(svn r3484) -fix: fixed issue in last commit where loading savegame versions 18 and 19 didn't init the multiheaded engine pointers

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
bjarni 19 years ago
parent b7beb3d87d
commit 8c7e594b08

@ -1150,9 +1150,8 @@ bool AfterLoadGame(void)
* subtype to the new format */
if (CheckSavegameVersionOldStyle(17, 1)) ConvertOldMultiheadToNew();
/* Connect front and rear engines of multiheaded trains
since this info were no longer saved in savegame version 20 */
if (!CheckSavegameVersion(20)) ConnectMultiheadedTrains();
/* Connect front and rear engines of multiheaded trains */
ConnectMultiheadedTrains();
// Update current year
SetDate(_date);

@ -3617,41 +3617,6 @@ void ConvertOldMultiheadToNew(void)
break;
default: NOT_REACHED(); break;
}
END_ENUM_WAGONS(u)
u = v;
BEGIN_ENUM_WAGONS(u)
const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
if (u->u.rail.other_multiheaded_part != NULL) continue;
if (rvi->flags & RVI_MULTIHEAD) {
if (!IsTrainEngine(u)) {
/* we got a rear car without a front car. We will convert it to a front one */
SetTrainEngine(u);
u->spritenum--;
}
{
Vehicle *w;
for(w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
if (w != NULL) {
/* we found a car to partner with this engine. Now we will make sure it face the right way */
if (IsTrainEngine(w)) {
ClearTrainEngine(w);
w->spritenum++;
}
}
if (w != NULL) {
w->u.rail.other_multiheaded_part = u;
u->u.rail.other_multiheaded_part = w;
} else {
/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
ClearMultiheaded(u);
}
}
}
END_ENUM_WAGONS(u)
}
}

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