|
|
|
@ -798,14 +798,6 @@ static const SettingDesc network_settings[] = {
|
|
|
|
|
};
|
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
|
|
|
|
|
|
static const SettingDesc debug_settings[] = {
|
|
|
|
|
{"savedump_path", SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL},
|
|
|
|
|
{"savedump_first", SDT_UINT | SDT_NOSAVE, 0, &_savedump_first, NULL},
|
|
|
|
|
{"savedump_freq", SDT_UINT | SDT_NOSAVE, (void*)1, &_savedump_freq, NULL},
|
|
|
|
|
{"savedump_last", SDT_UINT | SDT_NOSAVE, 0, &_savedump_last, NULL},
|
|
|
|
|
{NULL, 0, NULL, NULL, NULL}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* The settings showed when opened in the intro-menu. These values also are saved to
|
|
|
|
|
* openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */
|
|
|
|
|
static const SettingDesc gameopt_settings[] = {
|
|
|
|
@ -1031,8 +1023,6 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc)
|
|
|
|
|
proc(ini, patch_settings, "patches");
|
|
|
|
|
proc(ini, patch_player_settings, "patches");
|
|
|
|
|
proc(ini, currency_settings,"currency");
|
|
|
|
|
|
|
|
|
|
proc(ini, debug_settings, "debug");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// loads all items from a *grpname section into the **list
|
|
|
|
|