(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.

pull/155/head
alberth 14 years ago
parent 66b3d60b60
commit 91eba89331

@ -36,17 +36,17 @@ extern CompanyPool _company_pool;
/** Statically loadable part of Company pool item */
struct CompanyProperties {
uint32 name_2; ///< Parameter of #name_1.
uint16 name_1; ///< Name of the company
uint16 name_1; ///< Name of the company if the user did not change it.
char *name; ///< Name of the company if the user changed it.
uint16 president_name_1; ///< Name of the president.
uint16 president_name_1; ///< Name of the president if the user did not change it.
uint32 president_name_2; ///< Parameter of #president_name_1
char *president_name; ///< Name of the president if the user changed it.
CompanyManagerFace face; ///< Face description of the president.
Money money; ///< Money owned by the company.
byte money_fraction; ///< Fraction of money of the company, too small to represent in \a money.
byte money_fraction; ///< Fraction of money of the company, too small to represent in #money.
Money current_loan; ///< Amount of money borrowed from the bank.
byte colour; ///< Company colour.
@ -55,9 +55,9 @@ struct CompanyProperties {
byte block_preview; ///< Number of months that the company is not allowed to get new exclusive engine previews.
uint32 cargo_types; ///< which cargo types were transported the last year
uint32 cargo_types; ///< Which cargo types were transported the last year.
TileIndex location_of_HQ; ///< northern tile of HQ; INVALID_TILE when there is none
TileIndex location_of_HQ; ///< Northern tile of HQ; #INVALID_TILE when there is none.
TileIndex last_build_coordinate; ///< Coordinate of the last build thing by this company.
OwnerByte share_owners[4]; ///< Owners of the 4 shares of the company. #INVALID_OWNER if nobody has bought them yet.
@ -69,10 +69,14 @@ struct CompanyProperties {
int16 bankrupt_timeout; ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company.
Money bankrupt_value;
bool is_ai; ///< If \c true, the company is controlled by the computer (a NoAI program).
/**
* If \c true, the company is (also) controlled by the computer (a NoAI program).
* @note It is possible that the user is also participating in such a company.
*/
bool is_ai;
Money yearly_expenses[3][EXPENSES_END]; ///< Expenses of the company for the last three years, in every #Expenses category.
CompanyEconomyEntry cur_economy; ///< Economic data of the company of this year.
CompanyEconomyEntry cur_economy; ///< Economic data of the company of this quarter.
CompanyEconomyEntry old_economy[MAX_HISTORY_MONTHS]; ///< Economic data of the company of the last #MAX_HISTORY_MONTHS months.
byte num_valid_stat_ent; ///< Number of valid statistical entries in #old_economy.
@ -111,7 +115,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
}
/**
* Is this company a valid company, controlled by a human (possibly another one than the user)?
* Is this company a valid company, not controlled by a NoAI program?
* @param index Index in the pool.
* @return \c true if it is a valid, human controlled company, else \c false.
* @note If you know that \a index refers to a valid company, you can use #IsHumanID() instead.
@ -123,7 +127,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
}
/**
* Is this company a company controlled by a human (possibly another one than the user)?
* Is this company a company not controlled by a NoAI program?
* @param index Index in the pool.
* @return \c true if it is a human controlled company, else \c false.
* @pre \a index must be a valid CompanyID.

@ -523,7 +523,7 @@ static void CompanyCheckBankrupt(Company *c)
free(cni);
break;
}
/* Else, falltrue to case 4... */
/* FALL THROUGH to case 4... */
}
default:
case 4:
@ -695,6 +695,7 @@ void RecomputePrices()
SetWindowDirty(WC_PAYMENT_RATES, 0);
}
/** Let all companies pay the monthly interest on their loan. */
static void CompaniesPayInterest()
{
const Company *c;
@ -1349,7 +1350,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
/* if the aircraft carries passengers and is NOT full, then
* continue loading, no matter how much mail is in */
if ((v->type == VEH_AIRCRAFT && IsCargoInClass(v->cargo_type, CC_PASSENGERS) && v->cargo_cap > v->cargo.Count()) ||
(cargo_not_full && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargos
(cargo_not_full && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
finished_loading = false;
}
} else if (cargo_not_full != 0) {

@ -74,8 +74,8 @@ bool IsGenerateWorldThreaded()
}
/**
* Clean up the 'mess' of generation. That is show windows again, reset
* thread variables and delete the progress window.
* Clean up the 'mess' of generation. That is, show windows again, reset
* thread variables, and delete the progress window.
*/
static void CleanupGeneration()
{

@ -1689,7 +1689,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
* @param seed random seed (possibly) used by industries
* @param initial_random_bits The random bits the industry is going to have after construction.
* @param founder Founder of the industry
* @param ip Pointer to store newly created industry.
* @param [out] ip Pointer to store newly created industry.
* @return Succeeded or failed command.
*
* @post \c *ip contains the newly created industry if all checks are successful and the \a flags request actual creation, else it contains \c NULL afterwards.
@ -1971,7 +1971,7 @@ static void UpdateIndustryStatistics(Industry *i)
/** Simple helper that will collect data for the generation of industries */
struct ProbabilityHelper {
uint16 prob; ///< probability
IndustryType ind; ///< industry id correcponding
IndustryType ind; ///< Industry id.
};
/**

@ -171,7 +171,7 @@ enum TownRatingCheckType {
static const byte TOWN_GROWTH_FREQUENCY = 70;
/**
* This enum is used in conjonction with town->flags.
* This enum is used in conjunction with town->flags.
* IT simply states what bit is used for.
* It is pretty unrealistic (IMHO) to only have one church/stadium
* per town, NO MATTER the population of it.

@ -2822,12 +2822,12 @@ static int GetRating(const Town *t)
* Changes town rating of the current company
* @param t Town to affect
* @param add Value to add
* @param max Minimum (add < 0) resp. maximum (add > 0) rating that should be archievable with this change
* @param max Minimum (add < 0) resp. maximum (add > 0) rating that should be achievable with this change.
* @param flags Command flags, especially DC_NO_MODIFY_TOWN_RATING is tested
*/
void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags)
{
/* if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff */
/* if magic_bulldozer cheat is active, town doesn't penalize for removing stuff */
if (t == NULL || (flags & DC_NO_MODIFY_TOWN_RATING) ||
!Company::IsValidID(_current_company) ||
(_cheats.magic_bulldozer.value && add < 0)) {

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