(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into full-desert; dragging the tool while pressing ctrl, will remove the desert area.

pull/155/head
Darkvater 19 years ago
parent 2d26058dce
commit dc415a9624

@ -695,7 +695,7 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant tr
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area, press and hold CTRL to remove it
STR_CREATE_LAKE :{BLACK}Define water area, will flood its surroundings if at sea level
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely

@ -46,10 +46,15 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
size_x = (ex - sx) + 1;
size_y = (ey - sy) + 1;
_generating_world = true;
BEGIN_TILE_LOOP(tile, size_x, size_y, TILE_XY(sx, sy)) {
if (GetTileType(tile) != MP_WATER)
SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1);
if (GetTileType(tile) != MP_WATER) {
SetMapExtraBits(tile, (_ctrl_pressed) ? 0 : 1);
DoClearSquare(tile);
MarkTileDirtyByTile(tile);
}
} END_TILE_LOOP(tile, size_x, size_y, 0);
_generating_world = false;
}
/**

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