rubidium
91e317cd1c
(svn r13702) -Fix: do not overflow the order/timetable window when 'long' orders are displayed.
2008-07-14 20:18:06 +00:00
skidd13
3dea3cbe63
(svn r13628) -Feature: enable building of aqueducts in the scenario editor
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-Codechange: related to this split the waterway based buttons from the landscape generation window
2008-06-25 17:30:16 +00:00
rubidium
dd0a66e202
(svn r13576) -Codechange: disable static NewGRFs when non-static NewGRFs query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF.
2008-06-19 10:20:45 +00:00
belugas
a91eb2ad13
(svn r13513) -Codechange: Give proper message when building a river fails.
...
Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
2008-06-14 01:08:59 +00:00
smatz
52e1ca3ba3
(svn r13479) -Codechange: don't use word 'bridge' for aqueducts that often
2008-06-11 17:35:55 +00:00
smatz
c009a253dc
(svn r13477) -Fix (r13464): correct tile type in the Query tile info window
2008-06-11 16:24:00 +00:00
rubidium
199b3d7886
(svn r13444) -Codechange: make the order GUI somewhat more efficient. The most used options can be done with a single click now.
2008-06-10 16:46:11 +00:00
skidd13
4f7e14b6fb
(svn r13311) -Codechange: Use GUIList for the industry directory window
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-Codechange: Replaced the four sort buttons by a dropdown
-Codechange: Reduced the default window size
2008-05-28 16:45:00 +00:00
belugas
08671d2e78
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
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Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-24 02:54:47 +00:00
frosch
7f80552293
(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
2008-05-21 22:15:39 +00:00
glx
3260abec08
(svn r12967) -Fix (r12966): my lang update script failed
2008-05-05 23:04:24 +00:00
glx
6509e5ff8a
(svn r12966) -Update: apply english.txt changes from r12965 to other languages
2008-05-05 22:52:49 +00:00
glx
7da190c1e0
(svn r12965) -Codechange: add support for callback 37 in industries directory window
2008-05-05 22:42:06 +00:00
peter1138
45034bc522
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29 21:31:29 +00:00
smatz
f129ba40a7
(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
2008-04-25 16:33:40 +00:00
glx
4a4da1eedf
(svn r12808) -Fix: enforce autorenew values range in command
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-Fix: typo in english.txt
2008-04-20 21:36:41 +00:00
rubidium
8857f5057f
(svn r12766) -Add: sorting by road vehicle/train length. Based on a patch by Sir Bob.
2008-04-18 10:58:11 +00:00
rubidium
52d83de8d8
(svn r12709) -Feature: show the last joined server. Heavily based on a patch by Yexo.
2008-04-14 20:31:21 +00:00
maedhros
c4496d78e5
(svn r12700) -Cleanup (r12699): Remove an unused string.
2008-04-14 12:42:01 +00:00
rubidium
22353393cd
(svn r12687) -Change: show when a vehicle is actually leaving the station instead of loading/unloading.
2008-04-13 16:48:28 +00:00
rubidium
7ea682d6eb
(svn r12670) -Add: unconditional/always order 'jump/skip' variable.
2008-04-12 13:07:25 +00:00
rubidium
0e40b1013c
(svn r12667) -Feature: conditional 'skip/jump' orders.
2008-04-12 11:58:19 +00:00
rubidium
6fa7001531
(svn r12661) -Add: ability to send a vehicle (using default orders) to the nearest depot.
2008-04-11 15:58:46 +00:00
rubidium
48703f69f4
(svn r12660) -Codechange: make the creation of depot order strings a little more modular (instead of causing a string explosion).
2008-04-11 14:27:18 +00:00
rubidium
23465fa7c4
(svn r12656) -Fix: tooltips for some order buttons are outdated/incorrect.
2008-04-10 22:18:33 +00:00
rubidium
4ad8b95dcc
(svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type.
2008-04-10 17:23:51 +00:00
rubidium
2964ba2d34
(svn r12650) -Feature: ability to force a vehicle to not load at a station.
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-Feature: ability to force a vehicle to not unload at a station.
2008-04-10 10:18:03 +00:00
rubidium
00d5b516bf
(svn r12649) -Fix: refit orders not being shown.
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-Fix: unusable non-stop orders shown for waypoints and depots.
2008-04-10 10:02:15 +00:00
rubidium
e61dcab79d
(svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
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-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-10 08:30:15 +00:00
rubidium
845c5d0a49
(svn r12644) -Codechange: rework the order gui a little to prepare it for some future changes.
2008-04-09 23:00:12 +00:00
rubidium
73392ba85e
(svn r12643) -Codechange: be more explicit about the orders a vehicle has (non stop and full load are ambiguous and depend on some patch settings).
2008-04-09 22:01:23 +00:00
rubidium
2db9a59d8e
(svn r12641) -Codechange: do not use the same button for two completely distinct tasks, just make an extra button for it and hide them when not needed.
2008-04-09 19:52:33 +00:00
rubidium
bd432258cb
(svn r12596) -Feature: show what cargos a station could be supplied with. Patch by Roujin.
2008-04-06 22:32:20 +00:00
smatz
fcf4a7067d
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
2008-04-03 19:55:40 +00:00
skidd13
1e7f2dbc10
(svn r12534) -Feature: Add a new type of town road layouts - random for each town
2008-04-01 16:27:01 +00:00
glx
221071d299
(svn r12455) -Codechange: Implement NewGRF callback 37 (cargo sub-type display for industries)
2008-03-28 02:30:10 +00:00
rubidium
105b95e94c
(svn r12441) -Feature: open the time table when pressing the order button while pressing the CTRL key. Patch by Phil Sophus.
2008-03-27 14:34:29 +00:00
rubidium
a606fe9610
(svn r12425) -Feature [FS#1846]: On Screen Keyboard for input fields so someone without a keyboard can enter text too. Patch by Dominik.
2008-03-26 10:08:17 +00:00
glx
15cd2931f3
(svn r12407) -Add [FS#1866]: more language flags for servers
2008-03-24 20:30:08 +00:00
maedhros
75719795c9
(svn r12391) -Feature: Show whether a town is a "city" in the town description title bar.
2008-03-22 11:27:46 +00:00
peter1138
beccf3e5ea
(svn r12329) -Fix [FS#1819]: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state.
2008-03-03 19:15:53 +00:00
peter1138
015cf7e6a2
(svn r12293) -Feature: Ability to change aircraft speed factor, from so
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called 'realistic' (matching other vehicles) (1/1) to original TTD
speed (1/4). Note this option defaults to original TTD speed.
2008-02-27 21:07:12 +00:00
smatz
a3e3cd7d46
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
2008-02-13 14:21:36 +00:00
smatz
4223131cb4
(svn r12104) -Fix (r12103): remember loading indicators transparency settings and make in switchable by Ctrl+9
2008-02-10 18:31:33 +00:00
smatz
17d9c9bf2b
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
2008-02-10 15:53:26 +00:00
maedhros
56a5c2d7c2
(svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin)
2008-02-10 14:49:44 +00:00
orudge
d0aa5c4a3c
(svn r12026) -Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English
2008-01-30 19:07:41 +00:00
frosch
9f482888b5
(svn r12023) -Fix [FS#1690]: Put a better suited text in the quit-dialog.
2008-01-30 17:56:19 +00:00
belugas
e877189057
(svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
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So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
2008-01-30 17:36:28 +00:00
maedhros
f95fb570ad
(svn r11994) -Codechange: Remove numbers from string names where the strings aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
2008-01-27 17:32:12 +00:00
peter1138
befe9fb43f
(svn r11990) -Codechange: Show all cargo sources (en-route from) in the station view
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cargo waiting list instead of just one. The station view window is now
resizable to cope with the extra information.
2008-01-26 22:15:39 +00:00
peter1138
0c6bdb0d21
(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
2008-01-19 17:00:54 +00:00
peter1138
9c482d5e54
(svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
2008-01-18 21:08:40 +00:00
peter1138
5d8f7dbe60
(svn r11893) -Codechange: build map size drop downs dynamically and remove unneeded strings
2008-01-17 14:00:17 +00:00
rubidium
049e615cfb
(svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type.
2008-01-16 11:25:15 +00:00
rubidium
c42711e360
(svn r11790) -Update: apparantly it's 2008 already ;). Patch by Anne Stellingwerf (FS#1613).
2008-01-09 11:46:40 +00:00
belugas
61285721a4
(svn r11734) -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available.
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-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
2008-01-01 14:20:48 +00:00
smatz
c10d3da133
(svn r11707) -Fix: do not allow refitting flooded (destroyed) vehicles
2007-12-27 14:10:47 +00:00
miham
962f6361ff
(svn r11660) -Change: english -> english (uk), english_us ->english (us)
2007-12-18 18:08:51 +00:00
rubidium
97a8a0d77f
(svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not 'enumerate' all options in a drop down menu.
2007-12-08 14:54:43 +00:00
rubidium
1c30d0b966
(svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it.
2007-12-04 22:50:07 +00:00
rubidium
2880047689
(svn r11556) -Feature: allow setting a default password for new companies in network games.
2007-12-02 14:48:26 +00:00
rubidium
99dbfd3866
(svn r11547) -Add: signal selection GUI for the ones that really like to use that over CTRL. Patch by BigBB.
2007-12-01 21:40:18 +00:00
belugas
4f5ae3b66f
(svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed
2007-12-01 02:59:22 +00:00
belugas
aeb90dfab4
(svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
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In reference to FS#1492, and other "bugs" like that one
2007-12-01 01:31:05 +00:00
rubidium
6c027d98b9
(svn r11507) -Fix [FS#1463]: signs totally illegible when transparant signs is turned on and zoomed out more than one level.
2007-11-24 09:27:20 +00:00
belugas
9e385d2427
(svn r11474) -Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available.
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-Feature: Allow to enable/disable individually or all at once, the industries shown on small map.
This will permit to easily find those that are of some interest for the player.
Heavily based on gule's patch
2007-11-19 04:34:40 +00:00
skidd13
be0da30572
(svn r11457) -Fix: (r11455) Reenable the accidentaly removed one way roads option
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-Change: Enable one way roads like the remove via a toolbar icon
2007-11-18 13:55:23 +00:00
rubidium
fbd234d274
(svn r11442) -Feature: make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing. Patch by Alberth.
2007-11-15 22:20:33 +00:00
rubidium
a731bc5812
(svn r11435) -Codechange: show all players who have shares, not just the first two. Patch by SmatZ.
2007-11-15 17:49:50 +00:00
rubidium
2c000f1546
(svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map.
2007-11-12 18:32:04 +00:00
truelight
dd6ef7ad49
(svn r11409) -Update: as of now, I am a retired Developer, so mark me as such
2007-11-11 14:32:18 +00:00
rubidium
3722b834ef
(svn r11355) -Fix [FS#1377]: loading too many GRFs was not handled gracefully causing crashes and such.
2007-10-29 23:02:31 +00:00
rubidium
3a785b000a
(svn r11339) -Add: autoroad; same as autorail, but for road and trams and only on X and Y direction. Patch by Octopussy and skidd13.
2007-10-22 19:11:50 +00:00
rubidium
fcce47172d
(svn r11330) -Add: OTTD version checking for NewGRFs. This allows NewGRFs to do something different for different versions of OpenTTD, like disabling it for too low versions or loading different graphics.
2007-10-21 14:59:05 +00:00
rubidium
5164e57416
(svn r11269) -Feature: user customisable faces. Patch by BigBB.
2007-10-15 19:59:27 +00:00
rubidium
2e8f93a821
(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money.
2007-10-08 20:06:37 +00:00
rubidium
af5399fa41
(svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge.
2007-10-05 22:10:15 +00:00
rubidium
7350b88bf2
(svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
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-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30 17:38:42 +00:00
rubidium
80a3590bf5
(svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-26 16:12:43 +00:00
rubidium
3055d42fc4
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
1f1ce4ac5b
(svn r11067) -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ.
2007-09-09 10:34:32 +00:00
rubidium
211b8dea39
(svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ.
2007-09-08 22:04:49 +00:00
bjarni
97135f2b7e
(svn r10996) -Feature: [OSX] added more options for right click emulation (controlled from the interface tab in the patch window)
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This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself)
Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click
Requested and tested by ln- (so he should be blamed if this goes wrong :P )
2007-08-29 08:20:04 +00:00
rubidium
15ee365b10
(svn r10886) -Codechange: modify the "start network server" GUI so it can actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so.
2007-08-14 10:46:38 +00:00
truelight
4841510c08
(svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information tool (blove)
2007-08-13 18:59:34 +00:00
rubidium
4596a68591
(svn r10821) -Cleanup: remove the strings that are not needed anymore since r10820.
2007-08-07 15:22:58 +00:00
rubidium
f6ca271375
(svn r10627) -Fix [FS#1052]: be consistent with the space between the company name and the player number, i.e. always put a space between them.
2007-07-19 17:27:49 +00:00
rubidium
13692798e6
(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf.
2007-07-14 23:10:27 +00:00
belugas
b0989a369c
(svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
...
Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
2007-07-10 00:59:00 +00:00
rubidium
db16c33194
(svn r10473) -Codechange: make the industry "window", the one that shows when you click on an industry, more flexible to allow easier integration with newindustries.
2007-07-08 00:25:05 +00:00
rubidium
b8f658db94
(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
2007-07-06 07:24:10 +00:00
glx
ca87b15098
(svn r10415) -Revert (r10403), Fix (r10323): 'message from company' test must use {STRING1}, so pass it the correct params
2007-07-03 17:20:17 +00:00
peter1138
e5e4a5348f
(svn r10403) -Fix (r10323): 'message from company' text used {STRING1} instead of {COMPANY}
2007-06-30 19:46:18 +00:00
peter1138
59032746f6
(svn r10401) -Feature: new sign editor features including switching to previous/next sign (XeryusTC)
2007-06-30 17:51:50 +00:00
peter1138
cd0e022172
(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
2007-06-27 20:53:25 +00:00
rubidium
1cff472501
(svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
2007-06-27 14:15:48 +00:00
maedhros
7748309778
(svn r10338) -Codechange: Show the total time that the timetable will take.
2007-06-26 11:01:06 +00:00
maedhros
c65c8f1cc9
(svn r10331) -Feature: Add the possibility of automatically filling in timetables based on
...
the times from the first (or subsequent) run-throughs.
2007-06-25 20:55:43 +00:00
peter1138
d25dfaddeb
(svn r10330) -Fix [FS#939]: budget window used wrong param for loan repay/borrow amounts
2007-06-25 20:32:05 +00:00
rubidium
f40646bf82
(svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
2007-06-25 19:13:55 +00:00
peter1138
76874f34bf
(svn r10324) -Codechange: reference engine names by index
2007-06-25 14:46:32 +00:00
peter1138
8ee9e8bf1e
(svn r10323) -Codechange: reference company name, number and player (president) name
...
by index
2007-06-25 13:30:38 +00:00
peter1138
97a2f5bf2a
(svn r10321) -Codechange: refer to sign text by index
2007-06-25 10:40:56 +00:00
rubidium
abfbba139e
(svn r10320) -Fix [FS#278]: one could only build a limited number of stations before one had to rename them.
2007-06-25 10:22:48 +00:00
peter1138
59dd90b76a
(svn r10316) -Codechange: (consistently) use index to refer to group names. Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id.
2007-06-25 07:33:40 +00:00
peter1138
3878c55f34
(svn r10314) -Codechange: Refer to vehicle names by index
2007-06-24 22:42:11 +00:00
rubidium
331c9eec7b
(svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
2007-06-24 12:27:11 +00:00
truelight
28a006ec1f
(svn r10271) -Fix r9563: move the Transparency Option menu item to the place it should have been in the first place: Option Menu, not Map Menu (go figure :p)
2007-06-22 18:43:11 +00:00
truelight
80bcbce62b
(svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning vehicle is loading, down meaning vehicle is unloading
2007-06-22 18:28:44 +00:00
rubidium
f91e05a66b
(svn r10261) -Cleanup: we do not need CURRENCY64 and CURRCOMPACT64 anymore, because everything is already 64 bits by default.
2007-06-21 17:38:59 +00:00
truelight
66a136be09
(svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh)
2007-06-21 16:17:47 +00:00
maedhros
7fb6e8f11d
(svn r10236) -Feature: Introduce a form of timetabling for vehicles.
2007-06-20 19:17:22 +00:00
rubidium
9e55573616
(svn r10230) -Fix [FS#594]: terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal.
2007-06-19 21:15:14 +00:00
maedhros
c186f91cbd
(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
...
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
rubidium
abb4ab74cf
(svn r10071) -Feature [FS#828]: moving of orders (skidd13).
2007-06-08 18:59:29 +00:00
rubidium
ad747e3026
(svn r10033) -Feature [FS#760]: skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL.
2007-06-04 19:32:45 +00:00
glx
9113b5721a
(svn r10017) -Add (FS#790): more languages flags for servers
2007-06-01 23:06:01 +00:00
glx
6a4be9758c
(svn r10006) -Fix (FS#362): allow different signal types on one tile
2007-05-31 21:21:04 +00:00
rubidium
294a154bf7
(svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road.
2007-05-31 15:15:00 +00:00
peter1138
2851f58efa
(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
2007-05-28 16:46:16 +00:00
rubidium
d887c1e684
(svn r9957) -Change: replace cargo tram with freight tram for consistency.
2007-05-27 10:00:37 +00:00
peter1138
7273802f0c
(svn r9956) -Codechange: Add tram livery schemes
2007-05-27 09:33:41 +00:00
bjarni
ae9b3c41e0
(svn r9941) -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator)
2007-05-26 20:30:55 +00:00
rubidium
4477734e05
(svn r9925) -Fix: wrong tooltips in station picker.
2007-05-25 23:21:32 +00:00
rubidium
a8d9b4e040
(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
2007-05-25 22:07:40 +00:00
maedhros
1242bb9a03
(svn r9905) -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01.
2007-05-23 17:33:03 +00:00
miham
c35b459d02
(svn r9899) -Update: WebTranslator2 update to 2007-05-22 23:52:38
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american - 32 fixed by WhiteRabbit (32)
brazilian_portuguese - 25 fixed by tucalipe (25)
bulgarian - 6 fixed by thetitan (6)
danish - 32 fixed, 21 changed by ThomasA (53)
dutch - 32 fixed, 3 changed by habell (35)
french - 32 fixed by glx (32)
german - 17 fixed by Neonox (17)
hungarian - 32 fixed by miham (32)
italian - 32 fixed by lorenzodv (32)
korean - 29 fixed by darkttd (29)
slovak - 35 fixed by lengyel (35)
slovenian - 10 fixed by Necrolyte (10)
spanish - 34 fixed by eusebio (34)
swedish - 32 fixed by giddorah (32)
2007-05-22 21:55:37 +00:00
rubidium
8f0f090c51
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-19 09:40:18 +00:00
belugas
b559b8f9ff
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
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Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas
7de20df379
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
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Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
maedhros
97e88ca4f1
(svn r9734) -Feature: Add an option to automatically pause when starting a new game.
2007-04-28 15:06:32 +00:00
maedhros
1a81c1cedd
(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
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start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
maedhros
f2a14a813a
(svn r9613) -Feature: Make it possible to have some control over the town growth. The
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default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
2007-04-12 17:24:34 +00:00
peter1138
51d72c11c8
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-05 07:49:04 +00:00
maedhros
00d828e738
(svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four strings so it can be
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translated properly and remove "buildable", since it isn't actually a word.
2007-04-02 11:35:08 +00:00
maedhros
175eeba2c9
(svn r9532) -Fix (r8741) [FS#708]: Make errors when building drive through road stops more descriptive.
2007-03-31 09:53:40 +00:00
bjarni
e93ace0cfa
(svn r9126) -Feature: "Function of scrollwheel" can now be set to off as well
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Note: since this can be useful for all platforms, the GUI is no longer OSX specific.
Note: scrolling lists is still unaffected by this setting
2007-03-11 21:53:46 +00:00
rubidium
bfe4878568
(svn r9115) -Fix [FS#622]: make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (ocean).
2007-03-11 14:17:53 +00:00
bjarni
7d498a55de
(svn r9111) -Feature: [OSX] mighty mice and touchpads can now scroll the map (in all directions)
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It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming
Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting
appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
2007-03-11 10:55:35 +00:00
truelight
de5beec61c
(svn r9097) -Fix [FS#525]: open and close messages now have their own setting, so you can hide economy changes, but do show open/close of industries
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-Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
2007-03-10 12:10:00 +00:00
maedhros
6b329f2728
(svn r9037) -Feature: [NewGRF] Add support for Action 13, which allows you to translate
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grf-specific texts. The translations will only be shown if you're using a
language with a grf language id and if a string hasn't already been set
specifically for the language you're using.
2007-03-06 22:00:13 +00:00
miham
f4db967046
(svn r9018) -Change: added SunOS as OS name in the quit dialog
2007-03-05 17:05:41 +00:00
rubidium
356c2e2c90
(svn r9001) -Codechange: remove duplication of functions and strings with respect to the news of new vehicles.
2007-03-03 22:03:15 +00:00
rubidium
9da74db501
(svn r9000) -Fix [FS#581, r2572]: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive".
2007-03-03 20:43:52 +00:00
richk
cd7b71092b
(svn r8978) -Feature: Rewrite of transfer system.
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This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-03-02 18:49:11 +00:00
rubidium
58f2b636b4
(svn r8906) -Feature: translation dependant formatting of dates.
2007-02-26 00:36:57 +00:00
maedhros
4f98bec89b
(svn r8881) -Feature: Allow built-in newgrf error messages to be translated, and load custom error messages properly.
2007-02-24 16:34:37 +00:00
maedhros
8b6d07cb85
(svn r8838) -Feature: Show newgrf error messages loaded in Action B in the newgrf gui
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window. GRFs with an error have a warning symbol shown before the name.
2007-02-21 23:18:08 +00:00
rubidium
a2999dadc9
(svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p.
2007-02-14 16:37:16 +00:00
tron
ac04195805
(svn r8563) -Fix
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Replace very old tabs which should be spaces by spaces
2007-02-03 20:11:10 +00:00
Darkvater
51db81921c
(svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
2007-02-01 16:28:11 +00:00
Darkvater
dbc5fe943d
(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
2007-02-01 16:21:56 +00:00
Darkvater
a5228fd33c
(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.
2007-02-01 12:51:10 +00:00
rubidium
6787514d62
(svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console.
2007-01-30 17:22:56 +00:00
Darkvater
19b81c4faa
(svn r8421) -Codechange (r8420): rename STR_AVAILABLE_VEHICLES to STR_AVAILABLE_ROAD_VEHICLES for clarificaton (Tron)
2007-01-26 19:30:11 +00:00
Darkvater
15edd465ac
(svn r8420) -Codechange (r7418): Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
2007-01-26 19:24:02 +00:00
miham
e480e3be93
(svn r8359) [Translations] -Change: Removed the .UTF-8 suffix from isocodes
2007-01-22 20:52:20 +00:00
maedhros
e91bbdd491
(svn r8151) -Feature: Automatically build semaphores before a configurable date, which can be set by each network player seperately.
2007-01-15 22:18:35 +00:00
Darkvater
4f413d1ff4
(svn r8106) -Feature/Fix: Add the ability to load savegames when you don't have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.
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-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
2007-01-13 17:42:50 +00:00
Darkvater
b207d3f3eb
(svn r7969) *whistle* 20067 has not yet come to pass; it's 2007 (I think my search&replace broke)
2007-01-07 17:32:35 +00:00
Darkvater
a115bd8e92
(svn r7968) -Update copyright/etc information to 2007
2007-01-07 16:55:30 +00:00
rubidium
013df98f79
(svn r7759) -Merge: makefile rewrite. This merge features:
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00