(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town

pull/155/head
truebrain 13 years ago
parent 3d80ed07cc
commit 2306f2ab6d

@ -2573,9 +2573,14 @@ STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populati
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{STRING}{BLACK} required
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{ORANGE}{CARGO_LONG}{BLACK} delivered last month
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} delivered
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK} day{P "" s} (funded)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Town is {RED}not{BLACK} growing
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centre the main view on town location. Ctrl+Click opens a new viewport on town location
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority

@ -566,7 +566,7 @@ static const OldChunks town_chunk[] = {
OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
OCL_NULL( 2 ), ///< num_houses, no longer in use
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, time_until_rebuild ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_I16, Town, growth_rate ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, growth_rate ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_PASSENGERS].new_max ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_MAIL].new_max ),

@ -153,13 +153,17 @@ static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, received[TE_FOOD].new_act, SLE_UINT16, 0, 164),
SLE_CONDVAR(Town, received[TE_WATER].new_act, SLE_UINT16, 0, 164),
SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, 165, SL_MAX_VERSION),
SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, 0, 53),
SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION),
SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION),
SLE_CONDVAR(Town, growth_rate, SLE_INT16, 54, SL_MAX_VERSION),
SLE_CONDVAR(Town, growth_rate, SLE_FILE_I16 | SLE_VAR_U16, 54, 164),
SLE_CONDVAR(Town, growth_rate, SLE_UINT16, 165, SL_MAX_VERSION),
SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
SLE_VAR(Town, road_build_months, SLE_UINT8),

@ -32,6 +32,9 @@ static const uint CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum numbe
static const uint INVALID_TOWN = 0xFFFF;
static const uint TOWN_GROWTH_WINTER = 0xFFFFFFFE; ///< The town only needs this cargo in the winter (any amount)
static const uint TOWN_GROWTH_DESERT = 0xFFFFFFFF; ///< The town needs the cargo for growth when on desert (any amount)
typedef Pool<Town, TownID, 64, 64000> TownPool;
extern TownPool _town_pool;
@ -69,13 +72,14 @@ struct Town : TownPool::PoolItem<&_town_pool> {
TransportedCargoStat<uint32> supplied[NUM_CARGO]; ///< Cargo statistics about supplied cargo.
TransportedCargoStat<uint16> received[NUM_TE]; ///< Cargo statistics about received cargotypes.
uint32 goal[NUM_TE]; ///< Amount of cargo required for the town to grow.
inline byte GetPercentTransported(CargoID cid) const { return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1); }
uint16 time_until_rebuild; ///< time until we rebuild a house
uint16 grow_counter; ///< counter to count when to grow
int16 growth_rate; ///< town growth rate
uint16 growth_rate; ///< town growth rate
byte fund_buildings_months; ///< fund buildings program in action?
byte road_build_months; ///< fund road reconstruction in action?
@ -178,6 +182,7 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile);
void SetTownRatingTestMode(bool mode);
uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
bool GenerateTowns(TownLayout layout);
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect);
/** Town actions of a company. */

@ -1415,6 +1415,18 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
t->grow_counter = 0;
t->growth_rate = 250;
/* Set the default cargo requirement for town growth */
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (FindFirstCargoWithTownEffect(TE_FOOD) != NULL) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
break;
case LT_TROPIC:
if (FindFirstCargoWithTownEffect(TE_FOOD) != NULL) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
if (FindFirstCargoWithTownEffect(TE_WATER) != NULL) t->goal[TE_WATER] = TOWN_GROWTH_DESERT;
break;
}
t->fund_buildings_months = 0;
for (uint i = 0; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
@ -2324,6 +2336,20 @@ CommandCost CmdRenameTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
return CommandCost();
}
/**
* Determines the first cargo with a certain town effect
* @param effect Town effect of interest
* @return first active cargo slot with that effect
*/
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect)
{
const CargoSpec *cs;
FOR_ALL_CARGOSPECS(cs) {
if (cs->town_effect == effect) return cs;
}
return NULL;
}
/**
* Expand a town (scenario editor only).
* @param tile Unused.
@ -2559,6 +2585,8 @@ static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags)
SetBit(t->flags, TOWN_IS_FUNDED);
/* And grow for 3 months */
t->fund_buildings_months = 3;
SetWindowDirty(WC_TOWN_VIEW, t->index);
}
return CommandCost();
}
@ -2699,7 +2727,7 @@ CommandCost CmdDoTownAction(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
return cost;
}
static void UpdateTownGrowRate(Town *t)
static void UpdateTownRating(Town *t)
{
/* Increase company ratings if they're low */
const Company *c;
@ -2709,13 +2737,10 @@ static void UpdateTownGrowRate(Town *t)
}
}
int n = 0;
const Station *st;
FOR_ALL_STATIONS(st) {
if (DistanceSquare(st->xy, t->xy) <= t->squared_town_zone_radius[0]) {
if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
n++;
if (Company::IsValidID(st->owner)) {
int new_rating = t->ratings[st->owner] + RATING_STATION_UP_STEP;
t->ratings[st->owner] = min(new_rating, INT16_MAX); // do not let it overflow
@ -2735,10 +2760,22 @@ static void UpdateTownGrowRate(Town *t)
}
SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
}
static void UpdateTownGrowRate(Town *t)
{
ClrBit(t->flags, TOWN_IS_FUNDED);
SetWindowDirty(WC_TOWN_VIEW, t->index);
if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
/* Check if all goals are reached for this town to grow */
for (int i = TE_BEGIN; i < TE_END; i++) {
if (t->goal[i] == TOWN_GROWTH_WINTER && TileHeight(t->xy) >= GetSnowLine() && t->received[i].old_act == 0 && t->population > 90) return;
if (t->goal[i] == TOWN_GROWTH_DESERT && GetTropicZone(t->xy) == TROPICZONE_DESERT && t->received[i].old_act == 0 && t->population > 60) return;
if (t->goal[i] > t->received[i].old_act) return;
}
/**
* Towns are processed every TOWN_GROWTH_TICKS ticks, and this is the
* number of times towns are processed before a new building is built.
@ -2748,6 +2785,17 @@ static void UpdateTownGrowRate(Town *t)
{ 320, 420, 300, 220, 160, 100 } // Normal values
};
int n = 0;
const Station *st;
FOR_ALL_STATIONS(st) {
if (DistanceSquare(st->xy, t->xy) <= t->squared_town_zone_radius[0]) {
if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
n++;
}
}
}
uint16 m;
if (t->fund_buildings_months != 0) {
@ -2758,13 +2806,6 @@ static void UpdateTownGrowRate(Town *t)
if (n == 0 && !Chance16(1, 12)) return;
}
if (_settings_game.game_creation.landscape == LT_ARCTIC) {
if (TileHeight(t->xy) >= GetSnowLine() && t->received[TE_FOOD].old_act == 0 && t->population > 90) return;
} else if (_settings_game.game_creation.landscape == LT_TROPIC) {
if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->received[TE_FOOD].old_act == 0 || t->received[TE_WATER].old_act == 0) && t->population > 60) return;
}
/* Use the normal growth rate values if new buildings have been funded in
* this town and the growth rate is set to none. */
uint growth_multiplier = _settings_game.economy.town_growth_rate != 0 ? _settings_game.economy.town_growth_rate - 1 : 1;
@ -2778,6 +2819,7 @@ static void UpdateTownGrowRate(Town *t)
}
SetBit(t->flags, TOWN_IS_FUNDED);
SetWindowDirty(WC_TOWN_VIEW, t->index);
}
static void UpdateTownAmounts(Town *t)
@ -3006,8 +3048,9 @@ void TownsMonthlyLoop()
if (--t->exclusive_counter == 0) t->exclusivity = INVALID_COMPANY;
}
UpdateTownGrowRate(t);
UpdateTownAmounts(t);
UpdateTownRating(t);
UpdateTownGrowRate(t);
UpdateTownUnwanted(t);
}
}

@ -344,20 +344,6 @@ public:
if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
}
/**
* Determines the first cargo with a certain town effect
* @param effect Town effect of interest
* @return first active cargo slot with that effect
*/
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect) const
{
const CargoSpec *cs;
FOR_ALL_CARGOSPECS(cs) {
if (cs->town_effect == effect) return cs;
}
return NULL;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != TVW_INFOPANEL) return;
@ -376,55 +362,56 @@ public:
SetDParam(1, this->town->supplied[CT_MAIL].old_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
StringID required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
uint cargo_needed_for_growth = 0;
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (TileHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
if (TileHeight(this->town->xy) < GetSnowLine()) required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
break;
case LT_TROPIC:
if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
break;
default: break;
}
bool first = true;
for (int i = TE_BEGIN; i < TE_END; i++) {
if (this->town->goal[i] == 0) continue;
if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < LowestSnowLine()) continue;
if (cargo_needed_for_growth > 0) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
if (first) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
first = false;
}
bool rtl = _current_text_dir == TD_RTL;
uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
const CargoSpec *food = FindFirstCargoWithTownEffect(TE_FOOD);
CargoID first_food_cargo = (food != NULL) ? food->Index() : (CargoID)CT_INVALID;
StringID food_name = (food != NULL) ? food->name : STR_CARGO_PLURAL_FOOD;
const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
assert(cargo != NULL);
const CargoSpec *water = FindFirstCargoWithTownEffect(TE_WATER);
CargoID first_water_cargo = (water != NULL) ? water->Index() : (CargoID)CT_INVALID;
StringID water_name = (water != NULL) ? water->name : STR_CARGO_PLURAL_WATER;
StringID string;
if (first_food_cargo != CT_INVALID && this->town->received[TE_FOOD].old_act > 0) {
SetDParam(0, first_food_cargo);
SetDParam(1, this->town->received[TE_FOOD].old_act);
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, food_name);
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
}
if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
/* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
if (this->town->received[i].old_act < this->town->goal[i]) {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
if (cargo_needed_for_growth > 1) {
if (first_water_cargo != CT_INVALID && this->town->received[TE_WATER].old_act > 0) {
SetDParam(0, first_water_cargo);
SetDParam(1, this->town->received[TE_WATER].old_act);
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
} else {
SetDParam(0, water_name);
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
}
}
SetDParam(0, cargo->name);
} else {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
if (this->town->received[i].old_act < this->town->goal[i]) {
string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
}
SetDParam(0, cargo->Index());
SetDParam(1, this->town->received[i].old_act);
SetDParam(2, cargo->Index());
SetDParam(3, this->town->goal[i]);
}
DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, string);
}
if (HasBit(this->town->flags, TOWN_IS_FUNDED)) {
SetDParam(0, (this->town->growth_rate * TOWN_GROWTH_TICKS + DAY_TICKS) / DAY_TICKS);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
} else {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
}
/* only show the town noise, if the noise option is activated. */
@ -491,17 +478,16 @@ public:
{
uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (TileHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
break;
case LT_TROPIC:
if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
break;
default: break;
bool first = true;
for (int i = TE_BEGIN; i < TE_END; i++) {
if (this->town->goal[i] == 0) continue;
if (first) {
aimed_height += FONT_HEIGHT_NORMAL;
first = false;
}
aimed_height += FONT_HEIGHT_NORMAL;
}
aimed_height += FONT_HEIGHT_NORMAL;
if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;

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