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@ -1233,7 +1233,7 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s)
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// actual loader/saver function
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void InitializeGame(uint size_x, uint size_y);
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extern bool AfterLoadGame(uint version);
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extern bool AfterLoadGame(void);
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extern void BeforeSaveGame(void);
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extern bool LoadOldSaveGame(const char *file);
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@ -1365,7 +1365,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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if (mode == SL_OLD_LOAD) {
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InitializeGame(256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
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if (!LoadOldSaveGame(filename)) return SL_REINIT;
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AfterLoadGame(0);
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_sl_version = 0;
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AfterLoadGame();
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return SL_OK;
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}
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@ -1494,7 +1495,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
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/* After loading fix up savegame for any internal changes that
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* might've occured since then. If it fails, load back the old game */
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if (!AfterLoadGame(version)) return SL_REINIT;
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if (!AfterLoadGame()) return SL_REINIT;
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}
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return SL_OK;
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