Commit Graph

263 Commits

Author SHA1 Message Date
celestar
8cbe98a3fd (svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
peter1138
a2ea99dc66 (svn r4211) - Removed measuring units from the names of two strings.
- Use {POWER} and {WEIGHT_S} tags for all strings instead of "{COMMA}units".
2006-03-31 17:40:31 +00:00
celestar
6c44bf5012 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
peter1138
d3a98e0961 (svn r4127) - Update English language file to use tags for the new unit system. 2006-03-26 22:02:11 +00:00
peter1138
67bc818bbe (svn r4126) - Feature: A new multi-lingual multi-measuring-unit system:
- Replace miles/kilometres game option with a general measuring units option.
  - Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system.
  - Add SI as option for measuring units.
  Language file updates to use the system will come soon.
2006-03-26 21:50:57 +00:00
bjarni
aa22bfb178 (svn r3944) -Feature: it's now possible to turn a single unit in a train
control-click on a unit in a train in a depot will make the click unit turn around
	this is useful if you want "normal" engines to act as dualheaded (one each way) or similar
	this only works on single unit units. Multiheaded and articulated engines get a red error box
	this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
2006-03-18 13:00:32 +00:00
celestar
d0908375f4 (svn r3909) [multistop]
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot.
-Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...)
-Fix: Vehicles no longer stop on crossings and during overtake operations
2006-03-16 16:47:39 +00:00
bjarni
c77c99b3c7 (svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagons
currently ALL available wagons are displayed in the right menu in the replace window
	however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying

	Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets
2006-02-04 18:25:07 +00:00
peter1138
144c1f39a4 (svn r3528) - Feature: Allow sorting of vehicle lists by model or value (based on meush's work) 2006-02-03 18:32:59 +00:00
tron
ee889951ea (svn r3495) Rename the string handles for cargo names with a quantity and abbreviated cargo names to something sensible, i.e. STR_QUANTITY_$NAME and STR_ABBREV_$NAME 2006-01-31 06:53:32 +00:00
Darkvater
35e369336e (svn r3494) - Update several languages. Thanks all translators online atm (Bjarni, glx, MeusH, Tron, me, my sister)
- Remove the most blatant of untranslated or wrongly-outdated strings.
2006-01-30 22:36:35 +00:00
Darkvater
4014e36aec (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
peter1138
c75f8ae5ef (svn r3465) - Reduce length of reverse scrolling patch option to make it fit in the window 2006-01-29 09:52:54 +00:00
Darkvater
082aa38f79 (svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console. 2006-01-25 18:11:06 +00:00
peter1138
6be0fdfb74 (svn r3406) - Update year in copyright text 2006-01-19 08:10:11 +00:00
bjarni
2b31f5fe7e (svn r3402) -Fix: [building/cloning] added a string telling if build failed due to not being able to build a vehicle. Triggered when cloning a retired design 2006-01-18 14:12:26 +00:00
tron
24d56f889d (svn r3354) Fix a typo, which survived for about 3000 revisions: s/SRT_SORT_BY/STR_SORT_BY/ (noticed by chu) 2005-12-29 19:06:44 +00:00
tron
ed4b89ee36 (svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length 2005-12-29 12:42:59 +00:00
Darkvater
756f84e3bd (svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read). 2005-12-20 21:24:50 +00:00
tron
d5aa95b87e (svn r3313) Remove GPMI related changes from trunk
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
2005-12-18 12:10:46 +00:00
truelight
d9e13cef71 (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI) 2005-11-22 22:32:42 +00:00
truelight
af6fe3949b (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
      WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
tron
99a918aaac (svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite direction (Requested by manx) 2005-11-19 12:37:28 +00:00
miham
4e98419f9b (svn r3221) [Translations] Updated to 2005-11-19 2005-11-19 11:07:42 +00:00
bjarni
16e65960b9 (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
2005-11-18 23:41:03 +00:00
tron
7b69def47a (svn r3203) Directly use the currency symbols for pounds and yen in the language files like it's already done for dollar and euro 2005-11-16 12:37:22 +00:00
peter1138
7ba8da9dc7 (svn r3157) - Feature: Added patch option to link the terraform toolbar to the rail, road, water and airport toolbars. If enabled, the terraform toolbar will open and close with those toolbars. 2005-11-09 07:25:55 +00:00
bjarni
df6c48fdba (svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
-Trains will now remember the length of stations it visits and sell cars
        when being autoreplaced if they became too long
        -If it needs to remove cars, then it starts from the front and sells
        all it can find until the train is short enough
        -This only works for trains, that knows the station length of the route
        so a full uninterrupted run is needed
        -a train needs 1-2 runs to detect if the shortest station is expanded
        -This feature can be turned on and off in the train replace window
        and each company can have it's own setting
        -NOTE: minor savegame version bump
2005-11-07 23:20:47 +00:00
Darkvater
71fb375f8c (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-28 00:09:59 +00:00
miham
9d1d64daff (svn r2986) [Translations] Fixed up english.txt (still don't know how Webtranslator screwed it up) 2005-09-25 19:39:42 +00:00
miham
d20bcf3eb5 (svn r2983) [Translations] Updating translations to 2005-09-24 {@892} (11 langs changed) 2005-09-24 20:24:35 +00:00
peter1138
5dcb1e34fd (svn r2982) Newgrf: Added patch option for wagon speed limits. This is enabled by default. 2005-09-24 13:56:39 +00:00
peter1138
bc602aa6d2 (svn r2969) -Newgrf: Show a wagon's speed limit in purchase list. 2005-09-22 10:31:09 +00:00
Darkvater
e4ccb2b905 (svn r2958) - Feature: [ 1258971 ] Menu option to toggle console. Mainly for MacOS's or PDA's. (toholio) 2005-09-16 10:50:06 +00:00
Darkvater
4d7e916a09 (svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk) 2005-09-16 10:37:21 +00:00
Darkvater
78e4cbbfda (svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance. 2005-09-16 00:33:33 +00:00
tron
ed9df4bcb7 (svn r2934) Remove the {STATIONFEATURES} tag from the tiny station label - there are no tiny transport marker sprites 2005-09-10 09:35:18 +00:00
Darkvater
4f402ffd7e (svn r2901) Refix 'replace window' with wrong string-etc. coordinates. Also clean up, and make window-title a bit more meaningful (specify vehicle type replaced) 2005-08-29 22:27:22 +00:00
miham
d83698dfcd (svn r2875) [translations] Restored langfiles (f*cked up at 2874, sorry (problem fixed)) 2005-08-17 12:30:07 +00:00
miham
a7f59ce6e6 (svn r2874) [Translations] Updating translations to 2005-08-16 {@946} (24 langs changed) 2005-08-16 21:42:35 +00:00
tron
7cca146b0a (svn r2840) Remove 3 unnecessary strings (they're empty) and fix the alignment of the musick track display 2005-08-08 10:42:02 +00:00
tron
77b92f6b60 (svn r2786) Add plural forms 2005-08-02 12:38:09 +00:00
tron
2ae758a32b (svn r2780) Remove some more unused strings and make the use of a few strings more explicit 2005-08-01 13:01:14 +00:00
tron
0ab62e7498 (svn r2772) Simplify the age notice in the vehicle details window 2005-07-31 22:28:49 +00:00
miham
ee811d48b5 (svn r2769) [Translations] Updated to 2005-07-31 (7 langs) 2005-07-31 20:36:35 +00:00
tron
531adce1d3 (svn r2768) Remove 29 (hopefully) unused string 2005-07-31 17:26:32 +00:00
tron
06ec749425 (svn r2766) Remove string and make use of the plural feature 2005-07-31 16:15:37 +00:00
bjarni
059ae19626 (svn r2764) -Feature: Clone vehicles
-This allows a player to clone an excisting vehicle of his own
  -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed
  -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
2005-07-31 13:08:08 +00:00
miham
b4b7d1d6bd (svn r2656) [Translations] Revert changes done in 2653 2005-07-20 19:15:23 +00:00
miham
f1946d8349 (svn r2653) [Translators] Updated translations to 20050720 (28 lang(s)) 2005-07-20 17:48:35 +00:00
ludde
594dd34e84 (svn r2594) Fix: [strgen] Misc updates to the string system.
- Renamed the plural command to "P" instead of "PLURAL". Now write something like this to append an s on plural: {P "" s}. (You can optionally still add an argument index to explicitly specifiy which number that's used)
  - Removed the pluralized cargo strings from the string files. The new method is to use the plural specifier {P}
  - Added support for genders. First add "##gender der das die" on top, then use {G=der} on a cargoname/industry to set the gender, and to switch between genders do something like {G neu neu neue} {STRING}
  - Updated the swedish/english translation with P strings.
2005-07-16 20:58:04 +00:00
ludde
dc3ca73bd5 (svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
ludde
275e2f477a (svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
- Feature: [strgen] Allow changing the order of parameters in translated strings.
  - Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
2005-07-15 14:53:44 +00:00
tron
d364efea27 (svn r2566) Rename COMMA{8,16,32} to just COMMA, because it's the same anyway 2005-07-14 15:10:20 +00:00
Darkvater
bf794fad62 (svn r2529) - Fix: PBS signals showed up as normal signals with the query tool
- Update landscape_grid.html to show busy bits used by PBS.
2005-07-07 22:15:34 +00:00
hackykid
ab9c6f126d (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
 - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
hackykid
b9cca2988c (svn r2470) - Fix: Display station signs correctly in smallest zoom level in transparent buildings or tranparant station signs mode. (Peter1138) 2005-06-21 21:13:10 +00:00
celestar
c7de834059 (svn r2441) -Feature: You can now give transfer order to set up feeder systems 2005-06-15 16:58:15 +00:00
hackykid
7afe5fc5a9 (svn r2438) - Feature: New display option, 'transparent station signs', makes station signs transparent instead of using a solid bar to draw text on (peter1138) 2005-06-14 10:59:05 +00:00
hackykid
26e87892e2 (svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it. 2005-06-06 00:19:24 +00:00
hackykid
eebe82c983 (svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05 23:01:10 +00:00
miham
92b79ecf95 (svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs) 2005-06-03 12:09:55 +00:00
Darkvater
13c7b2b337 (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues: 
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
2005-06-01 23:08:33 +00:00
Darkvater
e4eb0c672a (svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game.
- CodeChange: remove unused "CANT_DO_THIS" double-string.
2005-05-14 18:25:01 +00:00
Darkvater
7470322a3d (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
miham
5c8d40bb05 (svn r2305) [Translations] Updated to 2005-05-14 (~50 strs / 7 langs) 2005-05-14 06:48:14 +00:00
Darkvater
09a71c391a (svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
- Langfix: 'goes down by' 'increases', vv for down in english.txt.
2005-05-13 17:09:05 +00:00
Darkvater
9bda9327e1 (svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages. 2005-04-21 16:20:38 +00:00
Darkvater
53135e91ba (svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. This is sufficient until the real window is designed & coded. 2005-04-20 12:52:02 +00:00
Darkvater
dc415a9624 (svn r2214) - Fix: Dragging the desert tool over half-desert turns it into full-desert; dragging the tool while pressing ctrl, will remove the desert area. 2005-04-19 18:30:31 +00:00
Darkvater
dc193d2f00 (svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko) 2005-04-16 18:09:24 +00:00
Darkvater
e25dfa6e7e (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930].
- I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type.
- Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
2005-04-13 23:03:31 +00:00
miham
e3226dba1e (svn r2171) [Translations] Manually fixed string-order in english.txt (someone fscked it up!) 2005-04-09 06:15:16 +00:00
Darkvater
817a665c52 (svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now say left/right instead of up/down 2005-04-07 01:02:15 +00:00
miham
facec3d922 (svn r2145) [Translations] Updated translations (174 strs/6 langs)
[Translations] Also switched to two spaces instead of tabs (Darkvater requested)
2005-04-03 20:44:14 +00:00
Darkvater
b05713285e (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02 23:05:09 +00:00
pasky
ff403d04a2 (svn r2129) Reverted r2125 and depending revisions (map size selector in the intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings. 2005-04-02 16:40:21 +00:00
pasky
225aa2ef48 (svn r2125) - Feature: In the intro dialog, show a map size selector below the landscape type selector. 2005-04-02 15:03:48 +00:00
miham
74d7cc6bf3 (svn r2116) [Translations] Updated translations 2005-04-01 20:03:48 +00:00
truelight
3dae675f63 (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
to the sign. Very needed for coop. You can find it under World Map.
2005-03-26 21:22:29 +00:00
celestar
2eda5228d1 (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 2005-02-17 10:56:19 +00:00
miham
6186162742 (svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi) 2005-02-17 07:49:31 +00:00
miham
eb21ec63a3 (svn r1759) Daily/Weekly/Monthly langfile updates 2005-02-01 09:36:07 +00:00
matthijs
eb78cdb2d4 (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
tron
001aa8e453 (svn r1722) -Feature: Bigger maps - anyone? 2005-01-29 19:45:14 +00:00
celestar
3c82a2b3c7 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
Celestar
0a531338e9 (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to
expand railroad stations beyond maximum spread
2005-01-27 09:43:24 +00:00
miham
08727614fc (svn r1678) Added cheat option for setting production of raw-material product industries in game 2005-01-26 10:52:23 +00:00
miham
c1db3ea675 (svn r1630) Langfile update 2005-01-23 22:39:34 +00:00
dominik
c857bfa12a (svn r1611) Display server port in the multiplayer game info window
I had to make the multiplayer window 10 pixels wider for this
2005-01-23 13:19:15 +00:00
dominik
bb34830bee (svn r1598) Feature: Message history now is stickyable and resizeable
The news messages are now precisely cropped according to pixel width to fit optimal into the window.
Introduced a new date format: DATE_TINY, which is ISOish.
2005-01-22 23:13:20 +00:00
celestar
07a10a51a7 (svn r1581) Added a display for the total map population to the town display (Jango) 2005-01-21 16:51:25 +00:00
dominik
274b4f01ee (svn r1579) Fix: [ 1105963 ] Buoys can now only be removed if no ship has it in their schedule.
This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.
2005-01-20 22:19:34 +00:00
miham
05d0c2ce89 (svn r1555) Daily (err.. this time it's rather weekly, sorry!) langfile updates 2005-01-17 22:44:33 +00:00
dominik
8493f68c96 (svn r1543) Fix: [ 1101906 ] Configure Patches window text overflow 2005-01-16 14:10:13 +00:00
darkvater
0fc9b656e2 (svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7) 2005-01-16 12:29:52 +00:00
darkvater
8bec09737f (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune) 2005-01-15 21:41:49 +00:00
darkvater
cd4272e08d (svn r1518) -Fix: server issue where some company names were wrong
-Fix: Highscore troubles; accessing members of deleted window
2005-01-15 01:52:23 +00:00
darkvater
0961c6af96 (svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this. 2005-01-15 00:42:01 +00:00
miham
0c75fe0948 (svn r1503) Added feature:
o allows users to setup the production values of the rawmaterial producing 
  industries in the editor

Modified:
o ttd.h - added CT_INVALID for 0xFF cargo type
o english.txt - added 1 string
o industry_gui.c - the feature itself
o window.h - added compile asserts to the structs which checks whether their
  sizes are smaller than WINDOW_CUSTOM_SIZE

Thanks:
o Darkvater to bother me to constantly improve the patch
o Various users at #openttd for testing
2005-01-14 00:14:13 +00:00