(svn r19272) -Doc: successfull -> successful.

pull/155/head
alberth 14 years ago
parent 8807f454e0
commit 01562e2dfc

@ -46,7 +46,7 @@ public:
/**
* When ever the AI Scanner is reloaded, all infos become invalid. This
* function tells AIConfig about this.
* @return True if the reset was successfull, false if the AI was no longer
* @return \c true if the reset was successful, \c false if the AI was no longer
* found.
*/
bool ResetInfo();

@ -172,13 +172,13 @@ private:
* with before an error is returned.
* @param test If true, don't really store the data but only check if it is
* valid.
* @return True if the saving was successfull.
* @return True if the saving was successful.
*/
static bool SaveObject(HSQUIRRELVM vm, SQInteger index, int max_depth, bool test);
/**
* Load all objects from a savegame.
* @return True if the loading was successfull.
* @return True if the loading was successful.
*/
static bool LoadObjects(HSQUIRRELVM vm);
};

@ -148,7 +148,7 @@ public:
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return if less than 0, error. If 0 no dump is made, otherwise the dump
* was successfull (not all OSes support dumping files).
* was successful (not all OSes support dumping files).
*/
virtual int WriteCrashDump(char *filename, const char *filename_last) const;

@ -72,7 +72,7 @@ void SetRailStationPlatformReservation(TileIndex start, DiagDirection dir, bool
* Try to reserve a specific track on a tile
* @param tile the tile
* @param t the track
* @return true if reservation was successfull, i.e. the track was
* @return \c true if reservation was successful, i.e. the track was
* free and didn't cross any other reserved tracks.
*/
bool TryReserveRailTrack(TileIndex tile, Track t)

@ -1782,7 +1782,7 @@ bool GenerateTowns(TownLayout layout)
/* Get a unique name for the town. */
if (!GenerateTownName(&townnameparts)) continue;
/* try 20 times to create a random-sized town for the first loop. */
if (CreateRandomTown(20, townnameparts, TS_RANDOM, city, layout) != NULL) num++; // if creation successfull, raise a flag
if (CreateRandomTown(20, townnameparts, TS_RANDOM, city, layout) != NULL) num++; // If creation was successful, raise a flag.
} while (--n);
if (num != 0) return true;

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