-11-25 11:35:15 +00:00 |
|
peter1138
|
0043123c33
|
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
|
2011-11-24 17:37:20 +00:00 |
|
truebrain
|
08efac8549
|
(svn r23303) -Add: economy.fund_buildings, to disallow funding buildings
|
2011-11-23 16:10:18 +00:00 |
|
truebrain
|
2306f2ab6d
|
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
|
2011-11-23 16:07:14 +00:00 |
|
truebrain
|
19791d3189
|
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
|
2011-11-23 16:05:19 +00:00 |
|
michi_cc
|
56a592dcbd
|
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
|
2011-11-15 20:47:53 +00:00 |
|
rubidium
|
4874c83694
|
(svn r23183) -Codechange: merge BRIBE_FAILED and BRIBE_FAILED_2 messages (monoid)
|
2011-11-10 18:09:09 +00:00 |
|
yexo
|
36e61e08b3
|
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
|
2011-11-08 17:37:32 +00:00 |
|
frosch
|
ebf19d6219
|
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
|
2011-11-08 17:26:49 +00:00 |
|
frosch
|
6365d92776
|
(svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts.
|
2011-11-08 17:24:43 +00:00 |
|
rubidium
|
0e2d2b2317
|
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
|
2011-11-04 11:52:19 +00:00 |
|
rubidium
|
fb9fb416a1
|
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
|
2011-11-04 11:36:10 +00:00 |
|
rubidium
|
70faeeaba9
|
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
|
2011-11-04 11:30:37 +00:00 |
|
rubidium
|
25b3869c3b
|
(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code
|
2011-11-04 10:31:13 +00:00 |
|
rubidium
|
5d7acba5d3
|
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
|
2011-11-04 10:30:10 +00:00 |
|
rubidium
|
a70fdbcf2f
|
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
|
2011-11-04 10:25:58 +00:00 |
|
rubidium
|
f7297d5c3a
|
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
|
2011-11-04 10:23:48 +00:00 |
|
rubidium
|
bcb93b3b75
|
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
|
2011-11-04 10:22:27 +00:00 |
|
rubidium
|
de980ef0f9
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
|
2011-11-04 10:18:13 +00:00 |
|
rubidium
|
c465c79f09
|
(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
|
2011-11-02 22:09:07 +00:00 |
|
yexo
|
72500ddedf
|
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
|
2011-09-11 11:47:18 +00:00 |
|
terkhen
|
3b4976dbb2
|
(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
|
2011-09-06 13:32:37 +00:00 |
|
michi_cc
|
6ea9fc644c
|
(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
|
2011-08-22 12:41:24 +00:00 |
|
rubidium
|
440b6221d1
|
(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
|
2011-08-22 11:47:15 +00:00 |
|
frosch
|
5fbd3eba42
|
(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
|
2011-07-31 09:42:05 +00:00 |
|
rubidium
|
47836bb412
|
(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
|
2011-07-30 12:17:46 +00:00 |
|
terkhen
|
e8a8b6dae5
|
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
|
2011-06-12 20:50:03 +00:00 |
|
frosch
|
62b6d0eb0e
|
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
|
2011-05-21 11:26:37 +00:00 |
|
alberth
|
a70556dac2
|
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
|
2011-05-14 18:35:40 +00:00 |
|
smatz
|
c85e1c3089
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
2011-02-19 23:05:47 +00:00 |
|
terkhen
|
98a9c1f91c
|
(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
|
2011-02-15 13:27:41 +00:00 |
|
rubidium
|
aa333aeff2
|
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
|
2011-02-12 18:45:05 +00:00 |
|
rubidium
|
b778cc61d1
|
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
|
2011-02-12 18:41:24 +00:00 |
|
rubidium
|
cb2c7f871f
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
2011-02-07 22:37:22 +00:00 |
|
terkhen
|
67ce7c5c41
|
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
|
2011-02-05 13:46:09 +00:00 |
|
rubidium
|
ec4f688ca0
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
2011-01-18 22:31:06 +00:00 |
|
yexo
|
c5597c44c4
|
(svn r21664) -Add: [NoAI] AIEventTownFounded
|
2010-12-29 23:44:39 +00:00 |
|
rubidium
|
eafc316342
|
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
|
2010-12-05 22:25:21 +00:00 |
|
rubidium
|
dd618051a7
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
2010-12-05 22:24:50 +00:00 |
|
frosch
|
0ebd5af86f
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
2010-11-21 18:39:12 +00:00 |
|
terkhen
|
ef588232c9
|
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
|
2010-11-14 16:13:07 +00:00 |
|
alberth
|
b698045b82
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
2010-11-13 09:45:20 +00:00 |
|
yexo
|
30b29ae060
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
2010-10-28 11:10:12 +00:00 |
|
smatz
|
548a3747e9
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
2010-10-01 16:42:28 +00:00 |
|
frosch
|
98cd443735
|
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
|
2010-09-13 19:45:39 +00:00 |
|
frosch
|
f3015ee820
|
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
|
2010-09-12 19:40:47 +00:00 |
|
frosch
|
f768485e1d
|
(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
|
2010-09-12 18:28:51 +00:00 |
|
terkhen
|
e55b006a86
|
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
|
2010-09-01 19:00:32 +00:00 |
|
terkhen
|
fa47477d0d
|
(svn r20710) -Codechange: Clarify the name of some town generation variables.
|
2010-09-01 18:52:27 +00:00 |
|
rubidium
|
360d6daf34
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
|
rubidium
|
7107eef4de
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
|
2010-08-26 17:01:17 +00:00 |
|
smatz
|
ca2d4c5d6e
|
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
|
2010-08-18 15:22:40 +00:00 |
|
rubidium
|
f336f61104
|
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
|
2010-08-13 12:45:26 +00:00 |
|
rubidium
|
0fd9d4ba1d
|
(svn r20481) -Fix: statues were not removed when towns would be removed
|
2010-08-13 11:58:45 +00:00 |
|
rubidium
|
cf8062c3bd
|
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
|
2010-08-13 11:57:59 +00:00 |
|
rubidium
|
662900c113
|
(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
|
2010-08-12 19:18:58 +00:00 |
|
frosch
|
399818e96f
|
(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
|
2010-08-12 14:20:02 +00:00 |
|
rubidium
|
1f2276b785
|
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
2010-08-08 10:59:30 +00:00 |
|
rubidium
|
92767f454e
|
(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
|
2010-08-08 09:07:40 +00:00 |
|
rubidium
|
da8c058b89
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
|
2010-08-07 21:03:38 +00:00 |
|
rubidium
|
d7921b24e6
|
(svn r20337) -Codechange: unify the construction of objects on the map
|
2010-08-03 08:58:12 +00:00 |
|
terkhen
|
ec6cba6b92
|
(svn r20323) -Codechange: Move Delete town code to a command.
|
2010-08-02 21:07:23 +00:00 |
|
terkhen
|
014771848d
|
(svn r20322) -Codechange: Move Expand town code to a command.
|
2010-08-02 21:06:06 +00:00 |
|
alberth
|
91eba89331
|
(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
|
2010-08-02 20:47:27 +00:00 |
|
frosch
|
c18839704b
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
2010-08-01 19:44:49 +00:00 |
|
frosch
|
5b86c79fce
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
2010-08-01 19:22:34 +00:00 |
|
alberth
|
e5b703ddf9
|
(svn r20279) -Doc: Doxygen additions/improvements.
|
2010-08-01 17:45:53 +00:00 |
|
alberth
|
1743c86610
|
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
|
2010-07-31 21:02:56 +00:00 |
|
terkhen
|
a6c7630e82
|
(svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails.
|
2010-07-27 16:40:16 +00:00 |
|
alberth
|
137e2b64c9
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
2010-07-24 10:14:39 +00:00 |
|
rubidium
|
9fd2afb147
|
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
|
2010-07-19 17:28:27 +00:00 |
|
michi_cc
|
a8c6eaeb4a
|
(svn r20048) -Feature: Add a setting to forbid towns building level crossings.
|
2010-07-02 16:34:07 +00:00 |
|
michi_cc
|
9745b96dcf
|
(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout.
|
2010-07-02 16:34:03 +00:00 |
|
frosch
|
a5bea603ea
|
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
|
2010-06-05 12:16:12 +00:00 |
|
frosch
|
ee53807e51
|
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
|
2010-05-31 20:22:57 +00:00 |
|
frosch
|
bca1abe146
|
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
|
2010-05-01 13:09:49 +00:00 |
|
frosch
|
dc1a95a9fd
|
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
|
2010-05-01 13:01:21 +00:00 |
|
rubidium
|
cb92cdf975
|
(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
|
2010-04-24 13:39:11 +00:00 |
|
frosch
|
ed80045221
|
(svn r19654) -Codechange: Use Extract<> in more places.
|
2010-04-17 13:31:41 +00:00 |
|
smatz
|
258b128a56
|
(svn r19614) -Codechange: "it's" => "its" where appropriate
|
2010-04-12 14:12:47 +00:00 |
|
alberth
|
68ee4aa7d6
|
(svn r19482) -Doc: Doxygen additions/updates.
|
2010-03-20 15:23:26 +00:00 |
|
alberth
|
a7619c7fb3
|
(svn r19479) -Codechange: Test range of town size and layout instead of against the current last value.
|
2010-03-20 10:59:06 +00:00 |
|
alberth
|
b0f3fff54b
|
(svn r19478) -Codechange: Resolve TS_ prefix clash between TileSource and TownSize enums.
|
2010-03-20 10:55:08 +00:00 |
|
alberth
|
ae5b11321b
|
(svn r19400) -Codechange: CheckforTownRating returns a CommandCost.
|
2010-03-13 15:33:07 +00:00 |
|
yexo
|
23af928ce9
|
(svn r19295) -Codechange: introduce wrapper functions for GRFConfig::name/info
|
2010-02-28 20:28:08 +00:00 |
|
alberth
|
87c09ddcc0
|
(svn r19279) -Codechange: CheckIfAuthorityAllowsNewStation() returns CommandCost.
|
2010-02-27 17:42:55 +00:00 |
|
alberth
|
01562e2dfc
|
(svn r19272) -Doc: successfull -> successful.
|
2010-02-27 12:29:44 +00:00 |
|
smatz
|
5504b1105e
|
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
|
2010-02-24 14:46:15 +00:00 |
|
rubidium
|
f618acfb7d
|
(svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions
|
2010-01-18 22:57:21 +00:00 |
|
rubidium
|
9467b7c6d6
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
2010-01-15 16:41:15 +00:00 |
|
rubidium
|
e202a26990
|
(svn r18715) -Codechange: make StationFinder a subclass of TileArea
|
2010-01-04 18:12:10 +00:00 |
|
rubidium
|
0bff19e869
|
(svn r18567) -Fix [FS#2613]: [NewGRF] House property 15 did not work
|
2009-12-20 14:53:32 +00:00 |
|
smatz
|
e0a28e8c54
|
(svn r18550) -Fix (r18281): show expected price of town construction even when the company doesn't have enough money
|
2009-12-19 21:42:19 +00:00 |
|
rubidium
|
d66fe90ad0
|
(svn r18415) -Fix [FS#3332]: on slopes the original and better road layouts did not check their minimum distance requirements
|
2009-12-06 16:14:13 +00:00 |
|
smatz
|
73136f78b3
|
(svn r18302) -Fix [FS#3328](r18281): city size multiplier was ignored when generating new game
|
2009-11-26 22:04:11 +00:00 |
|
frosch
|
13a72bb345
|
(svn r18283) -Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
|
2009-11-24 22:15:42 +00:00 |
|
smatz
|
f7466979b9
|
(svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others)
|
2009-11-24 21:18:11 +00:00 |
|
smatz
|
2c63d0d323
|
(svn r18110) -Codechange [FS#3316]: search for stations nearby only once per producer (instead of once pre produced cargo type) (fonsinchen)
|
2009-11-15 21:06:13 +00:00 |
|