(svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game.

- CodeChange: remove unused "CANT_DO_THIS" double-string.
pull/155/head
Darkvater 19 years ago
parent 7470322a3d
commit e4eb0c672a

@ -1595,7 +1595,6 @@ STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY}
STR_2054_CAN_T_DO_THIS :{WHITE}Can't do this...
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {STRING} brings 6 months of misery to motorists!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA32})

@ -70,7 +70,7 @@ static int GetCurRes(void)
static inline bool RoadVehiclesAreBuilt(void)
{
Vehicle *v;
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Road) return true;
}
@ -171,7 +171,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
break;
case 11: /* Road side */
if (_opt_ptr->road_side != e->dropdown.index) { // only change if setting changed
DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_EMPTY));
DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
MarkWholeScreenDirty();
}
break;
@ -214,8 +214,9 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
*/
int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
/* Check boundaries and you can only change this if NO vehicles have been built yet */
if (p1 > 1 || RoadVehiclesAreBuilt()) return CMD_ERROR;
/* Check boundaries and you can only change this if NO vehicles have been built yet,
* except in the intro-menu where of course it's always possible to do so. */
if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
if (flags & DC_EXEC) {
_opt_ptr->road_side = p1;

@ -196,7 +196,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
}
case 6: { /* carry out the action */
DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_2054_CAN_T_DO_THIS));
DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
break;
}
}

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