peter1138
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57aacb50c8
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(svn r12119) -Codechange: Rename grfspec_feature to match code style, and expose in header for use elsewhere.
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2008-02-12 11:08:47 +00:00 |
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belugas
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d465b23ee2
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(svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents
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2008-02-12 03:05:27 +00:00 |
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glx
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7d88f6688e
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(svn r12117) -Fix (r12115): strgen compilation was broken
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2008-02-12 02:39:22 +00:00 |
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glx
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f20cf510e4
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(svn r12116) -Fix (r12083): little typos in source.list
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2008-02-11 21:01:43 +00:00 |
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smatz
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05169f53be
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(svn r12115) -Codechange: move malloc/realloc error messages to separate file to spare 4-8kB of binary size
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2008-02-11 20:23:38 +00:00 |
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peter1138
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96525b3edd
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(svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpec
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2008-02-11 19:10:33 +00:00 |
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belugas
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6a717aa49b
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(svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy with other Specs in used.
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2008-02-11 17:35:15 +00:00 |
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smatz
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a9ce2a7122
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(svn r12109) -Fix [FS#1745](r8973): use tile index 0 for planes in the air, so it cannot have an invalid tile index
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2008-02-11 12:42:49 +00:00 |
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peter1138
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0f3a5fc99d
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(svn r12108) -Fix [FS#1753]: X/Y axis swap for station tiles in GetNearbyTile() was wrong way around.
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2008-02-11 11:21:29 +00:00 |
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belugas
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c21787238c
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(svn r12107) -Codechange: Add and use the typedef BridgeType
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2008-02-11 04:12:30 +00:00 |
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belugas
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f54a21450a
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(svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported
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2008-02-11 03:22:44 +00:00 |
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belugas
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d2f6320d09
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(svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build
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2008-02-11 01:06:44 +00:00 |
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smatz
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4223131cb4
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(svn r12104) -Fix (r12103): remember loading indicators transparency settings and make in switchable by Ctrl+9
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2008-02-10 18:31:33 +00:00 |
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smatz
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17d9c9bf2b
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(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
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2008-02-10 15:53:26 +00:00 |
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maedhros
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56a5c2d7c2
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(svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin)
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2008-02-10 14:49:44 +00:00 |
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smatz
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0fc6754832
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(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
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2008-02-10 14:16:25 +00:00 |
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smatz
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b18f96d222
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(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
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2008-02-10 14:00:52 +00:00 |
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smatz
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28c61fc4fd
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(svn r12099) -Documentation: add new RailGroundType to landscape.html
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2008-02-10 12:01:14 +00:00 |
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smatz
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c82d1e3e46
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(svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile
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2008-02-10 11:35:05 +00:00 |
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glx
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7a20968aaf
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(svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames.
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2008-02-10 05:21:08 +00:00 |
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smatz
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5bfcd657c3
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(svn r12096) -Fix: remove leftover property when loading older savegames
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2008-02-09 17:36:21 +00:00 |
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smatz
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98e81e95a5
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(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
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2008-02-09 17:30:13 +00:00 |
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smatz
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d00bf03012
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(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
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2008-02-09 15:07:31 +00:00 |
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smatz
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a7b786f143
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(svn r12093) -Fix: do not set station owner for buoys when merging company
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2008-02-09 12:20:50 +00:00 |
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belugas
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83de4db1c0
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(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
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2008-02-09 03:12:05 +00:00 |
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belugas
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f26bd05b99
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(svn r12091) -Codechange : remove all production level magic numbers and replace them by enums
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2008-02-09 03:03:09 +00:00 |
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belugas
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57f4ed3edd
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(svn r12090) -Codechange : removed a magic number and code style application on enum ExpensesType
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2008-02-09 02:49:33 +00:00 |
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belugas
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806c3e141d
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(svn r12089) -Cleanup: re-order, yet another time, the files in msvc projects
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2008-02-09 02:46:49 +00:00 |
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smatz
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6edbe4a6e7
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(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
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2008-02-08 19:57:56 +00:00 |
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glx
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ec6a1776f3
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(svn r12087) -Fix: MSVC warnings
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2008-02-08 17:53:01 +00:00 |
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glx
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37e27a296e
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(svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities
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2008-02-08 16:56:52 +00:00 |
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frosch
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f476d861d2
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(svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ)
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2008-02-08 16:25:55 +00:00 |
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frosch
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9e05e0ea01
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(svn r12084) -Fix: 'Early retirement'-properties are signed.
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2008-02-08 15:34:54 +00:00 |
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belugas
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8c32e8ad65
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(svn r12083) -Cleanup: Adding some more files in MSVC projects
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2008-02-07 18:02:22 +00:00 |
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belugas
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bb2dd8beb3
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(svn r12082) -Cleanup: MSVC projects do not care about the directory of the file while sorting. Only the "Absolute" name matters
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2008-02-07 17:24:38 +00:00 |
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belugas
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70241f804b
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(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.h
It is more descriptive name and it will not upset the generate script anymore
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2008-02-07 17:01:06 +00:00 |
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glx
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dbab177422
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(svn r12080) -Fix: update waypoint signs when changing language
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2008-02-07 16:17:00 +00:00 |
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peter1138
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1b5f8df8b1
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(svn r12079) -Fix: Use search paths when opening console scripts.
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2008-02-07 10:01:18 +00:00 |
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belugas
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fc940e86b4
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(svn r12078) -Cleanup: Add missing headers on project files
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2008-02-07 04:47:38 +00:00 |
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belugas
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caffe1ddac
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(svn r12077) -Cleanup: Remove files not used anymore from project files
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2008-02-07 03:45:02 +00:00 |
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glx
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b169f89880
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(svn r12076) -Fix: when reusing a renamed deleted waypoint, keep the new name
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2008-02-07 01:56:39 +00:00 |
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peter1138
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b19704f661
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(svn r12075) -Codechange: Remove explicit numbering on command enum, and remove blanks from command list where old commands have been removed.
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2008-02-06 23:08:49 +00:00 |
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smatz
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de489f338a
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(svn r12074) -Cleanup: use C++ variable scope and declaration in DrawTile_Trees()
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2008-02-06 23:08:04 +00:00 |
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smatz
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b1ffae96ce
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(svn r12073) -Codechange: stop drawing trees a bit earlier when they are invisible
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2008-02-06 22:59:31 +00:00 |
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frosch
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4d41baba5b
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(svn r12072) -Fix: Make docks at sea flood neighboured tiles.
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2008-02-06 16:19:28 +00:00 |
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frosch
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113525c40b
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(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
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2008-02-06 16:12:23 +00:00 |
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frosch
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9b2ca61044
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(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
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2008-02-06 15:32:06 +00:00 |
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belugas
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831e678120
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(svn r12069) -Feature[newGRF]: Specify the purchase, rail and road description of a bridge.
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2008-02-06 03:01:29 +00:00 |
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belugas
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e3ca12a411
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(svn r12068) -Fix(r12067): forgot a return
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2008-02-06 02:43:42 +00:00 |
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peter1138
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879cce2b8b
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(svn r12067) -Cleanup: Codestyle on loading object references
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2008-02-05 23:22:34 +00:00 |
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