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@ -1110,9 +1110,10 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
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} else {
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bool allow_house = true; // Value which decides if we want to construct a house
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/* Reached a tunnel/bridge? Then continue at the other side of it. */
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/* Reached a tunnel/bridge? Then continue at the other side of it, unless
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* it is the starting tile. Half the time, we stay on this side then.*/
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) {
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if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD && (target_dir != DIAGDIR_END || Chance16(1, 2))) {
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*tile_ptr = GetOtherTunnelBridgeEnd(tile);
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}
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return;
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