(svn r10886) -Codechange: modify the "start network server" GUI so it can actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so.

pull/155/head
rubidium 17 years ago
parent 4841510c08
commit 15ee365b10

@ -1373,34 +1373,23 @@ STR_NETWORK_SET_PASSWORD :{BLACK}Set pass
STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
STR_NETWORK_SELECT_MAP :{BLACK}Select a map:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Max clients:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING}
STR_NETWORK_LAN :LAN
STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise)
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_0_PLAYERS :0 players
STR_NETWORK_1_PLAYERS :1 player
STR_NETWORK_2_PLAYERS :2 players
STR_NETWORK_3_PLAYERS :3 players
STR_NETWORK_4_PLAYERS :4 players
STR_NETWORK_5_PLAYERS :5 players
STR_NETWORK_6_PLAYERS :6 players
STR_NETWORK_7_PLAYERS :7 players
STR_NETWORK_8_PLAYERS :8 players
STR_NETWORK_9_PLAYERS :9 players
STR_NETWORK_10_PLAYERS :10 players
STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s}
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Max clients:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
STR_NETWORK_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies}
STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max companies:
STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limit the server to a certain amount of companies
STR_NETWORK_COMBO3 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s}
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectators:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit the server to a certain amount of spectators
STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Start Game
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game

@ -37,6 +37,7 @@ struct network_d {
byte field; // select text-field in start-server and game-listing
NetworkGameList *server; // selected server in lobby and game-listing
FiosItem *map; // selected map in start-server
byte widget_id; ///< The widget that has the pop-up input menu
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_d));
@ -70,21 +71,6 @@ static const StringID _lan_internet_types_dropdown[] = {
INVALID_STRING_ID
};
static const StringID _players_dropdown[] = {
STR_NETWORK_0_PLAYERS,
STR_NETWORK_1_PLAYERS,
STR_NETWORK_2_PLAYERS,
STR_NETWORK_3_PLAYERS,
STR_NETWORK_4_PLAYERS,
STR_NETWORK_5_PLAYERS,
STR_NETWORK_6_PLAYERS,
STR_NETWORK_7_PLAYERS,
STR_NETWORK_8_PLAYERS,
STR_NETWORK_9_PLAYERS,
STR_NETWORK_10_PLAYERS,
INVALID_STRING_ID
};
static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL};
void SortNetworkLanguages()
@ -264,7 +250,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
sel->info.grfconfig == NULL);
SetDParam(0, 0x00);
SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
SetDParam(1, _lan_internet_types_dropdown[_network_lan_internet]);
DrawWindowWidgets(w);
DrawEditBox(w, &WP(w, network_ql_d).q, 3);
@ -535,38 +521,38 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
}
static const Widget _network_game_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, BGC, 11, 449, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
{ WWT_PANEL, RESIZE_RB, BGC, 0, 449, 14, 263, 0x0, STR_NULL},
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, BGC, 11, 449, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
{ WWT_PANEL, RESIZE_RB, BGC, 0, 449, 14, 263, 0x0, STR_NULL},
/* LEFT SIDE */
{ WWT_PANEL, RESIZE_LR, BGC, 290, 440, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
{ WWT_PANEL, RESIZE_LR, BGC, 290, 440, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_PUSHTXTBTN, RESIZE_RIGHT, BTC, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP},
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP},
{ WWT_PUSHTXTBTN, RESIZE_RIGHT, BTC, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP},
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP},
{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT},
{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 236, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT},
{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 236, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
/* RIGHT SIDE */
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_TB, BTC, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL},
{ WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, BGC, 438, 449, 252, 263, 0x0, STR_RESIZE_BUTTON },
{ WWT_RESIZEBOX, RESIZE_LRTB, BGC, 438, 449, 252, 263, 0x0, STR_RESIZE_BUTTON },
{ WIDGETS_END},
};
@ -631,11 +617,11 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
int y = NSSWND_START, pos;
const FiosItem *item;
SetDParam( 7, _connection_types_dropdown[_network_advertise]);
SetDParam( 9, _players_dropdown[_network_game_info.clients_max]);
SetDParam(11, _players_dropdown[_network_game_info.companies_max]);
SetDParam(13, _players_dropdown[_network_game_info.spectators_max]);
SetDParam(15, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
SetDParam(1, _connection_types_dropdown[_network_advertise]);
SetDParam(2, _network_game_info.clients_max);
SetDParam(3, _network_game_info.companies_max);
SetDParam(4, _network_game_info.spectators_max);
SetDParam(5, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
DrawWindowWidgets(w);
GfxFillRect(11, 63, 258, 215, 0xD7);
@ -676,11 +662,12 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
nd->field = e->we.click.widget;
switch (e->we.click.widget) {
case 0: /* Close 'X' */
case 19: /* Cancel button */
case 22: /* Cancel button */
ShowNetworkGameWindow();
break;
case 4: /* Set password button */
nd->widget_id = 4;
ShowQueryString(BindCString(_network_server_password), STR_NETWORK_SET_PASSWORD, 20, 250, w, CS_ALPHANUMERAL);
break;
@ -696,16 +683,38 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
case 7: case 8: /* Connection type */
ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8
break;
case 9: case 10: /* Number of Players (hide 0 and 1 players) */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max, 10, 0, 3);
case 9: case 11: // Click on up/down button for number of players
case 12: case 14: // Click on up/down button for number of companies
case 15: case 17: // Click on up/down button for number of spectators
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
HandleButtonClick(w, e->we.click.widget);
SetWindowDirty(w);
switch (e->we.click.widget) {
default: NOT_REACHED();
case 9: case 11: _network_game_info.clients_max = clamp(_network_game_info.clients_max + e->we.click.widget - 10, 2, MAX_CLIENTS); break;
case 12: case 14: _network_game_info.companies_max = clamp(_network_game_info.companies_max + e->we.click.widget - 13, 1, MAX_PLAYERS); break;
case 15: case 17: _network_game_info.spectators_max = clamp(_network_game_info.spectators_max + e->we.click.widget - 16, 0, MAX_CLIENTS); break;
}
}
_left_button_clicked = false;
break;
case 10: // Click on number of players
nd->widget_id = 10;
SetDParam(0, _network_game_info.clients_max);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_CLIENTS, 3, 50, w, CS_NUMERAL);
break;
case 11: case 12: /* Number of Companies (hide 0, 9 and 10 companies; max is 8) */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.companies_max, 12, 0, 1537);
case 13: // Click on number of companies
nd->widget_id = 13;
SetDParam(0, _network_game_info.companies_max);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_COMPANIES, 3, 50, w, CS_NUMERAL);
break;
case 13: case 14: /* Number of Spectators */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0);
case 16: // Click on number of companies
nd->widget_id = 16;
SetDParam(0, _network_game_info.spectators_max);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_SPECTATORS, 3, 50, w, CS_NUMERAL);
break;
case 15: case 16: { /* Language */
case 18: case 19: { /* Language */
uint sel = 0;
for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) {
if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _network_game_info.server_lang) {
@ -713,10 +722,10 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
break;
}
}
ShowDropDownMenu(w, _language_dropdown, sel, 16, 0, 0);
ShowDropDownMenu(w, _language_dropdown, sel, 19, 0, 0);
break;
}
case 17: /* Start game */
case 20: /* Start game */
_is_network_server = true;
if (nd->map == NULL) { // start random new game
@ -733,7 +742,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
}
}
break;
case 18: /* Load game */
case 21: /* Load game */
_is_network_server = true;
/* XXX - WC_NETWORK_WINDOW should stay, but if it stays, it gets
* copied all the elements of 'load game' and upon closing that, it segfaults */
@ -769,39 +778,57 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
}
break;
case WE_ON_EDIT_TEXT: {
ttd_strlcpy(_network_server_password, e->we.edittext.str, lengthof(_network_server_password));
_network_game_info.use_password = (_network_server_password[0] != '\0');
case WE_ON_EDIT_TEXT:
if (e->we.edittext.str == NULL) break;
if (nd->widget_id == 4) {
ttd_strlcpy(_network_server_password, e->we.edittext.str, lengthof(_network_server_password));
_network_game_info.use_password = (_network_server_password[0] != '\0');
} else {
int32 value = atoi(e->we.edittext.str);
InvalidateWidget(w, nd->widget_id);
switch (nd->widget_id) {
default: NOT_REACHED();
case 10: _network_game_info.clients_max = clamp(value, 2, MAX_CLIENTS); break;
case 13: _network_game_info.companies_max = clamp(value, 1, MAX_PLAYERS); break;
case 16: _network_game_info.spectators_max = clamp(value, 0, MAX_CLIENTS); break;
}
}
SetWindowDirty(w);
} break;
break;
}
}
static const Widget _network_start_server_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 100, 272, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, 0x0, STR_NETWORK_SELECT_MAP_TIP},
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* Combo boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 109, 120, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 110, 119, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 141, 152, STR_NETWORK_COMBO3, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 142, 151, STR_0225, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 173, 184, STR_NETWORK_COMBO4, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 174, 183, STR_0225, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_COMBO5, STR_NETWORK_LANGUAGE_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 206, 215, STR_0225, STR_NETWORK_LANGUAGE_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL},
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, BGC, 100, 272, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, 0x0, STR_NETWORK_SELECT_MAP_TIP},
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* Combo/selection boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 109, 120, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 109, 120, STR_NETWORK_CLIENTS_SELECT, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 109, 120, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 141, 152, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 141, 152, STR_NETWORK_COMPANIES_SELECT, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 141, 152, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 173, 184, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 173, 184, STR_NETWORK_SPECTATORS_SELECT, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 173, 184, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
{ WWT_INSET, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_LANGUAGE_COMBO, STR_NETWORK_LANGUAGE_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 206, 215, STR_0225, STR_NETWORK_LANGUAGE_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL},
{ WIDGETS_END},
};

@ -1284,9 +1284,9 @@ static const SettingDescGlobVarList _network_settings[] = {
SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL),
SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL),
SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL),
SDTG_VAR("max_companies", SLE_UINT8, S, 0, _network_game_info.companies_max, 8, 0, 8, 0, STR_NULL, NULL),
SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 0, 10, 0, STR_NULL, NULL),
SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, 10, 0, STR_NULL, NULL),
SDTG_VAR("max_companies", SLE_UINT8, S, 0, _network_game_info.companies_max, 8, 1, MAX_PLAYERS, 0, STR_NULL, NULL),
SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 2, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, MAX_CLIENTS, 0, STR_NULL, NULL),
SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL),
SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL),
SDTG_OMANY("server_lang", SLE_UINT8, S, 0, _network_game_info.server_lang, 0, 28, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN", STR_NULL, NULL),

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