@ -557,7 +557,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
value = ((GDType*)&_opt_mod_temp.diff)[i];
DrawArrowButtons(5, y, 3,
(diffic_d->clicked_button == i) ? 1 << diffic_d->clicked_increase : 0,
(diffic_d->clicked_button == i) ? 1 + !!diffic_d->clicked_increase : 0,
!(HasBit(disabled, i) || gsd->min == value),
!(HasBit(disabled, i) || gsd->max == value));
@ -498,7 +498,7 @@ static void DrawTile_Trees(TileInfo *ti)
uint mi = 0;
for (uint i = 1; i < trees; i++) {
if (te[i].x + te[i].y < min) {
if ((uint)(te[i].x + te[i].y) < min) {
min = te[i].x + te[i].y;
mi = i;
}