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@ -165,7 +165,7 @@ void InitializeAirportGui(void);
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void InitializeDock(void);
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void InitializeDockGui(void);
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void InitializeIndustries(void);
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void InitializeLandscape(void);
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void InitializeLandscape(uint log_x, uint log_y);
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void InitializeTowns(void);
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void InitializeTrees(void);
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void InitializeSigns(void);
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@ -187,7 +187,7 @@ void GenerateTrees(void);
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void ConvertGroundTilesIntoWaterTiles(void);
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void InitializeGame(void)
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void InitializeGame(uint log_x, uint log_y)
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{
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// Initialize the autoreplace array. Needs to be cleared between each game
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uint i;
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@ -217,7 +217,7 @@ void InitializeGame(void)
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InitializeOrders();
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InitNewsItemStructs();
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InitializeLandscape();
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InitializeLandscape(log_x, log_y);
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InitializeClearLand();
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InitializeRail();
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InitializeRailGui();
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@ -248,7 +248,7 @@ void InitializeGame(void)
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ResetObjectToPlace();
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}
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void GenerateWorld(int mode)
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void GenerateWorld(int mode, uint log_x, uint log_y)
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{
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int i;
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@ -256,7 +256,7 @@ void GenerateWorld(int mode)
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_current_player = OWNER_NONE;
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_generating_world = true;
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InitializeGame();
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InitializeGame(log_x, log_y);
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SetObjectToPlace(1, 0, 0, 0);
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// Must start economy early because of the costs.
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@ -860,6 +860,28 @@ static void SaveLoad_VIEW(void)
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SlGlobList(_view_desc);
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}
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static uint32 _map_dim_x;
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static uint32 _map_dim_y;
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static const SaveLoadGlobVarList _map_dimensions[] = {
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{&_map_dim_x, SLE_UINT32, 6, 255},
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{&_map_dim_y, SLE_UINT32, 6, 255},
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{NULL, 0, 0, 0}
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};
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static void Save_MAPSIZE(void)
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{
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_map_dim_x = MapLogX();
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_map_dim_y = MapLogY();
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SlGlobList(_map_dimensions);
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}
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static void Load_MAPSIZE(void)
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{
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SlGlobList(_map_dimensions);
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InitMap(_map_dim_x, _map_dim_y);
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}
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static void SaveLoad_MAPT(void)
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{
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SlArray(_map_type_and_height, MapSize(), SLE_UINT8);
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@ -928,6 +950,7 @@ static void Load_CHTS(void)
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const ChunkHandler _misc_chunk_handlers[] = {
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{ 'MAPS', Save_MAPSIZE, Load_MAPSIZE, CH_RIFF },
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{ 'MAPT', SaveLoad_MAPT, SaveLoad_MAPT, CH_RIFF },
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{ 'MAP2', SaveLoad_MAP2, SaveLoad_MAP2, CH_RIFF },
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{ 'M3LO', SaveLoad_M3LO, SaveLoad_M3LO, CH_RIFF },
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