smatz
f051066bc4
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
2010-02-24 14:46:15 +00:00
rubidium
4d93b704d9
(svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions
2010-01-18 22:57:21 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
31b325baaf
(svn r18715) -Codechange: make StationFinder a subclass of TileArea
2010-01-04 18:12:10 +00:00
rubidium
ee3a44e74f
(svn r18567) -Fix [FS#2613]: [NewGRF] House property 15 did not work
2009-12-20 14:53:32 +00:00
smatz
a62f16c86d
(svn r18550) -Fix (r18281): show expected price of town construction even when the company doesn't have enough money
2009-12-19 21:42:19 +00:00
rubidium
a68849fb56
(svn r18415) -Fix [FS#3332]: on slopes the original and better road layouts did not check their minimum distance requirements
2009-12-06 16:14:13 +00:00
smatz
421a24001c
(svn r18302) -Fix [FS#3328](r18281): city size multiplier was ignored when generating new game
2009-11-26 22:04:11 +00:00
frosch
830231e2bd
(svn r18283) -Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
...
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
2009-11-24 22:15:42 +00:00
smatz
f0c64208cf
(svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others)
2009-11-24 21:18:11 +00:00
smatz
47660b984b
(svn r18110) -Codechange [FS#3316]: search for stations nearby only once per producer (instead of once pre produced cargo type) (fonsinchen)
2009-11-15 21:06:13 +00:00
rubidium
c2221885f4
(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
2009-11-09 09:59:35 +00:00
frosch
ba1fc280e3
(svn r18005) -Codechange: Convert the Prices struct into an array and an enum.
2009-11-07 22:47:54 +00:00
alberth
44aacfc59f
(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string before the details string.
...
Gentlemen, swap your string parameters.
2009-10-31 19:46:51 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
smatz
8f45efa8dd
(svn r17615) -Fix (r17612): town sign could be glitchy when creating town with custom name (Terkhen)
2009-09-22 18:55:15 +00:00
smatz
de96f4d309
(svn r17614) -Fix: crash when deleting town while TownDirectory is open
2009-09-22 18:50:58 +00:00
smatz
1da745c9ad
(svn r17612) -Feature: possibility to choose (randomise or enter custom) town name before its creation (original patch by Terkhen)
2009-09-22 13:54:54 +00:00
smatz
665864e5b0
(svn r17611) -Fix: buffers used for verifying company and president name length were too short, possibly causing false positives
2009-09-22 12:42:56 +00:00
smatz
93d275f1be
(svn r17608) -Codechange: use CmdFoundTown when founding 'Random town' too
2009-09-21 20:22:56 +00:00
smatz
15511678e3
(svn r17603) -Codechange: since now, towns are 'founded' instead of 'built'
2009-09-21 18:16:00 +00:00
smatz
9225b3ba03
(svn r17589) -Codechange: rename town_acc to always_accepted
2009-09-20 17:44:33 +00:00
alberth
17a52eb852
(svn r17582) -Codechange: Move TownActions and _town_action_costs[] to a header file to allow sharing.
2009-09-20 10:08:10 +00:00
rubidium
ca91a97826
(svn r17579) -Fix: remove doxygen docs for removed parameters, or change @param to @tparam if necessary
2009-09-19 15:17:47 +00:00
rubidium
e8ddf001c8
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
2009-09-19 09:51:14 +00:00
rubidium
04d5b67eb6
(svn r17567) -Fix: some doxygen warnings
2009-09-18 14:23:58 +00:00
rubidium
430ce19418
(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
2009-09-16 19:10:50 +00:00
frosch
ebd916be3d
(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
2009-09-13 19:15:59 +00:00
rubidium
55ddce8da2
(svn r17493) -Codechange: store the depot index on the map
2009-09-10 14:33:07 +00:00
rubidium
1474be7ea7
(svn r17444) -Fix [FS#3173]: when building roads isn't allowed for town, then don't build the initial piece either
2009-09-07 08:36:52 +00:00
smatz
22e9d59559
(svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses and headquarters anymore
2009-09-07 07:39:08 +00:00
rubidium
c539b59da3
(svn r17268) -Fix [FS#3143]: Station/Town window titles weren't updated when they got renamed
2009-08-22 20:28:30 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
smatz
2a430d981f
(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
...
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
2009-08-08 16:42:55 +00:00
smatz
74d3382b94
(svn r17107) -Codechange: store type of subsidy source and destination in the Subsidy struct instead of determining it every time it's needed
2009-08-07 22:23:34 +00:00
rubidium
1fe3ad3288
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
2009-08-05 17:59:21 +00:00
belugas
bc1e027d16
(svn r16978) -Fix(r16977): tab indentation instead of space indentation at beginning of a line, please
2009-07-29 12:45:15 +00:00
belugas
482732c08a
(svn r16977) -Fix(r1772)[FS#3059]: make it so that failing to generate many random towns in scenario editor returns a failing message.
...
Fix by therken
Doxygen comments by me
2009-07-29 03:02:13 +00:00
rubidium
cb0409fe52
(svn r16912) -Codechange: split waypoint.h in waypoint_base.h and waypoint_func.h
2009-07-22 10:18:19 +00:00
rubidium
e3053660c6
(svn r16886) -Codechange: unify naming of some string IDs related to string codes and group them logically
2009-07-20 11:21:57 +00:00
rubidium
8c17c6cb2b
(svn r16868) -Codechange: unify UpdateAll[Station|Waypoint]VirtCoords
2009-07-18 08:41:58 +00:00
smatz
1f29e38b83
(svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get()
2009-07-16 19:00:13 +00:00
rubidium
fd589b90e8
(svn r16841) -Cleanup: spaces/tabs where they don't belong
2009-07-16 10:01:32 +00:00
rubidium
2b1c43f81f
(svn r16825) -Codechange: unify dirtying when updating the viewport signs.
2009-07-13 23:15:13 +00:00
rubidium
e067d4a4b8
(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords.
2009-07-13 22:33:25 +00:00
rubidium
b5b743bcba
(svn r16795) -Fix [FS#3025]: houses wouldn't get build on the map edge.
2009-07-12 09:39:30 +00:00
rubidium
8275a98e1f
(svn r16764) -Codechange: unify the way viewport signs are marked dirty
2009-07-08 08:30:35 +00:00
rubidium
3086383cdc
(svn r16761) -Codechange: make UpdateViewportSignPos(ition) a class function of ViewportSign
2009-07-07 16:51:20 +00:00
smatz
59f94619c7
(svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles
2009-07-05 13:21:51 +00:00
smatz
76a50ce94d
(svn r16714) -Codechange: use pool-like accessors for Subsidy
2009-07-01 18:45:05 +00:00
frosch
a288e4d82f
(svn r16678) -Codechange: Turn CargoArray into a class, so one does not have to deal with sizeof() wrt. typedef-ed arrays.
2009-06-27 21:06:58 +00:00
frosch
812ad41f23
(svn r16676) -Codechange: Rename AcceptedCargo to CargoArray and its instances to more meaningful names.
2009-06-27 18:26:50 +00:00
smatz
50b5678e26
(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly
2009-06-27 17:05:20 +00:00
smatz
ff33ed94ce
(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by Town::GetRandom() and Industry::GetRandom()
2009-06-26 15:08:54 +00:00
smatz
b668c24d46
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
2009-06-26 14:02:27 +00:00
smatz
af78d6a9bb
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
2009-06-26 13:46:23 +00:00
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
2009-06-26 13:44:14 +00:00
smatz
c0ac230e3e
(svn r16660) -Codechange: get rid of more dummy tile_type_procs
2009-06-25 20:08:59 +00:00
smatz
c30a87758f
(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
...
-Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-06-25 19:23:09 +00:00
smatz
a50ba1b8c1
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
2009-06-23 09:52:26 +00:00
frosch
0d782b0f96
(svn r16498) -Codechange: Remove hardly used HASBITS.
2009-06-01 15:01:54 +00:00
alberth
bab70a823d
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
2009-06-01 11:43:36 +00:00
frosch
a4557c7da4
(svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced vehicles/stations/industries are deleted.
2009-05-24 16:52:42 +00:00
smatz
b2aed51f8e
(svn r16403) -Codechange: move code related to subsidies to separate file
2009-05-23 15:46:00 +00:00
smatz
10d1ef5447
(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-22 15:23:47 +00:00
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
smatz
8808f3beea
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
2009-05-18 16:21:28 +00:00
rubidium
f457cff73c
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
2009-05-17 10:35:13 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
smatz
683a6ca039
(svn r16308) -Fix: parameter is invalid when it's equal to length of an array (Yexo)
2009-05-14 23:40:03 +00:00
smatz
e1e6687bfd
(svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating
2009-05-11 11:55:41 +00:00
frosch
552f10bb09
(svn r16268) -Fix (r9876): When callback 2E returns an amount of 0, do not transport 1 unit to the station.
2009-05-10 15:42:59 +00:00
rubidium
dec40e5501
(svn r16147) -Feature [FS#2635]: give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land (db48x)
2009-04-25 22:12:59 +00:00
rubidium
59d45a04d6
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
frosch
f0a4bbda6d
(svn r16101) -Cleanup (r14591): Remove an assertion to increase performance.
2009-04-20 17:42:14 +00:00
smatz
a052191aca
(svn r15890) -Codechange: unify the way 'can a town be placed here?' checks are done
...
-Change: the requirements for location of 'random' town are now a bit less strict
2009-03-29 15:06:44 +00:00
smatz
abff5eacbc
(svn r15831) -Fix: make sure house class/ID counters don't overflow
2009-03-23 14:09:05 +00:00
smatz
f62e71ba8e
(svn r15744) -Fix (r9667): when town generator failed to create requested number of towns, there were too many cities
2009-03-16 18:38:28 +00:00
rubidium
5648ea3058
(svn r15729) -Fix: silence MSVC warning
2009-03-15 21:16:07 +00:00
smatz
8585aa71ed
(svn r15726) -Codechange: unify coding style for const pointers
2009-03-15 16:04:39 +00:00
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
2adbf67968
(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
2009-03-13 00:48:03 +00:00
belugas
f6e4bc765a
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
rubidium
d5a2dc1d0b
(svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't contain a suitable location for a town.
2009-03-12 15:14:22 +00:00
peter1138
0564d52d99
(svn r15662) -Fix (r11795): Don't mark a company as having ratings in a town when querying the cost of a command.
2009-03-10 06:53:00 +00:00
smatz
7c8474da13
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
2009-03-08 01:20:11 +00:00
yexo
3f73152b7f
(svn r15639) -Change: When you disable "Towns are allowed to build roads", pressing "Expand" in the town window in the scenario editor will no longer build roads.
2009-03-07 21:36:13 +00:00
rubidium
f1a96c5577
(svn r15604) -Fix [FS#2661]: towns would only build houses where the grid would not be, even when they aren't allowed to build roads and the user 'implements' another layout.
2009-03-03 22:46:08 +00:00
yexo
a0c4f1156a
(svn r15585) -Codechange: Remove TILE_ASSERT and replace all instances with assert(tile < MapSize()).
2009-02-25 21:50:54 +00:00
yexo
fb7b0536e7
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
2009-02-25 21:45:14 +00:00
smatz
13f390be3e
(svn r15572) -Fix (r13730): theoretical buffer overflow when company with too long name funded a road reconstruction
2009-02-24 22:57:02 +00:00
smatz
0878541cf2
(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
2009-02-16 23:23:33 +00:00
rubidium
e8dbf62761
(svn r15454) -Fix [FS#2614]: towns did not know about build_on_slopes in some cases, or made decisions on the 'original' slope instead the slope after applying the foundation..
2009-02-11 20:41:17 +00:00
frosch
032346cf8a
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
2009-02-11 18:50:47 +00:00
frosch
3e3a158610
(svn r15449) -Codechange: Rename DC_NO_TOWN_RATING to DC_NO_TEST_TOWN_RATING as that is what it does.
2009-02-11 18:33:27 +00:00
rubidium
d846eef0b6
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
2009-02-09 21:20:05 +00:00
rubidium
e31e514474
(svn r15397) -Fix [FS#2618]: a town could build a statue under a bridge.
2009-02-07 16:02:29 +00:00
frosch
c52680a131
(svn r15381) -Fix (r11091): When testing for parallel road two tiles away, do not move more than one tile along the road.
2009-02-06 20:51:24 +00:00
frosch
5a369e1b50
(svn r15380) -Fix (r15190)[FS#2603]: Do not use TileY() on negative TileIndexDiffs. But the test was not needed anyway, as those tiles were already tested in previous iterations.
2009-02-06 20:24:44 +00:00
smatz
aa692a99a9
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
2009-02-05 13:33:37 +00:00
smatz
df2a387fc3
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
2009-02-04 22:52:34 +00:00
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
Yexo
db3ee34b44
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
belugas
cef4103137
(svn r15172) -Feature: Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process
2009-01-20 16:06:57 +00:00
peter1138
481c2164d0
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
2009-01-19 12:07:01 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
frosch
f5cff71284
(svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code.
2009-01-11 14:26:11 +00:00
smatz
0cd41d1dc6
(svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
...
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
2009-01-10 15:54:07 +00:00
rubidium
f0b0691bfe
(svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL.
2009-01-09 14:59:02 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
rubidium
e15231c4a4
(svn r14821) -Change [FS#2390]: make the road grids of town match, when all are using the same road layout ofcourse (cirdan)
2009-01-04 10:50:24 +00:00
smatz
254e19da91
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
2009-01-03 16:06:58 +00:00
rubidium
1357b0a4c2
(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
2009-01-02 22:42:05 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
smatz
2e2086f3f8
(svn r14742) -Codechange: use SmallMap in two cases to reduce compilation time and binary size
2008-12-26 13:50:46 +00:00
rubidium
d1bb5e5f36
(svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
...
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
frosch
3d467cabe5
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
...
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-23 14:17:41 +00:00
frosch
1e991548ac
(svn r14596) -Fix (r14591): Missing 'return'.
2008-11-19 16:53:24 +00:00
smatz
07e3c096b3
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
...
-Codechange: rewrite parts of code responsible for caching index of nearest town
2008-11-18 22:43:59 +00:00
rubidium
a14ad77a36
(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
2008-10-25 13:51:47 +00:00
michi_cc
02c99bdf66
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
2008-10-20 19:35:48 +00:00
rubidium
d832626bb9
(svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)
2008-10-19 15:39:12 +00:00
rubidium
15eb140d28
(svn r14490) -Codechange: fix comment style on a few locations (Alberth)
2008-10-19 09:51:19 +00:00
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
257f7a229b
(svn r14404) -Change [FS#2176]: don't make the town flatten land unconditionally when build on slopes is turned on. Based on a patch by Eddi.
2008-09-26 19:11:15 +00:00
frosch
bffc5717bc
(svn r14335) -Codechange: Remove some magic numbers.
2008-09-15 19:55:00 +00:00
smatz
1266b1a73f
(svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies)
2008-09-15 19:02:50 +00:00
rubidium
2d94337e1a
(svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client.
2008-08-13 06:22:04 +00:00
smatz
05c2a8eba4
(svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries
2008-07-25 22:37:34 +00:00
rubidium
3a799389eb
(svn r13731) -Codechange: make a pool of the array of players.
2008-07-18 16:40:29 +00:00
rubidium
891bec7e23
(svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages.
2008-07-18 16:26:51 +00:00
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
frosch
17de6f9ced
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
2008-06-25 20:04:27 +00:00
frosch
4e6d827ea6
(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
2008-06-25 18:46:05 +00:00
smatz
fee2adb299
(svn r13618) -Codechange: move tar-specific declarations to separate file
...
Removes indirect dependency on <string> and <map> for over 40 files
2008-06-24 09:05:24 +00:00
frosch
8bc42a8c2f
(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
2008-06-14 19:13:23 +00:00
rubidium
a5486e626d
(svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
2008-06-12 14:41:29 +00:00
glx
ee256e770a
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
2008-06-05 20:54:52 +00:00
belugas
4f3eb7f3cd
(svn r13383) -Codechange: Put the cost of house removal in a class member
2008-06-05 01:43:03 +00:00
belugas
4b4e73c1dd
(svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
2008-06-03 03:06:16 +00:00
belugas
b0ada3fbbf
(svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not
2008-06-03 02:20:27 +00:00
smatz
2e8b9a70ec
(svn r13362) -Fix: make the town authority window a bit less glitchy
2008-06-02 14:34:23 +00:00
smatz
ed462507b2
(svn r13351) -Codechange: disable warnings about unused variable for builds without asserts
2008-06-01 15:08:14 +00:00
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
peter1138
cfb962c7f1
(svn r13297) -Codechange: Use GUIList for the town directory window
2008-05-27 20:05:36 +00:00
rubidium
8c9cc415e3
(svn r13255) -Codechange: move _opt to _settings.
2008-05-25 22:36:44 +00:00
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch
6e7a7412cd
(svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
...
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24 19:36:20 +00:00
belugas
fc35ad9ee9
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
...
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-24 02:54:47 +00:00
frosch
eca692ef90
(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
2008-05-21 22:15:39 +00:00
rubidium
76b8970a33
(svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
2008-05-15 13:39:36 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
smatz
c76b2be644
(svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre
2008-04-29 23:11:55 +00:00
smatz
a870a66877
(svn r12920) -Fix (r12859): town rating was affected even after the test run
2008-04-29 18:08:14 +00:00
rubidium
9c675afb91
(svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
2008-04-23 22:55:11 +00:00
rubidium
6939569362
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
2008-04-23 20:56:08 +00:00
rubidium
5ef8c01ce7
(svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
2008-04-21 14:33:33 +00:00
rubidium
a40bba8bac
(svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
2008-04-21 11:29:01 +00:00
rubidium
181b36ca0b
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
2008-04-20 08:43:31 +00:00
rubidium
acafc26426
(svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs).
2008-04-18 04:54:09 +00:00
rubidium
9d8fa486af
(svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
2008-04-18 04:37:06 +00:00
rubidium
b1d1a4ac66
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
2008-04-17 21:21:01 +00:00
rubidium
02cdf01507
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17 19:10:30 +00:00
smatz
dccf5b4509
(svn r12731) -Fix (r12726): copying a 16bit array into 32bit wouldn't work
2008-04-15 23:07:06 +00:00
rubidium
9d3a08523a
(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
2008-04-15 22:27:28 +00:00
frosch
9346e067f3
(svn r12717) -Fix (r11107): Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed.
2008-04-15 13:10:01 +00:00
smatz
6af1fb2bdd
(svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining
2008-04-06 23:49:45 +00:00
rubidium
1bd5a29df5
(svn r12596) -Feature: show what cargos a station could be supplied with. Patch by Roujin.
2008-04-06 22:32:20 +00:00
smatz
8a2762978c
(svn r12564) -Fix: towns couldn't terraform when inflation rised terraform prices enough
2008-04-04 16:52:29 +00:00
smatz
0aeefe164d
(svn r12562) -Cleanup: variable scope in terraform_cmd.cpp
2008-04-04 15:48:15 +00:00
smatz
99b2536351
(svn r12561) -Fix: do not affect town rating change by the order in which we examine stations
2008-04-04 15:10:54 +00:00
smatz
42ed287506
(svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
2008-04-04 14:53:06 +00:00
smatz
febc5150c9
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
2008-04-03 19:55:40 +00:00
skidd13
584bbfd7e7
(svn r12534) -Feature: Add a new type of town road layouts - random for each town
2008-04-01 16:27:01 +00:00
skidd13
4cc6140619
(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
2008-03-31 15:10:24 +00:00
rubidium
6f15d34fe5
(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
2008-03-31 06:42:26 +00:00
rubidium
2edd403656
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
2008-03-31 00:06:17 +00:00
rubidium
eeabab4555
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
2008-03-28 08:53:36 +00:00
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
smatz
a47b4631ea
(svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled
2008-02-20 19:34:53 +00:00
frosch
b7993793c8
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
2008-02-20 17:49:50 +00:00
smatz
29125c0e68
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
2008-02-18 16:11:31 +00:00
smatz
ebe03109ad
(svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town
2008-02-16 17:54:29 +00:00
smatz
4b7a812e55
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
2008-02-16 17:10:14 +00:00
smatz
c261218cf5
(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse()
2008-02-05 00:30:58 +00:00
smatz
146779b158
(svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
...
-Fix: houses with zero probability could be built
2008-02-04 23:24:22 +00:00
smatz
dbfdc5df94
(svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
...
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2008-02-04 22:15:48 +00:00
peter1138
be548ee224
(svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.
2008-01-31 21:16:40 +00:00
skidd13
953c3cb6df
(svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
...
-Codechange: Remove some needless checks
2008-01-30 17:31:39 +00:00
rubidium
aa0412e0bc
(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
2008-01-19 14:00:04 +00:00
belugas
7a66d5e21d
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
2008-01-16 02:53:55 +00:00
glx
8c13852373
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-15 00:03:48 +00:00
belugas
e789ee83ab
(svn r11851) -Codechange: A few magic numbers removal, plus a little code style
2008-01-14 18:19:29 +00:00
rubidium
5c4150d304
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
2008-01-13 13:36:01 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
peter1138
ab8382c0db
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
...
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
glx
785572ea32
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
2008-01-09 17:47:05 +00:00
rubidium
46650c54b6
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
2008-01-09 16:55:48 +00:00
rubidium
0e517fe023
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
2008-01-09 09:45:45 +00:00
rubidium
a3ccdcea36
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
2008-01-07 14:23:25 +00:00
smatz
7302d8c88b
(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
...
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-04 19:45:29 +00:00
glx
72afdb8d34
(svn r11750) -Revert (r11749): commited too much
2008-01-03 23:54:23 +00:00
glx
42bddcf723
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
2008-01-03 23:50:58 +00:00
rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
2786d789a1
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
970fd6220a
(svn r11685) -Codechange: remove a few 'useless' includes.
2007-12-23 11:20:41 +00:00
rubidium
8f0e68285b
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
2007-12-22 23:30:28 +00:00
rubidium
6a9e77e079
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
2007-12-21 22:50:51 +00:00
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
e4ef359f47
(svn r11663) -Codechange: moving of the road related types and functions.
2007-12-18 20:38:16 +00:00
smatz
145517fb8e
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
2007-12-16 19:30:42 +00:00
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
rubidium
d736a04b59
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
2007-11-25 20:20:16 +00:00
skidd13
bdc7fd2d76
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
...
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
2007-11-19 21:32:20 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
rubidium
80a7a91730
(svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance.
2007-11-17 23:16:41 +00:00
rubidium
53e811ff29
(svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by divide.
2007-11-15 17:51:36 +00:00
rubidium
f0915957d4
(svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would cause a crash...
2007-11-13 22:44:41 +00:00
rubidium
8752519896
(svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
2007-11-12 19:21:33 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
truelight
e4aec527e0
(svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight)
2007-11-09 13:21:48 +00:00
truelight
71f443cbdc
(svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
2007-11-09 11:20:36 +00:00
rubidium
4e32964c18
(svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13.
2007-10-20 17:38:23 +00:00
maedhros
54369cba0f
(svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.
2007-10-20 10:19:23 +00:00
rubidium
ba7c595d84
(svn r11276) -Codechange: be more consistent with naming of some accessors.
...
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
glx
1ff0197ca4
(svn r11243) -Fix: update waypoint signs when renaming a town
2007-10-10 01:36:15 +00:00
rubidium
39a8b5549e
(svn r11215) -Codechange: replace magic constants with less magic symbols. Patch by skidd13.
2007-10-05 22:39:15 +00:00
belugas
7525f791c7
(svn r11197) -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted.
...
Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
2007-10-03 00:57:54 +00:00
rubidium
ff14665f6e
(svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
...
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30 17:38:42 +00:00
rubidium
127c7c9b0f
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
2007-09-26 17:33:32 +00:00
rubidium
01edaeec57
(svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-26 16:12:43 +00:00
rubidium
5d4311c07a
(svn r11130) -Fix [FS#1207]: towns build roads that weren't connected to any other road.
2007-09-19 18:15:59 +00:00
rubidium
fef64185b8
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
6f296b9870
(svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch.
2007-09-14 21:32:21 +00:00
belugas
1e4f8d7a23
(svn r11091) -Codechange: Partial rewrite of the road management code of towns, in order to make it more readable and with improved performance. (FS#1161 by skidd13)
2007-09-12 23:56:21 +00:00
rubidium
30b3819870
(svn r11069) -Codechange: allow slopes under statues. Patch by kaan.
2007-09-09 11:30:44 +00:00
rubidium
65f9a0f21a
(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman.
2007-09-09 10:13:17 +00:00
rubidium
c81eafdaa0
(svn r11015) -Fix [FS#1166]: towns would build bridges through eachother.
2007-08-31 13:06:28 +00:00
rubidium
b284b5fa92
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
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-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00