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(svn r10320) -Fix [FS#278]: one could only build a limited number of stations before one had to rename them.
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@ -2082,6 +2082,7 @@ STR_SV_STNAME_UPPER :Upper {STRING1}
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STR_SV_STNAME_LOWER :Lower {STRING1}
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STR_SV_STNAME_HELIPORT :{STRING1} Heliport
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STR_SV_STNAME_FOREST :{STRING1} Forest
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STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM}
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############ end of savegame specific region!
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@ -285,11 +285,7 @@ static bool GenerateStationName(Station *st, TileIndex tile, int flag)
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}
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tmp = free_names & ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
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if (tmp == 0) {
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_error_message = STR_3007_TOO_MANY_STATIONS_LOADING;
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return false;
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}
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found = FindFirstBit(tmp);
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found = (tmp == 0) ? M(STR_SV_STNAME_FALLBACK) : FindFirstBit(tmp);
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done:
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st->string_id = found + STR_SV_STNAME;
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@ -817,9 +817,10 @@ static char* FormatString(char* buff, const char* str, const int64* argv, uint c
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if (!st->IsValid()) { // station doesn't exist anymore
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buff = GetStringWithArgs(buff, STR_UNKNOWN_DESTINATION, NULL, last);
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} else {
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int64 temp[2];
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int64 temp[3];
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temp[0] = STR_TOWN;
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temp[1] = st->town->index;
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temp[2] = st->index;
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buff = GetStringWithArgs(buff, st->string_id, temp, last);
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}
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break;
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