(svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 19 years ago
parent 3bf8d2ccbb
commit 1d109214bc

@ -13,6 +13,10 @@
#include "hal.h"
#include "variables.h"
#ifdef _DEBUG
bool _dbg_screen_rect;
#endif
Colour _cur_palette[256];
static void GfxMainBlitter(const Sprite *sprite, int x, int y, int mode);

@ -124,4 +124,8 @@ typedef enum StringColorFlags {
IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
} StringColorFlags;
#ifdef _DEBUG
extern bool _dbg_screen_rect;
#endif
#endif /* GFX_H */

@ -43,7 +43,6 @@ enum DriverType {
};
extern void GameLoop(void);
extern bool _dbg_screen_rect;
// Deals with finding savegames

@ -61,8 +61,6 @@ extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
extern void DoStartupNewPlayer(bool is_ai);
extern void ShowOSErrorBox(const char *buf);
bool _dbg_screen_rect;
/* TODO: usrerror() for errors which are not of an internal nature but
* caused by the user, i.e. missing files or fatal configuration errors.
* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */

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