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@ -28,6 +28,7 @@
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#include "player_face.h"
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static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied);
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static void DoSelectPlayerFace(PlayerID player, bool show_big);
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static void DrawPlayerEconomyStats(const Player *p, byte mode)
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{
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@ -493,11 +494,17 @@ void DrawPlayerFace(PlayerFace pf, int color, int x, int y)
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bool has_tie_earring = !HASBIT(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
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bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
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SpriteID pal;
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switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) {
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default: NOT_REACHED();
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case 0: pal = PALETTE_TO_BROWN; break;
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case 1: pal = PALETTE_TO_BLUE; break;
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case 2: pal = PALETTE_TO_GREEN; break;
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/* Modify eye colour palette only if 2 or more valid values exist */
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if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) {
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pal = PAL_NONE;
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} else {
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switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) {
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default: NOT_REACHED();
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case 0: pal = PALETTE_TO_BROWN; break;
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case 1: pal = PALETTE_TO_BLUE; break;
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case 2: pal = PALETTE_TO_GREEN; break;
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}
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}
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/* Draw the gradient (background) */
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@ -516,60 +523,426 @@ void DrawPlayerFace(PlayerFace pf, int color, int x, int y)
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}
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}
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/**
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* Names of the widgets. Keep them in the same order as in the widget array.
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* Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R,
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* this order is needed for the WE_CLICK event of DrawFaceStringLabel().
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*/
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enum PlayerFaceWindowWidgets {
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PFW_WIDGET_CLOSEBOX = 0,
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PFW_WIDGET_CAPTION,
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PFW_WIDGET_TOGGLE_LARGE_SMALL,
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PFW_WIDGET_SELECT_FACE,
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PFW_WIDGET_CANCEL,
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PFW_WIDGET_ACCEPT,
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PFW_WIDGET_MALE,
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PFW_WIDGET_FEMALE,
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PFW_WIDGET_RANDOM_NEW_FACE,
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PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON,
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/* from here is the advanced player face selection window */
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PFW_WIDGET_LOAD,
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PFW_WIDGET_FACECODE,
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PFW_WIDGET_SAVE,
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PFW_WIDGET_ETHNICITY_EUR,
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PFW_WIDGET_ETHNICITY_AFR,
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PFW_WIDGET_HAS_MOUSTACHE_EARRING,
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PFW_WIDGET_HAS_GLASSES,
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PFW_WIDGET_EYECOLOUR_L,
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PFW_WIDGET_EYECOLOUR,
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PFW_WIDGET_EYECOLOUR_R,
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PFW_WIDGET_CHIN_L,
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PFW_WIDGET_CHIN,
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PFW_WIDGET_CHIN_R,
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PFW_WIDGET_EYEBROWS_L,
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PFW_WIDGET_EYEBROWS,
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PFW_WIDGET_EYEBROWS_R,
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PFW_WIDGET_LIPS_MOUSTACHE_L,
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PFW_WIDGET_LIPS_MOUSTACHE,
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PFW_WIDGET_LIPS_MOUSTACHE_R,
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PFW_WIDGET_NOSE_L,
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PFW_WIDGET_NOSE,
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PFW_WIDGET_NOSE_R,
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PFW_WIDGET_HAIR_L,
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PFW_WIDGET_HAIR,
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PFW_WIDGET_HAIR_R,
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PFW_WIDGET_JACKET_L,
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PFW_WIDGET_JACKET,
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PFW_WIDGET_JACKET_R,
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PFW_WIDGET_COLLAR_L,
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PFW_WIDGET_COLLAR,
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PFW_WIDGET_COLLAR_R,
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PFW_WIDGET_TIE_EARRING_L,
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PFW_WIDGET_TIE_EARRING,
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PFW_WIDGET_TIE_EARRING_R,
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PFW_WIDGET_GLASSES_L,
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PFW_WIDGET_GLASSES,
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PFW_WIDGET_GLASSES_R,
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};
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/** Widget description for the normal/simple player face selection dialog */
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static const Widget _select_player_face_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX
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{ WWT_CAPTION, RESIZE_NONE, 14, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION
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{ WWT_IMGBTN, RESIZE_NONE, 14, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL
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{ WWT_PANEL, RESIZE_NONE, 14, 0, 189, 14, 150, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
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{ WIDGETS_END},
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};
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/** Widget description for the advanced player face selection dialog */
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static const Widget _select_player_face_adv_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX
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{ WWT_CAPTION, RESIZE_NONE, 14, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION
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{ WWT_IMGBTN, RESIZE_NONE, 14, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL
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{ WWT_PANEL, RESIZE_NONE, 14, 0, 219, 14, 207, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // PFW_WIDGET_LOAD
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // PFW_WIDGET_FACECODE
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // PFW_WIDGET_SAVE
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // PFW_WIDGET_ETHNICITY_EUR
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // PFW_WIDGET_ETHNICITY_AFR
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // PFW_WIDGET_HAS_MOUSTACHE_EARRING
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // PFW_WIDGET_HAS_GLASSES
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_R
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_R
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_R
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_R
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_R
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_R
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_R
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_R
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_R
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_L
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES
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{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_R
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{ WIDGETS_END},
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};
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/**
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* Draw dynamic a label to the left of the button and a value in the button
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*
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* @param w Window on which the widget is located
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* @param widget_index index of this widget in the window
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* @param str the label which will be draw
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* @param val the value which will be draw
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* @param is_bool_widget is it a bool button
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*/
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void DrawFaceStringLabel(const Window *w, byte widget_index, StringID str, uint8 val, bool is_bool_widget)
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{
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/* Write the label in gold (0x2) to the left of the button. */
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DrawStringRightAligned(w->widget[widget_index].left - (is_bool_widget ? 5 : 14), w->widget[widget_index].top + 1, str, 0x2);
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if (!IsWindowWidgetDisabled(w, widget_index)) {
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if (is_bool_widget) {
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/* if it a bool button write yes or no */
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str = (val != 0) ? STR_FACE_YES : STR_FACE_NO;
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} else {
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/* else write the value + 1 */
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SetDParam(0, val + 1);
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str = STR_JUST_INT;
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}
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/* Draw the value/bool in white (0xC). If the button clicked adds 1px to x and y text coordinates (IsWindowWidgetLowered()). */
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DrawStringCentered(w->widget[widget_index].left + (w->widget[widget_index].right - w->widget[widget_index].left) / 2 +
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IsWindowWidgetLowered(w, widget_index), w->widget[widget_index].top + 1 + IsWindowWidgetLowered(w, widget_index), str, 0xC);
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}
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}
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/**
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* Player face selection window event definition
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*
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* @param w window pointer
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* @param e event been triggered
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*/
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static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
|
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|
|
{
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|
|
PlayerFace *pf = &WP(w, facesel_d).face; // pointer to the player face bits
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|
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GenderEthnicity ge = (GenderEthnicity)GB(*pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity
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bool is_female = HASBIT(ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female
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bool is_moust_male = !is_female && GetPlayerFaceBits(*pf, PFV_HAS_MOUSTACHE, ge) != 0; // is a male face with moustache
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switch (e->event) {
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case WE_PAINT: {
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Player *p;
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LowerWindowWidget(w, WP(w, facesel_d).gender + 5);
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DrawWindowWidgets(w);
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p = GetPlayer((PlayerID)w->window_number);
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DrawPlayerFace(WP(w, facesel_d).face, p->player_color, 2, 16);
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} break;
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case WE_PAINT:
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/* lower the non-selected gender button */
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SetWindowWidgetLoweredState(w, PFW_WIDGET_MALE, !is_female);
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SetWindowWidgetLoweredState(w, PFW_WIDGET_FEMALE, is_female);
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/* advanced player face selection window */
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if (WP(w, facesel_d).advanced) {
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/* lower the non-selected ethnicity button */
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SetWindowWidgetLoweredState(w, PFW_WIDGET_ETHNICITY_EUR, !HASBIT(ge, ETHNICITY_BLACK));
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SetWindowWidgetLoweredState(w, PFW_WIDGET_ETHNICITY_AFR, HASBIT(ge, ETHNICITY_BLACK));
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/* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options
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* (or in other words you haven't any choice).
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* If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */
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/* Eye colour buttons */
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SetWindowWidgetsDisabledState(w, _pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2,
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PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END);
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/* Chin buttons */
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SetWindowWidgetsDisabledState(w, _pf_info[PFV_CHIN].valid_values[ge] < 2,
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PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END);
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/* Eyebrows buttons */
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SetWindowWidgetsDisabledState(w, _pf_info[PFV_EYEBROWS].valid_values[ge] < 2,
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PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END);
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/* Lips or (if it a male face with a moustache) moustache buttons */
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SetWindowWidgetsDisabledState(w, _pf_info[is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[ge] < 2,
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PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END);
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/* Nose buttons | male faces with moustache haven't any nose options */
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|
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SetWindowWidgetsDisabledState(w, _pf_info[PFV_NOSE].valid_values[ge] < 2 || is_moust_male,
|
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|
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PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END);
|
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|
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/* Hair buttons */
|
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|
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SetWindowWidgetsDisabledState(w, _pf_info[PFV_HAIR].valid_values[ge] < 2,
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|
|
PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END);
|
|
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/* Jacket buttons */
|
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|
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SetWindowWidgetsDisabledState(w, _pf_info[PFV_JACKET].valid_values[ge] < 2,
|
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|
|
PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END);
|
|
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|
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|
|
/* Collar buttons */
|
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|
|
SetWindowWidgetsDisabledState(w, _pf_info[PFV_COLLAR].valid_values[ge] < 2,
|
|
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|
|
PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END);
|
|
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|
|
|
|
|
|
/* Tie/earring buttons | female faces without earring haven't any earring options */
|
|
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|
|
SetWindowWidgetsDisabledState(w, _pf_info[PFV_TIE_EARRING].valid_values[ge] < 2 ||
|
|
|
|
|
(is_female && GetPlayerFaceBits(*pf, PFV_HAS_TIE_EARRING, ge) == 0),
|
|
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|
|
PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END);
|
|
|
|
|
|
|
|
|
|
/* Glasses buttons | faces without glasses haven't any glasses options */
|
|
|
|
|
SetWindowWidgetsDisabledState(w, _pf_info[PFV_GLASSES].valid_values[ge] < 2 || GetPlayerFaceBits(*pf, PFV_HAS_GLASSES, ge) == 0,
|
|
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|
|
PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case WE_CLICK:
|
|
|
|
|
switch (e->we.click.widget) {
|
|
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|
|
case 3: DeleteWindow(w); break;
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|
case 4: /* ok click */
|
|
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|
|
DoCommandP(0, 0, WP(w, facesel_d).face, NULL, CMD_SET_PLAYER_FACE);
|
|
|
|
|
DeleteWindow(w);
|
|
|
|
|
DrawWindowWidgets(w);
|
|
|
|
|
|
|
|
|
|
/* Draw dynamic button value and labels for the advanced player face selection window */
|
|
|
|
|
if (WP(w, facesel_d).advanced) {
|
|
|
|
|
if (is_female) {
|
|
|
|
|
/* Only for female faces */
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(*pf, PFV_HAS_TIE_EARRING, ge), true );
|
|
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|
|
DrawFaceStringLabel(w, PFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(*pf, PFV_TIE_EARRING, ge), false);
|
|
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|
|
} else {
|
|
|
|
|
/* Only for male faces */
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(*pf, PFV_HAS_MOUSTACHE, ge), true );
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetPlayerFaceBits(*pf, PFV_TIE_EARRING, ge), false);
|
|
|
|
|
}
|
|
|
|
|
if (is_moust_male) {
|
|
|
|
|
/* Only for male faces with moustache */
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetPlayerFaceBits(*pf, PFV_MOUSTACHE, ge), false);
|
|
|
|
|
} else {
|
|
|
|
|
/* Only for female faces or male faces without moustache */
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetPlayerFaceBits(*pf, PFV_LIPS, ge), false);
|
|
|
|
|
}
|
|
|
|
|
/* For all faces */
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(*pf, PFV_HAS_GLASSES, ge), true );
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_HAIR, STR_FACE_HAIR, GetPlayerFaceBits(*pf, PFV_HAIR, ge), false);
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetPlayerFaceBits(*pf, PFV_EYEBROWS, ge), false);
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetPlayerFaceBits(*pf, PFV_EYE_COLOUR, ge), false);
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(*pf, PFV_GLASSES, ge), false);
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_NOSE, STR_FACE_NOSE, GetPlayerFaceBits(*pf, PFV_NOSE, ge), false);
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_CHIN, STR_FACE_CHIN, GetPlayerFaceBits(*pf, PFV_CHIN, ge), false);
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_JACKET, STR_FACE_JACKET, GetPlayerFaceBits(*pf, PFV_JACKET, ge), false);
|
|
|
|
|
DrawFaceStringLabel(w, PFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetPlayerFaceBits(*pf, PFV_COLLAR, ge), false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Draw the player face picture */
|
|
|
|
|
DrawPlayerFace(*pf, GetPlayer((PlayerID)w->window_number)->player_color, 2, 16);
|
|
|
|
|
break;
|
|
|
|
|
case 5: /* male click */
|
|
|
|
|
case 6: /* female click */
|
|
|
|
|
RaiseWindowWidget(w, WP(w, facesel_d).gender + 5);
|
|
|
|
|
WP(w, facesel_d).gender = e->we.click.widget - 5;
|
|
|
|
|
LowerWindowWidget(w, WP(w, facesel_d).gender + 5);
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
|
|
|
|
|
case WE_CLICK:
|
|
|
|
|
switch (e->we.click.widget) {
|
|
|
|
|
/* Toggle size, advanced/simple face selection */
|
|
|
|
|
case PFW_WIDGET_TOGGLE_LARGE_SMALL:
|
|
|
|
|
case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON:
|
|
|
|
|
DoCommandP(0, 0, *pf, NULL, CMD_SET_PLAYER_FACE);
|
|
|
|
|
DeleteWindow(w);
|
|
|
|
|
DoSelectPlayerFace((PlayerID)w->window_number, !WP(w, facesel_d).advanced);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Cancel button */
|
|
|
|
|
case PFW_WIDGET_CANCEL:
|
|
|
|
|
DeleteWindow(w);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* OK button */
|
|
|
|
|
case PFW_WIDGET_ACCEPT:
|
|
|
|
|
DoCommandP(0, 0, *pf, NULL, CMD_SET_PLAYER_FACE);
|
|
|
|
|
DeleteWindow(w);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Load button */
|
|
|
|
|
case PFW_WIDGET_LOAD:
|
|
|
|
|
*pf = _player_face;
|
|
|
|
|
ScaleAllPlayerFaceBits(*pf);
|
|
|
|
|
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0);
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* 'Player face number' button, view and/or set player face number */
|
|
|
|
|
case PFW_WIDGET_FACECODE:
|
|
|
|
|
SetDParam(0, *pf);
|
|
|
|
|
ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, w, CS_NUMERAL);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Save button */
|
|
|
|
|
case PFW_WIDGET_SAVE:
|
|
|
|
|
_player_face = *pf;
|
|
|
|
|
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Toggle gender (male/female) button */
|
|
|
|
|
case PFW_WIDGET_MALE:
|
|
|
|
|
case PFW_WIDGET_FEMALE:
|
|
|
|
|
SetPlayerFaceBits(*pf, PFV_GENDER, ge, e->we.click.widget - PFW_WIDGET_MALE);
|
|
|
|
|
ScaleAllPlayerFaceBits(*pf);
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Randomize face button */
|
|
|
|
|
case PFW_WIDGET_RANDOM_NEW_FACE:
|
|
|
|
|
RandomPlayerFaceBits(*pf, ge, WP(w, facesel_d).advanced);
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Toggle ethnicity (european/african) button */
|
|
|
|
|
case PFW_WIDGET_ETHNICITY_EUR:
|
|
|
|
|
case PFW_WIDGET_ETHNICITY_AFR:
|
|
|
|
|
SetPlayerFaceBits(*pf, PFV_ETHNICITY, ge, e->we.click.widget - PFW_WIDGET_ETHNICITY_EUR);
|
|
|
|
|
ScaleAllPlayerFaceBits(*pf);
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
/* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function.
|
|
|
|
|
* Therefor is this combined function.
|
|
|
|
|
* First it checks which PlayerFaceVariable will be change and then
|
|
|
|
|
* a: invert the value for boolean variables
|
|
|
|
|
* or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */
|
|
|
|
|
if (WP(w, facesel_d).advanced && e->we.click.widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && e->we.click.widget <= PFW_WIDGET_GLASSES_R) {
|
|
|
|
|
PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited
|
|
|
|
|
|
|
|
|
|
if (e->we.click.widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons
|
|
|
|
|
switch (e->we.click.widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) {
|
|
|
|
|
default: NOT_REACHED();
|
|
|
|
|
case 0: pfv = is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button
|
|
|
|
|
case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button
|
|
|
|
|
}
|
|
|
|
|
SetPlayerFaceBits(*pf, pfv, ge, !GetPlayerFaceBits(*pf, pfv, ge));
|
|
|
|
|
ScaleAllPlayerFaceBits(*pf);
|
|
|
|
|
|
|
|
|
|
} else { // Value buttons
|
|
|
|
|
switch ((e->we.click.widget - PFW_WIDGET_EYECOLOUR_L) / 3) {
|
|
|
|
|
default: NOT_REACHED();
|
|
|
|
|
case 0: pfv = PFV_EYE_COLOUR; break; // Eye colour buttons
|
|
|
|
|
case 1: pfv = PFV_CHIN; break; // Chin buttons
|
|
|
|
|
case 2: pfv = PFV_EYEBROWS; break; // Eyebrows buttons
|
|
|
|
|
case 3: pfv = is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons
|
|
|
|
|
case 4: pfv = PFV_NOSE; break; // Nose buttons
|
|
|
|
|
case 5: pfv = PFV_HAIR; break; // Hair buttons
|
|
|
|
|
case 6: pfv = PFV_JACKET; break; // Jacket buttons
|
|
|
|
|
case 7: pfv = PFV_COLLAR; break; // Collar buttons
|
|
|
|
|
case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons
|
|
|
|
|
case 9: pfv = PFV_GLASSES; break; // Glasses buttons
|
|
|
|
|
}
|
|
|
|
|
/* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */
|
|
|
|
|
IncreasePlayerFaceBits(*pf, pfv, ge, (((e->we.click.widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 7:
|
|
|
|
|
WP(w, facesel_d).face = ConvertFromOldPlayerFace((WP(w, facesel_d).gender << 31) + GB(InteractiveRandom(), 0, 31));
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
|
|
|
|
|
case WE_ON_EDIT_TEXT:
|
|
|
|
|
/* Set a new player face number */
|
|
|
|
|
if (!StrEmpty(e->we.edittext.str)) {
|
|
|
|
|
*pf = strtoul(e->we.edittext.str, NULL, 10);
|
|
|
|
|
ScaleAllPlayerFaceBits(*pf);
|
|
|
|
|
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0);
|
|
|
|
|
SetWindowDirty(w);
|
|
|
|
|
} else {
|
|
|
|
|
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_ERR, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static const Widget _select_player_face_widgets[] = {
|
|
|
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
|
|
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 189, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, 14, 0, 189, 14, 136, 0x0, STR_NULL},
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|
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 137, 148, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 189, 137, 148, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION},
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|
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|
{ WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 25, 36, STR_7044_MALE, STR_7049_SELECT_MALE_FACES},
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|
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 37, 48, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES},
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|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 187, 79, 90, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE},
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|
|
|
{ WIDGETS_END},
|
|
|
|
|
};
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|
|
|
|
|
|
|
|
|
/** normal/simple player face selection window description */
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|
|
|
|
static const WindowDesc _select_player_face_desc = {
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|
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WDP_AUTO, WDP_AUTO, 190, 149, 190, 149,
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|
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|
WDP_AUTO, WDP_AUTO, 190, 163, 190, 163,
|
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|
|
|
WC_PLAYER_FACE, WC_NONE,
|
|
|
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
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|
|
|
_select_player_face_widgets,
|
|
|
|
|
SelectPlayerFaceWndProc
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** advanced player face selection window description */
|
|
|
|
|
static const WindowDesc _select_player_face_adv_desc = {
|
|
|
|
|
WDP_AUTO, WDP_AUTO, 220, 220, 220, 220,
|
|
|
|
|
WC_PLAYER_FACE, WC_NONE,
|
|
|
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
|
|
|
|
_select_player_face_adv_widgets,
|
|
|
|
|
SelectPlayerFaceWndProc
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Open the simple/advanced player face selection window
|
|
|
|
|
*
|
|
|
|
|
* @param player the player which face shall be edited
|
|
|
|
|
* @param adv simple or advanced player face selection window
|
|
|
|
|
*
|
|
|
|
|
* @pre is player a valid player
|
|
|
|
|
*/
|
|
|
|
|
static void DoSelectPlayerFace(PlayerID player, bool adv)
|
|
|
|
|
{
|
|
|
|
|
if (!IsValidPlayer(player)) return;
|
|
|
|
|
|
|
|
|
|
Window *w = AllocateWindowDescFront(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, player); // simple or advanced window
|
|
|
|
|
|
|
|
|
|
if (w != NULL) {
|
|
|
|
|
w->caption_color = w->window_number;
|
|
|
|
|
WP(w, facesel_d).face = GetPlayer((PlayerID)w->window_number)->face;
|
|
|
|
|
WP(w, facesel_d).advanced = adv;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Names of the widgets. Keep them in the same order as in the widget array */
|
|
|
|
|
enum PlayerCompanyWindowWidgets {
|
|
|
|
|
PCW_WIDGET_CLOSEBOX = 0,
|
|
|
|
@ -682,6 +1055,12 @@ static void DrawCompanyOwnerText(const Player *p)
|
|
|
|
|
if (num >= 0) DrawString(120, 124, STR_707D_OWNED_BY + num, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Player company window event definition
|
|
|
|
|
*
|
|
|
|
|
* @param w window pointer
|
|
|
|
|
* @param e event been triggered
|
|
|
|
|
*/
|
|
|
|
|
static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
|
|
|
|
|
{
|
|
|
|
|
switch (e->event) {
|
|
|
|
@ -749,15 +1128,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
|
|
|
|
|
|
|
|
|
|
case WE_CLICK:
|
|
|
|
|
switch (e->we.click.widget) {
|
|
|
|
|
case PCW_WIDGET_NEW_FACE: {
|
|
|
|
|
Window *wf = AllocateWindowDescFront(&_select_player_face_desc, w->window_number);
|
|
|
|
|
if (wf != NULL) {
|
|
|
|
|
wf->caption_color = w->window_number;
|
|
|
|
|
WP(wf, facesel_d).face = GetPlayer((PlayerID)wf->window_number)->face;
|
|
|
|
|
WP(wf, facesel_d).gender = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace((PlayerID)w->window_number, false); break;
|
|
|
|
|
|
|
|
|
|
case PCW_WIDGET_COLOR_SCHEME: {
|
|
|
|
|
Window *wf = AllocateWindowDescFront(_loaded_newgrf_features.has_2CC ? &_select_player_livery_2cc_desc : &_select_player_livery_desc, w->window_number);
|
|
|
|
|