tron
75a9419f04
(svn r3986) Add [GS]etCrossingRoadOwner
2006-03-19 19:33:19 +00:00
tron
cc4f5b4e6f
(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme
2006-03-05 10:19:33 +00:00
Darkvater
42dec88a29
(svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
...
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
[ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
[ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
[ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
[ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
2006-03-02 02:22:15 +00:00
tron
f369dcef51
(svn r3664) Add a function to turn a tile into a void tile
2006-02-24 19:52:26 +00:00
Darkvater
e3f2007da9
(svn r3648) - Fix typo in r3647, don't ask me how it got there s/_/./
2006-02-21 17:48:40 +00:00
Darkvater
35ce486704
(svn r3647) Some style-changes to the parameter parser
2006-02-21 17:29:53 +00:00
tron
49c7eb934b
(svn r3613) Some more const, indentation, whitespace and similar stuff
2006-02-18 14:41:24 +00:00
tron
a2acfb51ed
(svn r3604) Remove two unnecessary local variables
2006-02-14 07:32:45 +00:00
tron
453b30e387
(svn r3564) Several smaller changes:
...
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
Darkvater
94dfa09424
(svn r3534) - Codechange: remove unused savedump patch-settings.
2006-02-04 15:28:30 +00:00
tron
22dc05faf2
(svn r3510) Fiddle with whitespace and parentheses
2006-02-01 06:32:03 +00:00
tron
8cdd3261fc
(svn r3509) Now -p is really gone (fix r3508)
2006-02-01 06:12:02 +00:00
tron
6c1db94a7d
(svn r3508) Completly remove the deprecated -p parameter (is superseded by -n)
2006-02-01 06:09:37 +00:00
Darkvater
f2448ebfd4
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
2006-01-31 22:16:15 +00:00
Darkvater
61a7b45dd9
(svn r3485) - [Post-PBS]: when reverting PBS and removing station-tile reservations a station can of course not be a crossing as well. Thanks glx.
2006-01-30 14:03:34 +00:00
bjarni
8c7e594b08
(svn r3484) -fix: fixed issue in last commit where loading savegame versions 18 and 19 didn't init the multiheaded engine pointers
2006-01-29 23:04:51 +00:00
Darkvater
4e09974975
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
...
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
Darkvater
b3a2f09ae9
(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
2006-01-28 01:33:57 +00:00
peter1138
70efa805cb
(svn r3421) - Revert r3412 as it didn't work.
...
- Fix station builder issue by checking the tile is in bounds.
2006-01-23 19:12:35 +00:00
peter1138
935ab76f0f
(svn r3412) - Fix: When changing game mode, reset the tile highlight data, as it may now be out of bounds. This fixes (at least) an assertion when opening the station builder window.
2006-01-21 19:39:26 +00:00
bjarni
e35a131153
(svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved
...
instead the pointers are generated on load
2006-01-18 15:05:01 +00:00
peter1138
90aff7a026
(svn r3396) - Autoreplace changes:
...
- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
truelight
e373bd02ba
(svn r3380) -Fix: removed 'size' from r3379, because it was pretty silly
...
-Note: no longer showhelp publish -p, as it is deprecated
2006-01-07 10:15:46 +00:00
truelight
835cd6ea28
(svn r3379) -Fix: protect showhelp against any possible overflow
...
-Add: [ FS#15 ] Added revision / version at top of help (./openttd -h)
2006-01-06 22:52:31 +00:00
truelight
efd3d42107
(svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
...
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
2006-01-06 21:57:37 +00:00
tron
5ac1a89f92
(svn r3366) Make an unnecessarily global variable local
2006-01-05 16:51:10 +00:00
tron
e272b03fee
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
peter1138
4b464093e7
(svn r3362) Fix issue with loading old (TTD) savegames:
...
- move call to convert from old to new train subtypes.
- ensure AI is started for AI players.
2006-01-04 20:18:39 +00:00
peter1138
2a94a64711
(svn r3356) - Remove unused parameter of AfterLoadGame().
...
- Initialize _sl_version after loading an old savegame.
2005-12-29 22:28:19 +00:00
tron
246c126d25
(svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length
2005-12-29 12:42:59 +00:00
peter1138
3532b91eef
(svn r3316) - NewGRF: Unload engine names before loading grf files. This fixes names in climates where the engines don't get loaded. Renamed function to reflect its purpose.
2005-12-18 14:03:28 +00:00
tron
b06b3e2ca2
(svn r3313) Remove GPMI related changes from trunk
...
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
2005-12-18 12:10:46 +00:00
tron
560e92aa4a
(svn r3301) One more static
2005-12-14 06:51:19 +00:00
tron
4634243110
(svn r3299) Remove the unimplemented -l option, which should select the language
2005-12-14 06:32:06 +00:00
Darkvater
56998926e7
(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
...
- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages.
2005-12-13 21:21:57 +00:00
truelight
c963c59b67
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
2005-11-29 15:53:15 +00:00
peter1138
87f54ebf92
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
2005-11-26 16:41:14 +00:00
Darkvater
a090886073
(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
2005-11-26 12:45:53 +00:00
truelight
b8f8f3869d
(svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version
2005-11-23 13:45:12 +00:00
truelight
4927236912
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
2005-11-22 22:32:42 +00:00
truelight
4845ff063b
(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
2005-11-22 19:33:29 +00:00
truelight
6a4ba84320
(svn r3226) -Fix: GPMI implementation had minor glitches
...
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
bjarni
eba1f68439
(svn r3214) -Feature: openttd.cfg can now set how many autosaves to keep before starting to overwrite old ones
...
max_autosave_num in the config files sets the number of autosaves to keep (default 16)
MAX_NUM_AUTOSAVES in Makefile.config sets the default value. 16 is used if no value is given
this behaviour can still be overwritten by keep_all_autosave (openttd.config setting)
Note: this is a requested behaviour for PDA ports, since they got limited storage space
2005-11-17 19:43:37 +00:00
peter1138
754d26407e
(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct.
...
- Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-11-16 22:20:15 +00:00
tron
1d109214bc
(svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG
2005-11-16 08:35:26 +00:00
tron
9f8c5d8fd2
(svn r3186) Unnecessary casts and truncation
2005-11-15 09:05:16 +00:00
tron
b9729fb72e
(svn r3185) const
2005-11-15 09:00:02 +00:00
tron
8658560229
(svn r3183) Remove an unused declaration and properly declare CheckExternalFiles() in a header
2005-11-15 08:40:45 +00:00
tron
f7abff5f96
(svn r3181) -Bracing
...
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
357aba7475
(svn r3176) Use proper types, not some variants of int
2005-11-13 21:16:34 +00:00
tron
4a14a586e2
(svn r3173) Use the trinary operator and switch to improve readability
...
Also align short cases nicely
2005-11-13 14:54:09 +00:00
peter1138
7d888a5715
(svn r3158) - PBS: [ 1252192 ] Fix an assertion failure due to possible junk data in pre-PBS savegames. This will not correct pre-PBS savegames loaded and saved since PBS was introduced. (thanks glx)
2005-11-09 09:16:08 +00:00
bjarni
5481dcd191
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
...
-Trains will now remember the length of stations it visits and sell cars
when being autoreplaced if they became too long
-If it needs to remove cars, then it starts from the front and sells
all it can find until the train is short enough
-This only works for trains, that knows the station length of the route
so a full uninterrupted run is needed
-a train needs 1-2 runs to detect if the shortest station is expanded
-This feature can be turned on and off in the train replace window
and each company can have it's own setting
-NOTE: minor savegame version bump
2005-11-07 23:20:47 +00:00
peter1138
7298b0b31b
(svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES
2005-10-31 11:22:52 +00:00
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
...
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
23ecc82ad3
(svn r3055) Give the savegame/scenarion sort order flags symbolic names
2005-10-17 19:57:00 +00:00
tron
3397e202c8
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
2005-10-07 07:35:15 +00:00
tron
ce1c72cf6e
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
2005-09-28 19:35:36 +00:00
peter1138
3d197e0861
(svn r2963) Fix: calculate proportions of non-square giant screenshot correctly.
2005-09-19 16:03:47 +00:00
truelight
991d5c6234
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
...
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00
Darkvater
828e7ed3e7
(svn r2909) Game would hang where the autosave_on_exit was activated.
...
- Updated VS.NET and VS6 project files changed AI files
2005-09-03 11:33:55 +00:00
Darkvater
a181446829
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
2005-09-02 16:05:59 +00:00
tron
b45aeb5c36
(svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing.
2005-08-23 18:47:04 +00:00
tron
19f5036c46
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
...
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
bjarni
042f079b8d
(svn r2848) -Fix: [ 1256044 ] fixed crash when loading a map made before rev 2817 in scenario editor. This was introduced in 2817
2005-08-10 21:16:38 +00:00
tron
5d5a7c48ee
(svn r2821) Remove a write-only variable
2005-08-06 20:24:32 +00:00
bjarni
ed8e2bac04
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
...
-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
2005-08-06 16:07:22 +00:00
truelight
4f15ada6cd
(svn r2814) -Fix: made MorphOS to compile again
2005-08-06 14:58:06 +00:00
tron
4696ef802a
(svn r2809) Implement more generic threading functions, which allow more than one thread
2005-08-05 09:15:41 +00:00
tron
3a162799fd
(svn r2754) Move str_fmt into string.[ch]
2005-07-29 21:52:20 +00:00
tron
f359d1a394
(svn r2748) Remove unused cruft from the main loop
2005-07-29 16:40:29 +00:00
tron
af9f55c977
(svn r2720) Remove unused declarations and definitions
2005-07-26 19:34:03 +00:00
tron
44691cde0f
(svn r2714) Remove unnecessary includes
2005-07-26 18:24:18 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
07a6e612ec
(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
...
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
2005-07-23 15:16:57 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
18d79cc30f
(svn r2672) Move saving/loading related declarations to saveload.h
2005-07-22 06:31:31 +00:00
celestar
18a93cca3d
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
...
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
2005-07-20 22:02:58 +00:00
Darkvater
3e49626aec
(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
...
- Feature: truncate the path of the saveload window
2005-07-17 16:01:26 +00:00
truelight
a09342c1fc
(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
...
for a global AI-handler
2005-07-17 15:34:10 +00:00
truelight
658f9cb03f
(svn r2602) -Codechange: removed unused variable (disable_computer)
...
-Fix: Changed some stuff to make server-side AIs possible in the far future
2005-07-17 13:34:19 +00:00
ludde
f12b3a0c18
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
2005-07-16 12:30:03 +00:00
ludde
71f9078bdd
(svn r2583) Move OS specific code out of misc.c
...
Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
2005-07-15 20:29:06 +00:00
ludde
3e62457107
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
...
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-14 09:43:59 +00:00
ludde
6013b327f7
(svn r2560) Fix: various minor code changes.
...
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
2005-07-13 19:51:31 +00:00
tron
8c1d74162f
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
truelight
3c9456dd45
(svn r2542) -Add: [GPMI] Added GPMI ( http://sourceforge.net/projects/libgpmi/ )
...
support to OpenTTD in preperation of AIScripts (long term). It is OFF
by default. Add GPMI:=1 to Makefile.config to enable.
2005-07-10 14:57:43 +00:00
tron
1b4a0897b6
(svn r2535) Tabs
2005-07-08 22:25:24 +00:00
celestar
27e61cbd84
(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_hi for rails, in order to make way for pbs
2005-06-30 13:24:17 +00:00
tron
bec5e4fb4c
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
2005-06-25 16:44:57 +00:00
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
celestar
aa7334a3ec
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
2005-06-21 16:28:17 +00:00
Darkvater
0171aae109
(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138)
2005-06-07 21:37:00 +00:00
tron
74541c1dcc
(svn r2408) Introduce SetTileOwner() and use it
2005-06-04 12:13:24 +00:00
tron
0c4ecbe9ec
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
2005-06-04 11:56:32 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00