(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.

This commit is contained in:
frosch 2008-02-06 16:12:23 +00:00
parent 9b2ca61044
commit 113525c40b
3 changed files with 44 additions and 36 deletions

View File

@ -2140,17 +2140,30 @@ static void DrawTile_Station(TileInfo *ti)
if (t == NULL || t->seq == NULL) t = &_station_display_datas[GetStationType(ti->tile)][GetStationGfx(ti->tile)];
SpriteID image = t->ground_sprite;
if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += custom_ground_offset;
} else {
image += total_offset;
}
/* station_land array has been increased from 82 elements to 114
* but this is something else. If AI builds station with 114 it looks all weird */
DrawGroundSprite(image, HasBit(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE);
if (IsBuoy(ti->tile) || IsDock(ti->tile)) {
if (ti->tileh == SLOPE_FLAT) {
DrawWaterClassGround(ti);
} else {
assert(IsDock(ti->tile));
TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
WaterClass wc = GetWaterClass(water_tile);
if (wc == WATER_CLASS_SEA) {
DrawShoreTile(ti->tileh);
} else {
DrawClearLandTile(ti, 3);
}
}
} else {
SpriteID image = t->ground_sprite;
if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += custom_ground_offset;
} else {
image += total_offset;
}
DrawGroundSprite(image, HasBit(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE);
}
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC && IsStationTileElectrifiable(ti->tile)) DrawCatenary(ti);
@ -2160,18 +2173,9 @@ static void DrawTile_Station(TileInfo *ti)
DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
}
if (IsBuoy(ti->tile)) {
/* Draw appropriate water edges */
switch (GetWaterClass(ti->tile)) {
case WATER_CLASS_SEA: break;
case WATER_CLASS_CANAL: DrawCanalWater(ti->tile, false); break;
case WATER_CLASS_RIVER: DrawRiverWater(ti, false); break;
}
}
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image;
SpriteID image = dtss->image;
if (relocation == 0 || HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += total_offset;
} else {

View File

@ -11,8 +11,7 @@ bool FloodHalftile(TileIndex t);
void ConvertGroundTilesIntoWaterTiles();
void DrawShipDepotSprite(int x, int y, int image);
void DrawCanalWater(TileIndex tile, bool draw_base);
void DrawRiverWater(const struct TileInfo *ti, bool draw_base);
void DrawWaterClassGround(const struct TileInfo *ti);
void DrawShoreTile(Slope tileh);
void MakeWaterKeepingClass(TileIndex tile, Owner o);

View File

@ -542,15 +542,15 @@ static void DrawWaterEdges(SpriteID base, TileIndex tile)
}
/** Draw a plain sea water tile with no edges */
void DrawSeaWater(TileIndex tile)
static void DrawSeaWater(TileIndex tile)
{
DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
}
/** draw a canal styled water tile with dikes around */
void DrawCanalWater(TileIndex tile, bool draw_base)
static void DrawCanalWater(TileIndex tile)
{
if (draw_base) DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
/* Test for custom graphics, else use the default */
SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
@ -568,7 +568,7 @@ struct LocksDrawTileStruct {
#include "table/water_land.h"
static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
SpriteID palette, uint base
SpriteID palette, uint base, bool draw_ground
)
{
SpriteID image;
@ -586,7 +586,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
image = wdts++->image;
if (image < 4) image += water_base;
DrawGroundSprite(image, PAL_NONE);
if (draw_ground) DrawGroundSprite(image, PAL_NONE);
for (; wdts->delta_x != 0x80; wdts++) {
AddSortableSpriteToDraw(wdts->image + base + ((wdts->image < 24) ? locks_base : 0), palette,
@ -597,7 +597,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
}
}
void DrawRiverWater(const TileInfo *ti, bool draw_base)
static void DrawRiverWater(const TileInfo *ti)
{
SpriteID image = SPR_FLAT_WATER_TILE;
SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile);
@ -623,7 +623,7 @@ void DrawRiverWater(const TileInfo *ti, bool draw_base)
}
}
if (draw_base) DrawGroundSprite(image, PAL_NONE);
DrawGroundSprite(image, PAL_NONE);
/* Draw river edges if available. */
if (edges_base > 48) DrawWaterEdges(edges_base, ti->tile);
@ -646,15 +646,19 @@ void DrawShoreTile(Slope tileh)
DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[tileh], PAL_NONE);
}
void DrawWaterClassGround(const TileInfo *ti) {
switch (GetWaterClass(ti->tile)) {
case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break;
case WATER_CLASS_CANAL: DrawCanalWater(ti->tile); break;
case WATER_CLASS_RIVER: DrawRiverWater(ti); break;
}
}
static void DrawTile_Water(TileInfo *ti)
{
switch (GetWaterTileType(ti->tile)) {
case WATER_TILE_CLEAR:
switch (GetWaterClass(ti->tile)) {
case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break;
case WATER_CLASS_CANAL: DrawCanalWater(ti->tile, true); break;
case WATER_CLASS_RIVER: DrawRiverWater(ti, true); break;
}
DrawWaterClassGround(ti);
DrawBridgeMiddle(ti);
break;
@ -665,11 +669,12 @@ static void DrawTile_Water(TileInfo *ti)
case WATER_TILE_LOCK: {
const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0, true);
} break;
case WATER_TILE_DEPOT:
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
DrawWaterClassGround(ti);
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0, false);
break;
}
}