(svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages.

pull/155/head
Darkvater 20 years ago
parent 6572b48cc5
commit 9bda9327e1

@ -56,7 +56,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
DrawWindowWidgets(w);
DrawString(170, 121, STR_MAPSIZE, 0);
DrawStringRightAligned(216, 121, STR_MAPSIZE, 0);
DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10);
DrawString(270, 121, STR_BY, 0);
DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10);

@ -331,7 +331,7 @@ STR_256 :256
STR_512 :512
STR_1024 :1024
STR_2048 :2048
STR_MAPSIZE :{BLACK}Mapsize:
STR_MAPSIZE :{BLACK}Map size:
STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Game Options

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