(svn r12096) -Fix: remove leftover property when loading older savegames

This commit is contained in:
smatz 2008-02-09 17:36:21 +00:00
parent 98e81e95a5
commit 5bfcd657c3

View File

@ -2362,6 +2362,38 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(87)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
Owner o = GetTileOwner(t);
if (IsValidPlayer(o) && !GetPlayer(o)->is_active) {
_current_player = o;
ChangeTileOwner(t, o, PLAYER_SPECTATOR);
}
if (IsBuoyTile(t)) {
/* reset buoy owner to OWNER_NONE in the station struct
* (even if it is owned by active player) */
GetStationByTile(t)->owner = OWNER_NONE;
}
} else if (IsTileType(t, MP_ROAD)) {
/* works for all RoadTileType */
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
/* update even non-existing road types to update tile owner too */
Owner o = GetRoadOwner(t, rt);
if (IsValidPlayer(o) && !GetPlayer(o)->is_active) SetRoadOwner(t, rt, OWNER_NONE);
}
if (GetRoadTileType(t) == ROAD_TILE_CROSSING) {
Owner o = GetTileOwner(t);
if (!GetPlayer(o)->is_active) {
/* remove leftover rail piece from crossing (from very old savegames) */
_current_player = o;
DoCommand(t, 0, AxisToTrack(OtherAxis(GetCrossingRoadAxis(t))), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
}
}
}
}
}
return InitializeWindowsAndCaches();
}