(svn r2821) Remove a write-only variable

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 19 years ago
parent b0f307365a
commit 5d5a7c48ee

@ -683,8 +683,6 @@ bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
void SwitchMode(int new_mode)
{
_in_state_game_loop = true;
#ifdef ENABLE_NETWORK
// If we are saving something, the network stays in his current state
if (new_mode != SM_SAVE) {
@ -795,8 +793,6 @@ void SwitchMode(int new_mode)
if (_switch_mode_errorstr != INVALID_STRING_ID)
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
_in_state_game_loop = false;
}
@ -809,7 +805,6 @@ void StateGameLoop(void)
// dont execute the state loop during pause
if (_pause) return;
_in_state_game_loop = true;
// _frame_counter is increased somewhere else when in network-mode
// Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
// Should that not be deleted? If so, the next 2 lines can also be deleted
@ -850,8 +845,6 @@ void StateGameLoop(void)
NewsLoop();
_current_player = p;
}
_in_state_game_loop = false;
}
static void DoAutosave(void)

@ -250,7 +250,6 @@ VARDEF int _timer_counter;
VARDEF byte _cur_year;
VARDEF byte _cur_month;
VARDEF bool _in_state_game_loop;
VARDEF uint32 _frame_counter;
VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done

Loading…
Cancel
Save