mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
This commit is contained in:
parent
a788783e01
commit
67ce7c5c41
@ -1134,6 +1134,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :{LTBLUE}Road ve
|
||||
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1}
|
||||
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1}
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING1}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :{LTBLUE}Allow funding local road reconstruction: {ORANGE}{STRING1}
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING1}
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING1}
|
||||
|
@ -224,7 +224,7 @@
|
||||
* 157 21862
|
||||
* 158 21933
|
||||
* 159 21962
|
||||
* 160 21969
|
||||
* 160 21974
|
||||
*/
|
||||
extern const uint16 SAVEGAME_VERSION = 160; ///< Current savegame version of OpenTTD.
|
||||
|
||||
|
@ -1368,6 +1368,7 @@ static SettingsPage _settings_stations_page = {_settings_stations, lengthof(_set
|
||||
static SettingEntry _settings_economy_towns[] = {
|
||||
SettingEntry("economy.bribe"),
|
||||
SettingEntry("economy.exclusive_rights"),
|
||||
SettingEntry("economy.fund_roads"),
|
||||
SettingEntry("economy.town_layout"),
|
||||
SettingEntry("economy.allow_town_roads"),
|
||||
SettingEntry("economy.allow_town_level_crossings"),
|
||||
|
@ -367,6 +367,7 @@ struct EconomySettings {
|
||||
uint8 feeder_payment_share; ///< percentage of leg payment to virtually pay in feeder systems
|
||||
byte dist_local_authority; ///< distance for town local authority, default 20
|
||||
bool exclusive_rights; ///< allow buying exclusive rights
|
||||
bool fund_roads; ///< allow funding local road reconstruction
|
||||
bool give_money; ///< allow giving other companies money
|
||||
bool mod_road_rebuild; ///< roadworks remove unneccesary RoadBits
|
||||
bool multiple_industry_per_town; ///< allow many industries of the same type per town
|
||||
|
@ -451,6 +451,7 @@ const SettingDesc _settings[] = {
|
||||
SDT_CONDNULL( 1, 0, 140),
|
||||
SDT_BOOL(GameSettings, economy.bribe, 0, 0, true, STR_CONFIG_SETTING_BRIBE, RedrawTownAuthority),
|
||||
SDT_CONDBOOL(GameSettings, economy.exclusive_rights, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_EXCLUSIVE, RedrawTownAuthority),
|
||||
SDT_CONDBOOL(GameSettings, economy.fund_roads, 160, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_FUND_ROAD, RedrawTownAuthority),
|
||||
SDT_CONDBOOL(GameSettings, economy.give_money, 79, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_SETTING_ALLOW_GIVE_MONEY, NULL),
|
||||
SDT_VAR(GameSettings, game_creation.snow_line_height, SLE_UINT8, 0, 0, DEF_SNOWLINE_HEIGHT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT, NULL),
|
||||
SDT_CONDNULL( 4, 0, 143),
|
||||
|
@ -2469,6 +2469,9 @@ static CommandCost TownActionAdvertiseLarge(Town *t, DoCommandFlag flags)
|
||||
|
||||
static CommandCost TownActionRoadRebuild(Town *t, DoCommandFlag flags)
|
||||
{
|
||||
/* Check if the company is allowed to fund new roads. */
|
||||
if (!_settings_game.economy.fund_roads) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
t->road_build_months = 6;
|
||||
|
||||
@ -2639,6 +2642,9 @@ uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t)
|
||||
/* Is the company not able to buy exclusive rights ? */
|
||||
if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights) continue;
|
||||
|
||||
/* Is the company not able to fund local road reconstruction? */
|
||||
if (cur == TACT_ROAD_REBUILD && !_settings_game.economy.fund_roads) continue;
|
||||
|
||||
/* Is the company not able to build a statue ? */
|
||||
if (cur == TACT_BUILD_STATUE && HasBit(t->statues, cid)) continue;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user